Curtis Shmyr
cbd8032acf
Merge pull request #3051 from chrisforbes/fix-bogus-shroud-disable
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fix bogus shroud disable
2013-04-13 00:43:38 -07:00
Curtis Shmyr
1e5e092aec
Merge pull request #3044 from chrisforbes/mapchooser-random
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move `random map` button in ra into mapchooser
2013-04-13 00:40:44 -07:00
Chris Forbes
73483877af
fix bogus shroud disable
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This code runs everywhere -- and so was clobbering every client's
RenderedPlayer to the player who was setting their cheat.
2013-04-13 19:35:33 +12:00
Chris Forbes
405975bd6e
fix enemies showing on minimap under fog
2013-04-13 19:15:53 +12:00
Chris Forbes
3eed67c61b
Merge pull request #2945 from bidifx/syncrep
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fixes #2941 - dump fields in syncreport
2013-04-12 12:10:48 -07:00
Matthias Mailänder
27aae11d9f
Merge pull request #3048 from psydev/patch-1
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making FIX cheaper, since no one uses it. Lower HP
2013-04-12 10:38:04 -07:00
psydev
a29d4759b6
making FIX cheaper, since no one uses it. Lower HP
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Nobody uses repair bay, because it's not a pre-requisite for anything, and it's expensive. Reducing cost from $1200 to $600.
To compensate for its lower value, its HP are being lowered as well, from 800 to 400. Now it should be killable with an airstrike, which is about right.
To anyone paying attention: there has been some discussion over whether repairs should be cheaper. I am agnostic on the issue for now. How about we see if people like the repair bay more now and consider using it, before making further balance changes? Open to discussion.
2013-04-12 10:28:53 -07:00
ScottNZ
4804b9d460
Merge pull request #3045 from psydev/patch-1
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shortened conyard cooldown 5 -> 4 secs
2013-04-12 06:51:37 -07:00
psydev
eae10973c2
shortened conyard cooldown 5 -> 4 secs
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The cooldown on the construction yard building is too damn long.
2013-04-12 05:26:33 -07:00
Matthias Mailänder
c9180aaf86
simplify the selection boxes and use existing checks
2013-04-12 12:17:31 +02:00
Chris Forbes
0dc6f33752
move random map button in ra into mapchooser
2013-04-12 21:48:36 +12:00
Matthias Mailänder
2cdeb112fe
polish serverbrowser filters
2013-04-12 11:46:27 +02:00
Matthias Mailänder
43492b920d
Ping.SendAsync to reduce UI freezing
2013-04-12 11:36:53 +02:00
Matthias Mailänder
1069a89332
made filters and ping button optional
2013-04-12 11:36:53 +02:00
Matthias Mailänder
2a9cfc6203
added game server pinging
2013-04-12 11:36:52 +02:00
Matthias Mailänder
5eff33cc65
added serverbrowser filters
2013-04-12 11:36:52 +02:00
Matthias Mailänder
b6d6757690
Merge pull request #3042 from chrisforbes/bug-3023
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Fixes #3023 crash in ObserverShroudSelectorLogic if two players have the same name
2013-04-12 02:29:07 -07:00
Chris Forbes
829af80c95
fix crash in ObserverShroudSelectorLogic if two players have the same name
2013-04-12 21:24:06 +12:00
Scott_NZ
54a76070d5
Prevent Allies from destroying Soviet base in Desert Shellmap
2013-04-12 21:22:40 +12:00
Chris Forbes
b649b4b7bb
Merge pull request #3020 from pchote/shroud-sanity
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Refactor per-player shrouds.
2013-04-12 01:53:31 -07:00
Matthias Mailänder
4e33f26859
Merge pull request #3028 from Mailaender/nat-settings
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Better name for automatic port forwarding and enabled by default if all pre-checks end well.
2013-04-12 01:22:15 -07:00
Matthias Mailänder
50b9d68c12
Merge pull request #3035 from psydev/patch-1
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Making bridges indestructible for now.
2013-04-12 01:20:49 -07:00
Matthias Mailänder
e83f80d6be
Merge pull request #3030 from Mailaender/shellmap-polish
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Removed some annoyances from the RA temperat shellmap
2013-04-12 01:18:47 -07:00
Matthias Mailänder
25e33be52e
Merge pull request #3029 from Mailaender/lintian-fix
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Changes DEBIAN/md5sums permissions to 0644
2013-04-12 01:18:33 -07:00
Scott_NZ
e8ad630e9d
Add unit production and other buildings to desert shellmap
2013-04-12 19:32:43 +12:00
Scott_NZ
f931706664
Rework centre of desert shellmap. Adjust unit balancing.
2013-04-12 18:24:59 +12:00
psydev
b292acfedb
housekeeping: moved arty over some more in menu
2013-04-11 19:37:22 -07:00
psydev
82d99b4e98
fix Chinook "returning to base" problem
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Chinook had "Re-arms at: HPAD" entered in its rules, even though it has no weapons. This is what caused it to return to base when you hit 'F' instead of land.
Now it lands again when you hit F. *phew* so happy :)
2013-04-11 14:52:38 -07:00
psydev
777cc626ce
housekeeping: moveing artillery BuildPaletteOrder
2013-04-11 14:42:15 -07:00
psydev
a5e899999c
Sniper range reduced from 7 -> 5.5
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Sniper range of 7 seems ridiculous, since it's a one-shot kill, and you can build multiple. (I support building multiple). Surprised I never noticed this issue before.
The range in C&C 95 was 5.5.
The ScanRadius is set to 5, which is probably why we haven't noticed any OP problems.
It's also a bit ridiculous since the unit's sight radius is only 5.
2013-04-11 11:33:40 -07:00
psydev
b21e0f97d0
replaced all explosion numbers with names
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Explosions all have a name description now instead of a vague number.
2013-04-11 08:41:41 -07:00
psydev
d8312c73a4
Making bridges indestructible for now.
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Making bridges indestructible.
Rationale:
-many maps don't work when bridges are destructible (most or all of the crossings are bridges)
-bridges will be repairable in the future. At this point, an engi can come and re-open it, but in the meantime, they shouldn't be destroyed.
-if someone wants to make a map with destructible bridges, they still can, by editing the .yaml themselves. This should be the default, though.
(FWIW, bridges were not destructible in C&C 1.)
2013-04-11 08:39:26 -07:00
Paul Chote
400ad49de0
Allow maps/mods to properly disable fog or shroud (or both).
2013-04-11 22:36:56 +12:00
Paul Chote
2c680a1831
Fix shroud for observers observing a player after win/loss.
2013-04-11 21:26:49 +12:00
Scott_NZ
c3ec29a14c
More shellmap polish. Add another badger paradrop
2013-04-11 02:27:09 +12:00
Matthias Mailänder
821fe02fde
polish the temperat shellmap a little
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- silence the gun sound a bit
- remove the flickering mig
2013-04-10 15:53:57 +02:00
Matthias Mailänder
99ec55d793
fixes #2797 lintian claims that our package is bad
2013-04-10 15:17:26 +02:00
Matthias Mailänder
23ca044515
allowUPnP is a bad name for automatic port forwards
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also check it by default if all those checks went well
2013-04-10 12:45:16 +02:00
Paul Chote
707c86fbbb
Fix selection decorations being drawn behind fog.
2013-04-10 22:12:51 +12:00
Paul Chote
9b7bb53287
LocalPlayer.Shroud is never the right shroud.
2013-04-10 21:42:30 +12:00
Paul Chote
248e815d99
More shroud refactoring.
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This introduces a hash on Shroud which ShroudRenderer
can observe, removing the need to explicitly twiddle
a dirty flag between objects.
Shroud disabling is now done via RenderPlayer, so
enabling the cheat or winning/losing will now give
vis equivalent to an observer.
2013-04-10 21:08:22 +12:00
Paul Chote
ca8dbce0ef
Display selection decorations to allies & observers.
2013-04-10 19:37:04 +12:00
Paul Chote
c428cad70c
Refactor per-player shrouds & fix shellmap shroud.
2013-04-10 19:36:03 +12:00
Scott_NZ
6fb6aba9fc
Add chinook reinforcements to Desert Shellmap
2013-04-10 19:29:37 +12:00
Scott_NZ
9377a02a6a
Add some more Desert Shellmap detail/polish
2013-04-10 19:29:37 +12:00
Chris Forbes
aae6394300
Merge pull request #2965 from ScottNZ/ui
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Added support for draggable BackgroundWidgets
2013-04-09 19:31:11 -07:00
Chris Forbes
e2b3d68d8a
Merge pull request #3018 from Mailaender/try-catch-mono-nat
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Stop Mono.Nat from wreaking havoc for some people.
2013-04-09 14:46:58 -07:00
Chris Forbes
eee09319b6
Merge pull request #3015 from cjshmyr/master
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Updated CHANGELOG
2013-04-09 14:30:59 -07:00
Matthias Mailänder
4bd9770126
Merge pull request #3014 from ScottNZ/shellmap
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Additional shellmap for RA
2013-04-09 05:01:18 -07:00
Matthias Mailänder
3abe58c4ae
more checks for NRE and setting to disable NAT discovery
2013-04-09 13:03:37 +02:00