Commit Graph

1165 Commits

Author SHA1 Message Date
reaperrr
5b5164211e Rename WithMuzzleFlash to WithMuzzleOverlay 2015-09-24 20:23:31 +02:00
reaperrr
1b39936e80 Use both firing offsets for missile tank and missile tower
Remove missile tank FireDelay. Fix Report of missile tank weapon. Fix and explosion animation of both missile weapons and use less audible explosion sound (had no sound at all in the original).
2015-09-24 14:43:01 +02:00
reaperrr
3fb1ec91b8 Tweak d2k armament offsets of some actors 2015-09-24 14:42:58 +02:00
reaperrr
2b867c99b4 Original d2k terrain speeds 2015-09-24 13:46:07 +02:00
reaperrr
f762bcb252 Fix D2k aircraft HP and armor
This seems to have been overlooked or lost during rebase.
2015-09-24 13:46:06 +02:00
Pavel Penev
32ed7ca416 Merge pull request #9257 from reaperrr/incr-harv-radius
Increased harvester search radii
2015-09-24 12:32:53 +03:00
reaperrr
f955e83797 Apply original D2k base speeds
10.666667 in OpenRA with 32x32px tiles equals 1 in original RA1 and 64 in original D2k (ground actors).
For aircraft, I applied original D2k speed / 64 * 7, which should be correct for 32x32px.
2015-09-23 20:51:49 +02:00
reaperrr
685be50168 Added original D2k debris 2015-09-23 19:07:07 +02:00
Pavel Penev
0ac0fed15c Merge pull request #9340 from reaperrr/d2k-bal-weapons
Changed D2k health, armor types and weapon stats to match original
2015-09-22 23:55:25 +03:00
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00
reaperrr
654c66ddd0 Split Trike and Raider muzzle flash to its own weapon
Allows to show 3 muzzle flashes while only playing report, explosion effect and applying damage once
2015-09-19 17:40:02 +02:00
reaperrr
ec277be9b6 Missile tank weapon renamed 2015-09-19 17:40:00 +02:00
reaperrr
ad9bc30c7e D2k added Grenadier and Sardaukar explosions 2015-09-19 17:39:59 +02:00
reaperrr
6b0816d68f Increase default harvester resource search radius
While this slightly decreases performance per search, it reduces the
chance of search-fail-repeat loops on human-controlled and singleplayer AI
harvesters as well as the chance of the more expensive fallback search on skirmish bot harvesters.
2015-09-16 17:37:24 +02:00
reaperrr
472191c634 Changed d2k vehicle HP and armor types to their original values 2015-09-14 00:03:36 +02:00
reaperrr
98137c514e Changed d2k structure HP and armor types to their original values 2015-09-14 00:03:35 +02:00
reaperrr
6d24006a7f Changed d2k infantry HP to their original values 2015-09-14 00:03:34 +02:00
reaperrr
ce8554b94a Make ornithopters targetable by anti-air weapons 2015-09-13 22:46:07 +02:00
reaperrr
6c828f90ad Remove unused airborne upgrade from unlandable d2k aircraft 2015-09-13 22:46:06 +02:00
reaperrr
ac9db803e0 Make Carryalls targetable as in original D2k 2015-09-13 22:35:12 +02:00
reaperrr
82b57165e7 Remove Parachutable from d2k infantry default 2015-09-13 22:33:06 +02:00
Pavel Penev
3e542d1039 Merge pull request #9338 from reaperrr/d2k-paradrop
Removes paradrop and carryall.infantry from D2k
2015-09-13 22:56:30 +03:00
reaperrr
ab603827ca Remove paradrop remnants from D2k 2015-09-13 21:49:24 +02:00
reaperrr
3fc11c4555 Remove carryall.infantry
No longer used since paradrops were removed.
2015-09-13 21:49:23 +02:00
reaperrr
be28da2a64 Remove paradrop power from Ix Lab 2015-09-13 21:49:22 +02:00
reaperrr
7aaa31774d Rename ornithopter.bomber to just ornithopter 2015-09-13 19:41:41 +02:00
reaperrr
1d197da5ac Remove unused ornithopter definition 2015-09-13 19:39:38 +02:00
abcdefg30
48ecc717b2 Merge pull request #8996 from Mailaender/alpha-cloak
Added pre-multiplied alpha palettes for cloak effects
2015-09-13 18:53:17 +02:00
Paul Chote
96b8b8c1ce Rename actors to match original game rules. 2015-09-10 19:23:05 +01:00
Matthias Mailänder
4b1bedd7dd use pre-multiplied alpha for cloak effects 2015-09-09 23:07:24 +02:00
reaperrr
7c7506fafb Merge pull request #9096 from deniz1a/hide-crate
Hides crates under fog.
2015-09-07 22:35:46 +02:00
Pavel Penev
7912e3c7ff Merge pull request #9283 from reaperrr/d2k-weapon-names
Changed D2k weapon names to match original
2015-09-06 13:29:14 +03:00
reaperrr
3b2d69df18 D2k - change position and name of ChainGun
To reduce conflicts with stats changes
2015-09-06 05:08:43 +02:00
reaperrr
fe2491dd50 Add 80mm_O cannon for Ordos tank
To reduce conflicts with upcoming stats changes.
2015-09-06 05:08:39 +02:00
reaperrr
d3e8ffceb2 D2k weapon renamings 2015-09-06 05:08:38 +02:00
reaperrr
f857f49c10 Remove bounties from d2k 2015-09-06 02:37:28 +02:00
deniz1a
fb87bf0b90 Hides crates under fog of war. 2015-09-04 13:01:01 +03:00
reaperrr
89a115466c Added ^SpriteActor and streamlined D2k defaults
To reduce risk of BodyOrientation issues.
2015-09-03 22:40:01 +02:00
atlimit8
6986cd9f0e Remove TargetableAircraft 2015-09-02 23:19:00 -05:00
atlimit8
23d0424437 Add ITargetablePositions seperating it from ITargetable 2015-09-02 23:14:40 -05:00
Matthias Mailänder
8114a53760 Merge pull request #9222 from GraionDilach/hackyai-unitlimits
Implement HackyAI->UnitLimits.
2015-09-02 21:14:13 +02:00
Pavel Penev
2042fccefd Merge pull request #9189 from reaperrr/bye-rendersimple3
Remove RenderBuilding
2015-09-02 19:21:01 +03:00
Zimmermann Gyula
7ce1b89ba9 Fix misc D2k BodyOrientation-regressions. 2015-09-02 10:39:12 +02:00
Zimmermann Gyula
11c5144cb4 Restore AI kennel usage, limit AI harvesters and dogs. 2015-09-01 23:32:22 +02:00
reaperrr
c39c7cdc4e Fix d2k NukePower sequence requirement 2015-08-30 15:45:00 +02:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
reaperrr
bf51e0600d RenderBuildingWall -> WithWallSpriteBody 2015-08-30 00:22:53 +02:00
reaperrr
69d062495c RenderBuildingSilo -> WithSiloAnimation 2015-08-29 23:33:18 +02:00
Matthias Mailänder
9c1eeafa08 Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
Pavel Penev
d5e0bf2169 Merge pull request #9006 from reaperrr/remove-cantarget
Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00