abcdefg30
d647aab7fe
Fix d2k conyards granting an unconsumed "auto-concrete" condition
2020-10-06 23:25:12 +01:00
Mustafa Alperen Seki
be88c33399
Add a lobby option to disable Concrete in D2k.
2020-10-06 13:29:33 +02:00
reaperrr
0990caefd7
Fix turreted defenses always realigning
...
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00
reaperrr
6337067032
Clean up property names + defaults of smudge smoke
2020-10-02 23:46:48 +02:00
tovl
92189e4b50
Let docking angle be determined by the host building.
2020-10-02 11:28:14 +02:00
abcdefg30
c0d31688c4
Exclude walls from the assets value
2020-09-11 23:44:30 +02:00
abcdefg30
86698e7822
Exclude C17, A10 and carryall.reinforce from the assets value
2020-09-11 23:44:30 +02:00
Paul Chote
46cf56d6ff
Remove editor-specific resource rendering.
...
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
2020-08-15 18:43:40 +02:00
Matthias Mailänder
06ad9666e8
Replace burns with more modular and testable trait combinations.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
2d36d0a659
Reflect in naming that negative SelfHealing is a thing.
2020-08-02 22:15:13 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Oliver Brakmann
6e1f2f636c
Increase GameOverDelay for missions from 1.5 to 3 secs
2020-07-12 15:06:55 +02:00
tovl
137df52fdd
Make infantry AlwaysTurnInPlace.
2020-06-28 00:11:26 +02:00
abcdefg30
60bbbe0d93
Fix the Death Hand launch notification playing for the player not enemy
2020-06-10 18:57:08 +02:00
Pavel Penev
1354ffc32e
Added multiple production speedup to D2k
...
Based on the specification in issue 18051.
2020-05-27 10:32:35 +02:00
Pavel Penev
3723939c99
Adjusted D2k build times to match the original game
...
Removed custom production queue speedups and custom actor build time slowdowns and adjusted BuildDurations based on the specifications in issue 18051.
2020-05-27 10:32:35 +02:00
Pavel Penev
e099739e13
Reduced HitShape radius of D2k units to minimum
...
Since they are only used to hold the armor type anyway.
2020-05-27 10:28:25 +02:00
abcdefg30
51fe1d6629
Let AI autotargeting in D2k ignore sandworms
2020-05-22 20:40:36 +02:00
atlimit8
2dac16ee02
add SquadManagerBotModuleInfo.IgnoredEnemyTargetTypes
2020-05-17 22:02:32 +01:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
Matthias Mailänder
89aa6d1e4e
Don't attack during buildup.
2020-05-02 20:07:09 +01:00
Matthias Mailänder
24638b02a9
Fix turret build sounds.
2020-05-02 20:07:09 +01:00
Matthias Mailänder
4b0ab6ab37
Add the crumble overlay to the turrets.
2020-05-02 20:07:09 +01:00
Matthias Mailänder
1f02d9f141
Add the make animation for the turrets.
2020-05-02 20:07:09 +01:00
Matthias Mailänder
bd1760682f
Rename WithNukeLaunch* traits to WithSupportPower*.
2020-04-30 01:37:05 -05:00
Paul Chote
4b446d100e
Update D2k decorations.
2020-03-24 00:07:10 -05:00
Paul Chote
585b8dc13c
Set default rally point to an empty path.
2020-02-09 16:52:22 +01:00
Paul Chote
b2f0ac15e8
Generalize RallyPointInfo.Offset to support arbitrary length paths.
2020-02-09 16:52:22 +01:00
teinarss
b81ede2d64
Added widget showing the army for players in spec
2020-02-09 16:37:21 +01:00
teinarss
f0b69f8b8d
Separated resource rendering into another trait
2020-01-14 19:38:47 +01:00
Paul Chote
e74033bded
Render editor actor previews as part of the world.
2020-01-12 18:30:50 +01:00
reaperrr
ac44367440
Refactor Spin to MaximumSpinSpeed
...
Additionally, add descriptions to
other FallsToEarth properties.
2020-01-06 21:47:53 +00:00
tovl
434c46058f
Disallow units idling on service depot.
2020-01-04 16:04:27 +00:00
tovl
c360d8bcef
Make service depot passable.
2020-01-04 16:04:27 +00:00
Ivaylo Draganov
93e42b0b27
Add selection tiers as inheritable templates
2019-12-08 18:39:21 +01:00
teinarss
a47f60d3a6
Add a trait PlayerRadarTerrain to track explored terrain
2019-11-20 16:24:56 +01:00
SoScared
b9b7f435dd
Redo buildpaletteorder for D2K buildings
2019-10-05 18:21:08 +02:00
abcdefg30
4d2b70acd1
Revert the search radius decrease in D2k
2019-09-28 13:58:24 +02:00
teinarss
76034c198e
Added Undo Redo to editor
2019-09-27 17:40:32 +02:00
abcdefg30
84fbcd7c47
Apply the update rule to the default mods
2019-08-11 16:40:55 +02:00
abcdefg30
ead35bccda
Decrease SearchFromProcRadius and SearchFromOrderRadius
2019-08-11 16:40:55 +02:00
reaperrr
bfcdb3a8a2
Add IdleBehavior enum to Aircraft
2019-07-21 16:29:38 +02:00
tovl
922c6e9c40
Fix harvesters losing their last harvesting position when carried by carryall.
2019-07-19 10:49:24 +02:00
reaperrr
747e60d8b1
Revert FlightDynamics yaml changes
...
- TD and RA were straight up reverted.
- D2k was manually reverted with following changes:
-- Frigate staying VTOL.
-- Carryall staying CanSlide: true but CanHover: false.
-- bogus VTOL/CanHover flags on Ornithopter staying removed.
- TS was manually reverted to keep the behavior
improvements of the original FlightDynamics PR.
2019-07-18 10:26:43 +02:00
reaperrr
990087d434
FlightDynamics yaml changes
...
Rules updates for official mods.
2019-07-05 00:03:36 +02:00
tovl
5920de1384
Airborne transports only land to (un)load.
2019-06-30 18:04:43 +02:00
tovl
adecd4ca87
Overhaul Land activity:
...
- Landing on an actor is no longer blocked by the underlying terrain
- Land in a nearby cell if the requested location is blocked
- Internally manages the fixed-wing landing sequence
- ProductionAirdrop transport waits until the exit is free before landing
2019-06-30 18:04:43 +02:00
Ivaylo Draganov
e23054631d
Add "Flat" and "Low Priority" selection modes to default mods
2019-06-29 20:46:12 +02:00
Ivaylo Draganov
9f59b007ab
Add palette order to support powers in TD, RA and d2k
2019-06-15 09:55:22 +02:00
abcdefg30
bf6fa94224
Remove unnecessary comments from aircraft.yaml
2019-06-05 00:54:55 +02:00