Commit Graph

1165 Commits

Author SHA1 Message Date
reaperrr
d95d7e0b0f Rename UseOccupiedCellsOffsets to UseTargetableCellsOffsets
With the introduction of the new 'u' BlockingUntargetable cell type, the old property name became inaccurate.
2017-07-13 17:43:41 +02:00
reaperrr
03c7c8f79c Simplify D2k TargetableOffsets rules
By using the new 'u' Footprint letter.
2017-07-13 17:43:41 +02:00
Paul Chote
96a1c8d54b Update internal ra/cnc/d2k/ts bot types. 2017-07-07 21:31:45 +01:00
Paul Chote
b0906e1836 Add a bot type identifier. 2017-07-07 21:31:45 +01:00
rob-v
1a546d9baf Polish Actor Categories 2017-07-06 01:50:43 +02:00
rob-v
8da112dc92 Add D2K Actor Categories 2017-07-06 01:50:43 +02:00
reaperrr
8f4a92af99 Upgrade rules and yaml updates for Bib refactor 2017-07-06 01:42:55 +02:00
Paul Chote
88ab77ce0f Polish Random faction tooltips. 2017-06-27 23:27:53 +02:00
Paul Chote
d81a07931f Fix D2K units not auto-targeting defenses in Defend stance. 2017-06-25 22:49:37 +02:00
Paul Chote
300a7222f3 Don't autotarget structures in Defend stance. 2017-06-18 21:07:21 +02:00
Paul Chote
57df34dcbf Fix auto-targeting vs TD/TS/D2K creeps. 2017-06-18 21:07:21 +02:00
Paul Chote
52b08a769d Update d2k AutoTarget definitions. 2017-06-11 17:14:21 -05:00
reaperrr
3507ad2f87 Give D2k structures footprint hit-shapes 2017-06-05 14:22:47 +02:00
reaperrr
82758a8bef Add TargetableOffsets to HitShape
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a Upgrade rule for Health.Shape to HitShape.Type 2017-06-04 00:07:08 +02:00
reaperrr
c7c6cf864c Fix inconsistent rules in preparation of HitShape refactor
- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor
- D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health
- TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
2017-06-04 00:07:08 +02:00
reaperrr
479795f494 Fix D2k repair pad footprint
To match the original.
2017-05-29 07:41:20 -05:00
Paul Chote
d787429a2e Merge pull request #12996 from atlimit8/RemoveIDisable-part2
Remove IDisable - part 2
2017-05-07 08:38:09 +01:00
atlimit8
431f06cd49 Convert support powers from actor disabled to pausable-conditional. 2017-05-06 17:19:43 -05:00
atlimit8
1c5427c86f Convert WithIdleOverlay from actor disabled to pausable-conditional. 2017-05-06 17:19:42 -05:00
Paul Chote
7a7b668f2b Merge pull request #12999 from reaperrr/RevealOnDeath
Add RevealOnDeath trait
2017-05-01 11:17:18 +01:00
reaperrr
dbe4b670d0 Make D2k structures reveal shroud on death 2017-05-01 11:57:12 +02:00
atlimit8
770efd710b Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk 2017-04-30 09:46:21 -05:00
reaperrr
6045ad2ecf Make D2k units reveal shroud on destruction
For 4 seconds.
2017-04-24 19:12:31 +02:00
reaperrr
1e63013eb1 Add support for random sounds to AmbientSound 2017-04-22 14:36:55 +02:00
reaperrr
4fdda9efd2 Remove wrong space and 2nd free line from d2k yamls 2017-03-31 10:55:01 +02:00
Mustafa Alperen Seki
5ccfcb1cb9 Remove Sonic Tanks' immunity to other friendly sonic tanks. 2017-03-26 10:15:19 +02:00
abcdefg30
880f90345e Add an upgrade rule 2017-03-18 13:42:49 +01:00
atlimit8
cca7eda530 Restore CloakOn: Heal behavior in mods via MiniYaml changes. 2017-03-15 20:26:08 -05:00
Mustafa Alperen Seki
dcf1cfe118 Make defences detect cloak. 2017-03-12 16:04:51 +02:00
Paul Chote
f3f3e361d3 Fix lint warnings on nsfremen. 2017-03-03 22:55:56 +00:00
Paul Chote
2e605bb6cb Merge pull request #12759 from forcecore/cloak_unhardcoding
Unhardcode disableCloak on critical HP (#12741)
2017-03-03 22:31:37 +00:00
Paul Chote
1811e17a5f Merge pull request #12841 from ltem/d2k-fix-lights
Fix welding lights of Dune 2000 structures
2017-03-03 22:17:28 +00:00
reaperrr
cc3b46b580 Merge pull request #12808 from reaperrr/d2k-revealonfire
Enable enemy reveal when attacking friendly units in D2k
2017-02-27 21:29:52 +01:00
reaperrr
4c02112cc6 Tweak Ornithopter bombs
In the original,
- they were slower
- didn't accelerate
- had a shadow
- were dropped at lower rate
- played EXPLSML4.WAV

compared to bleed.
2017-02-25 21:14:43 +01:00
reaperrr
447269c020 Tweak D2k aircraft altitudes
The Frigate and Ornithopter were flying too low compared to the original.
2017-02-25 21:03:53 +01:00
ltem
46165f8d00 Added a condition so that the dish animation of the outpost won't be active if the structure is server damaged 2017-02-25 15:28:57 +01:00
forcecore
0483708487 Rename uncloaking conditions from uncloak to cloak-force-disabled
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1 Rules updated to unhardcode cloak diable on criticalHP
Rules updated for CNC mod (uncloak on critical HP)

STNK, stealth crate are affected

Rules updated for D2K mod (uncloak on critical HP)

Saboteur, fremen, stealth raider affected

Rules updated for RA mod (uncloak on critical HP)

Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.

Rules updated for TS mod (uncloak on critical HP)

Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
atlimit8
ac4f73b178 ConditionExpression: Add relation operators 2017-02-22 08:54:52 -06:00
atlimit8
73895d07e2 Numeric constants for ConditionExpression 2017-02-22 08:54:50 -06:00
reaperrr
3e2431971c Make worms reveal shroud when swallowing friendly units 2017-02-20 20:13:17 +01:00
reaperrr
6ebdac1d30 Remove bogus Buildable trait from D2k sandworm 2017-02-20 20:13:13 +01:00
reaperrr
492efcc9cd Enable RevealOnFire in D2k 2017-02-20 20:13:11 +01:00
reaperrr
1dc42cf5be Merge pull request #12743 from abcdefg30/atreides04
Add Atreides04
2017-02-19 16:42:57 +01:00
Paul Chote
f19df7b509 Merge pull request #12770 from reaperrr/polish-d2k-weapons
Polish D2k weapons and add wall explosion
2017-02-17 22:04:16 +00:00
abcdefg30
54b0cdac38 Add the Fremen as faction to d2k 2017-02-15 21:47:04 +01:00
reaperrr
2dcd920af5 Fix D2k wall armor type
TibEd said 'none', but that can't be true, as in the original anti-tank weapons are far more effective versus walls than machine guns, so I decided to just use the wall armor type.
2017-02-14 01:56:26 +01:00
reaperrr
8dd66b41c2 Fix D2k Wall debris count and types
Two debris, of which one is large, matches the original.
Also made max range match weapon range.
2017-02-14 01:56:24 +01:00
reaperrr
9b34aa4d6b Set up D2k wall explosion 2017-02-14 01:56:19 +01:00