Pavel Penev
2042fccefd
Merge pull request #9189 from reaperrr/bye-rendersimple3
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Remove RenderBuilding
2015-09-02 19:21:01 +03:00
Pavel Penev
59aded844f
Merge pull request #9204 from reaperrr/bleed-rendertweaks1
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Fix TD tower selection boxes and improve TS sequence offsets
2015-09-02 15:45:31 +03:00
Zimmermann Gyula
11c5144cb4
Restore AI kennel usage, limit AI harvesters and dogs.
2015-09-01 23:32:22 +02:00
reaperrr
3175ef4d67
Merge pull request #9193 from Mailaender/quanbo-fixup
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Fixed BodyOrientation refactor regressions
2015-08-31 20:12:53 +02:00
reaperrr
9da56f51e2
Remove RenderBuilding
2015-08-30 15:44:59 +02:00
reaperrr
6c2eb1b0a8
Fixed TD obelisk and adv. guard tower visual selection boxes
2015-08-30 15:38:02 +02:00
reaperrr
bf51e0600d
RenderBuildingWall -> WithWallSpriteBody
2015-08-30 00:22:53 +02:00
reaperrr
21186c10b6
RenderBuildingTurreted -> WithTurretedSpriteBody
2015-08-30 00:22:52 +02:00
reaperrr
dddb49e095
Fix TD shellmap mammoth turrets
2015-08-29 23:59:16 +02:00
reaperrr
69d062495c
RenderBuildingSilo -> WithSiloAnimation
2015-08-29 23:33:18 +02:00
reaperrr
2df318cd3e
RenderBuildingCharge -> WithChargeAnimation
2015-08-29 23:33:17 +02:00
Matthias Mailänder
da0c80dc3d
fix bridges not defining body orientation
2015-08-29 08:15:17 +02:00
Matthias Mailänder
9c1eeafa08
Merge pull request #9004 from reaperrr/quanbo
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Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
reaperrr
f62bc3c226
Merge pull request #9172 from Mailaender/fix-withcargo-desync
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Fixed a desync involving WithCargo
2015-08-28 15:05:55 +02:00
Pavel Penev
d5e0bf2169
Merge pull request #9006 from reaperrr/remove-cantarget
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Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00
reaperrr
6161b72f3e
TD target validation
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This mod already implements ValidTargets as intended, but grounded helicopters should count as vehicles for target validation.
2015-08-25 18:53:58 +02:00
atlimit8
68ee859666
Consolidate defense structure rules into ^Defense for cnc mod
2015-08-23 22:39:13 -05:00
reaperrr
2293494c56
TD yaml changes
2015-08-24 00:48:57 +02:00
Matthias Mailänder
59a7d743cb
Merge pull request #9047 from clemty/tooltips
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TD tooltip fixes
2015-08-19 22:08:53 +02:00
clemty
4351094bd7
TD tooltip fixes
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- mention Apache being strong vs aircraft
- mention engineers will damage buildings, not just capture them
reverted:
- Sentences are now (mostly) lowercase, end with full-stop
- Changed "defence" tab tooltip to "defense"
2015-08-19 12:53:08 +02:00
Matthias Mailänder
118782a85e
check palette references
2015-08-17 21:36:45 +02:00
Paul Chote
eae41b1750
Fix LST queue type.
2015-08-17 19:37:24 +01:00
abcdefg30
0c4e691008
Rename HuskActor to Actor
2015-08-17 17:38:07 +02:00
abcdefg30
b24c1845fb
Adjust the upgrade rule for SpawnActorOnDeath
2015-08-17 17:38:04 +02:00
Matthias Mailänder
e13f983946
Merge pull request #9038 from penev92/bleed_rename
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Some more renaming from "race" to "faction"
2015-08-13 21:13:31 +02:00
Pavel Penev
4d11195989
Rename MPStartUnitsInfo.Races to Factions
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Also add an upgrade rule.
2015-08-11 04:00:08 +03:00
Pavel Penev
6e9b5ed2c9
Rename ProductionQueueInfo.Race to Factions
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Also add an upgrade rule.
2015-08-11 03:27:12 +03:00
Pavel Penev
a6dae8e854
Merge pull request #9017 from reaperrr/lower-rank1
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Rebalanced stat gains from rank-up
2015-08-11 02:36:01 +03:00
Matthias Mailänder
b536e677fb
rename RallyPoint.RallyPoint to RallyPoint.Offset
2015-08-10 21:35:21 +02:00
abcdefg30
e8477b1b5a
Rename LeavesHusk to SpawnActorOnDeath
2015-08-09 19:24:14 +02:00
reaperrr
cd41ecaa78
Rebalance TD rankups
2015-08-09 12:46:55 +02:00
abcdefg30
abf5047072
Add an upgrade rule and update the default mods
2015-08-08 23:23:32 +02:00
Paul Chote
a0c256173b
Merge pull request #8851 from penev92/bleed_rename
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Some more renaming from "race" to "faction"
2015-08-02 15:34:41 +01:00
Pavel Penev
a75f8f63be
Add an upgrade rule for BuildableInfo.ForceRace rename
2015-08-02 17:19:46 +03:00
Oliver Brakmann
1a83304f28
Merge pull request #8765 from reaperrr/arty-expl
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Improved Explodes trait and how artillery explodes
2015-08-02 16:00:09 +02:00
reaperrr
a06cb8fccb
Tweaked RA and TD artillery explosion
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Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.
Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00
Paul Chote
cfe1aaaddd
Remove the balance-breaking unit duplication crate.
2015-08-01 18:06:54 +01:00
reaperrr
ac0a92888e
Implement ammo-dependent art for Mobile SAM turret
2015-08-01 17:15:35 +02:00
atlimit8
4976f9fec9
Add StartSequence to WithIdleOverlay & change V19.Husk
2015-07-26 12:53:09 -05:00
reaperrr
2e9a4b78a3
Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody
2015-07-25 10:28:07 +02:00
reaperrr
fe346e5401
Replace RenderBuilding where already possible
2015-07-25 10:28:06 +02:00
reaperrr
abec89fa26
Replaced RenderGunboat with WithGunboatBody
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Based on WithSpriteBody.
2015-07-18 18:21:10 +02:00
penev92
0f0497b74d
Add an upgrade rule for Country -> Faction
2015-07-14 18:50:41 +03:00
Oliver Brakmann
9722502a4b
Merge pull request #8710 from GraionDilach/victory-music
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Implements victory and defeat music.
2015-07-13 22:01:20 +02:00
atlimit8
daec860192
Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable.
2015-07-13 09:24:50 -05:00
Zimmermann Gyula
64e8d53541
List and add the previously unlisted tracks to the C&C mod.
2015-07-13 15:42:21 +02:00
Zimmermann Gyula
57e684d1d9
Implements victory and defeat music.
2015-07-13 15:42:13 +02:00
Zimmermann Gyula
e875f675b8
Updates all base mods with the MusicPlaylist trait.
2015-07-12 17:27:11 +02:00
atlimit8
5513030627
Make GainsExperience upgrades explicit.
2015-07-09 23:54:11 -05:00
Oliver Brakmann
4792ff336b
Merge pull request #8674 from reaperrr/rem-initact
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Removed InitialActivity from FreeActor and Buildable
2015-07-09 18:47:13 +02:00