Paul Chote
|
7508a13f92
|
Enable "Unable to comply, building in progress" notification.
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2018-04-22 18:01:57 +02:00 |
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reaperrr
|
ffeea72130
|
Remove RA gates
They aren't used on any shipping map, and removing them significantly
reduces the overscan radius of blockable projectiles in the mod.
|
2018-04-22 10:55:23 +02:00 |
|
FrameLimiter
|
39aa1a9f9c
|
Adds ships to the MECH's autotarget priority list
The mechanic was not automatically targeting & repairing damaged ships.
|
2018-04-12 17:08:57 +02:00 |
|
Paul Chote
|
4f0aa89c01
|
Remove TileSet.Palette and PaletteFromCurrentTileset.
|
2018-04-08 21:14:29 +02:00 |
|
reaperrr
|
4c16e51f92
|
Add EditorPlayer to all mods
To prevent the editor from loading unnecessary or even incompatible
player traits.
|
2018-04-06 20:46:47 +02:00 |
|
reaperrr
|
4f651c2f88
|
Remove HarvesterInfo look-up from HackyAI
|
2018-04-06 20:16:36 +02:00 |
|
abcdefg30
|
63093eb986
|
Fix color picker actors being abstract
|
2018-04-04 18:33:53 +02:00 |
|
reaperrr
|
40d7b41e84
|
Tweak Cruiser and Destroyer turret offsets
Moved back turret of cruiser a bit more backwards and destroyer turret a bit forward.
|
2018-03-21 12:09:18 +01:00 |
|
abcdefg30
|
7f55e85530
|
Rename DefaultCashLocked to DefaultCashDropdownLocked in yaml
|
2018-03-21 00:52:18 -03:00 |
|
netnazgul
|
b383b9abc9
|
Fix actors with PauseOnCondition ammo not scanning for targets when reloading
|
2018-03-18 22:57:18 +01:00 |
|
C. Helmig
|
aa829427f0
|
Fix silo preventing player elimination.
|
2018-03-18 22:11:36 +01:00 |
|
reaperrr
|
ce396e840d
|
Improve RA service depot hitshape + target offsets
|
2018-03-10 04:44:46 +01:00 |
|
reaperrr
|
b40970ca5d
|
Adapt RA rules
|
2018-03-09 18:58:49 +01:00 |
|
reaperrr
|
de47d570d5
|
Prevent RA AIs from building too many (advanced) power plants
While scaling minimum excess power with base size to make sure they don't build too few, either.
|
2018-02-27 19:47:00 +01:00 |
|
Matthias Mailänder
|
cf944ae9f1
|
Require IntoActor everywhere.
|
2018-02-23 20:02:47 +01:00 |
|
Mustafa Alperen Seki
|
763da40092
|
Fix palette of Oil Pump, Ice, Boxes, Hedgehogs and Utility Poles on Desert Tileset
|
2018-02-23 02:23:10 +01:00 |
|
abcdefg30
|
0da8efd9b4
|
Make Aircraft spawn husks with a neutral owner
|
2018-02-17 12:21:55 +01:00 |
|
Mustafa Alperen Seki
|
aac45915cb
|
Fix Flamers sometimes explode with UnitExplode
|
2018-01-20 23:51:37 +01:00 |
|
Mustafa Alperen Seki
|
a021bd4584
|
Remove ^Tank default from RA mod
|
2018-01-06 12:08:25 +01:00 |
|
Paul Chote
|
7f20d1474d
|
Fix RA aircraft prerequisites.
|
2018-01-01 19:40:38 +01:00 |
|
reaperrr
|
8fe45cb894
|
Fix surface ships except transport being unable to exit ship yard
|
2017-12-31 08:36:37 +02:00 |
|
FrameLimiter
|
61df53ea82
|
Fixes civilian panic from civ building explosion
The Civilian building explosions were not making the civilians panic.
|
2017-12-31 03:26:17 +01:00 |
|
reaperrr
|
b3c3c7b414
|
Make RA heli weapons alternate between offsets
Instead of using one for AG-only and one for AA-only.
|
2017-12-29 15:28:34 +00:00 |
|
TheChosenEvilOne
|
15354f52c1
|
Added FACT unpack checkbox to ra/cnc/ts.
|
2017-12-28 11:22:29 +00:00 |
|
reaperrr
|
aa6ddc6a6e
|
Upgrade RA rules to SupportPower seconds -> ticks
|
2017-12-28 10:04:43 +00:00 |
|
C. Helmig
|
3a9ee8d51a
|
Fixes mines not being auto-targeted even if revealed.
|
2017-12-28 08:06:14 +01:00 |
|
Paul Chote
|
c6ad768a76
|
Remove redundant powerdown conditions.
|
2017-12-27 20:18:27 +01:00 |
|
Paul Chote
|
5425a5a28e
|
Replace CanPowerDown with ToggleConditionOnOrder.
|
2017-12-27 20:18:27 +01:00 |
|
Mustafa Alperen Seki
|
fc07391c8c
|
Add Type Support for InfiltrateFor* traits
|
2017-12-27 11:13:09 +00:00 |
|
Michael Silber
|
a3b186ccbc
|
Burnt Trees using RadarColor from trees; issue #14582
|
2017-12-26 23:45:37 +01:00 |
|
abcdefg30
|
38cb3dea05
|
Make vehicles spawn husks with a neutral owner
|
2017-12-24 00:41:15 +01:00 |
|
Mustafa Alperen Seki
|
7bf3d5d7f6
|
Fix Cruiser's Turret
|
2017-12-23 13:16:41 +01:00 |
|
Paul Chote
|
cd4f54ade3
|
Add Kill Bounties checkbox to RA.
|
2017-12-21 23:52:04 +01:00 |
|
reaperrr
|
c1cba4ecc1
|
Make Gate more independent from Building and pausable-conditional
Replace Gate IsDisabled checks with IsTraitDisabled/Paused checks
|
2017-12-17 21:18:44 +00:00 |
|
Paul Chote
|
49f0e4ebcf
|
Fix incorrectly named lobby option properties.
|
2017-12-17 14:51:10 +02:00 |
|
FrameLimiter
|
72a11ec2a5
|
Removed duplicate values in defaults.yaml
|
2017-12-16 17:45:33 +00:00 |
|
FrameLimiter
|
60633dfdf2
|
Removed duplicate values in civilian.yaml
|
2017-12-16 17:45:33 +00:00 |
|
GSonderling
|
488cec64b8
|
Added support for filtering exits by production type.
|
2017-12-13 04:08:52 +01:00 |
|
Arular101
|
a1b3fe2bda
|
Parabombs tooltip for airfield
with selection grouping
|
2017-12-12 23:14:30 +01:00 |
|
Arular101
|
56634564f2
|
Parabomb tooltip fixes
|
2017-12-12 23:14:30 +01:00 |
|
Paul Chote
|
36fccbc453
|
Add Checkbox/Dropdown to lobby options yaml fields.
|
2017-12-12 22:43:11 +01:00 |
|
Paul Chote
|
97cdce7448
|
Add additional metadata to lobby options.
|
2017-12-12 22:43:11 +01:00 |
|
Arular101
|
261126194c
|
Balance changes from #14471
|
2017-12-12 20:50:27 +01:00 |
|
Arular101
|
a429a62bf9
|
Adjust values to match current damage
|
2017-12-12 20:50:27 +01:00 |
|
Arular101
|
e049452f22
|
Increase damage and HP by 100x
|
2017-12-12 20:50:27 +01:00 |
|
Paul Chote
|
6633483d12
|
Increase infantry mouse bounds to improve usability.
|
2017-12-11 19:45:07 +01:00 |
|
Paul Chote
|
c87409ed1a
|
Remove legacy bounds code.
|
2017-12-11 19:45:07 +01:00 |
|
FrameLimiter
|
da036c5728
|
Fixes EditorTilesetFilter for T04 cactus
|
2017-12-05 21:32:28 +01:00 |
|
Smittytron
|
3d8ab75faf
|
RA Balance changes (December 2017)
|
2017-12-05 12:38:13 +01:00 |
|
Arular101
|
1b94378f71
|
Disable the new build radius lobby option for minigames
|
2017-12-02 20:26:23 +01:00 |
|