Ivaylo Draganov
bc676fbf78
Add text notifications to many in-game events
2022-04-30 12:39:29 +01:00
Matthias Mailänder
b3d290edd9
Rename support power field for consistency.
2021-12-05 14:56:01 +01:00
Paul Chote
be3412ee74
Fix depth offsets for sprite with non-zero ZRamp.
...
Bibs and other effects that should be drawn at ground level
can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the
need to account for the Y offset or internal sprite offsets.
2021-08-20 20:17:55 +02:00
Paul Chote
99322cee8f
Set the closest production to Primary when force-targeting rallypoints.
2021-07-29 16:19:53 +02:00
Paul Chote
08c7c80bb7
Render building lights as their own tint-ignoring animations.
2021-03-20 17:15:56 +01:00
Paul Chote
76a10283c4
Fix TS effect translucency/lighting effects.
2021-02-24 19:20:48 +01:00
tovl
92189e4b50
Let docking angle be determined by the host building.
2020-10-02 11:28:14 +02:00
Matthias Mailänder
c7ba359688
Add drop pod reinforcements.
2020-06-21 17:28:24 +02:00
Matthias Mailänder
dc3dbf6d85
Remove uneccessary parentheses.
2020-06-21 17:28:24 +02:00
Paul Chote
56739f87fb
Allow plugs to be configured in the map editor.
2020-06-19 17:57:56 +02:00
Paul Chote
19918d485e
Disable plugs when there are no sockets to place them.
2020-03-24 13:13:18 -05:00
Paul Chote
0e436bc686
Move plugs and superweapons to Building queue.
2020-03-24 13:13:18 -05:00
Paul Chote
9f3254dbd1
Implement isometric selection boxes for TS structures.
2020-03-24 00:07:10 -05:00
Paul Chote
f9ca2114a9
Update TS decorations.
2020-03-24 00:07:10 -05:00
Paul Chote
585b8dc13c
Set default rally point to an empty path.
2020-02-09 16:52:22 +01:00
Paul Chote
b2f0ac15e8
Generalize RallyPointInfo.Offset to support arbitrary length paths.
2020-02-09 16:52:22 +01:00
tovl
196d9670d3
Disallow units from idling on bibs in TS.
2020-01-04 16:04:27 +00:00
tovl
434c46058f
Disallow units idling on service depot.
2020-01-04 16:04:27 +00:00
tovl
c360d8bcef
Make service depot passable.
2020-01-04 16:04:27 +00:00
Paul Chote
dbe1d2d928
Add fallback exits to TS barracks.
2019-12-05 18:01:09 +01:00
tovl
a8b9562d74
Adjust waypoint linewidths.
2019-08-10 21:17:38 +01:00
Anson Wayman
f64c8f1ee8
Fix pluggable regression
...
Modified gapowr and gatower upgrade requirements to prevent multiple
stacking plug bug.
2019-04-04 19:11:04 +02:00
abcdefg30
5e5183549c
Overhaul ProductionBar:
...
- Is now a conditional trait
- Now respects multiple Production trait instances
- ProductionType is now required
2018-11-03 17:30:05 +01:00
Paul Chote
94088d37a6
Remove building lock from Sellable.
2018-11-03 15:09:14 +01:00
Paul Chote
e038b86742
Hook up make animation conditions for the default mods.
2018-10-07 19:29:34 +02:00
Andre Mohren
a68ea0fe2d
RepairsUnits notification now optional.
2018-09-24 22:43:14 +02:00
Andre Mohren
90c2249317
PrimaryBuilding notification now optional.
2018-09-24 22:43:14 +02:00
reaperrr
f0ee87f078
Upgrade TS rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
Arular101
4ea6a3c18c
Small adjustments
2017-12-28 10:12:52 +01:00
Arular101
ede72410ff
Increase damage and HP by 100x
2017-12-28 10:12:52 +01:00
Paul Chote
c6ad768a76
Remove redundant powerdown conditions.
2017-12-27 20:18:27 +01:00
reaperrr
383840135f
Replace IsDisabled checks in production with IsTraitPaused/Disabled checks
...
Note: We might want to separate IsTraitDisabled checks later (possibly make the latter cancel the currently produced item), but that can be done in a follow-up.
2017-12-17 21:18:44 +00:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
reaperrr
7537daf74e
Adapt TS to power-related trait refactorings
2017-11-13 03:09:05 +02:00
Matthias Mailänder
0018bf3063
Add start and stop repair overlay animation support.
2017-09-24 11:43:49 +01:00
Paul Chote
646a6aa1e8
Fix TS target types.
2017-09-11 19:08:33 +02:00
reaperrr
11d6dc2d3a
Add TS base-building hit-shapes
2017-08-09 21:25:05 +01:00
atlimit8
431f06cd49
Convert support powers from actor disabled to pausable-conditional.
2017-05-06 17:19:43 -05:00
atlimit8
0dfdea1826
Convert AffectedByPowerOutage from disabler to conditional condition granter.
2017-05-06 17:19:42 -05:00
atlimit8
61b84e0c5a
Added ts power outage WithIdleOverlay polish.
2017-05-06 17:19:42 -05:00
atlimit8
64a2b9de55
WithRepairOverlay into pausable-conditional trait EMP disabled polish.
2017-05-06 17:19:42 -05:00
atlimit8
1c5427c86f
Convert WithIdleOverlay from actor disabled to pausable-conditional.
2017-05-06 17:19:42 -05:00
atlimit8
6075569659
Make RepairsUnits pausable-conditional
2017-04-30 09:48:02 -05:00
atlimit8
770efd710b
Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk
2017-04-30 09:46:21 -05:00
reaperrr
b0caa104f6
Merge pull request #13053 from MustaphaTR/ts-build-palette-orders
...
TS - Reorder the Cameos
2017-04-12 20:38:29 +02:00
Mustafa Alperen Seki
2ca3a1d120
Reorder the TS Cameos
2017-04-09 15:24:49 +02:00
reaperrr
fd717041ae
Fix TS factory/barracks lights
...
In TS,
-GDI Factory lights were all idle and didn't have a damaged state
-GDI Barracks lights were all idle, and flag anim played more slowly
-Hand of Nod lights were all idle
-Nod Factory lights were idle
2017-04-01 16:30:20 +02:00
abcdefg30
00d854f31b
Merge pull request #12984 from MustaphaTR/ts-add-tech-levels
...
TS - Add Tech Levels
2017-03-18 22:49:01 +01:00
Mustafa Alperen Seki
66d50ba0b5
Add Tech Levels to Tiberian Sun
2017-03-18 20:08:44 +02:00
atlimit8
fbc850a73f
Prevent duplicate upgrades (plugs) to GDI Upgrade Center
2017-03-12 03:43:42 -05:00