Paul Chote
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d09476c603
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Remove custom palettes from building placement previews.
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2021-02-12 02:08:30 +01:00 |
|
Paul Chote
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e830d1e9c2
|
Fix Concrete placement on invalid terrain.
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2021-01-30 14:48:04 +01:00 |
|
Paul Chote
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82a9809192
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Remove RenderSprites.Scale.
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2021-01-21 18:22:11 +01:00 |
|
Paul Chote
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f6b40b2bce
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Allow sequences to define a Scale factor.
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2021-01-21 18:22:11 +01:00 |
|
Paul Chote
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632af7c7e6
|
Support mixed indexed/BGRA terrain tiles.
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2021-01-16 22:09:08 +01:00 |
|
Paul Chote
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142870d78a
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Support multiple sheets in TerrainSpriteLayer.
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2021-01-16 22:09:08 +01:00 |
|
Paul Chote
|
b0aa32cd1b
|
Support multiple palettes in TerrainSpriteLayer.
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2021-01-16 22:09:08 +01:00 |
|
Paul Chote
|
53db1230ab
|
Move default tileset parsing to Mods.Common.
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2021-01-11 21:57:55 +01:00 |
|
Paul Chote
|
2782620081
|
Add ITemplatedTerrainInfo interface.
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2021-01-11 21:57:55 +01:00 |
|
Paul Chote
|
87790069e9
|
Add ITerrainInfo interface.
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2021-01-11 21:57:55 +01:00 |
|
Paul Chote
|
0a374e2264
|
Move ownership of tile sprites to the terrain renderer.
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2021-01-11 21:57:55 +01:00 |
|
Paul Chote
|
8edd9de278
|
Replace ITintableRenderable with IModifyableRenderable.
|
2021-01-06 00:06:51 +01:00 |
|
Paul Chote
|
25071b813e
|
Prevent concrete from spawning underneath already placed building bibs.
This is the equivalent to reverting 83b61ab.
|
2020-12-05 17:06:04 +00:00 |
|
abcdefg30
|
d6c0926856
|
Remove LaysTerrain
|
2020-11-15 16:33:32 +01:00 |
|
abcdefg30
|
99ec119ffd
|
Move LaysTerrain functionality to D2kBuilding
|
2020-11-15 16:33:32 +01:00 |
|
abcdefg30
|
6b2920cc91
|
Introduce D2kBuilding
|
2020-11-15 16:33:32 +01:00 |
|
teinarss
|
13581c030d
|
Use in parameter for Target
|
2020-11-06 22:02:24 +01:00 |
|
Paul Chote
|
1a3dfdc67f
|
Remove BuildingInfluence from LaysTerrain.
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2020-10-26 16:51:12 +01:00 |
|
Paul Chote
|
8d2156fb30
|
Remove BuildingInfluence from BuildableTerrainLayer.
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2020-10-26 16:51:12 +01:00 |
|
Mustafa Alperen Seki
|
be88c33399
|
Add a lobby option to disable Concrete in D2k.
|
2020-10-06 13:29:33 +02:00 |
|
Mustafa Alperen Seki
|
7372da150a
|
Make LaysTerrain Conditional.
|
2020-10-06 13:29:33 +02:00 |
|
teinarss
|
27f1a7ab27
|
Use out var syntax
|
2020-08-19 18:11:07 +01:00 |
|
Paul Chote
|
46cf56d6ff
|
Remove editor-specific resource rendering.
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
|
2020-08-15 18:43:40 +02:00 |
|
Paul Chote
|
ef69a3de66
|
Use nameof() in PaletteReference.
|
2020-08-15 13:41:45 +02:00 |
|
Andre Mohren
|
006a87692a
|
Removed unused imports.
|
2020-07-28 18:22:51 +02:00 |
|
Paul Chote
|
01e955ca37
|
Implement TS-style terrain lighting.
|
2020-07-13 14:02:02 +02:00 |
|
Paul Chote
|
fdb66c769c
|
Change terrain layers to track sequences instead of sprites.
|
2020-07-13 14:02:02 +02:00 |
|
Paul Chote
|
ac7eda8ca2
|
Add support for rendering tinted artwork.
|
2020-07-13 14:02:02 +02:00 |
|
Paul Chote
|
2cfacc2c7d
|
ProjectileArgs facing -> WAngle.
|
2020-06-01 21:34:32 +02:00 |
|
Paul Chote
|
7c6ec577dc
|
Rewrite ActorInit queries.
|
2020-05-28 19:04:53 +02:00 |
|
Paul Chote
|
86f61298e6
|
Replace ITraitInfo interface with TraitInfo class.
|
2020-05-21 13:01:04 +02:00 |
|
Matthias Mailänder
|
1df3e28253
|
Initialize RangeModifiers.
|
2020-05-08 20:58:27 +02:00 |
|
Matthias Mailänder
|
4b0ab6ab37
|
Add the crumble overlay to the turrets.
|
2020-05-02 20:07:09 +01:00 |
|
abcdefg30
|
a7d5b7b8b0
|
Fix FreeActorWithDelivery not being properly conditional
|
2020-02-27 18:50:51 +01:00 |
|
Matthias Mailänder
|
1e8912b4e4
|
Fix the namespace.
|
2020-02-01 02:42:25 +01:00 |
|
Paul Chote
|
51870a471a
|
Add AttackSource enum.
|
2020-01-18 16:38:53 +01:00 |
|
teinarss
|
f0b69f8b8d
|
Separated resource rendering into another trait
|
2020-01-14 19:38:47 +01:00 |
|
abcdefg30
|
23b3c237b7
|
Update the year numbers in all license headers to 2020
|
2020-01-05 17:00:34 +00:00 |
|
tovl
|
434c46058f
|
Disallow units idling on service depot.
|
2020-01-04 16:04:27 +00:00 |
|
tovl
|
ac6431acf8
|
Clean up usage of CancelActivity.
|
2019-10-05 19:07:54 +02:00 |
|
tovl
|
4a609bbee8
|
Allow units to give way when path is blocked by oncoming unit.
|
2019-09-15 17:51:34 +01:00 |
|
Turupawn
|
3240b1e9eb
|
Overhaul target line rendering:
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
|
2019-08-05 02:53:09 +01:00 |
|
abcdefg30
|
11e4c971c4
|
Fix a compiler error (wrong using) in D2kActorPreviewPlaceBuildingPreview
|
2019-05-31 16:36:19 +02:00 |
|
Paul Chote
|
6723306bb4
|
Remove Enum.HasFlag from building preview generation.
|
2019-05-31 15:44:09 +02:00 |
|
Paul Chote
|
697935f931
|
Display yellow footprint for cells that trigger damage in D2k.
|
2019-05-31 15:44:09 +02:00 |
|
Paul Chote
|
78a70be0d4
|
Fix and enable SA1133, SA1134 style rules.
|
2019-05-24 10:47:57 +02:00 |
|
Lars Beckers
|
e6750bf19c
|
Fix attack behaviour of disabled units.
|
2019-04-20 02:28:27 +02:00 |
|
abcdefg30
|
1bb319425b
|
Add Sound.Play overloads that play a random sound from a list
|
2019-04-20 01:22:30 +02:00 |
|
Paul Chote
|
ab4a7e3558
|
Replace System.Drawing primitives with our own.
|
2019-03-04 18:26:42 +00:00 |
|
Paul Chote
|
7c52a6f498
|
Fix target invalidation and reacquisition in Attack.
|
2019-01-26 22:53:46 +00:00 |
|