atlimit8
fe57417aa8
Added int subCell = -1 to IMove.MoveIntoWorld & IPositionable.SetPosition(Actor self, CPos cell)
2014-08-29 23:00:53 -05:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
Taryn Hill
d6931f1d05
Added flag to Mobile/AircraftInfo: MoveIntoShroud.
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Does not change the audio feedback given.
2014-08-01 20:43:29 -05:00
ScottNZ
16a30fd6b1
Add plane repulsion logic
2014-07-29 00:18:13 +12:00
Squiggles211
ebc6515d73
Fixes #5054 by removing chinook's turn before landing and increasing ascend/descend speed
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Allows for any helicopter to enable or disable the turn before landing
but sets it to default off for the chinook. (may be desireable for
single player missions visual effect like Allies01?) Also gives the
chinook a faster ascend/descend speed. Fixes #5054
2014-07-06 00:52:43 -05:00
Paul Chote
086ec07eb6
Add World parameter to Target.FromCell.
2014-06-27 23:30:40 +12:00
Paul Chote
887a515e14
Add MinRange plumbing to attack activities.
2014-06-15 22:48:43 +12:00
ScottNZ
90894aa03e
Use var everywhere
2014-06-15 22:17:34 +12:00
Matthias Mailänder
dac12839fd
Merge pull request #5630 from pavlos256/map-helpers
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Move map helpers from WorldUtils to Map
2014-06-14 11:49:19 +02:00
Pavlos Touboulidis
77fb188585
Move ClampToWorld from WorldUtils to Map
2014-06-13 13:59:40 +03:00
Kanar
6fdb9e688a
Adds RallyPoint to Airfield, queues TakeOff
2014-06-10 18:02:04 +02:00
Jordan Glue
ea32390700
closes #3091 Have Helis take off after repair/rearm
2014-05-05 19:31:57 +10:00
Paul Chote
ac5a4589ea
Add IMove.MoveIntoWorld and IMove.VisualMove.
2014-03-19 13:40:32 +13:00
Taryn
9c4ad15d1e
Changed most references of trait Mobile -> IMove.
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In Mobile.cs IsMoving now has a public set as opposed to the initial internal.
Added IMoveInfo interface to go with *Info classes that require IMove.
WithRotor now uses IMove.IsMoving instead of (self.CenterPosition.Z > 0) as part of a check.
2014-02-02 15:13:49 -06:00
Paul Chote
1759d73ed7
Add following to IMove.
2014-02-01 10:55:05 +13:00
Paul Chote
c781d4c2fe
Add range support to HeliFly.
2014-02-01 10:55:04 +13:00
Paul Chote
8d26d5e3fa
Simplify HeliFly interface.
2014-02-01 10:55:04 +13:00
Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
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Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Paul Chote
c7914ec68f
Convert Exit to world coordinates.
2013-12-26 19:45:13 +13:00
Paul Chote
aa2f865d5d
Convert Altitude to world coords.
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Removes the obsolete AltitudeInit: use CenterPositionInit instead.
2013-12-26 17:25:07 +13:00
Paul Chote
3b3e6edc90
Add IMove interface.
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Fixes Rallypoints for aircraft.
2013-08-11 00:28:31 +12:00
Paul Chote
57adaf46b0
Rewrite Aircraft movement using world coords.
2013-07-21 17:35:47 +12:00
Paul Chote
36a45d1a3f
Change Exit.SpawnOffsetVector to WVec.
2013-07-21 17:31:00 +12:00
Paul Chote
031c17ab9c
Helicopter style fixes.
2013-07-21 17:30:59 +12:00
Paul Chote
179f97a598
Convert helicopter activities to world coords.
2013-07-21 17:30:59 +12:00
Paul Chote
800acdbdf2
Rename FindUnitsInCircle -> FindActorsInCircle.
2013-07-20 15:34:27 +12:00
Paul Chote
e6865c5996
Remove PPos overload of FindUnitsInCircle.
2013-07-20 15:34:27 +12:00
Matthias Mailänder
11755798cc
Don't reserve airfields/helipads for husks that just fall down
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fixes #3376
2013-06-16 12:43:41 +02:00
Matthias Mailänder
81f035904e
remove TODO list, use bug-tracker
2012-08-15 08:48:48 +12:00
James Dunne
b127ae8027
Added sub-pixel position/vector types.
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Updated Sync code to handle new sub-pixel types.
2012-06-21 19:41:12 -05:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
a566a372f5
(2/2) #1210 Remove QueueResupplyActivities entirely, just queue ResupplyAircraft
2011-12-03 10:16:10 +13:00
Curtis S
7d9641e195
Update helis logic for returning to hpad, to mirror that of planes returning to aflds
2011-10-22 13:26:51 -06:00
Chris Forbes
1702a9e9f5
tidy helicopter
2011-10-08 22:11:01 +13:00
Chris Forbes
38b6d3527b
remove duplicate of ReserveSpawnBuilding from heli
2011-10-08 22:08:38 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
776a1aa817
fix newlines in source files
2011-09-17 11:26:17 +12:00
Chris Forbes
d3def71340
Add ReturnToBase (F) support for aircraft; #1084
2011-08-13 15:01:41 +12:00
Chris Forbes
447fd05723
unify handling of order expose + issue for plane/heli; was identical
2011-04-16 12:01:23 +12:00
Chris Forbes
865f3e1b74
factor out resupply activity queueing for plane/heli into aircraft
2011-04-16 11:59:42 +12:00
Chris Forbes
c19881cae3
694 fixed -- the same building can now do both repair and rearm for aircraft
2011-04-12 08:49:58 +12:00
Mike Bundy
bca2797bb4
Bug Fix: Helicopters spawning under each other
2011-04-10 23:36:49 +01:00
Paul Chote
0d53346138
Fix bogus ClampToWorld behavior (allowed helicopters to fly outside map)
2011-03-19 21:01:14 +13:00
Paul Chote
c568759e49
Fix #595 - IDisposable crash.
2011-03-17 22:26:28 +13:00
Paul Chote
ced2247af8
Add more info to Reservable dispose exception.
2011-02-26 13:05:58 +13:00
Paul Chote
f74d2318d8
Unreserve helipads on heli death.
2011-02-26 12:57:25 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
48482cf09a
Add an AttackWander trait for creeps. Remove a pile of bogosity from AttackMove.
2011-02-11 21:50:10 +13:00
Paul Chote
e46b00f9c4
Missed a file when unmangling a dirty rebase.
2011-01-07 20:33:14 +13:00
Paul Chote
d395c5e05d
Remove dead helicopter instability code, and some unnecessary fp.
2011-01-07 20:00:53 +13:00