Commit Graph

4506 Commits

Author SHA1 Message Date
reaperrr
7e1f29d4c5 Made BlocksProjectiles upgradable 2015-09-30 21:54:35 +02:00
Pavel Penev
7fa7ebe657 Merge pull request #9384 from Mailaender/lint-player-palettes
Added a lint check for player palette references.
2015-09-27 18:44:55 +03:00
Matthias Mailänder
defba7aece lint check player palette reference
and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
Pavel Penev
642468ce0c Add MapGrid class
MapGrid is a mod Manifest field which includes (and thus makes redundant) TileSize, TileShape, SubCells info and MaximumTerrainHeight.
2015-09-27 04:14:43 +03:00
atlimit8
5e4e085a85 Merge pull request #9445 from RoosterDragon/activity-early-bail
Provide an early exit in RunActivity when there is no activity
2015-09-26 14:02:14 -05:00
Oliver Brakmann
d667271ab7 Merge pull request #9262 from RoosterDragon/frozen-unify-dict
Speed up FrozenUnderFog.Tick
2015-09-26 20:45:58 +02:00
RoosterDragon
285a3eab2e Merge pull request #8760 from atlimit8/RangeMultiplier
Added [I]RangeMultiplier & made UpgradeMultiplierTraitInfo implement ITraitInfo
2015-09-26 16:24:17 +01:00
RoosterDragon
faaf1ea1e1 Provide an early exit in RunActivity when there is no activity. 2015-09-26 15:32:26 +01:00
Matthias Mailänder
76b53ce9d7 Merge pull request #9288 from RoosterDragon/action-queue-order
Fix ActionQueue ordering
2015-09-26 13:42:56 +02:00
Matthias Mailänder
3884a31550 Merge pull request #9313 from RoosterDragon/actor-eager
Eagerly cache traits in Actor
2015-09-26 13:18:05 +02:00
Paul Chote
7ceb283034 Merge pull request #9263 from penev92/assetInstallation
Move asset installation to the ModChooser
2015-09-26 10:40:04 +01:00
Paul Chote
7dcb896f3d Rewrite BlowfishKeyProvider.ProcessPredata using safe code.
Fixes #2441.  This error would occur when the memory
regions were allocated at particular addresses when
running a mono-compiled binary on a .net runtime.

The data would be copied to the pointer returned
from a fixed() statement, but the managed array
would *not* be updated with the new data.  This
caused DecryptKey to silently return a bogus key
full of zeros, and the mix file header decryption
would subsequently fail.
2015-09-25 22:13:55 +01:00
atlimit8
74a9dc6793 Added IRangeMultiplier 2015-09-24 16:37:43 -05:00
atlimit8
65c1d2f5c1 Add IRulesetLoaded for late binding in trait info getting all rules 2015-09-24 16:26:42 -05:00
Pavel Penev
cdd4590ece Merge pull request #8839 from RoosterDragon/test-sync-implementations
Test sync implementations
2015-09-24 15:17:33 +03:00
Pavel Penev
fbfb2cfda1 Remove asset handling from BlankLoadScreen 2015-09-23 15:32:40 +03:00
Pavel Penev
d472805fc6 Add mod asset checks to ModBrowserLogic 2015-09-23 15:32:37 +03:00
Pavel Penev
4314fae77a Move ContentInstaller to OpenRA.Game from Mods.Common 2015-09-23 15:32:35 +03:00
RoosterDragon
6b62aa1ad5 Add missing sync interfaces. 2015-09-21 22:17:06 +01:00
RoosterDragon
593d913f55 Remove sync on actor - as it doesn't currently work. 2015-09-21 22:16:03 +01:00
atlimit8
9cef739dd5 Make ActorInfo.{Traits => traits} private 2015-09-21 15:50:57 -05:00
atlimit8
b889675c83 ActorInfoTest fixup with new ActorInfo ctor 2015-09-21 15:50:57 -05:00
atlimit8
9acf121eb1 Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>() 2015-09-21 15:50:57 -05:00
atlimit8
6e39a5e264 Replace .WithInterface<T>().Any() => .HasTraitInfo<T>() 2015-09-21 15:50:57 -05:00
atlimit8
b38b6eadd0 Add IEnumerable<ITraitInfo> ActorInfo.TraitInfos() replacing actorInfo.traits enumeration 2015-09-21 15:50:57 -05:00
RoosterDragon
7decfc83ea Fix ActionQueue ordering.
This enforces a well defined ordering for ActionQueue to ensure it runs actions in the the order one would expect.
2015-09-20 23:20:51 +01:00
Paul Chote
d112083c44 Clean up sound devices on game exit. 2015-09-20 22:46:07 +01:00
RoosterDragon
6b9bd1cbbc Eagerly cache traits in Actor.
In this case, removing the lazy generation buys us more performance in removing the overhead of accessing these values than we lose from avoided computation when these values are never accessed.
2015-09-20 22:36:21 +01:00
Paul Chote
ef55d646f7 Unstatic the Sound class. 2015-09-20 14:11:06 +01:00
atlimit8
131084d129 Changed missed ActorInfo.Traits.Contains => ActorInfo.HasTraitInfo 2015-09-19 12:06:37 -05:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
atlimit8
8162fa27ab Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types 2015-09-19 09:49:24 -05:00
atlimit8
85fab45451 Remove Actor.HasTrait<T>() 2015-09-19 09:49:23 -05:00
reaperrr
4fa20e78fa Merge pull request #9304 from atlimit8/Fix_AttackBase_GetMinimumRange
Make AttackBase.GetMinimumRange() return WDist.Zero if there are no available armaments
2015-09-18 01:26:35 +02:00
abcdefg30
f78aea4f90 Merge pull request #8636 from Mailaender/irc
Added the in-game IRC client again
2015-09-13 17:14:36 +02:00
Matthias Mailänder
dae3b62d2a add a simple in-game IRC client 2015-09-09 20:56:05 +02:00
Pavel Penev
20fe9a9ff2 Merge pull request #9255 from pchote/gamespeed
Add a game speed dropdown to the lobby options.
2015-09-09 18:14:05 +03:00
Pavel Penev
7d7e3a8e0e Merge pull request #9294 from RoosterDragon/remove-shroud-tests
Remove Shroud.IsVisibleTest and IsExploredTest
2015-09-09 17:22:00 +03:00
atlimit8
b6ffcb8279 Add WDist.MaxValue 2015-09-08 23:25:48 -05:00
RoosterDragon
d1960258db Speed up Player.CanViewActor.
Create Actor.CanBeViewedByPlayer and simply call this instead. The actor can cache all trait lookups on construction to avoid them being repeated for every visibility check.
2015-09-06 23:29:09 +01:00
RoosterDragon
ebf113dfb7 Remove Shroud.IsVisibleTest and IsExploredTest.
These are no longer any faster than the regular checks, so there's no need to keep them.
2015-09-06 21:13:32 +01:00
RoosterDragon
662077a47e Merge pull request #9103 from reaperrr/water-rot
Refactored WaterPaletteRotation into RotationPaletteEffect
2015-09-06 20:19:09 +01:00
TheRaffy
1fc2158f2e Added a WeatherOverlay 2015-09-06 20:25:29 +02:00
reaperrr
ca055eb7bb Refactored WaterPaletteRotation
Moved RotationBase from tileset definition to WaterPaletteRotation effect.
Unhardcoded rotation range and rotation rate.
Added possibility to exclude Tilesets from effect.

Fixed RA water palette rotation for actors on desert maps (#8872).
2015-09-06 19:25:10 +02:00
Paul Chote
1109ec53d1 Update UI timers for variable game speed. 2015-09-06 17:48:42 +01:00
Paul Chote
301b698c81 Add game speed dropdown to the lobby. 2015-09-06 17:48:41 +01:00
Paul Chote
257c043e58 Add Timestep property to GlobalSettings. 2015-09-06 17:48:26 +01:00
Matthias Mailänder
c206bebb7f Merge pull request #9274 from pchote/fix-sound-engine
Don’t create multiple sound contexts.
2015-09-06 11:35:50 +02:00
atlimit8
8250f223c4 More HashSet trait fields & Lint support 2015-09-05 16:59:30 -05:00
Paul Chote
886d489766 Don’t create multiple sound contexts. 2015-09-05 18:29:14 +01:00