Commit Graph

9473 Commits

Author SHA1 Message Date
Matthias Mailänder
9b6a5320a4 paradrop zombies instead of ants 2014-09-05 15:42:54 +02:00
Matthias Mailänder
128b2b8b67 rename the boolean 2014-09-05 15:42:38 +02:00
Matthias Mailänder
60d31e643e remove reference to non-existing idle sequences 2014-09-05 15:29:43 +02:00
atlimit8
cc9c253419 Moved SellSounds from Building to Sellable & added upgrade to rules. 2014-09-04 15:25:19 -05:00
ScottNZ
4212d04f10 Double projectile speed of AA gun so it misses less often 2014-09-04 17:16:08 +12:00
ScottNZ
6bde85beda Increase prices of yak and hind from $1000 to $1350 (Implicit build time increase as well). 2014-09-04 16:57:02 +12:00
ScottNZ
7e5664b48c Hind and Longbow were a bit too tanky, so reduced their HP levels from 150 to 100 and 150 to 120 respectively. 2014-09-04 16:56:56 +12:00
ScottNZ
ba7a017489 Remove C4 target type from ra vehicles - Tanya was a bit too strong C4ing vehicles 2014-09-04 16:18:04 +12:00
ScottNZ
dc12dff351 Add cloak detection abilities to all ra defenses
(not hbox because it already has cloak detection)
2014-09-04 16:18:03 +12:00
Paul Chote
31e0ed7001 Merge pull request #6371 from reaperrr/d2k-death-sequences
Fixed D2k infantry death sequences
2014-09-03 08:35:59 +12:00
Matthias Mailänder
99156451c0 bring back Chinook infantry insertion 2014-08-31 20:38:19 +02:00
Matthias Mailänder
0b8ae4088e use the new reinforcements methods 2014-08-31 20:38:19 +02:00
Matthias Mailänder
03afd1db5d avoid magic numbers 2014-08-31 20:38:19 +02:00
Matthias Mailänder
a7389a0e45 make this a seasonal easter egg 2014-08-31 20:38:16 +02:00
Matthias Mailänder
5b12ba1c21 refactor and move ShipUnitTypes to the top 2014-08-31 14:45:11 +02:00
Matthias Mailänder
154f6ba297 remove bogus space tabs 2014-08-31 14:29:24 +02:00
Oliver Brakmann
e0af4cf671 Port nod03b to New Lua 2014-08-31 12:53:56 +02:00
Oliver Brakmann
e50b8fafb0 Fix a typo in gdi02 2014-08-31 12:37:28 +02:00
Oliver Brakmann
105a928195 Port nod03a to New Lua 2014-08-31 12:36:24 +02:00
Paul Chote
9ed9096551 Merge pull request #6324 from obrakmann/gdi02
Port gdi02 to New Lua
2014-08-31 21:57:57 +12:00
Paul Chote
c2d748e711 Merge pull request #6326 from obrakmann/nod01
Port nod01 to New Lua
2014-08-31 21:54:12 +12:00
Oliver Brakmann
62baed1c5f Port gdi02 to New Lua 2014-08-31 11:50:41 +02:00
obrakmann
7b8e774b08 Merge pull request #6319 from abcdefg30/fortlonestar
Small cleanup on fort-lonestar map
2014-08-31 11:30:39 +02:00
Matthias Mailänder
981fff95e1 add missing TakeCover trait 2014-08-31 09:23:10 +02:00
Matthias Mailänder
44441bf20e remove unused duplicate stand sequences 2014-08-31 09:16:39 +02:00
reaperrr
d438f0efde Fix wrong sequence lengths 2014-08-31 00:33:48 +02:00
reaperrr
80b03dc624 Fix D2k infantry death sequences. 2014-08-31 00:05:14 +02:00
obrakmann
c72bca68ea Merge pull request #6372 from reaperrr/infdeath-to-deathtype
Renamed InfDeath to DeathType
2014-08-30 23:40:48 +02:00
Paul Chote
479b8e13d6 Merge pull request #5891 from Mailaender/d2k-captureable-tech
Added captureable tech for Dune 2000
2014-08-31 09:10:35 +12:00
abcdefg30
5b97076769 Readd correct buildingspeed modifier 2014-08-30 18:24:17 +02:00
Matthias Mailänder
911f79e86f fix production queues and prerequisites 2014-08-30 18:16:36 +02:00
abcdefg30
9a87a7cd10 moved mediamessage to avoid spam 2014-08-30 18:16:36 +02:00
abcdefg30
2e431bb95b removed unused buildable: owner: ... 2014-08-30 18:16:35 +02:00
abcdefg30
adcfdbd391 added ftur and removed hbox 2014-08-30 18:16:35 +02:00
abcdefg30
1e3804b729 unit -> units to avoid crashes 2014-08-30 18:16:34 +02:00
reaperrr
3725ce4f7b InfDeath -> DeathType renaming. 2014-08-30 18:06:05 +02:00
Matthias Mailänder
afe3560fc5 Merge pull request #6346 from abcdefg30/dropzones
Updated dropzone maps
2014-08-30 14:13:50 +02:00
Matthias Mailänder
0470118f2a Merge pull request #6351 from abcdefg30/fixshore
Fixes #6195
2014-08-30 14:03:41 +02:00
Matthias Mailänder
db1e9b9c24 don't hard-code sounds for one mod to avoid confusion 2014-08-30 10:32:57 +02:00
Matthias Mailänder
fb1a33da1d Merge pull request #6366 from reaperrr/sound-cleanup
Minor sound fixes for RA and TS
2014-08-30 10:13:23 +02:00
Matthias Mailänder
a92dd17d92 Merge pull request #6279 from mizipzor/new-dialong-png-fix
Fix for blinking vivid red color on unread news
2014-08-30 10:04:22 +02:00
Matthias Mailänder
1ffa88a750 Merge pull request #6162 from UberWaffe/WeaponDiplomacyCheck
Closes #5618
2014-08-30 09:39:05 +02:00
Tiago Sousa
ce68d67f0b Disallow same/similar colors (fixes #2820) 2014-08-30 01:53:38 +01:00
reaperrr
b3e0f9b989 Fix TS CrushSounds.
squish2.aud doesn't exist in TS, and Cyborgs aren't crushable anyway.
2014-08-30 02:28:06 +02:00
Paul Chote
921d77f825 Merge pull request #6202 from ScottNZ/spyabilities
Add power sabotage ability to spy
2014-08-30 10:26:09 +12:00
huwpascoe
330cb0c488 UncloakOnUnload is now on by default. 2014-08-29 19:57:45 +01:00
abcdefg30
b51a2263b3 Fixed sh31 tile 2014-08-27 12:27:30 +02:00
Paul Chote
0db079ea94 Merge pull request #6321 from Mailaender/less-nervous-clicksounds
Fixed double click sound on Tiberian Dawn production tabs
2014-08-27 18:45:51 +12:00
ScottNZ
b70395e27c Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts. 2014-08-27 18:45:09 +12:00
abcdefg30
1850794518 'Cleaned away' some unused traits 2014-08-26 12:57:42 +02:00