Commit Graph

128 Commits

Author SHA1 Message Date
Matija Hustić
1ba81d7c97 Fixes bad comment in UpgradeRules
https://github.com/OpenRA/OpenRA/pull/8768/files#r41694572
2015-10-11 19:23:10 +02:00
Matija Hustić
d94c645046 First step in the attack mechanism's refactor.
Enabled firing multiple armaments at a target simultaneously.
Each armament defines own cursor for targeting.
The force attack modifier influences armament choice for target.
Autotargeting modified to handle firing multiple armaments simultaneously.
As a consequence, healers (medics) no longer require separate Heal
activity and AttackMedic and AutoHeal traits.
2015-10-06 01:46:55 +02:00
reaperrr
b722aa6721 Rename WithRotor to WithSpriteRotorOverlay 2015-10-04 20:22:46 +02:00
reaperrr
2ae0694385 Merge pull request #9054 from penev92/bleed_aircraft
Merge Plane and Helicopter traits
2015-10-03 01:52:30 +02:00
Pavel Penev
c33371226c Merge pull request #9435 from ABrandau/bleed
Create disable movement trait
2015-10-02 04:30:22 +03:00
Pavel Penev
1ab2a781f1 Add an upgrade rule for Helicopter removal 2015-10-01 20:15:45 +03:00
Pavel Penev
d55541c5f8 Add an upgrade rule for Plane removal 2015-10-01 20:15:43 +03:00
Nolt
7994d08702 Create #9435 DisableMovementOnUpgrade, rename DisableUpgrade to DisableOnUpgrade and Fixed not showing the blocked move cursor when movement is disabled. 2015-09-28 21:32:00 -03:00
Pavel Penev
642468ce0c Add MapGrid class
MapGrid is a mod Manifest field which includes (and thus makes redundant) TileSize, TileShape, SubCells info and MaximumTerrainHeight.
2015-09-27 04:14:43 +03:00
abcdefg30
4c52d10aaf Fix an oversight in ConvertFloatToIntPercentage 2015-09-25 17:00:08 +02:00
abcdefg30
ccf184413e Add an upgrade rule for the float to int percentage change 2015-09-25 17:00:07 +02:00
abcdefg30
e7c62b070b Add an upgrade rule for the seconds -> ticks change
and update the default mods
2015-09-25 17:00:06 +02:00
reaperrr
010d8e8147 Upgrade rule 2015-09-25 14:30:15 +02:00
reaperrr
5b5164211e Rename WithMuzzleFlash to WithMuzzleOverlay 2015-09-24 20:23:31 +02:00
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00
Pavel Penev
d74d50df52 Add an upgrade rule for D2k actor renaming 2015-09-10 19:26:52 +01:00
reaperrr
c272e790e5 Remove RenderSimple
All traits inheriting from it have been removed, and WithSpriteBody can
now take its place.
2015-09-09 00:16:21 +02:00
reaperrr
96c7d4345e Renamed WaterPaletteRotation to RotationPaletteEffect 2015-09-06 19:25:12 +02:00
atlimit8
6986cd9f0e Remove TargetableAircraft 2015-09-02 23:19:00 -05:00
atlimit8
a6cd770dcf Remove TargetableSubmarine 2015-09-02 23:14:41 -05:00
atlimit8
23d0424437 Add ITargetablePositions seperating it from ITargetable 2015-09-02 23:14:40 -05:00
Pavel Penev
2042fccefd Merge pull request #9189 from reaperrr/bye-rendersimple3
Remove RenderBuilding
2015-09-02 19:21:01 +03:00
Matthias Mailänder
f60080e0ac Merge pull request #9186 from LavenderMoon/bleed
Combine Shrapnel into Bullet
2015-08-30 18:40:26 +02:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
Lavender Moon
81e5b7866b Combine Shrapnel into Bullet 2015-08-30 06:37:38 -04:00
reaperrr
bf51e0600d RenderBuildingWall -> WithWallSpriteBody 2015-08-30 00:22:53 +02:00
reaperrr
21186c10b6 RenderBuildingTurreted -> WithTurretedSpriteBody 2015-08-30 00:22:52 +02:00
reaperrr
69d062495c RenderBuildingSilo -> WithSiloAnimation 2015-08-29 23:33:18 +02:00
reaperrr
2df318cd3e RenderBuildingCharge -> WithChargeAnimation 2015-08-29 23:33:17 +02:00
Matthias Mailänder
9c1eeafa08 Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
Pavel Penev
d5e0bf2169 Merge pull request #9006 from reaperrr/remove-cantarget
Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00
reaperrr
aff1e5afe7 Upgrade notice 2015-08-25 18:54:01 +02:00
reaperrr
3821729744 Upgrade rule 2015-08-24 00:49:01 +02:00
Pavel Penev
2b359b54c7 Add an upgrade rule for renaming crates' ValidRaces 2015-08-18 00:26:09 +03:00
Pavel Penev
b6b107de46 Rename RenderSpritesInfo.RaceImages 2015-08-18 00:26:05 +03:00
abcdefg30
0c4e691008 Rename HuskActor to Actor 2015-08-17 17:38:07 +02:00
abcdefg30
b24c1845fb Adjust the upgrade rule for SpawnActorOnDeath 2015-08-17 17:38:04 +02:00
Pavel Penev
4d11195989 Rename MPStartUnitsInfo.Races to Factions
Also add an upgrade rule.
2015-08-11 04:00:08 +03:00
Pavel Penev
fd01e95d6c Rename EmitInfantryOnSellInfo.Races to Factions
Also rename the rest of "race" in that file.
2015-08-11 03:46:12 +03:00
Pavel Penev
6e9b5ed2c9 Rename ProductionQueueInfo.Race to Factions
Also add an upgrade rule.
2015-08-11 03:27:12 +03:00
Matthias Mailänder
b536e677fb rename RallyPoint.RallyPoint to RallyPoint.Offset 2015-08-10 21:35:21 +02:00
abcdefg30
e8477b1b5a Rename LeavesHusk to SpawnActorOnDeath 2015-08-09 19:24:14 +02:00
abcdefg30
abf5047072 Add an upgrade rule and update the default mods 2015-08-08 23:23:32 +02:00
abcdefg30
538723f8fb Merge SpawnViceroid into LeavesHusk 2015-08-08 23:23:31 +02:00
reaperrr
94f6dd5e56 Allow WithBuildingExplosion to randomly select from multiple sequences
Necessary for TS/RA2-style building explosions.
2015-08-03 16:35:58 +02:00
Pavel Penev
a75f8f63be Add an upgrade rule for BuildableInfo.ForceRace rename 2015-08-02 17:19:46 +03:00
Pavel Penev
720cb062b6 Add an upgrade rule for ProvidesPrerequisite.Race rename 2015-07-31 05:40:59 +03:00
Pavel Penev
ea3a680eda Merge pull request #8725 from reaperrr/bye-rendersimple-pr1
Step towards removing RenderSimple and its derivatives (Part 1)
2015-07-25 18:43:13 +03:00
reaperrr
2e9a4b78a3 Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody 2015-07-25 10:28:07 +02:00
penev92
7c1ef2231d Rename RaceInit to FactionInit 2015-07-25 00:39:31 +03:00