RoosterDragon
ca75b5af30
Factor logic for determining if an actor blocks movement into IsBlockedBy.
2015-08-18 22:03:11 +01:00
RoosterDragon
6414743f8e
Introduce HasCellCondition to avoid HasFlag overhead.
2015-08-18 22:03:09 +01:00
RoosterDragon
d415d3ba4e
Reduce allocations in the main game loop.
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- Cache the shroud projection even for flat maps to avoid allocating single element arrays.
- Avoid LINQ in shroud and map projection queries to avoid enumerator allocations.
- Avoid LINQ in calculation of sync values.
- Cache enumerables in ProductionQueue.
- Cache delegate in HackyAI.
2015-08-18 21:17:28 +01:00
abcdefg30
83b310713d
Merge pull request #8905 from atlimit8/WithProductionOverlay_accept_OnOwnerChanged
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WithProductionOverlay: replace ITick => INotifyCreated & add INotifyOwnerChanged
2015-08-18 21:17:00 +02:00
Pavel Penev
663c9239df
Mop up remaining "race" private variables
2015-08-18 00:26:11 +03:00
Pavel Penev
2b359b54c7
Add an upgrade rule for renaming crates' ValidRaces
2015-08-18 00:26:09 +03:00
Pavel Penev
1a95e7a9f1
Rename crates' ValidRaces
2015-08-18 00:26:07 +03:00
Pavel Penev
b6b107de46
Rename RenderSpritesInfo.RaceImages
2015-08-18 00:26:05 +03:00
Pavel Penev
1e817fad76
Merge pull request #9089 from Mailaender/editor-coordinate
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Added a coordinate display to the map editor
2015-08-18 00:12:10 +03:00
Matthias Mailänder
322358ff3d
also check shroud sequences
2015-08-17 21:36:55 +02:00
Matthias Mailänder
118782a85e
check palette references
2015-08-17 21:36:45 +02:00
Matthias Mailänder
41698ab8bb
show the current coordinate at the top
2015-08-17 21:21:52 +02:00
reaperrr
3ae75f870c
Add Explodes safeguards
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Accept both null and empty string to disable explosion weapons.
Throw specific exception if weapon was not found.
Require Weapon (EmptyWeapon stays optional).
2015-08-17 20:11:38 +02:00
abcdefg30
0c4e691008
Rename HuskActor to Actor
2015-08-17 17:38:07 +02:00
abcdefg30
b24c1845fb
Adjust the upgrade rule for SpawnActorOnDeath
2015-08-17 17:38:04 +02:00
Pavel Penev
71c5d69dc5
Merge pull request #8938 from abcdefg30/heliheigth
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Have flying actors account for terrain height
2015-08-17 13:53:39 +03:00
Pavel Penev
ac46a356f4
Merge pull request #9057 from Mailaender/map-tilset-sequence-nre
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Fixed a likely null reference exception when checking mod sequence definitions
2015-08-17 13:44:06 +03:00
Matthias Mailänder
51fabae106
change editor tooltip to actor: description (type)
2015-08-16 21:58:17 +02:00
Paul Chote
8dfd42b30e
Make Production.Info readonly.
2015-08-14 19:44:24 +01:00
Paul Chote
086467020e
Simplify IOccupySpace check.
2015-08-14 19:44:24 +01:00
Paul Chote
d730b4ee50
Remove duplicated DoProduction from Production.
2015-08-14 19:35:48 +01:00
Paul Chote
738a500876
Fix visibility queries when fog is disabled.
2015-08-14 19:26:01 +01:00
Matthias Mailänder
e13f983946
Merge pull request #9038 from penev92/bleed_rename
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Some more renaming from "race" to "faction"
2015-08-13 21:13:31 +02:00
Matthias Mailänder
c5b1e6be5f
fix a null reference exception at map (tileset)
2015-08-13 20:28:52 +02:00
abcdefg30
dae70321c2
Merge pull request #8792 from deniz1a/reveal-shroud
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Changes shroud lobby setting from disabling shroud to revealing it.
2015-08-12 22:04:15 +02:00
abcdefg30
032ea2a377
Merge pull request #9032 from deniz1a/fix-8935
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Fixes observer widgets being loaded multiple times at game end.
2015-08-12 20:47:39 +02:00
abcdefg30
15f22c32b3
Merge pull request #8886 from atimoschenkow/fly-queue
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Fix queue commands for Plane/Heli
2015-08-12 00:50:43 +02:00
reaperrr
d97d4c82a3
Plane style fixes
2015-08-11 15:49:06 +02:00
reaperrr
9cbc16b6a3
If aircraft has FallsToEarth, return instead of just skipping reservation.
2015-08-11 15:47:45 +02:00
reaperrr
6fc8de69ac
Unreserve aircraft when removed from world
2015-08-11 15:02:31 +02:00
deniz1a
e59cd78322
Fixes observer widgets being loaded multiple times at game end.
2015-08-11 12:31:23 +03:00
Pavel Penev
4d11195989
Rename MPStartUnitsInfo.Races to Factions
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Also add an upgrade rule.
2015-08-11 04:00:08 +03:00
Pavel Penev
fd01e95d6c
Rename EmitInfantryOnSellInfo.Races to Factions
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Also rename the rest of "race" in that file.
2015-08-11 03:46:12 +03:00
Pavel Penev
8b58f3a1d8
Rename ProductionQueue.Race to Faction
2015-08-11 03:29:49 +03:00
Pavel Penev
6e9b5ed2c9
Rename ProductionQueueInfo.Race to Factions
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Also add an upgrade rule.
2015-08-11 03:27:12 +03:00
Pavel Penev
c99dcb3f24
Merge pull request #9023 from RoosterDragon/actor-lookup
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Add a method to look up actors by ID.
2015-08-11 02:28:36 +03:00
Matthias Mailänder
df206ddb18
unhardcode rallypoint sprites
2015-08-10 21:35:21 +02:00
Matthias Mailänder
b536e677fb
rename RallyPoint.RallyPoint to RallyPoint.Offset
2015-08-10 21:35:21 +02:00
Matthias Mailänder
4d360a66ed
Merge pull request #8979 from penev92/bleed_production
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Remove producer-is-in-world assumptions from Production
2015-08-09 21:29:29 +02:00
RoosterDragon
a0117a3890
Add a method to look up actors by ID.
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This can be used to speed up some methods.
2015-08-09 20:25:34 +01:00
Matthias Mailänder
021b344532
Merge pull request #8988 from reaperrr/fix-moveanim
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Fix for WithAttackAnimation breaking WithMoveAnimation
2015-08-09 21:21:33 +02:00
Matthias Mailänder
84fdd97f94
Merge pull request #8744 from abcdefg30/viceroidhusk
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Merge SpawnViceroid into LeavesHusk
2015-08-09 21:07:32 +02:00
abcdefg30
e8477b1b5a
Rename LeavesHusk to SpawnActorOnDeath
2015-08-09 19:24:14 +02:00
Matthias Mailänder
208cfa9542
fix IsAtGroundLevel always being false for immobile actors
2015-08-09 11:45:25 +02:00
reaperrr
277ac04f85
Remove legacy 0% = not targetable assumption
2015-08-09 01:11:10 +02:00
abcdefg30
abf5047072
Add an upgrade rule and update the default mods
2015-08-08 23:23:32 +02:00
abcdefg30
538723f8fb
Merge SpawnViceroid into LeavesHusk
2015-08-08 23:23:31 +02:00
reaperrr
433eac34b5
Fixes missile shadow on elevated terrain
2015-08-08 20:14:05 +02:00
reaperrr
e527513cbd
Made voxel turret and barrel traits upgradable.
2015-08-08 18:13:27 +02:00
reaperrr
281a87acbc
Fix WithAttackAnimation breaking WithMoveAnimation
2015-08-08 17:00:38 +02:00