Paul Chote
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b009913e64
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Clean up DuplicateUnitCrateAction.
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2014-09-12 20:06:52 +12:00 |
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Paul Chote
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e95974153d
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Unify the code style across crate actions.
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2014-09-12 20:06:52 +12:00 |
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Paul Chote
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8ec8f82178
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Destroy a paradropped crate if it lands on something that can’t collect it. Fixes #5953, #6427.
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2014-09-12 20:06:52 +12:00 |
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Matthias Mailänder
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c204e185bc
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Merge pull request #6388 from DeadlySurprise/bleed
Closes #6198
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2014-09-08 06:03:50 +02:00 |
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Matthias Mailänder
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9c3baabb6e
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Merge pull request #6423 from TWaalen/upstream/fix-spelling-luadocs
LuaDocs/Desc attributes spelling fixes
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2014-09-07 08:37:01 +02:00 |
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Thijs Waalen
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de66e947e0
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Changed "the player" to "this player" for the mission objective properties
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2014-09-07 00:21:38 +02:00 |
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obrakmann
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d56c1fa450
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Merge pull request #6378 from Mailaender/desert-shellmap-lua-cleaning
Desert shellmap Lua maintenance
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2014-09-06 23:14:09 +02:00 |
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Thijs Waalen
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3a80ee27cd
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Fix spelling for Actor.Create description
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2014-09-06 21:56:33 +02:00 |
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Thijs Waalen
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4f4bdf249b
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Fix wrong changes of possessive
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2014-09-06 21:42:19 +02:00 |
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Thijs Waalen
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f47fe75970
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LuaDocs consistency fixes
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2014-09-06 19:29:38 +02:00 |
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Thijs Waalen
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eb959c5858
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LuaDocs punctuation fixes
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2014-09-06 19:29:37 +02:00 |
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Thijs Waalen
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a9b5e1d911
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LuaDocs spelling fixes
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2014-09-06 19:29:37 +02:00 |
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DeadlySurprise
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7183c52a2e
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Adds damage debug overlay
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2014-09-06 16:16:36 +02:00 |
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Matthias Mailänder
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2a16fe0d6d
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Merge pull request #6399 from DeadlySurprise/dlPolish
Fixes #6186
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2014-09-06 13:57:11 +02:00 |
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Matthias Mailänder
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64cf785103
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Merge pull request #6397 from obrakmann/cnc-stats
Enable viewing game stats after the game ends
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2014-09-06 13:52:16 +02:00 |
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Matthias Mailänder
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52aba46b10
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Merge pull request #6392 from ingemaradahl/debug-symbols
Copy mod .mdb symbol file together with .dll
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2014-09-06 13:40:59 +02:00 |
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Oliver Brakmann
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bf9a63ff95
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Rename widgets
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2014-09-06 11:18:47 +02:00 |
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Oliver Brakmann
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c61516c55e
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Add stats button to end game dialog
Also adds the statistics window to TD. There is no button for it in
observer mode, though, but it is available from the end game dialog.
Fixes #6312.
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2014-09-06 11:18:47 +02:00 |
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Paul Chote
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6fb4963a57
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Revert "fix infantry without idle anim staying in fire animation state"
This reverts commit 1c65b29a30.
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2014-09-06 20:42:25 +12:00 |
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Paul Chote
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538af31b54
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Merge pull request #6398 from obrakmann/pr6303_addendum
Fix an omission from #6303
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2014-09-06 10:09:12 +12:00 |
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Paul Chote
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ede046cc0c
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Merge pull request #6331 from Mailaender/infantry-noidle-fix
Fixed Dune 2000 infantry not showing the waiting animation when ordered to stop firing
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2014-09-06 09:30:55 +12:00 |
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Oliver Brakmann
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da454de398
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Complete ArmorModifier->DamageModifier rename
PR #6303 neglected to rename the "armor" upgrade to "damage" in all
necessary places, as mentioned in
https://github.com/OpenRA/OpenRA/pull/6303#issuecomment-53312209
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2014-09-05 19:52:35 +02:00 |
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Matthias Mailänder
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128b2b8b67
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rename the boolean
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2014-09-05 15:42:38 +02:00 |
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Matthias Mailänder
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2ccc6f63e0
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Merge pull request #6362 from atlimit8/SellingSounds
Moved SellSounds from Building to Sellable & added upgrade to rules
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2014-09-05 15:17:13 +02:00 |
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atlimit8
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cc9c253419
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Moved SellSounds from Building to Sellable & added upgrade to rules.
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2014-09-04 15:25:19 -05:00 |
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reaperrr
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9bb9f870d7
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Improve accuracy on level-up.
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2014-09-04 20:28:34 +02:00 |
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reaperrr
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5e9b0a964f
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Adds InaccuracyModifier.
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2014-09-04 20:28:34 +02:00 |
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DeadlySurprise
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df1df7dedb
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Improved download progress formatting
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2014-09-04 00:12:04 +02:00 |
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Oliver Brakmann
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49adf023bb
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Remove unused usings and arguments
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2014-09-03 22:05:06 +02:00 |
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Alexander Fast
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16965d5797
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Improves tab completion in chat.
Pressing tab after completion now cycles to the next candidate.
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2014-09-03 11:43:26 +02:00 |
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Paul Chote
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f9255ecc49
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Merge pull request #6360 from huwpascoe/clientstatus
Player connection status report.
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2014-09-03 19:20:23 +12:00 |
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Paul Chote
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674998c0ee
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Merge pull request #6335 from obrakmann/fix6311
Fix end game window conflicting with ingame menu
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2014-09-03 18:54:51 +12:00 |
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Ingemar Ådahl
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03815a1c8d
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Copy mod .mdb symbol file together with .dll
Allows for MonoDevelop to debug execution in mod library properly.
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2014-09-02 21:15:47 +02:00 |
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Matthias Mailänder
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a7389a0e45
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make this a seasonal easter egg
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2014-08-31 20:38:16 +02:00 |
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huwpascoe
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ffd17af363
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Disconnected clients now listed as '(Gone)'.
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2014-08-31 18:25:23 +01:00 |
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obrakmann
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a23cdc6178
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Merge pull request #6369 from Mailaender/nickname-change-message
Added a server message about nickname changes
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2014-08-31 11:40:17 +02:00 |
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Matthias Mailänder
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a81ce5f318
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replace bogus tab with space
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2014-08-31 09:23:10 +02:00 |
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Matthias Mailänder
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1c65b29a30
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fix infantry without idle anim staying in fire animation state
closes #5884
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2014-08-31 09:23:10 +02:00 |
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Matthias Mailänder
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52de40f252
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remove bogus tab
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2014-08-31 09:23:05 +02:00 |
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Matthias Mailänder
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4fd4089e54
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self-document and un-hardcode the prone sequence prefix
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2014-08-31 09:16:39 +02:00 |
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Matthias Mailänder
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c867d04986
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inform players about nickname changes in the lobby
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2014-08-31 09:11:24 +02:00 |
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reaperrr
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3725ce4f7b
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InfDeath -> DeathType renaming.
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2014-08-30 18:06:05 +02:00 |
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Matthias Mailänder
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c1ca55b303
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Merge pull request #6208 from atlimit8/FixUnloadCargo
Fixed UnloadCargo stacking using new subcell API exposure
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2014-08-30 14:38:17 +02:00 |
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reaperrr
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0cd244641a
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Merge pull request #6368 from Mailaender/squishy-unhardcode
Removed hard-coded squishy sounds to avoid confusion
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2014-08-30 12:53:51 +02:00 |
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obrakmann
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0181347141
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Merge pull request #6304 from pchote/fix-laser-vis
Don’t display LaserZap if source and dest are hidden.
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2014-08-30 12:02:49 +02:00 |
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atlimit8
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8ad1140921
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Reduce ICrushable trait lookup & drop -SubCell suffix.
Replace `a.HasTrait<ICrushable>()` with a.TraitsImplementing<ICrushable>().Any() or equivalent.
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2014-08-30 04:43:57 -05:00 |
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Matthias Mailänder
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db1e9b9c24
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don't hard-code sounds for one mod to avoid confusion
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2014-08-30 10:32:57 +02:00 |
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Matthias Mailänder
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fb1a33da1d
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Merge pull request #6366 from reaperrr/sound-cleanup
Minor sound fixes for RA and TS
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2014-08-30 10:13:23 +02:00 |
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atlimit8
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e29b9edfc1
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Changes to map.cs, rename IPositionable.IsLeaving{ => Cell}, add IPositionable.GetValidSubCell
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2014-08-29 23:30:16 -05:00 |
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atlimit8
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63c28ee4d7
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Refactored in new enum SubCell
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2014-08-29 23:00:53 -05:00 |
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