D'Arcy Rush
b3b355dd6f
Add fake service depot.
2016-05-30 15:44:14 +01:00
D'Arcy Rush
fdf5a5293f
Reorder fake structures UI layout to match their real counterparts.
2016-05-30 15:27:48 +01:00
Oliver Brakmann
29efba58b9
Merge pull request #11285 from Mailaender/maxmind-geoip-260
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Updated to Maxmind GeoIP 2.6.0 and Database reader 2.0.0
2016-05-29 20:43:52 +02:00
Oliver Brakmann
363d47f08b
Merge pull request #11194 from abcdefg30/providesTech
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Fix ProvidesPrerequisite not refreshing the tech tree (on owner change)
2016-05-29 20:30:23 +02:00
Oliver Brakmann
97ad5268b8
Merge pull request #11241 from Mailaender/replay-flag-crash
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Fixed a crash when replay is selected in the wrong mod
2016-05-29 17:55:53 +02:00
Oliver Brakmann
7681cb2df5
Merge pull request #11180 from Mailaender/burning-trees
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Added burning trees to the Tiberian Dawn mod
2016-05-29 15:32:28 +02:00
Oliver Brakmann
3225ab7c99
Merge pull request #11369 from pchote/fix-gate-powerdown
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Remove CanPowerDown from gates.
2016-05-28 18:57:25 +02:00
Paul Chote
ddf7c2c967
Merge pull request #11328 from reaperrr/td-polish
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Some TD polishing
2016-05-28 17:37:45 +01:00
Paul Chote
09e110c007
Remove CanPowerDown from gates.
2016-05-28 17:19:18 +01:00
Matthias Mailänder
d1022671c0
Define the reverse playback at sequence level.
2016-05-28 16:03:19 +02:00
Matthias Mailänder
13cf193640
Lint check for invalid building footprint definitions.
2016-05-28 16:03:19 +02:00
Matthias Mailänder
99c7989ebc
Rename WithSmoke into a more generic WithDamageOverlay trait.
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Rename Sequence parameter to Image to avoid confusion.
2016-05-28 16:03:13 +02:00
Matthias Mailänder
65a2e155bf
Update to Maxmind GeoIP 2.6.0 and Db parser 2.0.0
2016-05-28 15:57:08 +02:00
Matthias Mailänder
2567d59af4
Let TD trees burn and carbonate on incendiary weapons.
2016-05-28 15:41:27 +02:00
Matthias Mailänder
e0b77a8517
Add configurable DamageState/Type filters to WithSmoke.
2016-05-28 15:41:27 +02:00
RoosterDragon
773eb25917
Merge pull request #10630 from reaperrr/UAN-custom-pos
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Make UpgradeActorsNear vertical range customizable
2016-05-28 13:37:09 +01:00
abcdefg30
b08d6e0447
Merge pull request #11363 from RoosterDragon/vs
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Allow VS2015 to format solution file
2016-05-27 19:26:36 +02:00
RoosterDragon
7cb353b5c5
Allow Visual Studio to format solution file.
2016-05-27 18:11:13 +01:00
reaperrr
629f17b430
Merge pull request #11294 from Mailaender/generic-demolition
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Renamed C4Demolition to Demolition
2016-05-26 23:23:49 +02:00
reaperrr
2fe91cd1a2
Make vertical range of UpgradeActorsNear customizable
2016-05-26 22:47:48 +02:00
reaperrr
dca26b71f4
Add VerticalLength and VerticalLengthSquared
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For possible future use.
2016-05-26 22:47:47 +02:00
reaperrr
b0e90989a6
Add plumbing for customizable vertical ProximityTrigger range
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And check DistanceAboveTerrain instead of just vertical distance to upgrade
source.
This is necessary to avoid situations where an actor is technically on the right
vertical distance above/below ground, but not upgraded because it is located on a lower/higher terrain level than the upgrade source.
2016-05-26 22:47:45 +02:00
Matthias Mailänder
b6afc765b4
Merge pull request #11306 from Biofreak1987/nod09
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Add nod09
2016-05-26 20:37:29 +02:00
Matthias Mailänder
d787f40388
Merge pull request #11142 from abcdefg30/captureOld
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Add support for playing a "LoseNotification" to the old owner through CaptureNotification
2016-05-26 19:57:58 +02:00
Matthias Mailänder
2a27c329c5
Merge pull request #11276 from reaperrr/fix-ticktank-autotarget
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Fix AutoTarget handling of multiple/upgradable Attack* traits
2016-05-26 19:44:13 +02:00
Matthias Mailänder
4d12040348
Merge pull request #11358 from reaperrr/game-to-common2
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Moved some more things from Game to Mods.Common
2016-05-26 19:31:12 +02:00
Matthias Mailänder
6803de9539
Make the cursor configurable and expose it to Trait docs.
2016-05-26 19:28:38 +02:00
Matthias Mailänder
3e011a74af
Rename C4Demolition to Demolition.
2016-05-26 19:27:40 +02:00
reaperrr
95795c5198
Move EditorTilesetFilter to Mods.Common
2016-05-26 11:54:48 +02:00
reaperrr
e7517e7bfa
Moved DrawLineToTarget from Game to Mods.Common
2016-05-26 11:38:39 +02:00
reaperrr
54891ed4bd
Moved RejectsOrders and ValidateOrder from Game to Mods.Common
2016-05-26 11:37:39 +02:00
reaperrr
bdb7c80f42
Moved FlashTarget to Mods.Common
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There is nothing remaining in OpenRA.Game using this.
2016-05-26 08:16:22 +02:00
reaperrr
b254d5fa88
Merge pull request #11348 from reaperrr/clean-effects
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Remove redundant Effects
2016-05-26 07:52:12 +02:00
Oliver Brakmann
1b35882821
Merge pull request #11356 from GraionDilach/parach-shadow-nullcheck
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Do not try to tick undefined parachute shadows.
2016-05-25 20:40:01 +02:00
Zimmermann Gyula
785f883d41
Do not try to tick undefined parachute shadows.
2016-05-25 12:50:24 +02:00
Oliver Brakmann
86620888fd
Merge pull request #11183 from Mailaender/query-device-nre
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Fixed a NullReferenceException in OpenAL QueryDevices
2016-05-24 21:47:02 +02:00
Oliver Brakmann
363a15f0b5
Merge pull request #11354 from abcdefg30/mapcs
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Fix a wrong string.Format index in the Map ctor
2016-05-24 21:27:08 +02:00
abcdefg30
72ce367522
Fix a wrong string.Format index in the Map ctor
2016-05-24 21:01:01 +02:00
abcdefg30
42821a31a0
Merge pull request #10613 from Mailaender/ra-gates
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Added Gates to the Red Alert mod
2016-05-23 23:57:51 +02:00
reaperrr
122035c36c
Remove Smoke effect and use SpriteEffect instead
2016-05-23 23:57:18 +02:00
reaperrr
555d4f4adc
Remove Corpse effect and use SpriteEffect instead
2016-05-23 23:30:51 +02:00
reaperrr
51b88bfbaf
Remove Explosion effect and use SpriteEffect instead
2016-05-23 23:30:49 +02:00
reaperrr
6a988fd676
Move WorldInteractionControllerWidget and SpriteEffect to Common
2016-05-23 23:30:48 +02:00
reaperrr
f8583db0d4
Merge pull request #11342 from abcdefg30/lowShellmap
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Fix the creeps actor on the Dune 2000 shellmap being in low power mode
2016-05-23 22:00:05 +02:00
reaperrr
d7b26509af
Enable AutoTarget on TS Tick Tank
2016-05-23 20:28:02 +02:00
reaperrr
6089599b3f
Make AutoTarget handling of AttackFollow more robust
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At least in theory, it's possible for an actor to have multiple AttackFollow traits, or AttackFollow is disabled initially but enabled via upgrade later.
To avoid crashes or other issues, let's play it safe and take the same approach as with AttackBase look-ups.
2016-05-23 20:28:02 +02:00
reaperrr
2a19f66a0e
Make AutoTarget able to handle multiple Attack* traits
2016-05-23 20:28:02 +02:00
reaperrr
1b6f67e9ee
Improve AutoTarget code readability
2016-05-23 20:28:02 +02:00
reaperrr
d5915431dd
Made AutoTarget upgradable
2016-05-23 20:28:02 +02:00
abcdefg30
031b4a81a4
Fix the creeps actor on the Dune 2000 shellmap being in low power mode
2016-05-23 01:12:40 +02:00