Commit Graph

20960 Commits

Author SHA1 Message Date
D'Arcy Rush
b3b355dd6f Add fake service depot. 2016-05-30 15:44:14 +01:00
D'Arcy Rush
fdf5a5293f Reorder fake structures UI layout to match their real counterparts. 2016-05-30 15:27:48 +01:00
Oliver Brakmann
29efba58b9 Merge pull request #11285 from Mailaender/maxmind-geoip-260
Updated to Maxmind GeoIP 2.6.0 and Database reader 2.0.0
2016-05-29 20:43:52 +02:00
Oliver Brakmann
363d47f08b Merge pull request #11194 from abcdefg30/providesTech
Fix ProvidesPrerequisite not refreshing the tech tree (on owner change)
2016-05-29 20:30:23 +02:00
Oliver Brakmann
97ad5268b8 Merge pull request #11241 from Mailaender/replay-flag-crash
Fixed a crash when replay is selected in the wrong mod
2016-05-29 17:55:53 +02:00
Oliver Brakmann
7681cb2df5 Merge pull request #11180 from Mailaender/burning-trees
Added burning trees to the Tiberian Dawn mod
2016-05-29 15:32:28 +02:00
Oliver Brakmann
3225ab7c99 Merge pull request #11369 from pchote/fix-gate-powerdown
Remove CanPowerDown from gates.
2016-05-28 18:57:25 +02:00
Paul Chote
ddf7c2c967 Merge pull request #11328 from reaperrr/td-polish
Some TD polishing
2016-05-28 17:37:45 +01:00
Paul Chote
09e110c007 Remove CanPowerDown from gates. 2016-05-28 17:19:18 +01:00
Matthias Mailänder
d1022671c0 Define the reverse playback at sequence level. 2016-05-28 16:03:19 +02:00
Matthias Mailänder
13cf193640 Lint check for invalid building footprint definitions. 2016-05-28 16:03:19 +02:00
Matthias Mailänder
99c7989ebc Rename WithSmoke into a more generic WithDamageOverlay trait.
Rename Sequence parameter to Image to avoid confusion.
2016-05-28 16:03:13 +02:00
Matthias Mailänder
65a2e155bf Update to Maxmind GeoIP 2.6.0 and Db parser 2.0.0 2016-05-28 15:57:08 +02:00
Matthias Mailänder
2567d59af4 Let TD trees burn and carbonate on incendiary weapons. 2016-05-28 15:41:27 +02:00
Matthias Mailänder
e0b77a8517 Add configurable DamageState/Type filters to WithSmoke. 2016-05-28 15:41:27 +02:00
RoosterDragon
773eb25917 Merge pull request #10630 from reaperrr/UAN-custom-pos
Make UpgradeActorsNear vertical range customizable
2016-05-28 13:37:09 +01:00
abcdefg30
b08d6e0447 Merge pull request #11363 from RoosterDragon/vs
Allow VS2015 to format solution file
2016-05-27 19:26:36 +02:00
RoosterDragon
7cb353b5c5 Allow Visual Studio to format solution file. 2016-05-27 18:11:13 +01:00
reaperrr
629f17b430 Merge pull request #11294 from Mailaender/generic-demolition
Renamed C4Demolition to Demolition
2016-05-26 23:23:49 +02:00
reaperrr
2fe91cd1a2 Make vertical range of UpgradeActorsNear customizable 2016-05-26 22:47:48 +02:00
reaperrr
dca26b71f4 Add VerticalLength and VerticalLengthSquared
For possible future use.
2016-05-26 22:47:47 +02:00
reaperrr
b0e90989a6 Add plumbing for customizable vertical ProximityTrigger range
And check DistanceAboveTerrain instead of just vertical distance to upgrade
source.
This is necessary to avoid situations where an actor is technically on the right
vertical distance above/below ground, but not upgraded because it is located on a lower/higher terrain level than the upgrade source.
2016-05-26 22:47:45 +02:00
Matthias Mailänder
b6afc765b4 Merge pull request #11306 from Biofreak1987/nod09
Add nod09
2016-05-26 20:37:29 +02:00
Matthias Mailänder
d787f40388 Merge pull request #11142 from abcdefg30/captureOld
Add support for playing a "LoseNotification" to the old owner through CaptureNotification
2016-05-26 19:57:58 +02:00
Matthias Mailänder
2a27c329c5 Merge pull request #11276 from reaperrr/fix-ticktank-autotarget
Fix AutoTarget handling of multiple/upgradable Attack* traits
2016-05-26 19:44:13 +02:00
Matthias Mailänder
4d12040348 Merge pull request #11358 from reaperrr/game-to-common2
Moved some more things from Game to Mods.Common
2016-05-26 19:31:12 +02:00
Matthias Mailänder
6803de9539 Make the cursor configurable and expose it to Trait docs. 2016-05-26 19:28:38 +02:00
Matthias Mailänder
3e011a74af Rename C4Demolition to Demolition. 2016-05-26 19:27:40 +02:00
reaperrr
95795c5198 Move EditorTilesetFilter to Mods.Common 2016-05-26 11:54:48 +02:00
reaperrr
e7517e7bfa Moved DrawLineToTarget from Game to Mods.Common 2016-05-26 11:38:39 +02:00
reaperrr
54891ed4bd Moved RejectsOrders and ValidateOrder from Game to Mods.Common 2016-05-26 11:37:39 +02:00
reaperrr
bdb7c80f42 Moved FlashTarget to Mods.Common
There is nothing remaining in OpenRA.Game using this.
2016-05-26 08:16:22 +02:00
reaperrr
b254d5fa88 Merge pull request #11348 from reaperrr/clean-effects
Remove redundant Effects
2016-05-26 07:52:12 +02:00
Oliver Brakmann
1b35882821 Merge pull request #11356 from GraionDilach/parach-shadow-nullcheck
Do not try to tick undefined parachute shadows.
2016-05-25 20:40:01 +02:00
Zimmermann Gyula
785f883d41 Do not try to tick undefined parachute shadows. 2016-05-25 12:50:24 +02:00
Oliver Brakmann
86620888fd Merge pull request #11183 from Mailaender/query-device-nre
Fixed a NullReferenceException in OpenAL QueryDevices
2016-05-24 21:47:02 +02:00
Oliver Brakmann
363a15f0b5 Merge pull request #11354 from abcdefg30/mapcs
Fix a wrong string.Format index in the Map ctor
2016-05-24 21:27:08 +02:00
abcdefg30
72ce367522 Fix a wrong string.Format index in the Map ctor 2016-05-24 21:01:01 +02:00
abcdefg30
42821a31a0 Merge pull request #10613 from Mailaender/ra-gates
Added Gates to the Red Alert mod
2016-05-23 23:57:51 +02:00
reaperrr
122035c36c Remove Smoke effect and use SpriteEffect instead 2016-05-23 23:57:18 +02:00
reaperrr
555d4f4adc Remove Corpse effect and use SpriteEffect instead 2016-05-23 23:30:51 +02:00
reaperrr
51b88bfbaf Remove Explosion effect and use SpriteEffect instead 2016-05-23 23:30:49 +02:00
reaperrr
6a988fd676 Move WorldInteractionControllerWidget and SpriteEffect to Common 2016-05-23 23:30:48 +02:00
reaperrr
f8583db0d4 Merge pull request #11342 from abcdefg30/lowShellmap
Fix the creeps actor on the Dune 2000 shellmap being in low power mode
2016-05-23 22:00:05 +02:00
reaperrr
d7b26509af Enable AutoTarget on TS Tick Tank 2016-05-23 20:28:02 +02:00
reaperrr
6089599b3f Make AutoTarget handling of AttackFollow more robust
At least in theory, it's possible for an actor to have multiple AttackFollow traits, or AttackFollow is disabled initially but enabled via upgrade later.
To avoid crashes or other issues, let's play it safe and take the same approach as with AttackBase look-ups.
2016-05-23 20:28:02 +02:00
reaperrr
2a19f66a0e Make AutoTarget able to handle multiple Attack* traits 2016-05-23 20:28:02 +02:00
reaperrr
1b6f67e9ee Improve AutoTarget code readability 2016-05-23 20:28:02 +02:00
reaperrr
d5915431dd Made AutoTarget upgradable 2016-05-23 20:28:02 +02:00
abcdefg30
031b4a81a4 Fix the creeps actor on the Dune 2000 shellmap being in low power mode 2016-05-23 01:12:40 +02:00