Mustafa Alperen Seki
69e9b94c5d
Add Campaign Tooltip to D2K
2017-12-30 17:40:09 +01:00
Paul Chote
5425a5a28e
Replace CanPowerDown with ToggleConditionOnOrder.
2017-12-27 20:18:27 +01:00
Michael Silber
b8ec20a010
Carryall pickup indicator set to top, left corner
2017-12-27 19:07:44 +00:00
Michael Silber
c445a20acf
D2K carryall pickup indicator offset fix
2017-12-27 19:07:44 +00:00
Arular101
50185d3ccd
Small adjustments
2017-12-12 23:56:25 +01:00
Arular101
64a3187fd1
Increase damage and HP by 10x
2017-12-12 23:56:25 +01:00
Paul Chote
6633483d12
Increase infantry mouse bounds to improve usability.
2017-12-11 19:45:07 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
Mustafa Alperen Seki
43d100246f
Remove ^TowerHusk:
2017-11-26 15:26:44 +01:00
Mustafa Alperen Seki
73134b0417
Rename D2K vehicle husks
2017-11-26 15:26:44 +01:00
reaperrr
56b6aabbb8
Use new IAutoRenderSize for determining actor render bounds
2017-11-21 01:00:09 +02:00
Mustafa Alperen Seki
ca1448c7ba
Add Support of Types for GivesBuildableArea
2017-11-20 16:17:13 +02:00
reaperrr
e0e1f56af5
Adapt D2k to low power/power down refactor
2017-11-13 03:09:05 +02:00
abc013
dfe2076826
Fix passive vehicles can become ranks
2017-10-06 22:24:24 +02:00
Paul Chote
3575e82078
Add assault move to D2K.
2017-09-11 19:08:33 +02:00
abcdefg30
0b6b997e81
Add a CommandBarBlacklist trait to blacklist Stop and Waypoint Mode
2017-07-14 23:18:28 +01:00
reaperrr
d95d7e0b0f
Rename UseOccupiedCellsOffsets to UseTargetableCellsOffsets
...
With the introduction of the new 'u' BlockingUntargetable cell type, the old property name became inaccurate.
2017-07-13 17:43:41 +02:00
rob-v
8da112dc92
Add D2K Actor Categories
2017-07-06 01:50:43 +02:00
Paul Chote
d81a07931f
Fix D2K units not auto-targeting defenses in Defend stance.
2017-06-25 22:49:37 +02:00
Paul Chote
300a7222f3
Don't autotarget structures in Defend stance.
2017-06-18 21:07:21 +02:00
Paul Chote
57df34dcbf
Fix auto-targeting vs TD/TS/D2K creeps.
2017-06-18 21:07:21 +02:00
Paul Chote
52b08a769d
Update d2k AutoTarget definitions.
2017-06-11 17:14:21 -05:00
reaperrr
3507ad2f87
Give D2k structures footprint hit-shapes
2017-06-05 14:22:47 +02:00
reaperrr
82758a8bef
Add TargetableOffsets to HitShape
...
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a
Upgrade rule for Health.Shape to HitShape.Type
2017-06-04 00:07:08 +02:00
Paul Chote
7a7b668f2b
Merge pull request #12999 from reaperrr/RevealOnDeath
...
Add RevealOnDeath trait
2017-05-01 11:17:18 +01:00
reaperrr
dbe4b670d0
Make D2k structures reveal shroud on death
2017-05-01 11:57:12 +02:00
atlimit8
770efd710b
Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk
2017-04-30 09:46:21 -05:00
reaperrr
6045ad2ecf
Make D2k units reveal shroud on destruction
...
For 4 seconds.
2017-04-24 19:12:31 +02:00
Mustafa Alperen Seki
dcf1cfe118
Make defences detect cloak.
2017-03-12 16:04:51 +02:00
reaperrr
cc3b46b580
Merge pull request #12808 from reaperrr/d2k-revealonfire
...
Enable enemy reveal when attacking friendly units in D2k
2017-02-27 21:29:52 +01:00
atlimit8
ac4f73b178
ConditionExpression: Add relation operators
2017-02-22 08:54:52 -06:00
atlimit8
73895d07e2
Numeric constants for ConditionExpression
2017-02-22 08:54:50 -06:00
reaperrr
492efcc9cd
Enable RevealOnFire in D2k
2017-02-20 20:13:11 +01:00
abcdefg30
55dd61ebe5
Fix the ProneOffsets of TakeCover
2017-02-08 20:14:02 +01:00
Mustafa Alperen Seki
22043f4d57
Set "DamagedByTerrain"'s "Damage:" and "RepairStep" to 50.
2017-01-19 20:49:34 +02:00
reaperrr
e50a95002f
Merge pull request #12561 from MustaphaTR/d2k-turret-capture-fix
...
D2K - Fix that Turrets are capturable.
2017-01-11 19:18:12 +01:00
Mustafa Alperen Seki
aea195dade
Fix D2K Turrets are capturable.
2017-01-10 10:31:54 +02:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Oliver Brakmann
05c2081143
Merge pull request #12458 from pchote/map-top-targetability
...
Reduce aircraft not being targetable at the north edge of the map.
2016-12-21 21:14:19 +01:00
Paul Chote
736d66d2c2
Convert GainsExperience to conditions.
2016-12-13 19:30:42 +00:00
reaperrr
4f2c360cb9
Use Explodes instead of WithBuildingExplosion in D2k
2016-12-10 13:45:12 +01:00
Paul Chote
7a9174e7fc
Fix aircraft defaults.
2016-12-08 18:23:25 +00:00
Paul Chote
fe8f2acd62
Remove hardcoded default carryable conditions.
2016-12-01 20:48:24 +00:00
Paul Chote
966fad7af3
Add upgrade rules and update d2k.
2016-11-30 19:24:44 +00:00
Paul Chote
2fb1875fd7
Manually port D2k veterancy to conditions.
2016-11-19 17:19:28 +00:00
Paul Chote
56fa3db051
Update D2K rules and shellmap.
2016-11-19 17:19:27 +00:00
Matthias Mailänder
1ce421910b
Add missing idle sequences to d2k infantry.
2016-09-03 14:24:33 +02:00
Paul Chote
1ae86f34f8
Overhaul Carryall behaviour, adding support for manual control.
2016-08-27 15:42:18 +01:00
Matthias Mailänder
1a53bfd8a3
Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn.
2016-08-12 21:54:51 +02:00