Commit Graph

795 Commits

Author SHA1 Message Date
Curtis S
cc8a9552b5 Made ATEK a prerequisite for Allied Longbow 2011-08-13 15:01:42 +12:00
Curtis S
d420701e5a Split hellfire missiles into AA/AG definitions 2011-08-13 15:01:42 +12:00
Chris Forbes
7902c9847e rename Technician -> Civilian 2011-08-13 15:01:42 +12:00
Chris Forbes
54df44d43a split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069 2011-08-13 15:01:41 +12:00
Chris Forbes
5a9cb18881 fix #1070; allow GiveCashCrateAction to generate a cashtick 2011-08-09 08:51:35 +12:00
Chris Forbes
ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init 2011-08-09 08:51:35 +12:00
Paul Chote
08ed7f0316 Hook up empty/full harvester husk variants in RA. 2011-07-27 20:09:37 +12:00
Paul Chote
ad12352f41 Add mcv husk by Daniel Hernandez 2011-07-27 19:26:41 +12:00
Paul Chote
eadf6fe6cf Rename RenderBuildingOre -> RenderBuildingSilo 2011-07-25 22:23:21 +12:00
Chris Forbes
a635e8a4d8 add Passenger to crate; remove special cases in Cargo to support not having Passenger; #851 2011-07-17 17:55:53 +12:00
Chris Forbes
59616671b6 add harvester husks 2011-07-17 17:55:51 +12:00
Chris Forbes
fe6a99c993 fixed #42 -- show harvester fullness in sprites 2011-07-17 17:55:51 +12:00
Chris Forbes
5f315bc404 split unit smoke out into WithSmoke trait; remove duplication 2011-07-17 11:27:20 +12:00
Curtis S
33ad765e3b Changed msub cloak time from 50 ticks to 100 2011-07-15 21:31:47 +12:00
Curtis S
4be76fcfc0 Added CashTrickler trait to RA oil derrick 2011-07-15 21:31:47 +12:00
Paul Chote
f360559869 Remove some crap from Cloak. 2011-06-30 23:54:42 +12:00
Paul Chote
adc9318a05 Add Muzzleflash to RA SAM Site. 2011-06-29 02:03:58 +12:00
Chris Forbes
43d8750aad fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea 2011-06-28 23:11:20 +12:00
Daniel Hernandez
6da5724af8 added new 2x2 oil derrick 2011-06-25 17:51:51 +12:00
Paul Chote
fc37733c3c Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929. 2011-06-25 15:25:22 +12:00
Lawrence Wang
de5db51f25 Fixed #856 - created trait for ammo reload time, set for some aircraft 2011-06-25 11:54:12 +12:00
Chris Forbes
6be55b61aa fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash 2011-06-25 11:51:04 +12:00
Paul Chote
64497c9b2f Fix exploding walls 2011-06-20 13:03:23 +12:00
Curtis S
b64f883658 Moved Medic cost down to 500 from 800 2011-05-31 20:44:01 +12:00
Paul Chote
9b858af2b7 Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position. 2011-05-31 20:44:00 +12:00
Chris Forbes
0ba41acf4a add muzzle flashes to pbox/hbox 2011-05-30 20:50:45 +12:00
Chris Forbes
24586ac056 fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount 2011-05-30 20:09:22 +12:00
Chris Forbes
4cafabc1f3 fixed 773 -- ftur firing offset 2011-05-23 19:59:48 +12:00
Chris Forbes
d8ff3b8d3a fix 704 -- parachute offsets are configurable, and sensible now for infantry 2011-05-22 21:33:46 +12:00
Chris Forbes
4c36403b75 783 fixed -- mines are visible to spec and allies now 2011-05-22 20:41:36 +12:00
Chris Forbes
bc48044788 fix #742 tsla & ttnk offsets (from djohe) 2011-05-22 20:38:55 +12:00
Chris Forbes
0eff17240c fix #743 (from djohe) 2011-05-22 20:38:54 +12:00
Paul Chote
d4baf2d757 Refactor UnitInfluence trait -> world.ActorMap 2011-05-22 19:32:53 +12:00
Paul Chote
18c9a719ac Mission Accomplished / Lost notifications (cnc + ra) 2011-05-22 18:41:28 +12:00
Chris Forbes
0bc427c683 make helicopters actually inherit the plane stuff as intended. oops. 2011-05-03 08:21:56 +12:00
Chris Forbes
2912c921de add custom icon for harvester 2011-05-02 20:00:56 +12:00
Chris Forbes
dd4c5508fa gpsdot has sprites 2011-05-02 19:51:15 +12:00
Mike Bundy
25962d58c6 GpsDot removed when actor .Destroyed. GpsDot removed from BADR 2011-05-02 19:34:36 +12:00
Mike Bundy
bcbac667db Changes how GPS is watched. Changes GPS ability. 2011-05-02 19:31:40 +12:00
Chris Forbes
8dc3fbead6 fix ra crash on placing refinery 2011-04-22 10:23:22 +12:45
Chris Forbes
9d10bb6c69 fix 705 for ra 2011-04-18 09:08:26 +12:00
Paul Chote
72a783a647 Remove executable bit from files 2011-04-17 10:40:47 +12:00
Paul Chote
e5506f2455 Rename RenderWarFactory -> RenderBuildingWarFactory 2011-04-16 12:05:02 +12:00
Chris Forbes
5f76f1ca7f split ships out into their own yaml too 2011-04-13 14:39:49 +12:00
Chris Forbes
33815eaa4e split aircraft out into their own yaml file 2011-04-13 13:27:09 +12:00
Paul Chote
362170ee67 Tweak capturing traits 2011-04-12 08:41:25 +12:00
Paul Chote
43f81501a8 Split Capturable into its own trait 2011-04-10 10:07:00 +12:00
Paul Chote
110f1aacc2 Normalize yaml lineendings 2011-04-09 12:14:33 +12:00
Mike Bundy
3e04b17b46 Feature: Bounties added to Buildings/Units at 10% of value + 1.25 for each lvl 2011-04-09 11:04:59 +12:00
Chris Forbes
7d29d90338 from mirey: pilot parachutes from shot down plane, sometimes 2011-04-09 11:01:17 +12:00