Curtis S
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cc8a9552b5
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Made ATEK a prerequisite for Allied Longbow
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2011-08-13 15:01:42 +12:00 |
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Curtis S
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d420701e5a
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Split hellfire missiles into AA/AG definitions
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2011-08-13 15:01:42 +12:00 |
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Chris Forbes
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7902c9847e
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rename Technician -> Civilian
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2011-08-13 15:01:42 +12:00 |
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Chris Forbes
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54df44d43a
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split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
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2011-08-13 15:01:41 +12:00 |
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Chris Forbes
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5a9cb18881
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fix #1070; allow GiveCashCrateAction to generate a cashtick
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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ddc1311d87
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Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
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2011-08-09 08:51:35 +12:00 |
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Paul Chote
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08ed7f0316
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Hook up empty/full harvester husk variants in RA.
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2011-07-27 20:09:37 +12:00 |
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Paul Chote
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ad12352f41
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Add mcv husk by Daniel Hernandez
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2011-07-27 19:26:41 +12:00 |
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Paul Chote
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eadf6fe6cf
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Rename RenderBuildingOre -> RenderBuildingSilo
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2011-07-25 22:23:21 +12:00 |
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Chris Forbes
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a635e8a4d8
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add Passenger to crate; remove special cases in Cargo to support not having Passenger; #851
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2011-07-17 17:55:53 +12:00 |
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Chris Forbes
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59616671b6
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add harvester husks
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2011-07-17 17:55:51 +12:00 |
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Chris Forbes
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fe6a99c993
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fixed #42 -- show harvester fullness in sprites
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2011-07-17 17:55:51 +12:00 |
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Chris Forbes
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5f315bc404
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split unit smoke out into WithSmoke trait; remove duplication
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2011-07-17 11:27:20 +12:00 |
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Curtis S
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33ad765e3b
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Changed msub cloak time from 50 ticks to 100
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2011-07-15 21:31:47 +12:00 |
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Curtis S
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4be76fcfc0
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Added CashTrickler trait to RA oil derrick
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2011-07-15 21:31:47 +12:00 |
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Paul Chote
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f360559869
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Remove some crap from Cloak.
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2011-06-30 23:54:42 +12:00 |
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Paul Chote
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adc9318a05
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Add Muzzleflash to RA SAM Site.
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2011-06-29 02:03:58 +12:00 |
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Chris Forbes
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43d8750aad
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fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea
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2011-06-28 23:11:20 +12:00 |
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Daniel Hernandez
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6da5724af8
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added new 2x2 oil derrick
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2011-06-25 17:51:51 +12:00 |
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Paul Chote
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fc37733c3c
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Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.
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2011-06-25 15:25:22 +12:00 |
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Lawrence Wang
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de5db51f25
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Fixed #856 - created trait for ammo reload time, set for some aircraft
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2011-06-25 11:54:12 +12:00 |
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Chris Forbes
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6be55b61aa
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fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash
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2011-06-25 11:51:04 +12:00 |
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Paul Chote
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64497c9b2f
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Fix exploding walls
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2011-06-20 13:03:23 +12:00 |
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Curtis S
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b64f883658
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Moved Medic cost down to 500 from 800
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2011-05-31 20:44:01 +12:00 |
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Paul Chote
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9b858af2b7
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Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position.
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2011-05-31 20:44:00 +12:00 |
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Chris Forbes
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0ba41acf4a
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add muzzle flashes to pbox/hbox
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2011-05-30 20:50:45 +12:00 |
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Chris Forbes
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24586ac056
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fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount
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2011-05-30 20:09:22 +12:00 |
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Chris Forbes
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4cafabc1f3
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fixed 773 -- ftur firing offset
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2011-05-23 19:59:48 +12:00 |
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Chris Forbes
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d8ff3b8d3a
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fix 704 -- parachute offsets are configurable, and sensible now for infantry
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2011-05-22 21:33:46 +12:00 |
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Chris Forbes
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4c36403b75
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783 fixed -- mines are visible to spec and allies now
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2011-05-22 20:41:36 +12:00 |
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Chris Forbes
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bc48044788
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fix #742 tsla & ttnk offsets (from djohe)
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2011-05-22 20:38:55 +12:00 |
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Chris Forbes
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0eff17240c
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fix #743 (from djohe)
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2011-05-22 20:38:54 +12:00 |
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Paul Chote
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d4baf2d757
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Refactor UnitInfluence trait -> world.ActorMap
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2011-05-22 19:32:53 +12:00 |
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Paul Chote
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18c9a719ac
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Mission Accomplished / Lost notifications (cnc + ra)
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2011-05-22 18:41:28 +12:00 |
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Chris Forbes
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0bc427c683
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make helicopters actually inherit the plane stuff as intended. oops.
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2011-05-03 08:21:56 +12:00 |
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Chris Forbes
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2912c921de
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add custom icon for harvester
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2011-05-02 20:00:56 +12:00 |
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Chris Forbes
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dd4c5508fa
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gpsdot has sprites
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2011-05-02 19:51:15 +12:00 |
|
Mike Bundy
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25962d58c6
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GpsDot removed when actor .Destroyed. GpsDot removed from BADR
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2011-05-02 19:34:36 +12:00 |
|
Mike Bundy
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bcbac667db
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Changes how GPS is watched. Changes GPS ability.
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2011-05-02 19:31:40 +12:00 |
|
Chris Forbes
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8dc3fbead6
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fix ra crash on placing refinery
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2011-04-22 10:23:22 +12:45 |
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Chris Forbes
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9d10bb6c69
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fix 705 for ra
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2011-04-18 09:08:26 +12:00 |
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Paul Chote
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72a783a647
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Remove executable bit from files
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2011-04-17 10:40:47 +12:00 |
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Paul Chote
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e5506f2455
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Rename RenderWarFactory -> RenderBuildingWarFactory
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2011-04-16 12:05:02 +12:00 |
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Chris Forbes
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5f76f1ca7f
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split ships out into their own yaml too
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2011-04-13 14:39:49 +12:00 |
|
Chris Forbes
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33815eaa4e
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split aircraft out into their own yaml file
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2011-04-13 13:27:09 +12:00 |
|
Paul Chote
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362170ee67
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Tweak capturing traits
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2011-04-12 08:41:25 +12:00 |
|
Paul Chote
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43f81501a8
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Split Capturable into its own trait
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2011-04-10 10:07:00 +12:00 |
|
Paul Chote
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110f1aacc2
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Normalize yaml lineendings
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2011-04-09 12:14:33 +12:00 |
|
Mike Bundy
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3e04b17b46
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Feature: Bounties added to Buildings/Units at 10% of value + 1.25 for each lvl
|
2011-04-09 11:04:59 +12:00 |
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Chris Forbes
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7d29d90338
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from mirey: pilot parachutes from shot down plane, sometimes
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2011-04-09 11:01:17 +12:00 |
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