Matthias Mailänder
b75bfec2f8
avoid working with NatDevice directly as it is dangerous
2015-11-23 21:40:48 +01:00
Matthias Mailänder
86a2a54640
catch MappingExceptions in NatDevice.GetExternalIP
2015-11-23 21:39:42 +01:00
Pavel Penev
bacac082cc
Merge pull request #10079 from abcdefg30/cdesktypo
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Fix the description of ReturnToOrigin in Chronoshiftable.cs
2015-11-22 23:20:03 +02:00
abcdefg30
b2b0a5fe9c
Merge pull request #10071 from obrakmann/fix-pacifist-worms
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Fix worms not attacking anything anymore
2015-11-22 21:55:50 +01:00
abcdefg30
d8feb69e8c
Merge pull request #10074 from OmegaBolt/d2k-terrain-regress
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Add SpiceSand to more terrain type definitions
2015-11-22 21:54:05 +01:00
abcdefg30
921d3b9278
Fix the description of ReturnToOrigin in Chronoshiftable.cs
2015-11-22 21:52:23 +01:00
Matthias Mailänder
2f82b22ca1
Merge pull request #9980 from penev92/chromeLogic
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Allow loading of ChromeLogic properties from YAML
2015-11-22 19:21:11 +01:00
OmegaBolt
16af35289e
D2k, fix #10037 terrain regressions
2015-11-22 18:02:16 +00:00
Matthias Mailänder
284adf9501
Merge pull request #10047 from abcdefg30/film03a
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Add the briefing video to atreides03a
2015-11-22 18:29:22 +01:00
Oliver Brakmann
8e5929b070
Fix worms not attacking anything anymore
2015-11-22 18:20:00 +01:00
Matthias Mailänder
3ab5c0042b
Merge pull request #10037 from OmegaBolt/d2k-terrain
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Fixes #4243 .
Fixes #8317 .
2015-11-22 18:14:59 +01:00
Matthias Mailänder
79bf69cd4c
Merge pull request #9978 from RoosterDragon/cache-script-actor-luavalue
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Cache self.ToLuaValue in ScriptTriggers
2015-11-22 18:06:41 +01:00
Oliver Brakmann
a6dadbe26e
Merge pull request #9926 from reaperrr/d2k-spiceblooms3
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Further improve D2k spiceblooms
2015-11-22 17:17:47 +01:00
reaperrr
c4ca5d6497
Add invisible spice bloom spawn
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When real spiceblooms explode, they spawn an invisible
spicebloom.spawnpoint actor, which only 'grows' when the cell is of
GrowthTerrainType. When 'exploding', it then displays the animation of
blowing spice up into the air, and spawns a real spicebloom.
This replicates the original behavior where spice blooms would only grow
on sand cells that had been harvested and free of spice.
2015-11-22 16:43:16 +01:00
reaperrr
a175f53ba7
Improve spice bloom seeding mechanism
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Improve seeding target cell determination.
Draw out spice seedable cells before loop.
Default to null for SpiceBloom.Weapon.
Pull spice seeding into its own method.
Skip it completely if no seed weapon is defined.
2015-11-22 16:41:12 +01:00
reaperrr
64b1aea065
Only allow spice blooms to grow on certain terrain types
2015-11-22 16:16:24 +01:00
Matthias Mailänder
db38d390eb
Merge pull request #9970 from Sapena/fix_9965_minimap_orders_left_click_control_scheme
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Fixed the minimap orders for left click control
2015-11-22 16:13:40 +01:00
Matthias Mailänder
3727fccd1b
Merge pull request #9982 from abcdefg30/chronodesc
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Unhardcode and document things in Chronoshiftable
2015-11-22 16:05:36 +01:00
Matthias Mailänder
1e85c73a1e
Merge pull request #9862 from atlimit8/StoresResourcesOverflowBuffer
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Preclude StoresResources.Stored overflow
2015-11-22 15:51:17 +01:00
Matthias Mailänder
0b349f943e
Merge pull request #9890 from atlimit8/CreateEffectWarhead_TargetTypes
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Target type support for CreateEffectWarhead
2015-11-22 15:42:54 +01:00
Matthias Mailänder
4559949846
Merge pull request #10062 from RoosterDragon/seeds-bounds-check
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Prevent invalid cells checks in SeedsResource
2015-11-22 08:04:13 +01:00
RoosterDragon
172846fdb4
Merge pull request #10063 from pchote/fix-mp-dropdown
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Fix width of the MP filter checkboxes.
2015-11-22 01:34:33 +00:00
Paul Chote
6777bb247b
Fix width of the MP filter checkboxes.
2015-11-22 01:01:05 +00:00
abcdefg30
b51548a60d
Merge pull request #9585 from ChaoticMind/select_all_map
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Make "select all units" work across screen/map again
2015-11-22 01:50:48 +01:00
RoosterDragon
c4851a40cd
Prevent invalid cells checks in SeedsResource.
2015-11-22 00:30:27 +00:00
abcdefg30
802b6215e1
Merge pull request #10014 from penev92/fixDTU
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Fixup DeployToUpgrade
2015-11-22 00:59:29 +01:00
abcdefg30
ea19f7cd54
Add an upgrade rule for the Upgrades -> DeployedUpgrades change
2015-11-22 01:51:11 +02:00
Pavel Penev
64dd2357cd
Update thumpers and Mobile Sensor Arrays to the new DeployToUpgrade
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Currently those are the only two usages of the trait.
2015-11-22 01:51:09 +02:00
Pavel Penev
7e4f0be7fb
Add support for deploy animations using a specific upgrade
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Also ignore orders while playing a deploy/undeploy animation. Fixes 9242.
We grant a level 1 Undeployed upgrade(s) when the actor is created which enables the default behavior of the actor. When the actor receives a deploy order, the Undeployed upgrade(s) is(are) revoked, which may or may not be used to enable a trait to play a deploy animation. Once the deployment is complete, the Deployed upgrade(s) is(are) granted.
Then do the reverse when undeploying, disabling weapons and other systems first by revoking the Deployed upgrade(s), and granting the Undeployed upgrade(s) when the undeploy animation is done.
2015-11-22 01:51:08 +02:00
Oliver Brakmann
69c9a7a0cc
Merge pull request #10059 from abcdefg30/06transport
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Fix 'oldlst's letting units enter it (after delivering them)
2015-11-21 23:23:17 +01:00
Oliver Brakmann
62aebbab38
Merge pull request #10060 from abcdefg30/06crash
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Add IsDead checks to gdi06
2015-11-21 23:15:20 +01:00
Oliver Brakmann
0713978673
Merge pull request #10058 from abcdefg30/harv05
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Fix the harvester stopping when you reach the base in gdi05
2015-11-21 23:06:48 +01:00
atlimit8
34cbd8bdf2
Merge pull request #10061 from pchote/fix-sam-death-crash
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Fix a NRE when destroying SAM Sites in GDI06.
2015-11-21 15:50:06 -06:00
Paul Chote
1667dd812e
Fix a NRE when destroying SAM Sites in GDI06.
2015-11-21 21:29:31 +00:00
abcdefg30
997c9ca615
Add IsDead checks to gdi06
2015-11-21 22:15:45 +01:00
abcdefg30
fb56093ccf
Fix 'oldlst's letting units enter it (after delivering them)
2015-11-21 21:26:59 +01:00
abcdefg30
b24dbe86c8
Fix the harvester stopping when you reach the base in gdi05
2015-11-21 21:05:22 +01:00
Oliver Brakmann
458de06727
Merge pull request #10056 from abcdefg30/rushwater
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Fix the rushAI building spens/syrds without being able to build naval units
2015-11-21 21:01:47 +01:00
Oliver Brakmann
16de21d41c
Merge pull request #10018 from pchote/fix-spy-cursor
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Restore targeting cursor when mousing over a disguised enemy spy.
2015-11-21 20:57:12 +01:00
abcdefg30
1a269d0f2e
Fix the rushAI building spens/syrds without being able to build naval units
2015-11-21 20:29:28 +01:00
abcdefg30
ff228b79ea
Merge pull request #10027 from atlimit8/FillEditorActorSelectionTooltipBlankLine
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Fill editor actor selection tooltip blank line
2015-11-21 20:20:39 +01:00
Pavel Penev
be49435265
Merge pull request #10035 from reaperrr/fix-orca-missile
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Increased default range of angles that missiles can launch at
2015-11-21 21:09:25 +02:00
abcdefg30
3fc9d23648
Merge pull request #10040 from teees/weap-fix
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Move weapons factory exit and waypoint closer to the building
2015-11-21 20:05:15 +01:00
abcdefg30
73dd073e08
Merge pull request #9798 from teees/medic-selfheal
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Lower GDI medic self heal speed
2015-11-21 20:00:41 +01:00
teees
c87a9de9a4
Lower gdi medic self heal speed
2015-11-21 19:25:50 +01:00
Paul Chote
65a7f2e863
Restore earlier spy targeting behaviour.
2015-11-21 18:06:47 +00:00
Oliver Brakmann
74db6f337d
Merge pull request #10023 from OpenRA/fixGpsDot
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Fix gps dot
2015-11-21 18:57:34 +01:00
Oliver Brakmann
ab260de203
Merge pull request #10007 from penev92/fixAttack
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Don't attack actors outside vision range
2015-11-21 18:57:11 +01:00
Pavel Penev
d235ea3a52
Don't attack actors that you can't see
2015-11-21 19:33:10 +02:00
Paul Chote
09b000f7cd
Merge pull request #10038 from r34ch/ammo-box-select
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Hide ammobox healthbar.
2015-11-21 14:06:55 +00:00