Paul Chote
b81d2d8333
Fix incorrect ModFiles.Open(resolved path).
2016-02-06 16:30:22 +00:00
Pavel Penev
c44f0d4120
Merge pull request #10692 from pchote/map-cleanup-part-1
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Move CellCorners to MapGrid.
2016-02-06 17:15:13 +02:00
Oliver Brakmann
bb044a34d5
Merge pull request #10670 from RockyTV/rockytv
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Disable 1 human versus bots games
2016-02-06 15:36:22 +01:00
Paul Chote
626fa0b60b
Move CellCorners to MapGrid.
2016-02-05 23:00:14 +00:00
Alexandre Oliveira
989bf4f807
Disable 1 human versus bots games
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Changed the Server.LockBots setting to Server.DisableSinglePlayer.
If the setting is enabled, and there is only one client in the server,
the game won't start.
2016-02-03 20:32:34 -02:00
Paul Chote
00945dc9ef
Tidy IReadOnlyPackage interface and implementations.
2016-02-01 22:49:12 +00:00
Paul Chote
feab81bdea
Remove IReadOnlyPackage.Priority.
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Priority is now determined solely by order in mod.yaml
(later packages take priority of earlier ones).
2016-02-01 22:49:11 +00:00
Paul Chote
cbfd9bb921
Properly handle multiple mount/unmount requests.
2016-02-01 22:49:11 +00:00
Paul Chote
fcccc0f5f9
Merge mod Folders into Packages.
2016-02-01 22:49:11 +00:00
abcdefg30
1cc8330c51
Merge pull request #10535 from pchote/mix-type-autodetection
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Auto-detect mix hash type.
2016-01-31 22:57:14 +01:00
RoosterDragon
dc37574494
Cache sync hash functions per actor for faster sync calculations.
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Caching the result of the function lookup allows the actor to calculate all the sync hashes for its syncable traits faster as it does not need to repeat the lookup each time.
2016-01-31 00:44:43 +00:00
RoosterDragon
eb3be990a6
Remove dead code and encapsulate more in Sync.cs.
2016-01-31 00:42:00 +00:00
Oliver Brakmann
c22281876c
Merge pull request #10651 from Phrohdoh/widget-xmldoc
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Add xmldoc to Widget.HandleMouseInput
2016-01-30 22:06:25 +01:00
Matthias Mailänder
10ebd7e48d
Merge pull request #10649 from obrakmann/radar-team-colors
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Added option to show team colors on radar map
2016-01-30 21:53:14 +01:00
Taryn Hill
d12fd9de86
Add xmldoc to Widget.HandleMouseInput
2016-01-30 14:41:53 -06:00
Paul Chote
ab921682c4
Rewrite yaml merger.
2016-01-30 15:03:56 +00:00
DArcy Rush
eb795909da
Implement player stance colors
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Adds an option to display actors on radar and
support weapon timers in colors denoting the
diplomatic stance toward the player.
2016-01-30 15:46:55 +01:00
reaperrr
c19383472f
Merge pull request #10624 from pchote/overhaul-color-validator
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Fix color validator issues and increase color picker palette size.
2016-01-29 23:57:46 +01:00
Paul Chote
31cc399579
Remove unused package annotations.
2016-01-29 20:41:20 +00:00
Paul Chote
cbf2b1984a
Auto detect mix type.
2016-01-29 20:41:20 +00:00
Paul Chote
6085de7263
Remove unused PackagePaths.
2016-01-29 19:59:31 +00:00
Paul Chote
f90b21b1b7
Fix D2K installation on case sensitive filesystems.
2016-01-29 19:56:17 +00:00
Paul Chote
314aba0861
Overhaul InstallShieldPackage.
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- Remove hashing
- Use full file paths
- Replace BinaryReader with stream extensions.
2016-01-29 19:56:17 +00:00
Paul Chote
7ed24ce6de
Remove legacy hashing from BagFile.
2016-01-29 19:56:17 +00:00
Paul Chote
ccdbdebdb1
Remove legacy hashing from D2kSoundResources.
2016-01-29 19:56:16 +00:00
Paul Chote
91c25d7b84
Remove unused Package.(Classic|Crc)Hashes.
2016-01-29 19:56:16 +00:00
Paul Chote
86e4cb763d
Replace FileSystem hash index with a regular string cache.
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This requires that .mix files have valid max database
entries for all files used by the mod.
2016-01-29 19:56:16 +00:00
Paul Chote
dd963b75f5
Per-terrain color validation.
2016-01-27 21:43:55 +00:00
RoosterDragon
68eda63008
Add some debugging code to catch frozen actors without footprints.
2016-01-26 20:45:04 +00:00
riiga
38c5ad35fa
Uses player name as default for global chat
2016-01-26 19:20:07 +01:00
Matthias Mailänder
0878f5f371
Merge pull request #9981 from teees/gates-trait
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Added gates to Tiberian Sun
2016-01-25 19:51:01 +01:00
abcdefg30
386acdcfc9
Merge pull request #10536 from Mailaender/warn-nobots
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Added a warning when bots have been disabled
2016-01-25 16:35:42 +01:00
teees
65e1e301f4
Added Gates
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FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
Paul Chote
8ade035049
Add support for loading CVec[] from yaml.
2016-01-25 09:14:00 +01:00
abcdefg30
085367ced6
Merge pull request #10461 from RoosterDragon/partition-bounds
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Calculate better upper bounds in SpatiallyPartitioned.
2016-01-24 21:13:55 +01:00
Oliver Brakmann
8fe90999a5
Merge pull request #10462 from RoosterDragon/partition-no-empty
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Prevent items without size from being added to SpatiallyPartitioned.
2016-01-24 20:59:25 +01:00
reaperrr
56ab3f43da
Remove bitrotted WeaponInfo.Charges
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There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
Matthias Mailänder
eb9fb75d3c
warn players if bots have been disabled
2016-01-21 21:25:23 +01:00
Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
Oliver Brakmann
a04223fcd2
Merge pull request #10143 from Phrohdoh/interface-reflection
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Implement a utility command to check for explicit interface implementation violations.
2016-01-18 20:23:43 +01:00
abcdefg30
d416138cec
Merge pull request #10542 from RoosterDragon/simplify
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General Cleanup
2016-01-18 11:37:30 +01:00
Taryn Hill
2e861c6d65
Implement a utility command to check for explicit
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interface implementation violations
2016-01-17 17:31:36 -06:00
Oliver Brakmann
d151343216
Merge pull request #10468 from RoosterDragon/fix-dev-shroud-invalidation
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Fix shroud not updating when disabled
2016-01-17 22:42:34 +01:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Oliver Brakmann
aaeb715006
Merge pull request #10246 from penev92/terrainPalettes
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Allow tile templates to define their own palette
2016-01-17 21:39:28 +01:00
Matthias Mailänder
a829baa82a
Merge pull request #10521 from pchote/facing-cleanup
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Remove Util.GetFacing.
2016-01-17 20:21:50 +01:00
Pavel Penev
861d1368a4
Unhardcode internal terrain palette name from all over the codebase
2016-01-17 19:02:16 +02:00
Pavel Penev
0c51d73be9
Enable use of "custom" palettes per tile Templates
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Keep the tileset's palette as default, defined on the tileset, but override it for any tile templates that may want to do so with a palette defined on the template.
2016-01-17 19:02:15 +02:00
RoosterDragon
a232eff7fd
Replace IRemoveFrozenActor with FrozenActorLayer.Remove.
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The IRemoveFrozenActor interface is replaced with a Remove method on FrozenActorLayer. IRemoveFrozenActor is a performance problem for FrozenActorLayer.Tick as it incurs a large cache miss penalty in order to load and enumerate the array of these interfaces for every frozen actor. Instead, we invert control and allow traits to remove frozen actors directly which eliminates the performance penalty.
2016-01-17 00:13:06 +00:00