Paul Chote
b856613194
Add ISingleInstanceInit interface.
...
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.
Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00
Paul Chote
27602a4a97
Add WAngle-compatible airstrike/paratrooper APIs.
2020-06-19 17:28:01 +02:00
Paul Chote
a98e460257
Expose WAngle to Lua API and deprecate old Facing.
2020-06-19 17:28:01 +02:00
Paul Chote
0349435650
Remove deprecated Paratrooper API methods.
2020-06-19 17:28:01 +02:00
Paul Chote
23561cd76b
Add custom palette support to WithInfantryBody.
2020-06-19 17:09:13 +02:00
Paul Chote
d3ab3d7d78
Move IndexedPlayerPalette to Mods.Common and add a non-player version.
2020-06-19 17:09:13 +02:00
Matthias Mailänder
6130d5622c
Add a panic function to the Lua API.
2020-06-19 16:50:28 +02:00
abcdefg30
9a3447d863
Fix airstrike and paratroopers power not removing cameras at the map edge
2020-06-19 16:04:54 +02:00
matjaeck
5280637adf
Fix PickupUnit not validating cargo on first run.
2020-06-19 15:59:14 +02:00
Matthias Mailänder
3bce55ac44
Cancel the attack when no traits are active.
2020-06-19 13:43:03 +02:00
Curtis Shmyr
a3f79503ed
Fix Lua DisplaySystemMessage writing twice
2020-06-16 13:11:02 +02:00
Paul Chote
803b930405
Change IFacing.TurnSpeed to WAngle.
2020-06-12 18:35:41 +02:00
Paul Chote
6adf45bcb4
Convert IFacing.Facing and TurnSpeed to WAngle.
2020-06-12 18:35:41 +02:00
Matthias Mailänder
01417c88c5
Add missing actor reference for lint testing.
2020-06-10 19:07:14 +02:00
Paul Chote
10aac03f75
Add CompositeActorInit and simplify chronoshift inits.
2020-06-08 19:18:38 +02:00
Paul Chote
0eb0041f90
Allow ActorInits to target a specific trait by matching the @ suffix.
2020-06-08 19:18:38 +02:00
Paul Chote
b38018af9c
Replace IActorInit with an abstract class.
...
A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
2020-06-08 19:18:38 +02:00
Ivaylo Draganov
31a965b29a
Add suffix to player name in shroud selector
2020-06-06 14:40:48 +01:00
Ivaylo Draganov
7a213338a2
Add helper method to add suffix to player name label
2020-06-06 14:40:48 +01:00
abcdefg30
fb27a25e52
Fix a crash with support powers and units without selection decorations
2020-06-06 13:46:27 +01:00
abcdefg30
534b09ae4a
Fix bots not working after adminship was transferred
2020-06-03 18:30:18 +02:00
abcdefg30
507ce40ad2
Fix a crash in LegacyBridgeLayer
2020-06-02 19:22:19 +01:00
reaperrr
f58c3aed32
Use OccupiesSpace to save more trait look-ups
...
This time in Locomotor.IsBlockedBy.
2020-06-02 20:08:34 +02:00
reaperrr
55e85bd9ca
Save Mobile look-up in BasePathSearch
...
By casting to OccupiesSpace and then
looking up Info.LocomotorInfo directly.
2020-06-02 20:08:34 +02:00
reaperrr
4bf614c5cd
Use OccupiesSpace to avoid Mobile look-up in Move
...
While individual trait look-ups may be cheap,
if a large army that is currently standing still gets
its first move-including order, the look-ups of dozens
or even hundreds of actors may happen on the same tick.
Therefore this may help reducing that first-order lag spike,
at least a little bit.
2020-06-02 20:08:34 +02:00
abcdefg30
96b06c75d1
Make Resupply display target lines for all queued move activities
2020-06-02 18:23:54 +02:00
Matthias Mailänder
d261648ab0
Fix BeingCapturedCondition getting revoked from the wrong actor.
2020-06-02 10:45:49 +02:00
Paul Chote
7b81b9e806
Bullet Facing -> WAngle.
2020-06-01 21:34:32 +02:00
Paul Chote
a93aea3e4e
AreaBeam Facing -> WAngle.
2020-06-01 21:34:32 +02:00
Paul Chote
2cfacc2c7d
ProjectileArgs facing -> WAngle.
2020-06-01 21:34:32 +02:00
Paul Chote
6d6b21a0eb
Convert Aircraft.Facing to WAngle.
2020-06-01 20:25:38 +02:00
Ivaylo Draganov
b8a9f41892
Add missing trait descriptions for cursors and unify the language
2020-05-31 00:12:04 +02:00
Ivaylo Draganov
227567dfe1
Formatting: wrap and indent long argument lists
2020-05-31 00:12:04 +02:00
Ivaylo Draganov
d5ff5c672b
Add configurable cursors for entering allied actor targeters
2020-05-31 00:12:04 +02:00
Ivaylo Draganov
393f6eca3a
Add configurable target cursors to various traits
2020-05-31 00:12:04 +02:00
abcdefg30
44d3691fa1
Assign Player.IsBot before calling INotifyCreated.Created
2020-05-30 19:47:29 +02:00
abcdefg30
27d0465891
Remove workarounds for querying the PlayerActor in Created
2020-05-30 19:47:29 +02:00
reaperrr
e1b7df8b6a
Use OccupiesSpace to avoid Mobile look-ups
...
in PathFinder.FindUnitPath and FindUnitPathToRange.
2020-05-30 04:05:29 -05:00
Paul Chote
c999b2d778
Convert QuantizeFacing to WAngle facings.
2020-05-28 21:23:51 +02:00
Paul Chote
bfb6c671fb
Change QuantizeFacing to return a facing instead of an index.
2020-05-28 21:23:51 +02:00
Paul Chote
7c6ec577dc
Rewrite ActorInit queries.
2020-05-28 19:04:53 +02:00
Paul Chote
626b40f31b
Account for ramps in terrain height calculations.
2020-05-28 09:41:55 -05:00
Paul Chote
5af12440ba
Replace MapGrid.CellCorners with a new CellRamp struct.
2020-05-28 09:41:55 -05:00
Paul Chote
4614f6febe
Cache cell ramps to avoid repeated tileset lookups.
2020-05-28 09:41:55 -05:00
Pavel Penev
4740266308
Added DamageCalculationType enum to SpreadDamageWarhead
2020-05-27 10:28:25 +02:00
Pavel Penev
78139413d7
Equalized the DoImpact methods in damage warheads
2020-05-27 10:28:25 +02:00
Pavel Penev
f0578a75f4
Cleaned up DamageWarhead
...
Reordered methods and fixed access modifiers. Also removed unused using statements from warheads.
2020-05-27 10:28:25 +02:00
Matthias Mailänder
f33feafd0e
Add TurnOnIdle.
2020-05-25 13:07:19 +02:00
Matthias Mailänder
672bd2d9fe
Don't crash when putting the trait on the World actor.
2020-05-24 12:36:26 +02:00
Matthias Mailänder
8f558d2b47
Add a bullet bounce sound.
2020-05-21 14:44:13 +02:00