Daniel Hernandez
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bac2b4f28e
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Add opposing-faction tab art for aircraft and navy,
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2014-07-11 18:11:40 +12:00 |
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Paul Chote
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ee27b248d8
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Remove bitrotted tab source artwork.
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2014-07-11 18:09:32 +12:00 |
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Matthias Mailänder
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fd68c81b15
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Update .travis.yml
remove failing auto-wiki-update
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2014-07-09 14:11:01 +02:00 |
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Matthias Mailänder
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5f1a0ddb99
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Merge pull request #5899 from obrakmann/blinky-blinky
Change the colour of the blinking READY to gold
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2014-07-09 13:09:46 +02:00 |
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Oliver Brakmann
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ab4a9388ce
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Change defaults for the production palette's ready sign
Default is now to blink alternating between white and gold.
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2014-07-09 12:09:44 +02:00 |
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Matthias Mailänder
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a816956b5e
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Merge pull request #5897 from pchote/disable-green
Restore blinking ready label in RA.
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2014-07-09 11:37:04 +02:00 |
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Paul Chote
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8b01ed034b
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Restore blinking ready label in RA.
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2014-07-09 21:08:00 +12:00 |
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Paul Chote
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4471891cae
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Merge pull request #5896 from Mailaender/d2k-parachute-corpse
Fixed missing parachute corpses in Dune 2000
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2014-07-09 21:00:28 +12:00 |
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Paul Chote
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2524ead1c4
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Merge pull request #5892 from Mailaender/destroyed-repair-building-nre
Added a check if the rearm host building is gone
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2014-07-09 20:55:20 +12:00 |
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Paul Chote
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15ec2b40f2
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Merge pull request #5890 from Mailaender/negative-spawns-crash-fix
Made GetSpawnOccupants more robust against invalid list queries
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2014-07-09 20:48:12 +12:00 |
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Matthias Mailänder
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dc2880e047
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bring it in line with Rearm
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2014-07-09 09:35:36 +02:00 |
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Matthias Mailänder
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26ed4c24be
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check if the host building is gone
fixes #5670
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2014-07-09 09:25:06 +02:00 |
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Matthias Mailänder
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befb11ce69
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add parachute corpses
fixes #5893
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2014-07-09 09:16:27 +02:00 |
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Matthias Mailänder
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971ec55679
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Merge pull request #5833 from pchote/cnc-techlevels
Closes #3221
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2014-07-09 08:51:29 +02:00 |
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Matthias Mailänder
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3491d3b9f8
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Merge pull request #5894 from pchote/warhead-nre
Fix NRE if a unit is damaged without a warhead.
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2014-07-09 08:12:08 +02:00 |
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Paul Chote
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83b559befc
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Fix NRE if a unit is damaged without a warhead.
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2014-07-09 18:02:27 +12:00 |
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Paul Chote
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4e1f7dedba
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Fix the bogus D2K AI definitions.
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2014-07-09 17:50:14 +12:00 |
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Paul Chote
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a46baeaf2b
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Reorganise AI base building logic.
- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
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2014-07-09 17:50:14 +12:00 |
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Paul Chote
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c8bd8336f7
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Remove super-spammy debug messages.
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2014-07-09 17:50:14 +12:00 |
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Paul Chote
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ff78b0f7ea
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Add tech levels to TD.
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2014-07-09 17:50:14 +12:00 |
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Matthias Mailänder
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5a891daa59
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make GetSpawnOccupants more robust against invalid list queries
fixes #5588
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2014-07-09 06:21:59 +02:00 |
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Paul Chote
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5e96bb3f8c
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Merge pull request #5824 from reaperrr/pronedamage
Moved ProneDamage to Warhead
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2014-07-09 11:02:02 +12:00 |
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Paul Chote
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e5b863f926
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Merge pull request #5698 from Mailaender/sonar
Added the sonar pulse to reveal sub marines
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2014-07-09 10:44:47 +12:00 |
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Chris Forbes
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c70087fdb2
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Merge pull request #5885 from Mailaender/ra-capture-tech-oversights
Fixed captureable tech oversights in the Red Alert mod
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2014-07-09 08:05:35 +12:00 |
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Matthias Mailänder
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c4dffa02da
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fix chronosphere being visible to soviets
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2014-07-08 21:30:09 +02:00 |
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Matthias Mailänder
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5740faef21
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fix Tanya being available to soviets
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2014-07-08 21:27:34 +02:00 |
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Matthias Mailänder
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63d4df76a8
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Merge pull request #5874 from pchote/revert-desyncs
Revert TickRender and PauseState changes
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2014-07-08 21:21:49 +02:00 |
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reaperrr
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fa98eae2c3
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Applies most TS prone damage values to TS mod.
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2014-07-08 21:05:43 +02:00 |
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reaperrr
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fabca5dca6
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Move ProneDamage modifier from TakeCover to Warhead.
Rename it to ProneModifier and convert it to integer.
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2014-07-08 21:05:42 +02:00 |
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Matthias Mailänder
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b12c630e63
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Merge pull request #5883 from reaperrr/ts-tib-heal
Fixes #5877
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2014-07-08 21:03:50 +02:00 |
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Matthias Mailänder
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db7b7742a3
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Merge pull request #5880 from MustaphaTR/ra-capturable-bio
Capturable Bio Lab
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2014-07-08 20:54:53 +02:00 |
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reaperrr
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b765d5238c
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Add TiberiumHeal weapon and use it for healing mutants, cyborgs & critters.
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2014-07-08 18:04:20 +02:00 |
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reaperrr
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343de6a244
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Fix palette and add inaccuracy to Tiberian Fiend's weapon.
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2014-07-08 18:02:44 +02:00 |
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Mustafa Alperen Seki
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101e57eade
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Capturable Bio Lab
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2014-07-08 11:51:29 +03:00 |
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Matthias Mailänder
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1a81016bdc
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Merge pull request #5869 from reaperrr/ts-blue-tib
Added blue tiberium and blue large crystal to TS mod.
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2014-07-08 08:12:12 +02:00 |
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Paul Chote
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3918c992c4
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Fix D2K turret placement crash.
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2014-07-08 17:12:51 +12:00 |
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Paul Chote
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1b222958d6
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Don’t override custom animations if damaged.
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2014-07-08 17:12:36 +12:00 |
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Paul Chote
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c639339a62
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Remove the crumble overlay after it has completed.
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2014-07-08 17:11:59 +12:00 |
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Paul Chote
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2b91a2363b
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Fix make animations.
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2014-07-08 16:56:09 +12:00 |
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Paul Chote
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5650d5fc98
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Revert "use TickRender() for RenderSprites and PaletteModifier"
This reverts commit 87fd576b26.
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2014-07-08 11:09:54 +12:00 |
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Paul Chote
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802b6a652c
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Revert "new PauseState to differentiate game and editor pausing"
This reverts commit d1e18cad7a.
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2014-07-08 10:42:00 +12:00 |
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Paul Chote
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18c9a25232
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Revert "freeze animations during pause to visualize it better"
This reverts commit 960248fe44.
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2014-07-08 10:40:06 +12:00 |
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Paul Chote
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3c2d9910e3
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Revert "Undo changes to World::SetLocalPauseState to unbreak Lua"
This reverts commit 77e3d17527.
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2014-07-08 10:39:18 +12:00 |
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reaperrr
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b279de1edb
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Fixes tiberium tree shadow frames, adds large blue crystal.
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2014-07-07 22:53:24 +02:00 |
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reaperrr
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e27e7ce87c
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Adds blue tiberium to TS mod.
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2014-07-07 22:51:00 +02:00 |
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reaperrr
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a3cb5d2d1d
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Renames interior tileset to temperate and adds BlueTiberium terrain type.
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2014-07-07 22:49:50 +02:00 |
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Matthias Mailänder
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dfc722847a
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Merge pull request #5862 from obrakmann/fix-lua-pausestate
Old Lua: use the correct method to set the pause state
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2014-07-07 21:57:14 +02:00 |
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Oliver Brakmann
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77e3d17527
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Undo changes to World::SetLocalPauseState to unbreak Lua
Fixes #5864.
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2014-07-07 21:50:37 +02:00 |
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Matthias Mailänder
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d2adc28a00
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Merge pull request #5865 from obrakmann/fix5861
Fix RepairBuilding not working for AI and Lua scripts
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2014-07-07 20:54:03 +02:00 |
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Oliver Brakmann
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33b916a713
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Fix RepairBuilding not working for AI and Lua scripts
Fixes #5861
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2014-07-07 19:43:52 +02:00 |
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