Commit Graph

3691 Commits

Author SHA1 Message Date
reaperrr
c19383472f Merge pull request #10624 from pchote/overhaul-color-validator
Fix color validator issues and increase color picker palette size.
2016-01-29 23:57:46 +01:00
Oliver Brakmann
4e44e6b914 Merge pull request #10640 from abcdefg30/removeReveals
Remove obsolete and performance costly RevealsShroud definitions
2016-01-29 23:04:56 +01:00
Oliver Brakmann
7128e1b8f0 Merge pull request #10623 from riiga/icons
Improved GPS icons
2016-01-29 22:53:48 +01:00
abcdefg30
e8c67993c1 Remove obsolete and performance costly RevealsShroud definitions
from the APC on the dropzone maps.
2016-01-29 22:22:15 +01:00
riiga
7180f4fbef Improved GPS icons and added shadows to all icons 2016-01-29 22:19:54 +01:00
Paul Chote
dd963b75f5 Per-terrain color validation. 2016-01-27 21:43:55 +00:00
Paul Chote
66df822412 Enable ClassicFacingFudge in RA. 2016-01-27 21:39:51 +00:00
Paul Chote
617295cc91 Overhaul color validator logic. 2016-01-27 19:49:03 +00:00
Paul Chote
1832a9c60f Increase the size of the color picker. 2016-01-27 19:16:37 +00:00
reaperrr
f4c4997d60 Merge pull request #10580 from pchote/ra-no-sw-tech
Add a "no superweapons" tech level to RA.
2016-01-26 16:58:07 +01:00
abcdefg30
3de5e7fea1 Merge pull request #10571 from Mailaender/wwcrate
Added the water variant for the wooden crate
2016-01-24 15:02:53 +01:00
Oliver Brakmann
3d4f6f8e57 Merge pull request #10577 from riiga/upstream/buildingtabplacement
Moved Kennel in Soviet buildings tab as per issue 8973
2016-01-24 13:36:29 +01:00
reaperrr
56ab3f43da Remove bitrotted WeaponInfo.Charges
There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
Paul Chote
b83247187a Increase the width of the RA lobby option dropdowns. 2016-01-24 11:48:09 +00:00
Paul Chote
df30257881 Add a "No Superweapons" tech level. 2016-01-24 11:33:30 +00:00
riiga
04f506928c Moved Kennel in Soviet buildings tab as per issue 8973 2016-01-23 23:48:04 +01:00
Matthias Mailänder
756d4f2374 simplify steel crate sequences 2016-01-23 15:07:21 +01:00
Matthias Mailänder
c3bca38987 add the water variant for the wooden crate 2016-01-23 14:58:04 +01:00
Matthias Mailänder
6272d79072 Merge pull request #10561 from obrakmann/fix10560_fix-1st-spy-hideout-sov03
Fix bogus conditional in soviet03 lua script
2016-01-21 21:43:31 +01:00
Oliver Brakmann
26ad018348 Fix bogus conditional in soviet03 lua script 2016-01-21 21:28:05 +01:00
abcdefg30
2ee7e11064 Merge pull request #10488 from obrakmann/fix10451_printing_money_with_spies
Change guaranteed amount of stolen funds to spy's value
2016-01-21 21:27:48 +01:00
Oliver Brakmann
a612ca9c5f Use proper speech notification for InfiltrateForCash 2016-01-21 20:35:28 +01:00
abcdefg30
3106336c6a Add missing spaces to the rallypoint sequences in misc.yaml 2016-01-21 15:41:33 +01:00
abcdefg30
0804f97deb Merge pull request #10538 from pchote/fix-report-case
Fix filename case on weapon reports.
2016-01-19 18:12:16 +01:00
abcdefg30
50e4cc84d0 Fix the TargetTypes of the Mad Tank
"Vehicle" was missing, which lead to tanya shooting at it.
Tanya's weapon (Colt45) has InvalidTargets: Vehicle defined,
so adding just "Vehicle" to the TargetTypes fixed the bug.
2016-01-18 11:00:37 +01:00
Oliver Brakmann
2e157b82f4 Limit InfiltrateForCash's guaranteed amount to spy's value in RA 2016-01-17 22:09:04 +01:00
Paul Chote
9f7f759da4 Fix filename case on weapon reports. 2016-01-17 19:24:40 +00:00
RoosterDragon
3c930c3ef9 Introduce FrozenUnderFogUpdatedByGps and IOnGpsRefreshed.
This trait uses the new interface to register with the GpsWatcher to get notified when the GPS state changes. It needs to register as if the actor is destroyed, the GpsWatcher can no longer query actors in the world to get the trait. This is no good as the trait needs to perform actions after the death of its parent actor.

When the GPS is enabled, the trait will track ownership changes and update the frozen actor (just like if there was only a GPS dot, it would change colour) and it will also remove frozen actors if the real actor dies or is sold.
2016-01-17 00:13:06 +00:00
RoosterDragon
a232eff7fd Replace IRemoveFrozenActor with FrozenActorLayer.Remove.
The IRemoveFrozenActor interface is replaced with a Remove method on FrozenActorLayer. IRemoveFrozenActor is a performance problem for FrozenActorLayer.Tick as it incurs a large cache miss penalty in order to load and enumerate the array of these interfaces for every frozen actor. Instead, we invert control and allow traits to remove frozen actors directly which eliminates the performance penalty.
2016-01-17 00:13:06 +00:00
Oliver Brakmann
aeafa3383d Merge pull request #10516 from reaperrr/shp-compress
Recompressed a number of shp(td) files with shapeset
2016-01-16 22:59:41 +01:00
Matthias Mailänder
6900e4bad3 rename DemoTruck to AttackSuicides
generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00
abcdefg30
b593063057 Merge pull request #10519 from RockyTV/rockytv
Decrease Engineer and Medic priority
2016-01-16 14:35:41 +01:00
Oliver Brakmann
8ebee425ab Merge pull request #10264 from whinis/bleed
Restart button for missions
2016-01-15 21:55:02 +01:00
Whinis
9059e3e2c8 Changes to the RestartGame function to make it more streamlined
Removal of PromptAbortAction and inclusion into PromptConfirmAction
Changes to prevent a restart button being required for all mods
ConfirmAction
Addtion of named parameters to PromptConfirmAction
Moved StartGame from MissionBrowserLogic.cs to Game.cs
2016-01-15 15:34:00 -05:00
RoosterDragon
999965fc82 Merge pull request #10491 from pchote/fix-country-overflow
Fix MP browser country name overflow
2016-01-15 19:54:09 +00:00
Alexandre Oliveira
5ce454ce7b Decrease Engineer, Medic and Mechanic priority
Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
reaperrr
902c19d394 Re-compress SHPs in RA bits with shapeset 2016-01-14 20:10:11 +01:00
Alexander Heinz
e0c033fe99 restart button added for singleplayer in cnc, ra, d2k 2016-01-14 11:53:31 -05:00
Matthias Mailänder
5516291c60 Merge pull request #10441 from abcdefg30/07demolish
Let Tanya try to attack the flame turrets in soviet07
2016-01-13 22:50:41 +01:00
Paul Chote
eebdd6d041 Fix width of server location column. 2016-01-11 23:39:06 +00:00
Oliver Brakmann
1be9cedc01 Merge pull request #10303 from r34ch/doubles-rebalance
Rebalance doubles.oramap in RA mod
2016-01-11 21:39:53 +01:00
Pavel Penev
75d983c922 Hardcode mod logo and preview image file names
(Revert "Unhardcode mod logo and preview image paths")
2016-01-11 21:16:57 +02:00
Pavel Penev
a3299d7030 Unhardcode mod logo and preview image paths 2016-01-10 23:52:09 +02:00
Oliver Brakmann
0a413af3eb Merge pull request #10440 from abcdefg30/05aDemolish
Polish the demolition of the prison in allies05a
2016-01-09 22:22:54 +01:00
Oliver Brakmann
2ee3a66b48 Merge pull request #10442 from abcdefg30/06secondary
Add a new secondary objective to the soviet06 missions
2016-01-09 22:13:46 +01:00
Oliver Brakmann
a0d33320a0 Merge pull request #10439 from abcdefg30/sub04a
Disable sub pen and ship yard in soviet04a
2016-01-09 21:41:17 +01:00
abcdefg30
9476889989 Add a new secondary objective to the soviet06 missions 2016-01-09 14:58:36 +01:00
teees
f46185b85f Reworked cloaking behaviour 2016-01-07 13:44:16 +01:00
Kyrylo Silin
91690bdc44 ra: buff minelayer's HP
Currently 1 rocket soldier can kill a minelayer with 2 shots. With this
change a rocket soldier needs 3 shots. I think this buff is needed
because minelayer costs $800 and it has even less HP than a paper light
tank.
2016-01-04 07:41:51 +02:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00