reaperrr
c19383472f
Merge pull request #10624 from pchote/overhaul-color-validator
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Fix color validator issues and increase color picker palette size.
2016-01-29 23:57:46 +01:00
Oliver Brakmann
4e44e6b914
Merge pull request #10640 from abcdefg30/removeReveals
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Remove obsolete and performance costly RevealsShroud definitions
2016-01-29 23:04:56 +01:00
Oliver Brakmann
7128e1b8f0
Merge pull request #10623 from riiga/icons
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Improved GPS icons
2016-01-29 22:53:48 +01:00
abcdefg30
e8c67993c1
Remove obsolete and performance costly RevealsShroud definitions
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from the APC on the dropzone maps.
2016-01-29 22:22:15 +01:00
riiga
7180f4fbef
Improved GPS icons and added shadows to all icons
2016-01-29 22:19:54 +01:00
Paul Chote
dd963b75f5
Per-terrain color validation.
2016-01-27 21:43:55 +00:00
Paul Chote
66df822412
Enable ClassicFacingFudge in RA.
2016-01-27 21:39:51 +00:00
Paul Chote
617295cc91
Overhaul color validator logic.
2016-01-27 19:49:03 +00:00
Paul Chote
1832a9c60f
Increase the size of the color picker.
2016-01-27 19:16:37 +00:00
reaperrr
f4c4997d60
Merge pull request #10580 from pchote/ra-no-sw-tech
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Add a "no superweapons" tech level to RA.
2016-01-26 16:58:07 +01:00
abcdefg30
3de5e7fea1
Merge pull request #10571 from Mailaender/wwcrate
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Added the water variant for the wooden crate
2016-01-24 15:02:53 +01:00
Oliver Brakmann
3d4f6f8e57
Merge pull request #10577 from riiga/upstream/buildingtabplacement
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Moved Kennel in Soviet buildings tab as per issue 8973
2016-01-24 13:36:29 +01:00
reaperrr
56ab3f43da
Remove bitrotted WeaponInfo.Charges
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There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
Paul Chote
b83247187a
Increase the width of the RA lobby option dropdowns.
2016-01-24 11:48:09 +00:00
Paul Chote
df30257881
Add a "No Superweapons" tech level.
2016-01-24 11:33:30 +00:00
riiga
04f506928c
Moved Kennel in Soviet buildings tab as per issue 8973
2016-01-23 23:48:04 +01:00
Matthias Mailänder
756d4f2374
simplify steel crate sequences
2016-01-23 15:07:21 +01:00
Matthias Mailänder
c3bca38987
add the water variant for the wooden crate
2016-01-23 14:58:04 +01:00
Matthias Mailänder
6272d79072
Merge pull request #10561 from obrakmann/fix10560_fix-1st-spy-hideout-sov03
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Fix bogus conditional in soviet03 lua script
2016-01-21 21:43:31 +01:00
Oliver Brakmann
26ad018348
Fix bogus conditional in soviet03 lua script
2016-01-21 21:28:05 +01:00
abcdefg30
2ee7e11064
Merge pull request #10488 from obrakmann/fix10451_printing_money_with_spies
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Change guaranteed amount of stolen funds to spy's value
2016-01-21 21:27:48 +01:00
Oliver Brakmann
a612ca9c5f
Use proper speech notification for InfiltrateForCash
2016-01-21 20:35:28 +01:00
abcdefg30
3106336c6a
Add missing spaces to the rallypoint sequences in misc.yaml
2016-01-21 15:41:33 +01:00
abcdefg30
0804f97deb
Merge pull request #10538 from pchote/fix-report-case
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Fix filename case on weapon reports.
2016-01-19 18:12:16 +01:00
abcdefg30
50e4cc84d0
Fix the TargetTypes of the Mad Tank
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"Vehicle" was missing, which lead to tanya shooting at it.
Tanya's weapon (Colt45) has InvalidTargets: Vehicle defined,
so adding just "Vehicle" to the TargetTypes fixed the bug.
2016-01-18 11:00:37 +01:00
Oliver Brakmann
2e157b82f4
Limit InfiltrateForCash's guaranteed amount to spy's value in RA
2016-01-17 22:09:04 +01:00
Paul Chote
9f7f759da4
Fix filename case on weapon reports.
2016-01-17 19:24:40 +00:00
RoosterDragon
3c930c3ef9
Introduce FrozenUnderFogUpdatedByGps and IOnGpsRefreshed.
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This trait uses the new interface to register with the GpsWatcher to get notified when the GPS state changes. It needs to register as if the actor is destroyed, the GpsWatcher can no longer query actors in the world to get the trait. This is no good as the trait needs to perform actions after the death of its parent actor.
When the GPS is enabled, the trait will track ownership changes and update the frozen actor (just like if there was only a GPS dot, it would change colour) and it will also remove frozen actors if the real actor dies or is sold.
2016-01-17 00:13:06 +00:00
RoosterDragon
a232eff7fd
Replace IRemoveFrozenActor with FrozenActorLayer.Remove.
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The IRemoveFrozenActor interface is replaced with a Remove method on FrozenActorLayer. IRemoveFrozenActor is a performance problem for FrozenActorLayer.Tick as it incurs a large cache miss penalty in order to load and enumerate the array of these interfaces for every frozen actor. Instead, we invert control and allow traits to remove frozen actors directly which eliminates the performance penalty.
2016-01-17 00:13:06 +00:00
Oliver Brakmann
aeafa3383d
Merge pull request #10516 from reaperrr/shp-compress
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Recompressed a number of shp(td) files with shapeset
2016-01-16 22:59:41 +01:00
Matthias Mailänder
6900e4bad3
rename DemoTruck to AttackSuicides
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generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00
abcdefg30
b593063057
Merge pull request #10519 from RockyTV/rockytv
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Decrease Engineer and Medic priority
2016-01-16 14:35:41 +01:00
Oliver Brakmann
8ebee425ab
Merge pull request #10264 from whinis/bleed
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Restart button for missions
2016-01-15 21:55:02 +01:00
Whinis
9059e3e2c8
Changes to the RestartGame function to make it more streamlined
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Removal of PromptAbortAction and inclusion into PromptConfirmAction
Changes to prevent a restart button being required for all mods
ConfirmAction
Addtion of named parameters to PromptConfirmAction
Moved StartGame from MissionBrowserLogic.cs to Game.cs
2016-01-15 15:34:00 -05:00
RoosterDragon
999965fc82
Merge pull request #10491 from pchote/fix-country-overflow
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Fix MP browser country name overflow
2016-01-15 19:54:09 +00:00
Alexandre Oliveira
5ce454ce7b
Decrease Engineer, Medic and Mechanic priority
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Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
reaperrr
902c19d394
Re-compress SHPs in RA bits with shapeset
2016-01-14 20:10:11 +01:00
Alexander Heinz
e0c033fe99
restart button added for singleplayer in cnc, ra, d2k
2016-01-14 11:53:31 -05:00
Matthias Mailänder
5516291c60
Merge pull request #10441 from abcdefg30/07demolish
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Let Tanya try to attack the flame turrets in soviet07
2016-01-13 22:50:41 +01:00
Paul Chote
eebdd6d041
Fix width of server location column.
2016-01-11 23:39:06 +00:00
Oliver Brakmann
1be9cedc01
Merge pull request #10303 from r34ch/doubles-rebalance
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Rebalance doubles.oramap in RA mod
2016-01-11 21:39:53 +01:00
Pavel Penev
75d983c922
Hardcode mod logo and preview image file names
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(Revert "Unhardcode mod logo and preview image paths")
2016-01-11 21:16:57 +02:00
Pavel Penev
a3299d7030
Unhardcode mod logo and preview image paths
2016-01-10 23:52:09 +02:00
Oliver Brakmann
0a413af3eb
Merge pull request #10440 from abcdefg30/05aDemolish
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Polish the demolition of the prison in allies05a
2016-01-09 22:22:54 +01:00
Oliver Brakmann
2ee3a66b48
Merge pull request #10442 from abcdefg30/06secondary
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Add a new secondary objective to the soviet06 missions
2016-01-09 22:13:46 +01:00
Oliver Brakmann
a0d33320a0
Merge pull request #10439 from abcdefg30/sub04a
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Disable sub pen and ship yard in soviet04a
2016-01-09 21:41:17 +01:00
abcdefg30
9476889989
Add a new secondary objective to the soviet06 missions
2016-01-09 14:58:36 +01:00
teees
f46185b85f
Reworked cloaking behaviour
2016-01-07 13:44:16 +01:00
Kyrylo Silin
91690bdc44
ra: buff minelayer's HP
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Currently 1 rocket soldier can kill a minelayer with 2 shots. With this
change a rocket soldier needs 3 shots. I think this buff is needed
because minelayer costs $800 and it has even less HP than a paper light
tank.
2016-01-04 07:41:51 +02:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00