Oliver Brakmann
c1dda97836
Merge pull request #9586 from pchote/irc-common
...
Overhaul IRC in preparation for the global chat UI
2015-10-18 19:31:07 +02:00
abcdefg30
674b1672f5
Merge pull request #9488 from atlimit8/MapMusic
...
Map Music
2015-10-18 17:47:26 +02:00
atlimit8
63513af027
Load music after mounting map
2015-10-18 09:53:39 -05:00
atlimit8
90bdeb1e92
Move external Fort Lonestar assets into map directory
2015-10-18 09:53:39 -05:00
Oliver Brakmann
d216362a56
Merge pull request #9655 from Biofreak1987/soviet-02b
...
Add soviet-02b
2015-10-18 14:47:36 +02:00
Biofreak1987
dc90a35aa0
Add soviet-02b
2015-10-18 14:41:07 +02:00
abcdefg30
f4d937094d
Merge pull request #9664 from reaperrr/td-aggreg-seq
...
Use aggregate sequences for all TD flame/chem muzzles
2015-10-18 12:37:45 +02:00
Pavel Penev
9d76c61b8b
Merge pull request #9660 from abcdefg30/factionalign
...
Fix the faction in the lobby being misaligned
2015-10-18 12:57:40 +03:00
Matthias Mailänder
b14f5ca608
Merge pull request #9661 from pchote/editor-preview-fix
...
Update the UID stored in the map file after saving.
2015-10-18 08:27:22 +02:00
reaperrr
48babec519
Use aggregate sequences for all TD flame/chem muzzles
2015-10-18 03:23:05 +02:00
reaperrr
380f30ed13
Merge pull request #9547 from pchote/aggregate-sequences
...
Add support for aggregate sequences
2015-10-18 02:23:23 +02:00
Pavel Penev
6c94eef763
Merge pull request #9662 from reaperrr/color_remap2
...
Fix hardcoded player color ramp Lerp
2015-10-18 02:29:56 +03:00
reaperrr
51aca8de9a
Fix hardcoded player color ramp Lerp
2015-10-18 01:21:59 +02:00
reaperrr
d2f656737b
Merge pull request #9654 from evgeniysergeev/color_remap
...
fix player color remap to handle RemapIndex: with any number of entri…
2015-10-18 01:05:11 +02:00
Paul Chote
cf875c3db6
Update the UID stored in the map file after saving.
2015-10-17 23:25:52 +01:00
Pavel Penev
3db724e6dd
Merge pull request #9640 from abcdefg30/luaSLN
...
Add the missing lua files to OpenRA.sln
2015-10-18 01:11:31 +03:00
abcdefg30
e76bb593a2
Fix the faction in the lobby being misaligned
2015-10-18 00:01:00 +02:00
abcdefg30
4daf22e759
Merge pull request #9634 from pchote/fix-bridge-huts
...
Fix bridge destruction and repair.
2015-10-17 23:51:14 +02:00
Paul Chote
940bc310c3
Use aggregate sequences for TD flame muzzle.
2015-10-17 22:50:22 +01:00
Paul Chote
9ce8544e34
Add support for aggregate sequences.
2015-10-17 22:50:22 +01:00
abcdefg30
bc9abdb3db
Merge pull request #9476 from pchote/depthbuffer
...
Make the TS terrain depth data available for use by shaders.
2015-10-17 23:45:31 +02:00
abcdefg30
501a965c63
Add the missing lua files to OpenRA.sln
2015-10-17 23:38:49 +02:00
abcdefg30
5cc69d7877
Rename some lua files
2015-10-17 23:38:47 +02:00
Paul Chote
83949b250a
Add a visualisation mode for depth sprites.
...
For now this displays the raw sprites. It will
eventually be repurposed for rendering the proper
depth data.
2015-10-17 22:35:47 +01:00
Paul Chote
b08adbeb61
Add support for boolean uniforms.
2015-10-17 22:35:47 +01:00
Paul Chote
3665d8f19b
Send TS terrain depth data to the GPU.
2015-10-17 22:35:07 +01:00
Paul Chote
9a5483fea7
Send TS terrain depth data to the GPU.
2015-10-17 22:34:46 +01:00
Paul Chote
d5fd8e5828
Use varyings for masks instead of overloading gl_TexCoord.
2015-10-17 22:28:19 +01:00
Paul Chote
e819ff832b
Record the SheetType in each Sheet.
2015-10-17 22:28:19 +01:00
Matthias Mailänder
8d0d789e40
fix bridge hut selection priority
2015-10-17 22:23:44 +01:00
Paul Chote
4226370495
Fix bridge destruction and repair.
2015-10-17 22:23:44 +01:00
Paul Chote
a3fe2b3d35
Overhaul the IRC implementation.
...
* Simplified UI plumbing.
* Improves handling of errors and kicks.
* Persists chat history between session.
* Fixes leaks of the old widget tree when exiting.
* A few small UI polish improvements.
2015-10-17 22:13:22 +01:00
Paul Chote
386f252736
Implement ObservableList collection.
2015-10-17 22:13:22 +01:00
Paul Chote
4ba78f65b9
Add Dispose support to widget logic objects.
2015-10-17 22:13:22 +01:00
evgeniysergeev
0830e4a2c0
fix player color remap to handle RemapIndex: with any number of entries, not only 16 colors
2015-10-17 22:47:03 +03:00
Matthias Mailänder
426e187a4c
Merge pull request #9515 from Biofreak1987/soviet03
...
Add soviet03
2015-10-17 17:05:20 +02:00
Matthias Mailänder
eab5e474cb
Merge pull request #9637 from abcdefg30/newTDdelay
...
Reduce InitialSpawnDelay for crates in TD
2015-10-17 15:15:54 +02:00
Biofreak1987
628e75d484
Add Soviet03
2015-10-17 12:46:25 +02:00
Matthias Mailänder
66a2512c21
Merge pull request #9638 from JoppyFurr/bleed
...
Change mouse cursors while joystick scrolling
2015-10-17 09:07:56 +02:00
reaperrr
5778d1621a
Merge pull request #8987 from Mailaender/spiceblooms
...
Added spice blooms
2015-10-16 19:38:21 +02:00
Pavel Penev
3abf2af9ff
Merge pull request #9649 from r34ch/balance-mcv-crate
...
Balance mcv crate
2015-10-16 18:41:56 +03:00
DArcy Rush
2cc3cafdd2
Rebalance MCV crate in TS mod
...
Completely removes the chance of getting an MCV from a crate
in the TS mod unless the player has no base remaining.
2015-10-16 16:23:17 +01:00
DArcy Rush
e6417abb51
Rebalance MCV crate in RA mod
...
Completely removes the chance of getting an MCV from a crate
in the RA mod unless the player has no base remaining.
2015-10-16 16:22:37 +01:00
abcdefg30
d5a6d9949c
Remove the now unnecessary InitialSpawnDelay: 0 from the dropzone maps
2015-10-16 14:44:48 +02:00
abcdefg30
7624256001
Set InitialSpawnDelay to 0
...
and set the value to 1500 in the default mods.
2015-10-16 14:42:11 +02:00
Pavel Penev
8cbb132764
Merge pull request #9644 from hypercube33/patch-1
...
Update gdi-vehicles.yaml
2015-10-16 10:32:42 +03:00
hypercube33
093aea81c4
Update gdi-vehicles.yaml
2015-10-15 20:40:33 -05:00
Joppy Furr
6ded247d0c
Change mouse cursors while joystick scrolling
...
This patch adds mouse cursors to the joystick scrolling feature.
On Tiberian Sun, which itself had joystick scrolling, the same cursors are
used as in the original game.
As the older games did not have joystick scrolling, I've had to make a
best-effort guess as to what were suitable cursors.
-> When scrolling in all directions is available, the default arrow
cursor is used.
-> When a direction is blocked, the edge-scrolling blocked direction
cursor is used.
2015-10-16 11:53:53 +13:00
abcdefg30
fd37869a88
Merge pull request #9636 from RoosterDragon/ai-mcv-perf
...
Remove a redundant check
2015-10-15 12:21:49 +02:00
RoosterDragon
a4338d9350
Remove a redundant check in FindAndDeployBackupMcv.
...
This avoids enumerating the mcvs twice.
2015-10-14 21:06:37 +01:00