Commit Graph

324 Commits

Author SHA1 Message Date
Matthijs Benschop
2d380c64bd Implementation of the automated D2k Carryall
Closes #2246
2014-11-29 12:17:11 +01:00
huwpascoe
a660bb95b5 Actor properties consistency improved 2014-11-21 02:44:05 +00:00
reaperrr
127969d014 Move Air activities and traits to Activities\Air and Traits\Air, respectively 2014-11-17 12:56:18 +01:00
Gordon Martin
04cbea3792 Desugaring a couple of ternary expressions which prevented OpenRA building on Mono 3.10 and certain versions of the 3.8 series due to a bug in Mono: https://bugzilla.xamarin.com/show_bug.cgi?id=23319 2014-11-11 21:43:33 +00:00
Matthias Mailänder
d0e908ef91 add missing requires
closes #6914
2014-11-09 07:58:39 +01:00
Matthias Mailänder
ac82e3079a Merge pull request #6710 from huwpascoe/depends
Fixes #3160
Fixes #3568
Fixes #4894
Closes #6701
2014-11-06 10:48:17 +01:00
penev92
623642f9d5 Moved RenderSprites.cs from Mods.RA to Common 2014-11-02 18:33:47 +02:00
huwpascoe
7d973f0192 Added missing trait dependency 2014-10-29 20:53:18 +00:00
Paul Chote
a08a3a3869 Use INotifyOwnerChanged for updating internal references. 2014-10-18 08:41:11 +13:00
Chris Forbes
3360b11962 WithMuzzleFlash: fix loop variable in closure hazard
This fixes a real bug -- if the actor had multiple armaments, we'd end
up placing the muzzle flashes all based on the offsets of the last one.
2014-10-07 18:27:31 +13:00
steelphase
3c60794e2e Mods.Common Effects
Moved over more effects to Mods.Common
2014-10-06 01:57:10 -04:00
obrakmann
820cb945c9 Merge pull request #6656 from pchote/turret-facing-fix
Turret facing fix
2014-10-04 13:52:07 +02:00
Paul Chote
c6691e881c Fix Turreted style issues. 2014-10-04 23:17:15 +13:00
reaperrr
a7d3ff973e Move Explosion effect to Mods.Common 2014-10-03 23:08:41 +02:00
steelphase
2f87a62ee8 Mods.Common Widgets
Moved over Widgets that don't require a bunch of things to move.
2014-10-01 09:48:41 -04:00
steelphase
f948bf0d1b Add Mod.Common Graphics
Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
reaperrr
4b94d964ca Adds WithBarrel trait. 2014-09-14 01:24:42 +02:00
reaperrr
3dd5fe988d Move SpawnsCorpse functionality from RenderInfantry into its own WithDeathAnimation trait.
Add descriptions and player palette booleans to WithDeathAnimation.
2014-09-13 15:57:06 +02:00
Paul Chote
6fb4963a57 Revert "fix infantry without idle anim staying in fire animation state"
This reverts commit 1c65b29a30.
2014-09-06 20:42:25 +12:00
Matthias Mailänder
a81ce5f318 replace bogus tab with space 2014-08-31 09:23:10 +02:00
Matthias Mailänder
1c65b29a30 fix infantry without idle anim staying in fire animation state
closes #5884
2014-08-31 09:23:10 +02:00
Matthias Mailänder
52de40f252 remove bogus tab 2014-08-31 09:23:05 +02:00
reaperrr
3725ce4f7b InfDeath -> DeathType renaming. 2014-08-30 18:06:05 +02:00
Curtis Shmyr
fa8229d53b Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover 2014-08-23 14:42:55 -06:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
Matthias Mailänder
29dc1b574c fix silo animations playing during building placement
closes #6258
2014-08-16 17:17:25 +02:00
Matthias Mailänder
611c803a3a don't display idle overlays during actor transformations
fixes #6018
2014-08-03 15:02:30 +02:00
Paul Chote
b5e4e0e074 Add support for voxels in actor previews. 2014-08-03 22:23:49 +12:00
Paul Chote
3903b9b2b5 Add support for rotors in actor previews. 2014-08-03 22:23:49 +12:00
Paul Chote
7c434507f1 Add support for idle overlays in actor previews. 2014-08-03 22:23:49 +12:00
Paul Chote
c6b6b5d153 Add support for turrets in actor previews. 2014-08-03 22:23:49 +12:00
Paul Chote
9b3a73860c Account for infantry in actor previews. 2014-08-03 22:23:48 +12:00
Paul Chote
79dabe01e8 Account for walls in actor previews. 2014-08-03 22:23:48 +12:00
Paul Chote
b91fe10cad Account for building turret facing in actor previews. 2014-08-03 22:23:48 +12:00
Paul Chote
7fb106e54a Introduce actor previews for PBOG and the editor. 2014-08-03 22:23:47 +12:00
Paul Chote
ef2f909f65 Reorganize IBodyOrientation. 2014-08-03 19:20:40 +12:00
Paul Chote
8579ae956a ToLowerInvariant RenderSprites.GetImage.
Some mods (d2k) define bogus-case sequence names.
2014-08-03 19:20:39 +12:00
Matthias Mailänder
1d0538526d Merge pull request #6040 from pchote/more-renderables
Convert RenderAfterWorld to use Renderables.
2014-07-26 07:28:53 +02:00
atlimit8
4d23b71f2c Fixed D2K turrets. 2014-07-25 19:53:23 -05:00
atlimit8
72a30e2157 Appears to fix sticky locking of preplaced buildings 2014-07-25 17:07:15 -05:00
Paul Chote
da6ecbf92e Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables. 2014-07-25 21:14:39 +12:00
Matthias Mailänder
d830a0a7ae Merge pull request #6029 from pchote/gametomods
Move *Renderables and Render* out of Game.
2014-07-23 06:54:42 +02:00
Paul Chote
6b1cecc6b4 Add a workaround for the legacy map editor. 2014-07-23 11:40:30 +12:00
Chris Forbes
945455f15e Merge pull request #5973 from reaperrr/renderinf-unhardcode
Unhardcoded RenderInfantry sequence names
2014-07-23 09:58:07 +12:00
Paul Chote
029da5116b Move VoxelRenderable into Mods.RA. 2014-07-22 16:43:39 +12:00
Paul Chote
4589e93180 Move TextRenderable into Mods.RA. 2014-07-22 16:43:39 +12:00
Paul Chote
51abbad5ff Move RenderSprites and RenderSimple into Mods.RA. 2014-07-22 16:43:39 +12:00
Matthias Mailänder
907188ccba configurable and self-documenting font name 2014-07-20 14:31:15 +02:00
Matthias Mailänder
40d0e20fe1 configurable and self-documenting idle sequence name 2014-07-20 14:31:13 +02:00
reaperrr
1ba41a9af5 Unhardcodes RenderInfantry sequence names. 2014-07-17 20:59:08 +02:00