Matthijs Benschop
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2d380c64bd
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Implementation of the automated D2k Carryall
Closes #2246
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2014-11-29 12:17:11 +01:00 |
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huwpascoe
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a660bb95b5
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Actor properties consistency improved
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2014-11-21 02:44:05 +00:00 |
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reaperrr
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127969d014
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Move Air activities and traits to Activities\Air and Traits\Air, respectively
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2014-11-17 12:56:18 +01:00 |
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Gordon Martin
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04cbea3792
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Desugaring a couple of ternary expressions which prevented OpenRA building on Mono 3.10 and certain versions of the 3.8 series due to a bug in Mono: https://bugzilla.xamarin.com/show_bug.cgi?id=23319
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2014-11-11 21:43:33 +00:00 |
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Matthias Mailänder
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d0e908ef91
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add missing requires
closes #6914
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2014-11-09 07:58:39 +01:00 |
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Matthias Mailänder
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ac82e3079a
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Merge pull request #6710 from huwpascoe/depends
Fixes #3160
Fixes #3568
Fixes #4894
Closes #6701
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2014-11-06 10:48:17 +01:00 |
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penev92
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623642f9d5
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Moved RenderSprites.cs from Mods.RA to Common
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2014-11-02 18:33:47 +02:00 |
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huwpascoe
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7d973f0192
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Added missing trait dependency
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2014-10-29 20:53:18 +00:00 |
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Paul Chote
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a08a3a3869
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Use INotifyOwnerChanged for updating internal references.
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2014-10-18 08:41:11 +13:00 |
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Chris Forbes
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3360b11962
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WithMuzzleFlash: fix loop variable in closure hazard
This fixes a real bug -- if the actor had multiple armaments, we'd end
up placing the muzzle flashes all based on the offsets of the last one.
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2014-10-07 18:27:31 +13:00 |
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steelphase
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3c60794e2e
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Mods.Common Effects
Moved over more effects to Mods.Common
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2014-10-06 01:57:10 -04:00 |
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obrakmann
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820cb945c9
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Merge pull request #6656 from pchote/turret-facing-fix
Turret facing fix
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2014-10-04 13:52:07 +02:00 |
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Paul Chote
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c6691e881c
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Fix Turreted style issues.
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2014-10-04 23:17:15 +13:00 |
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reaperrr
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a7d3ff973e
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Move Explosion effect to Mods.Common
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2014-10-03 23:08:41 +02:00 |
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steelphase
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2f87a62ee8
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Mods.Common Widgets
Moved over Widgets that don't require a bunch of things to move.
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2014-10-01 09:48:41 -04:00 |
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steelphase
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f948bf0d1b
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Add Mod.Common Graphics
Moved Graphics to Mod.Common
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2014-09-21 01:34:35 -04:00 |
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reaperrr
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4b94d964ca
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Adds WithBarrel trait.
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2014-09-14 01:24:42 +02:00 |
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reaperrr
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3dd5fe988d
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Move SpawnsCorpse functionality from RenderInfantry into its own WithDeathAnimation trait.
Add descriptions and player palette booleans to WithDeathAnimation.
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2014-09-13 15:57:06 +02:00 |
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Paul Chote
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6fb4963a57
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Revert "fix infantry without idle anim staying in fire animation state"
This reverts commit 1c65b29a30.
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2014-09-06 20:42:25 +12:00 |
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Matthias Mailänder
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a81ce5f318
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replace bogus tab with space
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2014-08-31 09:23:10 +02:00 |
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Matthias Mailänder
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1c65b29a30
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fix infantry without idle anim staying in fire animation state
closes #5884
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2014-08-31 09:23:10 +02:00 |
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Matthias Mailänder
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52de40f252
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remove bogus tab
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2014-08-31 09:23:05 +02:00 |
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reaperrr
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3725ce4f7b
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InfDeath -> DeathType renaming.
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2014-08-30 18:06:05 +02:00 |
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Curtis Shmyr
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fa8229d53b
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Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
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2014-08-23 14:42:55 -06:00 |
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Alexander Fast
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070d00c678
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Fixes year numbers in license text in file headers.
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2014-08-21 11:27:52 +02:00 |
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Matthias Mailänder
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29dc1b574c
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fix silo animations playing during building placement
closes #6258
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2014-08-16 17:17:25 +02:00 |
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Matthias Mailänder
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611c803a3a
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don't display idle overlays during actor transformations
fixes #6018
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2014-08-03 15:02:30 +02:00 |
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Paul Chote
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b5e4e0e074
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Add support for voxels in actor previews.
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2014-08-03 22:23:49 +12:00 |
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Paul Chote
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3903b9b2b5
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Add support for rotors in actor previews.
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2014-08-03 22:23:49 +12:00 |
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Paul Chote
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7c434507f1
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Add support for idle overlays in actor previews.
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2014-08-03 22:23:49 +12:00 |
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Paul Chote
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c6b6b5d153
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Add support for turrets in actor previews.
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2014-08-03 22:23:49 +12:00 |
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Paul Chote
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9b3a73860c
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Account for infantry in actor previews.
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2014-08-03 22:23:48 +12:00 |
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Paul Chote
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79dabe01e8
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Account for walls in actor previews.
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2014-08-03 22:23:48 +12:00 |
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Paul Chote
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b91fe10cad
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Account for building turret facing in actor previews.
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2014-08-03 22:23:48 +12:00 |
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Paul Chote
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7fb106e54a
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Introduce actor previews for PBOG and the editor.
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2014-08-03 22:23:47 +12:00 |
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Paul Chote
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ef2f909f65
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Reorganize IBodyOrientation.
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2014-08-03 19:20:40 +12:00 |
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Paul Chote
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8579ae956a
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ToLowerInvariant RenderSprites.GetImage.
Some mods (d2k) define bogus-case sequence names.
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2014-08-03 19:20:39 +12:00 |
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Matthias Mailänder
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1d0538526d
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Merge pull request #6040 from pchote/more-renderables
Convert RenderAfterWorld to use Renderables.
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2014-07-26 07:28:53 +02:00 |
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atlimit8
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4d23b71f2c
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Fixed D2K turrets.
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2014-07-25 19:53:23 -05:00 |
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atlimit8
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72a30e2157
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Appears to fix sticky locking of preplaced buildings
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2014-07-25 17:07:15 -05:00 |
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Paul Chote
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da6ecbf92e
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Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables.
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2014-07-25 21:14:39 +12:00 |
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Matthias Mailänder
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d830a0a7ae
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Merge pull request #6029 from pchote/gametomods
Move *Renderables and Render* out of Game.
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2014-07-23 06:54:42 +02:00 |
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Paul Chote
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6b1cecc6b4
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Add a workaround for the legacy map editor.
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2014-07-23 11:40:30 +12:00 |
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Chris Forbes
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945455f15e
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Merge pull request #5973 from reaperrr/renderinf-unhardcode
Unhardcoded RenderInfantry sequence names
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2014-07-23 09:58:07 +12:00 |
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Paul Chote
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029da5116b
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Move VoxelRenderable into Mods.RA.
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2014-07-22 16:43:39 +12:00 |
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Paul Chote
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4589e93180
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Move TextRenderable into Mods.RA.
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2014-07-22 16:43:39 +12:00 |
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Paul Chote
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51abbad5ff
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Move RenderSprites and RenderSimple into Mods.RA.
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2014-07-22 16:43:39 +12:00 |
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Matthias Mailänder
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907188ccba
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configurable and self-documenting font name
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2014-07-20 14:31:15 +02:00 |
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Matthias Mailänder
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40d0e20fe1
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configurable and self-documenting idle sequence name
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2014-07-20 14:31:13 +02:00 |
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reaperrr
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1ba41a9af5
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Unhardcodes RenderInfantry sequence names.
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2014-07-17 20:59:08 +02:00 |
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