Paul Chote
c52bd4bf82
Implement observer shroud selector in C&C.
2013-04-08 21:24:09 +12:00
Chris Forbes
b9ecfa1e9a
make mines silent
2013-04-07 16:57:55 +12:00
Chris Forbes
ada26b9d12
make minelayers detectors
2013-04-07 16:18:59 +12:00
Chris Forbes
6675903eb9
remove InvisibleToEnemy, use plain Cloak for mines
2013-04-07 16:13:00 +12:00
psydev
aa3b460724
fixed error with rock_canyon map
2013-04-06 05:21:56 -07:00
Matthias Mailänder
dbc9ae4fe0
Fixed missing cliff in bombardment islands
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Missing cliff inserted into RA map bombardment islands.
2013-04-06 13:58:37 +02:00
Matthias Mailänder
b395e9ba7d
Merge pull request #2976 from psydev/patch-2
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update for cnc-classic -- updated explosions, more...
2013-04-06 04:53:53 -07:00
Matthias Mailänder
b2d885d268
Merge pull request #2403 from Mailaender/mono-nat
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Use Mono.Nat for UPnP port forwarding.
2013-04-06 04:50:22 -07:00
Matthias Mailänder
0488903a15
enhanced UPnP discovery usability
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- don't search for NATs forever, 5 seconds seem to be enough
- disable the UPnP checkbox if discovery failed
- no computer industry acronyms in user GUI
- don't remove port-forwarding twice, just once on shutdown
- user-configurable settings for debugging
2013-04-06 13:32:50 +02:00
psydev
cf4ed16cf6
Fixed some explosions, added comments
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tidied up some stuff.
re-arranged order as well
2013-04-06 04:24:38 -07:00
psydev
263c5486c2
updated default unit explosions for helis, etc.
2013-04-06 04:18:09 -07:00
psydev
92c0a67255
removed faulty explosion for helis. (whoops.)
2013-04-06 04:15:41 -07:00
psydev
f546d867a6
updated HeliExplode's animation name
2013-04-06 04:14:03 -07:00
psydev
bb8922cc1a
stealth tank cloak & crushes infantry
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Until cloak issues is fixed (https://github.com/OpenRA/OpenRA/issues/2898 ), 90 seems a reasonable cloak delay.
Stealth tank now crushes infantry.
Cloak sound fixed.
2013-04-06 04:04:44 -07:00
psydev
f7a1e0edce
pre-requisites fix
2013-04-06 03:58:17 -07:00
psydev
d16d736489
infantry detect cloaked; grenadierexplode fixed
2013-04-06 03:52:29 -07:00
psydev
ab72262d25
misc fixes; bluetiberium
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apc is actually AttackFrontal
fixed palette order a bit
harvester harvests BlueTiberium instead of Blue Tiberium.
2013-04-06 03:38:29 -07:00
psydev
7a1ce8441c
minor fixes
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Silo moved to build queue. Last I checked, GivesBuildableArea didn't work with stuff produced from the support queue.
For whatever reason, you can build FIX in C&C Gold right away.
2013-04-06 03:25:47 -07:00
psydev
f741085b61
made crates close to original C&C values + misc.
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Nuke powerproxy currently doesnt work so I set its shares to zero.
"allowmultiple" for support powers is broken, and should be fixed.
OpenRA doesn't yet have support for crates full of infantry.
2013-04-06 03:07:24 -07:00
Matthias Mailänder
dead3308e4
Merge pull request #2973 from psydev/patch-1
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slowed down *make animations to 80-tick
2013-04-06 03:03:09 -07:00
psydev
c5d00c785e
updated aircraft rules, as per nyerguds' rules.ini
2013-04-06 02:55:18 -07:00
psydev
c7e5c9a849
updated explosions -- now uses cnc mod's names
2013-04-06 02:40:32 -07:00
Matthias Mailänder
8319a4d569
don't save transparent pixel color to avoid UI glitches
2013-04-06 11:24:28 +02:00
psydev
d4348b0ff0
hospital fan spins slower; make anims slower
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Hospital fan runs at tick 100, which looks better and is what other buildings are.
Make animations for hosp, biolab and miss set to 80.
2013-04-06 02:17:32 -07:00
psydev
29135b1b65
slowed down *make animations to 80-tick
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Animations were faster than they should be. Reduced to 80 tick. They look appropriate now and close to the original.
I made TMPL and FIX 60 because it looked more natural. TMPL is slow to begin with, but it looks ok at 80, too.
2013-04-06 01:55:54 -07:00
Paul Chote
c4a24dc536
Convert missed classic mod traits to world coords.
2013-04-06 21:40:26 +13:00
Matthias Mailänder
5b0856f655
Merge pull request #2970 from psydev/bleed
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added rock_canyon map. Removed delta dunes (old)
2013-04-06 01:13:04 -07:00
Matthias Mailänder
84746c97b8
Merge pull request #2933 from Mailaender/hotkey-conflicts
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Hotkey usability and conflict resolution
2013-04-06 01:12:39 -07:00
psydev
5041642f2e
add rock_canyon and no_escapism maps
2013-04-05 23:47:16 -07:00
Paul Chote
aa97bbbea8
Fix viceroid selection group rendering (bug #2930 ).
2013-04-06 17:03:08 +13:00
psydev
58c1fba595
added rock_canyon map. Removed delta dunes (old)
2013-04-05 20:41:11 -07:00
Paul Chote
2cb634b8f5
New spawn selector tooltip for C&C.
2013-04-06 14:50:40 +13:00
Paul Chote
0fb8878273
Tweak checkbox and map author label positions.
2013-04-06 03:20:41 +13:00
Paul Chote
4bc5d06c19
Minor map chooser polish tweaks.
2013-04-06 02:28:26 +13:00
Paul Chote
5e2e284cbf
Add map type and author to lobby.
2013-04-06 01:52:16 +13:00
Paul Chote
9d74734ec5
Remove random map button from lobby.
2013-04-06 01:47:32 +13:00
Paul Chote
8f7940f969
Move threading into the preview generation.
2013-04-06 01:39:05 +13:00
Paul Chote
792405d789
Polish C&C map chooser layout.
2013-04-06 01:39:04 +13:00
Paul Chote
5423c400f7
Add game-type filter to C&C map chooser.
2013-04-06 01:39:04 +13:00
Paul Chote
c2cc4c2256
Add random map button to the C&C map chooser.
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This also fixes issues relating to RunAfterTick
calls being run out of order - the downside being
that the list remains empty until the iteration
is complete. This will be fixed in a following patch.
2013-04-06 01:39:04 +13:00
Paul Chote
4907ea1f0c
Center C&C map chooser panel.
2013-04-06 01:39:04 +13:00
psydev
994e7dc3dd
updated skull_valley map.
2013-04-05 04:56:08 -07:00
psydev
d03143dc0e
added new map, skull_valley.
2013-04-05 04:39:17 -07:00
Matthias Mailänder
9996db7382
Merge pull request #2966 from Mailaender/cnc-cheats-crash
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Fixes C&C cheats menu crash and adds more buttons to it's lobby
2013-04-05 02:16:46 -07:00
Matthias Mailänder
11c5aeec6a
more widgets for the C&C lobby
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- random map
- crates on/off
- assign teams
2013-04-05 10:30:06 +02:00
Matthias Mailänder
9c40fcec27
Hotfix: make the C&C cheat menu not crash
2013-04-05 10:06:14 +02:00
psydev
770e1bbaac
fixed error in slippery_slopes.oramap
2013-04-04 21:46:30 -07:00
psydev
514126cc41
Added two new maps.
2013-04-04 20:57:25 -07:00
psydev
9147b73b1f
AI no longer builds FIX
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To save space within conyard's build radius, AI will not build FIX, since it doesn't know how to use it, and it provides no pre-requisites.
2013-04-04 14:46:55 -07:00
psydev
7848702042
mcv odds w/o base 80%
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-Odds of getting MCV in a crate w/o a conyard is 80%, so that people aren't tempted to sell their conyard at beginning.
-Changed Hard AI's limits of procs, barracks & factories, since AI has to work within the conyard's build radius and crowding is no good, because it prevents them from building all tech buildings.
2013-04-04 14:30:19 -07:00