Commit Graph

2689 Commits

Author SHA1 Message Date
Paul Chote
c52bd4bf82 Implement observer shroud selector in C&C. 2013-04-08 21:24:09 +12:00
Chris Forbes
b9ecfa1e9a make mines silent 2013-04-07 16:57:55 +12:00
Chris Forbes
ada26b9d12 make minelayers detectors 2013-04-07 16:18:59 +12:00
Chris Forbes
6675903eb9 remove InvisibleToEnemy, use plain Cloak for mines 2013-04-07 16:13:00 +12:00
psydev
aa3b460724 fixed error with rock_canyon map 2013-04-06 05:21:56 -07:00
Matthias Mailänder
dbc9ae4fe0 Fixed missing cliff in bombardment islands
Missing cliff inserted into RA map bombardment islands.
2013-04-06 13:58:37 +02:00
Matthias Mailänder
b395e9ba7d Merge pull request #2976 from psydev/patch-2
update for cnc-classic -- updated explosions, more...
2013-04-06 04:53:53 -07:00
Matthias Mailänder
b2d885d268 Merge pull request #2403 from Mailaender/mono-nat
Use Mono.Nat for UPnP port forwarding.
2013-04-06 04:50:22 -07:00
Matthias Mailänder
0488903a15 enhanced UPnP discovery usability
- don't search for NATs forever, 5 seconds seem to be enough
- disable the UPnP checkbox if discovery failed
- no computer industry acronyms in user GUI
- don't remove port-forwarding twice, just once on shutdown
- user-configurable settings for debugging
2013-04-06 13:32:50 +02:00
psydev
cf4ed16cf6 Fixed some explosions, added comments
tidied up some stuff.
re-arranged order as well
2013-04-06 04:24:38 -07:00
psydev
263c5486c2 updated default unit explosions for helis, etc. 2013-04-06 04:18:09 -07:00
psydev
92c0a67255 removed faulty explosion for helis. (whoops.) 2013-04-06 04:15:41 -07:00
psydev
f546d867a6 updated HeliExplode's animation name 2013-04-06 04:14:03 -07:00
psydev
bb8922cc1a stealth tank cloak & crushes infantry
Until cloak issues is fixed (https://github.com/OpenRA/OpenRA/issues/2898), 90 seems a reasonable cloak delay.
Stealth tank now crushes infantry.
Cloak sound fixed.
2013-04-06 04:04:44 -07:00
psydev
f7a1e0edce pre-requisites fix 2013-04-06 03:58:17 -07:00
psydev
d16d736489 infantry detect cloaked; grenadierexplode fixed 2013-04-06 03:52:29 -07:00
psydev
ab72262d25 misc fixes; bluetiberium
apc is actually AttackFrontal
fixed palette order a bit
harvester harvests BlueTiberium instead of Blue Tiberium.
2013-04-06 03:38:29 -07:00
psydev
7a1ce8441c minor fixes
Silo moved to build queue. Last I checked, GivesBuildableArea didn't work with stuff produced from the support queue.
For whatever reason, you can build FIX in C&C Gold right away.
2013-04-06 03:25:47 -07:00
psydev
f741085b61 made crates close to original C&C values + misc.
Nuke powerproxy currently doesnt work so I set its shares to zero.
"allowmultiple" for support powers is broken, and should be fixed.
OpenRA doesn't yet have support for crates full of infantry.
2013-04-06 03:07:24 -07:00
Matthias Mailänder
dead3308e4 Merge pull request #2973 from psydev/patch-1
slowed down *make animations to 80-tick
2013-04-06 03:03:09 -07:00
psydev
c5d00c785e updated aircraft rules, as per nyerguds' rules.ini 2013-04-06 02:55:18 -07:00
psydev
c7e5c9a849 updated explosions -- now uses cnc mod's names 2013-04-06 02:40:32 -07:00
Matthias Mailänder
8319a4d569 don't save transparent pixel color to avoid UI glitches 2013-04-06 11:24:28 +02:00
psydev
d4348b0ff0 hospital fan spins slower; make anims slower
Hospital fan runs at tick 100, which looks better and is what other buildings are.
Make animations for hosp, biolab and miss set to 80.
2013-04-06 02:17:32 -07:00
psydev
29135b1b65 slowed down *make animations to 80-tick
Animations were faster than they should be. Reduced to 80 tick. They look appropriate now and close to the original.
I made TMPL and FIX 60 because it looked more natural. TMPL is slow to begin with, but it looks ok at 80, too.
2013-04-06 01:55:54 -07:00
Paul Chote
c4a24dc536 Convert missed classic mod traits to world coords. 2013-04-06 21:40:26 +13:00
Matthias Mailänder
5b0856f655 Merge pull request #2970 from psydev/bleed
added rock_canyon map. Removed delta dunes (old)
2013-04-06 01:13:04 -07:00
Matthias Mailänder
84746c97b8 Merge pull request #2933 from Mailaender/hotkey-conflicts
Hotkey usability and conflict resolution
2013-04-06 01:12:39 -07:00
psydev
5041642f2e add rock_canyon and no_escapism maps 2013-04-05 23:47:16 -07:00
Paul Chote
aa97bbbea8 Fix viceroid selection group rendering (bug #2930). 2013-04-06 17:03:08 +13:00
psydev
58c1fba595 added rock_canyon map. Removed delta dunes (old) 2013-04-05 20:41:11 -07:00
Paul Chote
2cb634b8f5 New spawn selector tooltip for C&C. 2013-04-06 14:50:40 +13:00
Paul Chote
0fb8878273 Tweak checkbox and map author label positions. 2013-04-06 03:20:41 +13:00
Paul Chote
4bc5d06c19 Minor map chooser polish tweaks. 2013-04-06 02:28:26 +13:00
Paul Chote
5e2e284cbf Add map type and author to lobby. 2013-04-06 01:52:16 +13:00
Paul Chote
9d74734ec5 Remove random map button from lobby. 2013-04-06 01:47:32 +13:00
Paul Chote
8f7940f969 Move threading into the preview generation. 2013-04-06 01:39:05 +13:00
Paul Chote
792405d789 Polish C&C map chooser layout. 2013-04-06 01:39:04 +13:00
Paul Chote
5423c400f7 Add game-type filter to C&C map chooser. 2013-04-06 01:39:04 +13:00
Paul Chote
c2cc4c2256 Add random map button to the C&C map chooser.
This also fixes issues relating to RunAfterTick
calls being run out of order - the downside being
that the list remains empty until the iteration
is complete. This will be fixed in a following patch.
2013-04-06 01:39:04 +13:00
Paul Chote
4907ea1f0c Center C&C map chooser panel. 2013-04-06 01:39:04 +13:00
psydev
994e7dc3dd updated skull_valley map. 2013-04-05 04:56:08 -07:00
psydev
d03143dc0e added new map, skull_valley. 2013-04-05 04:39:17 -07:00
Matthias Mailänder
9996db7382 Merge pull request #2966 from Mailaender/cnc-cheats-crash
Fixes C&C cheats menu crash and adds more buttons to it's lobby
2013-04-05 02:16:46 -07:00
Matthias Mailänder
11c5aeec6a more widgets for the C&C lobby
- random map
- crates on/off
- assign teams
2013-04-05 10:30:06 +02:00
Matthias Mailänder
9c40fcec27 Hotfix: make the C&C cheat menu not crash 2013-04-05 10:06:14 +02:00
psydev
770e1bbaac fixed error in slippery_slopes.oramap 2013-04-04 21:46:30 -07:00
psydev
514126cc41 Added two new maps. 2013-04-04 20:57:25 -07:00
psydev
9147b73b1f AI no longer builds FIX
To save space within conyard's build radius, AI will not build FIX, since it doesn't know how to use it, and it provides no pre-requisites.
2013-04-04 14:46:55 -07:00
psydev
7848702042 mcv odds w/o base 80%
-Odds of getting MCV in a crate w/o a conyard is 80%, so that people aren't tempted to sell their conyard at beginning.
-Changed Hard AI's limits of procs, barracks & factories, since AI has to work within the conyard's build radius and crowding is no good, because it prevents them from building all tech buildings.
2013-04-04 14:30:19 -07:00