Commit Graph

9207 Commits

Author SHA1 Message Date
Smittytron
c5e36636ae Fix Nod Laser Turret disabled on lowpower 2018-05-12 17:47:13 +02:00
Smittytron
d154349a29 Fix power down speech notification 2018-05-12 17:47:13 +02:00
Paul Chote
6fdb25b48f Fix yaml formatting. 2018-05-12 16:42:54 +02:00
Paul Chote
7a41b3aa89 Fix incorrect yaml indents in the default mods. 2018-05-12 16:42:54 +02:00
reaperrr
c30970975a Fix TS GDI APC leaving water trails while on high bridges 2018-05-10 20:57:01 +02:00
abcdefg30
917fd2103f Use ShakeOnDeath instead of the hardcoded shaking for bridges 2018-05-06 04:51:03 +02:00
Smittytron
b585f46f91 RA Balance changes April 2018 2018-05-05 21:24:45 +01:00
KOYK
36981e90c4 Adds parachute animation to E1,E2,E3,E4,E6,SHOK
Uses conditions without changing the art file.
2018-05-05 01:12:58 +02:00
Paul Chote
4750188e7b Enable type filtering where appropriate. 2018-05-05 00:15:06 +02:00
reaperrr
079570190c Make TS use Locomotor 2018-05-03 10:49:21 +02:00
reaperrr
1ee815fe3f Make D2k use Locomotor 2018-05-03 10:49:21 +02:00
reaperrr
7441badc96 Make TD use Locomotor 2018-05-03 10:49:21 +02:00
reaperrr
0501ced440 Make RA use Locomotor 2018-05-03 10:49:21 +02:00
abcdefg30
c3bfd32192 Fix PlayMovieInRadar crashing for spectators 2018-04-23 21:52:49 +02:00
Paul Chote
7508a13f92 Enable "Unable to comply, building in progress" notification. 2018-04-22 18:01:57 +02:00
reaperrr
ffeea72130 Remove RA gates
They aren't used on any shipping map, and removing them significantly
reduces the overscan radius of blockable projectiles in the mod.
2018-04-22 10:55:23 +02:00
FrameLimiter
39aa1a9f9c Adds ships to the MECH's autotarget priority list
The mechanic was not automatically targeting & repairing damaged ships.
2018-04-12 17:08:57 +02:00
abcdefg30
b8077f1d5d Fix the campaign AI defending captured buildings 2018-04-12 17:01:59 +02:00
abcdefg30
2e7b8bc30a Add a missing word in the description of atreides05 2018-04-12 17:01:59 +02:00
abcdefg30
dfd60655af Fix a crash in atreides05
We removed ExternalCondition from starport
2018-04-12 17:01:59 +02:00
Smittytron
68ad4b6092 Remove leftover sniper disabled from missions 2018-04-10 13:08:22 +02:00
Smittytron
348932692a Change TD water crossings to Rough terrain 2018-04-10 01:13:29 +02:00
Paul Chote
4f0aa89c01 Remove TileSet.Palette and PaletteFromCurrentTileset. 2018-04-08 21:14:29 +02:00
Joe Alam
7221c29d9b Added text selection and copy support to TextFieldWidget.
Use Shift and navigation key (cursor, home, end) to select a portion of
text, and replace/delete/cut as appropriate.
Also provides support for selection with mouse (click and drag)
2018-04-08 19:24:22 +02:00
Paul Chote
cc04ec607c Allow d2k turrets to replace walls. 2018-04-07 23:32:24 +02:00
Michael Silber
29dd497c19 Allows GDI-Turrets, GDI- and Nod-Gates to replace walls. 2018-04-07 23:32:24 +02:00
reaperrr
4c16e51f92 Add EditorPlayer to all mods
To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
reaperrr
4f651c2f88 Remove HarvesterInfo look-up from HackyAI 2018-04-06 20:16:36 +02:00
abcdefg30
63093eb986 Fix color picker actors being abstract 2018-04-04 18:33:53 +02:00
Paul Chote
7be71eb381 Remove broken Server.ExternalPort setting. 2018-03-31 18:09:07 +02:00
CH4Code
5b24649c44 Add vision and VTOL husk to the carryall while in process of lifting harvesters. 2018-03-25 13:16:20 +02:00
reaperrr
40d7b41e84 Tweak Cruiser and Destroyer turret offsets
Moved back turret of cruiser a bit more backwards and destroyer turret a bit forward.
2018-03-21 12:09:18 +01:00
abcdefg30
11b44963da Remove duplicated rules from nod02a
They are already inherited from 'campaign-maprules.yaml'
and 'campaign-palettes.yaml'.
2018-03-21 00:52:18 -03:00
abcdefg30
7f55e85530 Rename DefaultCashLocked to DefaultCashDropdownLocked in yaml 2018-03-21 00:52:18 -03:00
David Wilson
9bc9ce4577 Color picker update with team color presets. Bots added will use available team color presets by default 2018-03-18 23:29:47 -03:00
netnazgul
b383b9abc9 Fix actors with PauseOnCondition ammo not scanning for targets when reloading 2018-03-18 22:57:18 +01:00
C. Helmig
aa829427f0 Fix silo preventing player elimination. 2018-03-18 22:11:36 +01:00
reaperrr
1f4573886b Improve TD service depot hitshape and target offsets 2018-03-10 04:44:46 +01:00
reaperrr
ce396e840d Improve RA service depot hitshape + target offsets 2018-03-10 04:44:46 +01:00
reaperrr
79c78090d1 Remove WithSpriteTurret.AimSequence
We can now use WithTurretAimAnimation instead.
2018-03-09 19:28:29 +01:00
reaperrr
bd097730cf Adapt TS 2018-03-09 18:58:49 +01:00
reaperrr
e17e8c8cbd Adapt TD 2018-03-09 18:58:49 +01:00
reaperrr
b40970ca5d Adapt RA rules 2018-03-09 18:58:49 +01:00
netnazgul
58b5e7b243 Fix Pitfight and Ascent maps in RA mod map pool 2018-03-09 15:57:07 +01:00
reaperrr
d90ff99e74 Replace WithReloadingSpriteTurret with conditions
WithReloadingSpriteTurret was bound to run into conflicts with any WithTurret*Animation traits due to overriding the turret sequence constantly via ITick.
Using (stacked) conditions instead avoids that.
2018-03-08 16:03:14 +01:00
Voidwalker
711bad91a3 Generalize WormManager into ActorSpawnManager.
Added support of multiple actors, conditions and types.
2018-03-08 15:39:44 +01:00
Smittytron
1d9ed31f7d Add secondary objective and difficulty levels to nod06b 2018-03-04 21:31:27 +01:00
Smittytron
f9a45130fa Add Bridge to TerrainType 2018-03-04 21:29:11 +01:00
Peter Antal
701675fd4c Add "Slowest" gamespeed with Timestep of 80.
Drop "Slowest" latency to 2 frames, to balance out with the particularly long timestep.
2018-02-28 13:06:24 +01:00
reaperrr
700c46d6af Prevent TS AI from building too many (advanced) power plants
While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00