Smittytron
c5e36636ae
Fix Nod Laser Turret disabled on lowpower
2018-05-12 17:47:13 +02:00
Smittytron
d154349a29
Fix power down speech notification
2018-05-12 17:47:13 +02:00
Paul Chote
6fdb25b48f
Fix yaml formatting.
2018-05-12 16:42:54 +02:00
Paul Chote
7a41b3aa89
Fix incorrect yaml indents in the default mods.
2018-05-12 16:42:54 +02:00
reaperrr
c30970975a
Fix TS GDI APC leaving water trails while on high bridges
2018-05-10 20:57:01 +02:00
abcdefg30
917fd2103f
Use ShakeOnDeath instead of the hardcoded shaking for bridges
2018-05-06 04:51:03 +02:00
Smittytron
b585f46f91
RA Balance changes April 2018
2018-05-05 21:24:45 +01:00
KOYK
36981e90c4
Adds parachute animation to E1,E2,E3,E4,E6,SHOK
...
Uses conditions without changing the art file.
2018-05-05 01:12:58 +02:00
Paul Chote
4750188e7b
Enable type filtering where appropriate.
2018-05-05 00:15:06 +02:00
reaperrr
079570190c
Make TS use Locomotor
2018-05-03 10:49:21 +02:00
reaperrr
1ee815fe3f
Make D2k use Locomotor
2018-05-03 10:49:21 +02:00
reaperrr
7441badc96
Make TD use Locomotor
2018-05-03 10:49:21 +02:00
reaperrr
0501ced440
Make RA use Locomotor
2018-05-03 10:49:21 +02:00
abcdefg30
c3bfd32192
Fix PlayMovieInRadar crashing for spectators
2018-04-23 21:52:49 +02:00
Paul Chote
7508a13f92
Enable "Unable to comply, building in progress" notification.
2018-04-22 18:01:57 +02:00
reaperrr
ffeea72130
Remove RA gates
...
They aren't used on any shipping map, and removing them significantly
reduces the overscan radius of blockable projectiles in the mod.
2018-04-22 10:55:23 +02:00
FrameLimiter
39aa1a9f9c
Adds ships to the MECH's autotarget priority list
...
The mechanic was not automatically targeting & repairing damaged ships.
2018-04-12 17:08:57 +02:00
abcdefg30
b8077f1d5d
Fix the campaign AI defending captured buildings
2018-04-12 17:01:59 +02:00
abcdefg30
2e7b8bc30a
Add a missing word in the description of atreides05
2018-04-12 17:01:59 +02:00
abcdefg30
dfd60655af
Fix a crash in atreides05
...
We removed ExternalCondition from starport
2018-04-12 17:01:59 +02:00
Smittytron
68ad4b6092
Remove leftover sniper disabled from missions
2018-04-10 13:08:22 +02:00
Smittytron
348932692a
Change TD water crossings to Rough terrain
2018-04-10 01:13:29 +02:00
Paul Chote
4f0aa89c01
Remove TileSet.Palette and PaletteFromCurrentTileset.
2018-04-08 21:14:29 +02:00
Joe Alam
7221c29d9b
Added text selection and copy support to TextFieldWidget.
...
Use Shift and navigation key (cursor, home, end) to select a portion of
text, and replace/delete/cut as appropriate.
Also provides support for selection with mouse (click and drag)
2018-04-08 19:24:22 +02:00
Paul Chote
cc04ec607c
Allow d2k turrets to replace walls.
2018-04-07 23:32:24 +02:00
Michael Silber
29dd497c19
Allows GDI-Turrets, GDI- and Nod-Gates to replace walls.
2018-04-07 23:32:24 +02:00
reaperrr
4c16e51f92
Add EditorPlayer to all mods
...
To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
reaperrr
4f651c2f88
Remove HarvesterInfo look-up from HackyAI
2018-04-06 20:16:36 +02:00
abcdefg30
63093eb986
Fix color picker actors being abstract
2018-04-04 18:33:53 +02:00
Paul Chote
7be71eb381
Remove broken Server.ExternalPort setting.
2018-03-31 18:09:07 +02:00
CH4Code
5b24649c44
Add vision and VTOL husk to the carryall while in process of lifting harvesters.
2018-03-25 13:16:20 +02:00
reaperrr
40d7b41e84
Tweak Cruiser and Destroyer turret offsets
...
Moved back turret of cruiser a bit more backwards and destroyer turret a bit forward.
2018-03-21 12:09:18 +01:00
abcdefg30
11b44963da
Remove duplicated rules from nod02a
...
They are already inherited from 'campaign-maprules.yaml'
and 'campaign-palettes.yaml'.
2018-03-21 00:52:18 -03:00
abcdefg30
7f55e85530
Rename DefaultCashLocked to DefaultCashDropdownLocked in yaml
2018-03-21 00:52:18 -03:00
David Wilson
9bc9ce4577
Color picker update with team color presets. Bots added will use available team color presets by default
2018-03-18 23:29:47 -03:00
netnazgul
b383b9abc9
Fix actors with PauseOnCondition ammo not scanning for targets when reloading
2018-03-18 22:57:18 +01:00
C. Helmig
aa829427f0
Fix silo preventing player elimination.
2018-03-18 22:11:36 +01:00
reaperrr
1f4573886b
Improve TD service depot hitshape and target offsets
2018-03-10 04:44:46 +01:00
reaperrr
ce396e840d
Improve RA service depot hitshape + target offsets
2018-03-10 04:44:46 +01:00
reaperrr
79c78090d1
Remove WithSpriteTurret.AimSequence
...
We can now use WithTurretAimAnimation instead.
2018-03-09 19:28:29 +01:00
reaperrr
bd097730cf
Adapt TS
2018-03-09 18:58:49 +01:00
reaperrr
e17e8c8cbd
Adapt TD
2018-03-09 18:58:49 +01:00
reaperrr
b40970ca5d
Adapt RA rules
2018-03-09 18:58:49 +01:00
netnazgul
58b5e7b243
Fix Pitfight and Ascent maps in RA mod map pool
2018-03-09 15:57:07 +01:00
reaperrr
d90ff99e74
Replace WithReloadingSpriteTurret with conditions
...
WithReloadingSpriteTurret was bound to run into conflicts with any WithTurret*Animation traits due to overriding the turret sequence constantly via ITick.
Using (stacked) conditions instead avoids that.
2018-03-08 16:03:14 +01:00
Voidwalker
711bad91a3
Generalize WormManager into ActorSpawnManager.
...
Added support of multiple actors, conditions and types.
2018-03-08 15:39:44 +01:00
Smittytron
1d9ed31f7d
Add secondary objective and difficulty levels to nod06b
2018-03-04 21:31:27 +01:00
Smittytron
f9a45130fa
Add Bridge to TerrainType
2018-03-04 21:29:11 +01:00
Peter Antal
701675fd4c
Add "Slowest" gamespeed with Timestep of 80.
...
Drop "Slowest" latency to 2 frames, to balance out with the particularly long timestep.
2018-02-28 13:06:24 +01:00
reaperrr
700c46d6af
Prevent TS AI from building too many (advanced) power plants
...
While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00