Commit Graph

86 Commits

Author SHA1 Message Date
psydev
c9fdb39854 fixed earlier mistake w/ mlrs HP
I made a mistake changing MLRS HP from 120 -> 115 in last patch. (I misread a unit stat and so the change didn't do the thing I thought, and had no purpose).

Returned to previous value of 120.
2013-03-30 13:54:01 -07:00
Matthias Mailänder
1ccd1cd1ac Merge pull request #2886 from Mailaender/community-icons
Added more cameos and showcase everything in developer mode
2013-03-30 00:59:17 -07:00
Matthias Mailänder
66d8bbb9b5 Merge pull request #2891 from psydev/patch-4
blossom trees: indestructible; blue slower
2013-03-30 00:58:21 -07:00
psydev
f090941427 Mammoth Tank buff; balance stick for MLRS
Mammoth tank buffed, since people said it was too slow and died easily, e.g. dying too readily while approaching enemy through artillery fire.
-HP increased from 600 to 800. Seems justifiable since it's an expensive, slow-to-build, top-tier unit.
-Speed increased from 3 to 4; (C&C 95 default value, incidentally)
-Rotation reduced from 5 to 3 so that it has a flavor of slowness, and a vulnerability.

MLRS speed reduced from 8 to 7, so it's not uncatchable when retreating.
MLRS health reduced from 120 to 115 so Rocket Bike can kill it in 5 shots instead of 6.
MLRS InitialStance set to Defend, to help noobs avoid unintentionally bunching them up (and making them vulnerable to airstrikes, etc.) and to require less micro-management of their positions.
2013-03-29 15:24:53 -07:00
psydev
51880db3c5 Harvester capacity & unload time changed
The carrying capacity of harvesters was increased from $525 to $700. (This is the original C&C 95 value).
Overall harvesting rates are roughly the same.
To keep overall harvesting rates the same, the amount of time spent unloading at the refinery was increased. 
The purpose of these changes is to:
- make blue tiberium harvesting from distant fields economically feasible by increasing carrying capacity
- make basewalking less necessary in order to take advantage of blue tiberium fields farther away, especially in early game.
- make harvesting from distant tiberium fields less penalizing. If you have more harvesters harvesting tiberium farther away, the unload time won't affect you as much as if you were harvesting closer by.
- make refineries more relevant and make the player build refineries to increase capacity, and not only relying on a fleet of harvesters. (A good idea anyway since Ion cannons can kill refineries, and you should have more than one).
- keep with flavor of C&C, where tiberium was a dangerous substance which had to be carefully unloaded, unlike ore from RA which was immediately dumped.
2013-03-29 15:07:56 -07:00
Paul Chote
5e74d3c54e Remove legacy turret/muzzle positioning code. 2013-03-29 22:04:21 +13:00
Matthias Mailänder
4ebaaf716d showcase everything we got icons for when dev cheats on 2013-03-29 09:23:52 +01:00
Paul Chote
67df893fc3 Convert C&C turrets/weapons to world coordinates. 2013-03-29 20:42:57 +13:00
Paul Chote
6a4caab023 Convert BIKE and HTNK to world coordinates. 2013-03-29 20:42:57 +13:00
Paul Chote
27d852a425 Rename legacy offset coordinates on Turrets and Armaments. 2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3 add the desync-debug traits to the actors of default mods 2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
psydev
acf779ace3 Flame Tank gets FlametankExplode when it dies
Flame Tank gets FlametankExplode when it dies (big explosion that hurts nearby units)
2013-03-16 22:20:42 -07:00
psydev
5d564e2378 vehicles: MCV enabled; msam use patriot; shroud
MCV re-enabled. A construction yard build radius will be included in a later release to rein in basewalking.
Mobile SAM launcher's weapon is Patriot missile instead of HonestJohn.
Shroud reveal ranges on a few units adjusted
2013-03-16 21:19:00 -07:00
psydev
7503de33a5 vehicles.yaml update
see https://github.com/OpenRA/OpenRA/pull/2671 for details and rationales
2013-03-03 05:27:44 -08:00
Cody Brittain
32daf025ab cnc: Update cloaking, building destroyed sounds
- Use trans1.aud as the cloak sound, on both STNK and cloak
  given from crates

- Use crumble.aud rather than xplobig4.aud for building destruction
2013-01-31 16:23:03 +13:00
James Dunne
8e602104af Harvesters - made search radius configurable for both initial search from proc and search from harvest location. 2012-06-27 18:00:42 -05:00
psydev
5dd46b1b16 Give Mammoth 8-sec. cooldown for heal, like in RA. 2012-05-23 09:35:34 +12:00
psydev
881b4ba277 cnc - changed various unit speeds; gave increased sight to MCV and MSAM. 2012-05-07 07:42:48 +12:00
earthpig
d9992eea6a cnc - Increase rocket launcher cost from 800 to 1200 to reflect changes in range. 2012-05-04 16:51:52 +12:00
psydev
15dcd6a9f6 Harvester armor heavy 2012-04-30 21:35:35 +12:00
Chris Forbes
053d661ed7 #1251 fixed - ss,msub,stnk have correct initial stance and can autotarget 2011-11-04 16:40:43 +13:00
Chris Forbes
1e67984806 fix #1099 -- bogus armor on FTNK 2011-10-13 09:39:10 +13:00
Chris Forbes
be1a041a8c fixed #1071 -- adjust cnc resource parameters 2011-09-13 10:36:04 +12:00
Chris Forbes
54df44d43a split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069 2011-08-13 15:01:41 +12:00
Paul Chote
8ad3f47608 Further resource tweaks:
- Resource value reduced by 25%
 - Resource spawn rate increased by 15%
 - Unload rate decreased by 50%
 - Harvest rate increased by 25%
2011-07-25 22:23:21 +12:00
Paul Chote
eba178a427 Resource changes (Feature #970):
- Harvester capacity ~halved
 - Harvester harvesting rate halved
 - Resource value ~doubled
 - Silo/Refinery capacity increased slightly
2011-07-25 22:23:21 +12:00
Paul Chote
f4a03e3d73 Increase missile ROT and remove arming delay to ensure that missiles can hit adjacent targets. 2011-07-25 22:23:19 +12:00
Paul Chote
6ede28fdbe Fix mammoth tank not crushing infantry 2011-07-25 22:23:15 +12:00
Paul Chote
e724a3b200 Decrease stnk speed slightly, increase it's health 2011-07-25 22:23:14 +12:00
Paul Chote
e40581149a Fix mtnk firing offset (Bug #938). 2011-07-15 21:31:48 +12:00
Paul Chote
3ae34fabf1 Fix ltnk firing offsets (Bug #939). 2011-07-15 21:31:48 +12:00
Paul Chote
5fceaaec58 New APC turret; art by Daniel Hernandez. 2011-07-15 20:10:22 +12:00
Paul Chote
089cdf14ad Remove the baked harvester animation from proc. Fixes #1009. 2011-07-15 20:10:22 +12:00
Paul Chote
c981b4322e Increase bike damage by ~16%, give weapon a sensible name. 2011-07-15 20:10:22 +12:00
Paul Chote
6433e6b356 Halve Mammoth Tank regen rate 2011-07-15 20:10:21 +12:00
Paul Chote
11a9bc7e43 Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak. 2011-07-01 00:07:04 +12:00
Paul Chote
f360559869 Remove some crap from Cloak. 2011-06-30 23:54:42 +12:00
Paul Chote
fc37733c3c Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929. 2011-06-25 15:25:22 +12:00
Paul Chote
24a649d491 Fix artillery firing offset. Fixes #928. 2011-06-25 14:06:54 +12:00
Paul Chote
2f07a38de0 Fix JEEP turret offset (Fixes #927) 2011-06-25 13:57:05 +12:00
Chris Forbes
6be55b61aa fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash 2011-06-25 11:51:04 +12:00
Paul Chote
3b55b92573 Fix BGGY turret location (Fixes #926) 2011-06-24 20:56:45 +12:00
Paul Chote
8122d63a74 Remove SSM from Nod 2011-06-24 01:40:00 +12:00
Paul Chote
edbc7a028b Artillery goes back to Nod 2011-06-24 01:21:17 +12:00
Paul Chote
78502317aa APC becomes an Anti-Air transport. Will need new turret artwork. 2011-06-24 00:40:57 +12:00
Paul Chote
1848405795 Rocket Launcher (MSAM) rework. Now fires 6 unguided rockets, has a fixed turret, cannot target air. 2011-06-24 00:40:57 +12:00
Paul Chote
41def5fef5 Split STNK weapon from MSAM, give it burst 2, and set correct barrel offsets. Doubles effective STNK damage. (Fixes #907) 2011-06-23 18:45:35 +12:00
Paul Chote
60a4a06ee4 Restore APC cargo pips (Fixes #910). 2011-06-23 18:13:08 +12:00
Paul Chote
bce8e0ab1d Fix ftnk firing offsets. 2011-05-31 20:44:00 +12:00