Commit Graph

3412 Commits

Author SHA1 Message Date
Matthias Mailänder
3fdf9ddbc9 Merge pull request #3648 from pchote/frozen-fog-rework
Rework frozen actors to support tooltips and orders
2013-08-12 04:19:21 -07:00
Matthias Mailänder
f975e7b414 Merge pull request #3674 from pchote/lobby-fix
Improve RA lobby dropdown group background.
2013-08-12 04:07:54 -07:00
Paul Chote
0a2455a0bb Merge pull request #3657 from Mailaender/sniper-versus
Made snipers unable to shoot anything else than infantry
2013-08-12 03:22:34 -07:00
Paul Chote
4b51b0c205 Allow custom dropdown group background. Fixes #3584. 2013-08-12 21:48:39 +12:00
Paul Chote
eef941fd42 Track per-player frozen actors. 2013-08-12 21:34:18 +12:00
reaperrr
08ea277891 Improved turret and muzzle offsets for buggy and jeep. 2013-08-11 14:46:18 +02:00
Paul Chote
9ccf2014b0 Merge pull request #3662 from Mailaender/player-stats
Cleanup kill/death counts
2013-08-11 03:23:11 -07:00
Matthias Mailänder
c98dfd0439 don't count walls as building kills for player stats 2013-08-11 12:21:33 +02:00
Matthias Mailänder
771c32255c use advanced player statistics in cnc mod 2013-08-11 12:21:28 +02:00
Paul Chote
59d821b8ef Merge pull request #3647 from Mailaender/ip2geo
Show locations of client and servers using a local GeoIP database
2013-08-11 03:21:23 -07:00
Matthias Mailänder
f4371f886c Merge pull request #3665 from pchote/frozen-fog-prereqs
Rework bibs (again).
2013-08-11 02:14:34 -07:00
Paul Chote
b02fd0d002 Remove BibLayer and use sequences / RenderSprites instead. 2013-08-11 00:25:53 +12:00
Paul Chote
810a52af36 Remove BelowUnits from RA bibbed structures and crates. 2013-08-11 00:25:53 +12:00
Paul Chote
614d57ac08 Remove BelowUnits from D2K. 2013-08-11 00:25:52 +12:00
Paul Chote
7d1931cd80 Remove BelowUnits from C&C bibbed structures.
It interacts badly with the rewritten Bib trait.
2013-08-11 00:25:52 +12:00
reaperrr
b18e1aa8ca Increases contrast between main snow color and darker patches of snow, additionally gives the darker patches a slightly more blueish color. 2013-08-10 13:19:56 +02:00
reaperrr
751836ad68 ImpactSound for Longbow's HellfireAA.
In addition, I noticed a missing .aud extension and fixed that as well.
2013-08-10 11:23:26 +02:00
Matthias Mailänder
c034715f69 only colorize the LatencyDescription
not together with the prefix
2013-08-10 09:52:13 +02:00
Paul Chote
8271e5ed63 Merge pull request #3634 from Mailaender/style
StyleCop Cleanup
2013-08-09 19:19:03 -07:00
Paul Chote
53d098d96f Merge pull request #3652 from Mailaender/perf-info
Performance Graph Cleanup
2013-08-09 19:14:00 -07:00
Matthias Mailänder
af5321b51c made snipers unable to shoot anything else than infantry
fixes #3530 using a target type workaround
2013-08-09 22:03:19 +02:00
reaperrr
a57b43fb45 Splits D2K sequences.yaml into multiple files, organised the same way as cnc/ra mod. 2013-08-09 20:05:58 +02:00
reaperrr
69275d9e2a Renaming RA animations.yaml sequences file to misc.yaml for consistency. 2013-08-09 19:53:23 +02:00
reaperrr
cf725d3442 Splits cnc aircraft sequences into separate aircraft.yaml. 2013-08-09 19:49:41 +02:00
Matthias Mailänder
03a0640f65 merged RA/CncPerfDebugLogic
separate text and graph, fixes #3491
small repositions to fit with other widgets
2013-08-08 23:09:48 +02:00
reaperrr
f55ed62ebf ImpactSound overhaul.
Nearly all cannons and missiles now have ImpactSounds. Rule of thumb: kaboom12 for cannons (tanks, gun turret), kaboom15 for artillery weapons (cruiser, missile sub, artillery), kaboom25 for missiles.
Exceptions are the Flak Truck and Light Tank, due to their high rate of fire.
2013-08-08 22:43:48 +02:00
reaperrr
be2fd7b9df WaterImpactSound overhaul.
Nearly all ballistic or missile weapons now have a splash sound when hitting water.
2013-08-08 22:42:38 +02:00
reaperrr
f8a2290cb7 Changes explosion animations for artillery, cruiser and missile sub weapons from large_explosion to artillery_explosion. 2013-08-08 22:32:52 +02:00
reaperrr
d47912a58f Changes Explosion from med_explosion to either small_explosion_air or med_explosion_air for several weapons that are (mostly) anti-air, for more animation variety. 2013-08-08 22:28:53 +02:00
reaperrr
b56b0075e4 Adds explosion sequences for flak.shp and veh-hit1.shp, labeled small_explosion_air and med_explosion_air, respectively. 2013-08-08 22:24:29 +02:00
reaperrr
e80785b59b Adds water piff(s) animations to machine gun/pistol/rifle weapons. 2013-08-08 22:22:46 +02:00
Matthias Mailänder
51e4d6d4c5 Add location to Dune 2000 lobby tooltip 2013-08-08 13:39:18 +02:00
Matthias Mailänder
fb042056b0 get the server location from the IP
and show it in the game browser, closes #2555
2013-08-08 13:39:18 +02:00
Matthias Mailänder
feb7f80a39 display the client location in a lobby tooltip 2013-08-08 13:39:18 +02:00
Paul Chote
3ae173394b Merge pull request #3643 from reaperrr/cncmuzzles
CnC mod muzzles and offsets
2013-08-08 04:04:03 -07:00
Matthias Mailänder
1cd3a97772 Tiberian Sun Loadscreen
we need at least one file to get the DLL built
2013-08-07 15:42:34 +02:00
reaperrr
fb2e85e6d3 disable AGT muzzle. 2013-08-06 13:25:02 +02:00
reaperrr
2d45346c27 counter-clock flame. 2013-08-06 13:24:25 +02:00
Chris Forbes
56ae309b3b Merge pull request #3644 from reaperrr/orca-fix
Orca missile fix.
2013-08-05 14:03:47 -07:00
reaperrr
d815348230 Larger rotor for Hind.
The default lrotor looks too small for the mighty Hind, so I made a larger one.
2013-08-05 20:01:19 +02:00
reaperrr
791a77ab5d Orca missile fix.
Orca now alternates between missile pods instead of firing all missiles from right pod.
2013-08-05 19:50:48 +02:00
reaperrr
7cf94e4f1e Fix CnC mod LocalOffsets. 2013-08-05 19:34:06 +02:00
reaperrr
a1ac1973a7 Add muzzle flashes to all cannons and the Advanced Guard Tower (which had a muzzle in the original CnC, too). 2013-08-05 19:33:28 +02:00
reaperrr
ebfb9fed9b Fix Flame Tank flames (muzzle).
This wasn't fixable through offsets alone, I had to fix the flame shps. I accidentally used clock-wise ordering when renaming the flame anim frames, hence the "negative" facing.
2013-08-05 19:30:16 +02:00
reaperrr
6da236d47f Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
Offsets that haven't been touched were either forgotten or deemed good enough.
2013-08-04 18:33:09 +02:00
reaperrr
3dc73d286d Apply GTWR fix to RA defenses (pillboxes, flame turret) as well. 2013-08-04 18:29:27 +02:00
reaperrr
78b4f17baf Adds muzzle flash to all vehicles and ships with cannons.
Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
2013-08-04 18:27:10 +02:00
wuschel
b3d1496ddb fixed RA map: ATHENA
removed Actor656: tran.husk1 (was burning down).
2013-08-04 12:42:14 +02:00
Paul Chote
04e5edc811 Rewrite bib to match new FrozenUnderFog capabilities. 2013-08-04 19:42:16 +12:00
ScottNZ
c980d97027 Add RA starting units setup 2013-08-04 13:13:02 +12:00