teees
97265be139
fix nawast popping up on gdi build menu, fixes #10631
2016-01-29 09:27:05 +01:00
reaperrr
7b315aa9cc
Merge pull request #10562 from pchote/classic-facing-fudge
...
Implement ClassicFacingFudge for fudging classic facings.
2016-01-28 23:45:48 +01:00
Matthias Mailänder
4203feed40
Merge pull request #10576 from abcdefg30/bridgeRepaired
...
Add support for playing a BridgeRepaired notification
2016-01-28 20:09:05 +01:00
Matthias Mailänder
9f002050ec
Merge pull request #10601 from pchote/fix-td-connection-dialog
...
Fix button positions on TD connection dialog.
2016-01-28 19:53:47 +01:00
Paul Chote
66df822412
Enable ClassicFacingFudge in RA.
2016-01-27 21:39:51 +00:00
Paul Chote
2d9bbd9405
Enable ClassicFacingFudge in TD.
2016-01-27 21:39:50 +00:00
teees
c5da3623ac
fix spelling mistake
2016-01-27 15:08:09 +01:00
teees
3088230c29
Add EjectOnDeath for civilian transport vehicles
2016-01-27 14:19:41 +01:00
teees
55fd75edce
Use correct armor type
2016-01-27 14:19:41 +01:00
teees
e721bb9602
Use correct crushing behavior
2016-01-27 14:19:41 +01:00
abcdefg30
a2753ad1e4
Make use of the OurAllyIsUnderAttack notification in ts
2016-01-26 21:16:37 +01:00
Oliver Brakmann
5bd474f3d0
Merge pull request #10573 from Mailaender/ts-exit-offsets
...
Adjusted the Tiberian Sun harvester spawn point
2016-01-26 20:06:44 +01:00
Matthias Mailänder
dd18e2f632
Merge pull request #10600 from pchote/fix-td-spec-kick
...
Fix spectator kick button in TD lobby.
2016-01-26 19:52:21 +01:00
Oliver Brakmann
e0bf307d4d
Merge pull request #10596 from abcdefg30/d2kNotifications
...
Add all remaining d2k speech notifications
2016-01-26 19:25:18 +01:00
Oliver Brakmann
a2639da5e8
Merge pull request #10602 from pchote/fix-td-aircraft-fog-visibility
...
Fix TD aircraft being visible through fog.
2016-01-26 18:59:18 +01:00
reaperrr
f4c4997d60
Merge pull request #10580 from pchote/ra-no-sw-tech
...
Add a "no superweapons" tech level to RA.
2016-01-26 16:58:07 +01:00
Paul Chote
49eb521db0
Fix aircraft without sight being visible under fog.
2016-01-25 21:04:08 +00:00
Paul Chote
fd06b8abc3
Fix button positions on TD connection dialog.
...
"forward" acting buttons go on the right.
"back" acting buttons go on the left.
2016-01-25 21:00:47 +00:00
Paul Chote
9f6a6b31e9
Fix spectator kick button in TD lobby.
2016-01-25 20:56:26 +00:00
abcdefg30
b8c59c5fad
Add all remaining d2k speech notifications
...
except the MAP* notifications because they differ between the factions
and are used in the mission selector only.
2016-01-25 16:26:53 +01:00
abcdefg30
27c6829b65
Arrange the d2k speech notifications in alphabetical order
2016-01-25 15:59:22 +01:00
teees
65e1e301f4
Added Gates
...
FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
abcdefg30
73e68773e0
Use the BridgeRepaired notification in ts
2016-01-24 21:16:27 +01:00
abcdefg30
3de5e7fea1
Merge pull request #10571 from Mailaender/wwcrate
...
Added the water variant for the wooden crate
2016-01-24 15:02:53 +01:00
abcdefg30
13d271308d
Merge pull request #10583 from Mailaender/tactical-terrace
...
Added original TS maps Tactical and Terraces
2016-01-24 14:22:35 +01:00
abcdefg30
3fa926c9bd
Merge pull request #10582 from Mailaender/crat0c
...
Added missing CRAT0C rule
2016-01-24 14:20:00 +01:00
Oliver Brakmann
3d4f6f8e57
Merge pull request #10577 from riiga/upstream/buildingtabplacement
...
Moved Kennel in Soviet buildings tab as per issue 8973
2016-01-24 13:36:29 +01:00
Matthias Mailänder
e50e07c67c
add map Terraces
2016-01-24 13:33:44 +01:00
Matthias Mailänder
cf182cc9f9
add map Tactical
2016-01-24 13:33:31 +01:00
Matthias Mailänder
4d02ae27ae
add missing CRAT0C definition
2016-01-24 13:30:27 +01:00
reaperrr
56ab3f43da
Remove bitrotted WeaponInfo.Charges
...
There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
Paul Chote
b83247187a
Increase the width of the RA lobby option dropdowns.
2016-01-24 11:48:09 +00:00
Paul Chote
df30257881
Add a "No Superweapons" tech level.
2016-01-24 11:33:30 +00:00
riiga
04f506928c
Moved Kennel in Soviet buildings tab as per issue 8973
2016-01-23 23:48:04 +01:00
Matthias Mailänder
eefd6c45ef
Fix TS harvester spawn point.
2016-01-23 17:59:24 +01:00
Whinis
ad81b2ee68
Fixes Obelisk not attacking again after a forced attack command
2016-01-23 11:40:51 -05:00
Matthias Mailänder
756d4f2374
simplify steel crate sequences
2016-01-23 15:07:21 +01:00
Matthias Mailänder
c3bca38987
add the water variant for the wooden crate
2016-01-23 14:58:04 +01:00
Matthias Mailänder
6272d79072
Merge pull request #10561 from obrakmann/fix10560_fix-1st-spy-hideout-sov03
...
Fix bogus conditional in soviet03 lua script
2016-01-21 21:43:31 +01:00
Oliver Brakmann
26ad018348
Fix bogus conditional in soviet03 lua script
2016-01-21 21:28:05 +01:00
abcdefg30
2ee7e11064
Merge pull request #10488 from obrakmann/fix10451_printing_money_with_spies
...
Change guaranteed amount of stolen funds to spy's value
2016-01-21 21:27:48 +01:00
Oliver Brakmann
a612ca9c5f
Use proper speech notification for InfiltrateForCash
2016-01-21 20:35:28 +01:00
Oliver Brakmann
a0f3c576e5
Merge pull request #10532 from abcdefg30/polish
...
Apply some general polish to the code/yaml
2016-01-21 20:18:57 +01:00
Matthias Mailänder
7ef640dfba
Merge pull request #10553 from AoAGeneral/bleed
...
MSAM Trajectory change.
2016-01-21 20:06:03 +01:00
abcdefg30
2437091760
Remove yaml duplication in ts by creating ^Cloakable and using inheritance
2016-01-21 15:41:35 +01:00
abcdefg30
3106336c6a
Add missing spaces to the rallypoint sequences in misc.yaml
2016-01-21 15:41:33 +01:00
AoAGeneral
7ac1a1fb20
MSAM Trajectory change.
...
changes from 341 to 300.
This allows aircraft to escape the MSAM with the same mechanics as
current release. In https://github.com/OpenRA/OpenRA/pull/10552 the
reload speed was changed to prevent stand still. This allows them to
keep fire rates up rather then wasted fire.
The missile mechanic change is a great buff addition. Thank you very
much!
2016-01-19 14:05:04 -08:00
AoAGeneral
fb95776170
TD Balance Changes v1192016
...
Balance changes are as followed:
Increase power of AGT to 50 from 40.
MSAM faster reload to 45 from 100.
Increase APC damage vs light target to 105 from 100.
MLRS attack speed increase to 100 from 140.
Rocket Infantry damage increase to 35 from 30.
MCV Price increase to 4000 from 2000. Build time increase from 0:48 to
1:36.
MCV unit HP increase to 950 from 750. armor type Heavy from Light.
MCV now requires both Command Center and Repair Pad to produce.
Construction yard HP increase to 2000 from 1400.
Repair pad HP increase to 600 from 400.
Link discussion at:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=294421#294421
2016-01-19 12:41:51 -08:00
abcdefg30
0804f97deb
Merge pull request #10538 from pchote/fix-report-case
...
Fix filename case on weapon reports.
2016-01-19 18:12:16 +01:00
abcdefg30
50e4cc84d0
Fix the TargetTypes of the Mad Tank
...
"Vehicle" was missing, which lead to tanya shooting at it.
Tanya's weapon (Colt45) has InvalidTargets: Vehicle defined,
so adding just "Vehicle" to the TargetTypes fixed the bug.
2016-01-18 11:00:37 +01:00