psydev
cf4ed16cf6
Fixed some explosions, added comments
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tidied up some stuff.
re-arranged order as well
2013-04-06 04:24:38 -07:00
psydev
263c5486c2
updated default unit explosions for helis, etc.
2013-04-06 04:18:09 -07:00
psydev
92c0a67255
removed faulty explosion for helis. (whoops.)
2013-04-06 04:15:41 -07:00
psydev
f546d867a6
updated HeliExplode's animation name
2013-04-06 04:14:03 -07:00
psydev
bb8922cc1a
stealth tank cloak & crushes infantry
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Until cloak issues is fixed (https://github.com/OpenRA/OpenRA/issues/2898 ), 90 seems a reasonable cloak delay.
Stealth tank now crushes infantry.
Cloak sound fixed.
2013-04-06 04:04:44 -07:00
psydev
f7a1e0edce
pre-requisites fix
2013-04-06 03:58:17 -07:00
psydev
d16d736489
infantry detect cloaked; grenadierexplode fixed
2013-04-06 03:52:29 -07:00
psydev
ab72262d25
misc fixes; bluetiberium
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apc is actually AttackFrontal
fixed palette order a bit
harvester harvests BlueTiberium instead of Blue Tiberium.
2013-04-06 03:38:29 -07:00
psydev
7a1ce8441c
minor fixes
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Silo moved to build queue. Last I checked, GivesBuildableArea didn't work with stuff produced from the support queue.
For whatever reason, you can build FIX in C&C Gold right away.
2013-04-06 03:25:47 -07:00
psydev
f741085b61
made crates close to original C&C values + misc.
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Nuke powerproxy currently doesnt work so I set its shares to zero.
"allowmultiple" for support powers is broken, and should be fixed.
OpenRA doesn't yet have support for crates full of infantry.
2013-04-06 03:07:24 -07:00
psydev
c5d00c785e
updated aircraft rules, as per nyerguds' rules.ini
2013-04-06 02:55:18 -07:00
psydev
c7e5c9a849
updated explosions -- now uses cnc mod's names
2013-04-06 02:40:32 -07:00
Matthias Mailänder
8319a4d569
don't save transparent pixel color to avoid UI glitches
2013-04-06 11:24:28 +02:00
Paul Chote
c4a24dc536
Convert missed classic mod traits to world coords.
2013-04-06 21:40:26 +13:00
Matthias Mailänder
5b0856f655
Merge pull request #2970 from psydev/bleed
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added rock_canyon map. Removed delta dunes (old)
2013-04-06 01:13:04 -07:00
Matthias Mailänder
84746c97b8
Merge pull request #2933 from Mailaender/hotkey-conflicts
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Hotkey usability and conflict resolution
2013-04-06 01:12:39 -07:00
psydev
5041642f2e
add rock_canyon and no_escapism maps
2013-04-05 23:47:16 -07:00
Paul Chote
aa97bbbea8
Fix viceroid selection group rendering (bug #2930 ).
2013-04-06 17:03:08 +13:00
psydev
58c1fba595
added rock_canyon map. Removed delta dunes (old)
2013-04-05 20:41:11 -07:00
Paul Chote
2cb634b8f5
New spawn selector tooltip for C&C.
2013-04-06 14:50:40 +13:00
Paul Chote
0fb8878273
Tweak checkbox and map author label positions.
2013-04-06 03:20:41 +13:00
Paul Chote
4bc5d06c19
Minor map chooser polish tweaks.
2013-04-06 02:28:26 +13:00
Paul Chote
5e2e284cbf
Add map type and author to lobby.
2013-04-06 01:52:16 +13:00
Paul Chote
9d74734ec5
Remove random map button from lobby.
2013-04-06 01:47:32 +13:00
Paul Chote
8f7940f969
Move threading into the preview generation.
2013-04-06 01:39:05 +13:00
Paul Chote
792405d789
Polish C&C map chooser layout.
2013-04-06 01:39:04 +13:00
Paul Chote
5423c400f7
Add game-type filter to C&C map chooser.
2013-04-06 01:39:04 +13:00
Paul Chote
c2cc4c2256
Add random map button to the C&C map chooser.
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This also fixes issues relating to RunAfterTick
calls being run out of order - the downside being
that the list remains empty until the iteration
is complete. This will be fixed in a following patch.
2013-04-06 01:39:04 +13:00
Paul Chote
4907ea1f0c
Center C&C map chooser panel.
2013-04-06 01:39:04 +13:00
psydev
994e7dc3dd
updated skull_valley map.
2013-04-05 04:56:08 -07:00
psydev
d03143dc0e
added new map, skull_valley.
2013-04-05 04:39:17 -07:00
Matthias Mailänder
9996db7382
Merge pull request #2966 from Mailaender/cnc-cheats-crash
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Fixes C&C cheats menu crash and adds more buttons to it's lobby
2013-04-05 02:16:46 -07:00
Matthias Mailänder
11c5aeec6a
more widgets for the C&C lobby
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- random map
- crates on/off
- assign teams
2013-04-05 10:30:06 +02:00
Matthias Mailänder
9c40fcec27
Hotfix: make the C&C cheat menu not crash
2013-04-05 10:06:14 +02:00
psydev
770e1bbaac
fixed error in slippery_slopes.oramap
2013-04-04 21:46:30 -07:00
psydev
514126cc41
Added two new maps.
2013-04-04 20:57:25 -07:00
psydev
9147b73b1f
AI no longer builds FIX
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To save space within conyard's build radius, AI will not build FIX, since it doesn't know how to use it, and it provides no pre-requisites.
2013-04-04 14:46:55 -07:00
psydev
7848702042
mcv odds w/o base 80%
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-Odds of getting MCV in a crate w/o a conyard is 80%, so that people aren't tempted to sell their conyard at beginning.
-Changed Hard AI's limits of procs, barracks & factories, since AI has to work within the conyard's build radius and crowding is no good, because it prevents them from building all tech buildings.
2013-04-04 14:30:19 -07:00
psydev
2f4e2679eb
orca ROF decreased. 10 -> 15
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Orca missiles fire a bit slower, so that the unit cannot unload all its rockets in 2 seconds. Will give defenses a bit more time to respond before they die or before the orcas run away.
2013-04-04 14:08:36 -07:00
psydev
d49c344463
increased speed of TowerMissile; inc. burst delay
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Increased speed of TowerMissile. At present it is very slow and not terribly effective vs. air units because they can quickly leave range before getting hit. Speed stats are same for E3 and RocketBike.
Burstdelay increased. This is to avoid wasted missiles on the same target that might get destroyed.
Rangelimit reduced from 40 to 30 to compensate for increased missile speed.
2013-04-04 14:05:27 -07:00
psydev
f7bbc7a23a
construction yard HP reduced 2000 -> 1500
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Now that MCV is buildable again, the conyard doesn't need to be the ultra-heavy armored bunker it has been. Now a nuke can almost kill it.
2013-04-04 13:50:27 -07:00
psydev
380c849d91
orca, apache require ANYHQ instead of HQ
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allows units unlocked by HQ to stay available as long as you have either advanced comm. center or temple of nod.
2013-04-04 04:33:18 -07:00
psydev
a879d6c033
APC gun does slightly more dmg; slower ROF
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APC gun does 30 damage, so it can kill orca in 3 shots.
ROF lowered to compensate.
2013-04-04 04:23:21 -07:00
psydev
cb05244814
mammoth turret rotation 2 -> 3, matching tank rot.
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A good idea to make mammoth able to rotate to face air units it wants to hit, faster.
2013-04-04 03:59:57 -07:00
psydev
d22764d3d3
infantry speed increased from 90% to 100%.
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During playtesting it seemed like having infantry go at full speed on clear terrain was a good addition.
If it seems inappropriate for some infantry, can change it individually later for some units that might be too fast (e.g. flamethrowers and grenadiers, who travel at speed=5).
2013-04-04 03:57:04 -07:00
Chris Forbes
c1427c1eaa
Merge pull request #2936 from bidifx/syncrep
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added "Force Desync" Cheat for debugging
2013-04-03 02:06:32 -07:00
Matthias Mailänder
ffc241d170
Merge pull request #2928 from psydev/changes
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new maps; orca trail changed; msam icon; blue tree.shp
2013-04-03 00:17:14 -07:00
Sascha Biedermann
2982002397
added "Force Desync" Cheat for debugging
2013-04-02 23:38:36 +02:00
Matthias Mailänder
3a3503201b
hotkey usability
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resolve hotkey conflicts, fixes #2883
add/display existing in-game button hotkeys, fixes #2932
2013-04-02 17:29:20 +02:00
psydev
c2a8da086f
re-added maps
2013-04-02 02:41:32 -07:00