Chris Forbes
|
8c4502429c
|
add 'h' hotkey to cycle through bases (fact/mcv)
|
2010-05-03 17:47:08 +12:00 |
|
Chris Forbes
|
510cfc4afb
|
unbitrot cnc; fix double-surrender oddity
|
2010-05-02 15:58:44 +12:00 |
|
Chris Forbes
|
4bd195e21c
|
factor out some hardcoded constants from various Heli activities
|
2010-05-02 15:10:52 +12:00 |
|
Chris Forbes
|
104d188d9b
|
make surrender actually work
|
2010-05-02 13:59:21 +12:00 |
|
Chris Forbes
|
32c73fa72f
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heli separation
|
2010-05-02 13:18:13 +12:00 |
|
Chris Forbes
|
63b150f3fd
|
revamp ore growth for massive simplification - pure SeedsResource-based
|
2010-05-01 15:27:42 +12:00 |
|
Chris Forbes
|
0c81356449
|
fix TSLA firing in low power or disabled
|
2010-05-01 14:51:56 +12:00 |
|
Chris Forbes
|
71cdb81ad8
|
accept null warheads in RenderInfantry.Damaged
|
2010-05-01 01:22:10 +12:00 |
|
Paul Chote
|
b5398b66f7
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Try that again
|
2010-05-01 01:17:15 +12:00 |
|
Paul Chote
|
80621ca97a
|
Test lose actions
|
2010-05-01 01:12:04 +12:00 |
|
Chris Forbes
|
66b1974237
|
unbreak AcceptSmudge on terraintypes again.
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2010-04-30 10:49:34 +12:00 |
|
Chris Forbes
|
cc2a18d5cb
|
reveal start positions of allies
|
2010-04-29 16:51:48 +12:00 |
|
Chris Forbes
|
587cd34b92
|
similar for HasUnitOnBuild. don't go digging through mod assemblies yourself, please
|
2010-04-25 13:52:16 +12:00 |
|
Chris Forbes
|
6249bbd897
|
fix 'Neutral has been defeated' crap
|
2010-04-23 21:59:19 +12:00 |
|
Chris Forbes
|
c0a851d4be
|
convert 3tnk to have 1 weapon but a burst of 2
|
2010-04-23 21:18:12 +12:00 |
|
Chris Forbes
|
3dd343f594
|
cleanup some redundant bits
|
2010-04-23 21:04:11 +12:00 |
|
Chris Forbes
|
b20a8d193e
|
use a tag trait to determine what actors must be destroyed in order to win/lose
|
2010-04-23 20:42:17 +12:00 |
|
Chris Forbes
|
01e90e4068
|
fix invisible units with gps
|
2010-04-23 18:27:52 +12:00 |
|
Chris Forbes
|
60f5e4d13e
|
diplomacy menu & stance changes
|
2010-04-20 20:13:03 +12:00 |
|
Chris Forbes
|
595dd57b6f
|
HasSight -> RevealsShroud and used everywhere
|
2010-04-19 20:49:32 +12:00 |
|
Chris Forbes
|
95ede55179
|
added HasSight for hax cases where we wouldnt normally do sight for a unit [plane,heli]
|
2010-04-19 19:17:26 +12:00 |
|
Chris Forbes
|
c77397df65
|
#170 ra-ng fixed water crates
|
2010-04-19 18:53:51 +12:00 |
|
Chris Forbes
|
faea3d33e3
|
async server browser
|
2010-04-19 18:06:48 +12:00 |
|
Chris Forbes
|
d8c525d39c
|
loop order change in ResourceLayer
|
2010-04-18 21:47:35 +12:00 |
|
Chris Forbes
|
df661fec03
|
similar perf wins in BibLayer/ResourceLayer
|
2010-04-18 18:23:47 +12:00 |
|
Chris Forbes
|
9e705a3bcd
|
ridiculous perf win in SmudgeLayer
|
2010-04-18 18:22:44 +12:00 |
|
Chris Forbes
|
18250b8849
|
remove some BS casts
|
2010-04-18 17:59:00 +12:00 |
|
Chris Forbes
|
f1ca0a70b7
|
same for SmudgeLayer
|
2010-04-18 17:55:40 +12:00 |
|
Chris Forbes
|
9dbed9ed50
|
changed ResourceLayer to work the same as BibLayer
|
2010-04-18 17:52:34 +12:00 |
|
Chris Forbes
|
1f3f25de87
|
don't leak information about actors under fog etc
|
2010-04-18 17:40:57 +12:00 |
|
Chris Forbes
|
c3cd2442d8
|
file header for SpatialBins
|
2010-04-18 14:38:05 +12:00 |
|
Chris Forbes
|
9200803b94
|
AttackTesla cleanup
|
2010-04-18 14:29:22 +12:00 |
|
Chris Forbes
|
690664d9bd
|
move HiddenUnderFog, WithMuzzleFlash into modifiers where they belong
|
2010-04-18 14:22:55 +12:00 |
|
Paul Chote
|
acefd2a28d
|
Tweak base speed, and ore values to be more correct as a multiplier
|
2010-04-17 21:57:02 +12:00 |
|
Paul Chote
|
fcf8eb2726
|
Terrain speed modifiers
|
2010-04-17 21:56:57 +12:00 |
|
Paul Chote
|
4a6c32bd9c
|
Fix ICustomTerrain to also work for resources
|
2010-04-17 21:56:45 +12:00 |
|
Paul Chote
|
70e26bb047
|
Custom path/move costs for resources
|
2010-04-17 21:56:40 +12:00 |
|
Paul Chote
|
8d145c8ae0
|
Fix map placed buildings with INotifyBuildComplete
|
2010-04-17 17:48:46 +12:00 |
|
Chris Forbes
|
22494d7e8b
|
made muzzleflash a lot saner; implemented E4 for cnc
|
2010-04-17 17:48:45 +12:00 |
|
Chris Forbes
|
ac449e4b66
|
visibility fix for prev, so mod code can use it.
|
2010-04-17 17:48:45 +12:00 |
|
Chris Forbes
|
645362fe93
|
map actor id -> live actor dict for map scripting purposes
|
2010-04-17 17:48:44 +12:00 |
|
Chris Forbes
|
4b70fa6594
|
#8 hardcoded refs to afld/hpad/fix
|
2010-04-17 17:48:44 +12:00 |
|
Chris Forbes
|
0f474d0f7c
|
blah
|
2010-04-16 21:32:20 +12:00 |
|
Chris Forbes
|
4d46c2bb22
|
fix broken vis of units in shellmap
|
2010-04-16 21:31:30 +12:00 |
|
Chris Forbes
|
d2f69b2797
|
setup civilians for cnc
|
2010-04-16 21:20:34 +12:00 |
|
Chris Forbes
|
150a83852e
|
introduce 'Valued' trait, which is almost Buildable without being buildable.
|
2010-04-16 21:06:54 +12:00 |
|
Chris Forbes
|
fc327fd074
|
fix automatic tab selection
|
2010-04-16 18:42:40 +12:00 |
|
Paul Chote
|
d7bd5e6ee8
|
First hack of build palette as a widget. Works, but needs a lot of polish.
|
2010-04-16 18:15:42 +12:00 |
|
Bob
|
55352d7df9
|
merge Game.Init into PreInit; fix exploit involving chrome.CheckDeadTab; fixed cancel behaviour wrt canceling an item not currently in the queue (because of orderlag, etc)
|
2010-04-16 14:18:30 +12:00 |
|
Chris Forbes
|
aaa9c2e579
|
move SupportPowerInfo.MissileWeapon to NukePowerInfo where it belongs
|
2010-04-16 11:44:51 +12:00 |
|