There were complaints the Guard Tower was too weak. Generally, it's better if CNC is not a game of infantry spam. So it fires more often now. (ROF decreased from 40 to 30)
Its damage was increased from 45 to 50 because Flamethrowers were surviving with 1 HP, which is annoying.
When you have multiple orca rockets firing at once, the screen fills with missiles and smokey trails. Reduced the number firing per second, but they do the same total damage, so balance remains unchanged.
Will change their trail shortly to something other than smokey.
Next commit will change their ammo load.
Stealth Tank damage vs. wood nerfed; a few stnks could quickly uncloak and destroy a building, e.g. refinery.
Guard tower slight buff, to kill E3 in 2 shots instead of 3, and E4/E5 in 4 shots instead of 5.
E3 rockets expire a bit sooner. They would continue on forever. Their range is still long, but now it's possible for some units to escape.
Flamethrower seems OP, and flamethrower spam can dominate early game without much to counter it. Reduced range back to earlier levels (in C&C 95 it was 2).
Originally I increased the tank firing rate by 2x, but I think 1.5x makes more sense. (Now fairly comparable to RA values). Going to leave it here.
Reduced Artillery damage vs. wood from 75% to 50%.
Slight tweak to recon bike damage
Slight tweak to Stealth Tank damage vs. heavy armor
Increase APC gun damage from 6 to 12 (is currently pathetic against helis)
misc:
Made Artillery shell explosion appear bigger
Added contrail to Artillery shell
As usual I'm trying to be conservative and only apply what I feel is suitable / minimally necessary.
Weapons:
Biggest change: Increased artillery range from 6 to 12, added contrail to bullet and changed impact sound to default C&C. Minimum range 2 given.
Napalm is currently very ineffective; increased spread to 20 range to make more likely to kill targets, ROF slightly increased
MRLS rocket ranged increased from 8 to 12, with minimum range 2.
Guard tower range increased from 4 to 5 (Pillbox is 6, for comparison) and damage increased from 20 to 40.
Grenadier death explosion reduced in damage from 25-10 and in blast radius.
- Expose the beam duration to the projectileinfo
- Play an explosion animation at the target
- Beam tracks moving targets
- Disable player beam color in C&C