Matthias Mailänder
728bad9565
Merge pull request #10986 from obrakmann/fix10718-ra-map-rebalancing
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Rebalance a number of RA maps
2016-03-28 20:31:03 +02:00
Oliver Brakmann
84dad6dae7
Re-added RA map 'Snowy Ridge'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
a427634517
Rebalanced RA map 'Doubles'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
977df4b67f
Rebalanced RA map 'Singles'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
b24e32d8a7
Rebalanced RA map 'Temperal'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
92c285a344
Rebalanced RA map 'Sidestep'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
b31485ffe1
Rebalanced RA map 'North by Northwest'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
87491d3c4f
Rebalanced RA map 'Mass Confliction'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
68f4062d42
Rebalanced RA map 'Man to Man'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
b988aefed2
Rebalanced RA map 'Keep off the Grass 2'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
79f567a425
Rebalanced RA map 'High and Low'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
83e52d684f
Rebalanced RA map 'Forest Path'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
095339f4cc
Rebalanced RA map 'Encounter'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
51e7f007cf
Rebalanced RA map 'East vs West'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
704abfad0d
Rebalanced RA map 'Chokepoint'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
1453b9d311
Rebalanced RA map 'Asymetric Battle'
2016-03-28 19:31:48 +02:00
reaperrr
4894211789
Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
2016-03-28 17:20:49 +02:00
reaperrr
3a97757bfa
Migrate SelfHealing.HealIfBelow from float to int percentage
2016-03-28 17:20:49 +02:00
Matthias Mailänder
8ba875476f
Merge pull request #10973 from reaperrr/fp-to-int2
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Getting rid of float in simulation code Part 2
2016-03-28 17:13:52 +02:00
reaperrr
251b1b44d4
Migrate StrategicVictoryConditions.RatioRequired to int percentage
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Remove bogus CriticalRatioRequired from RA Hopes Anchor.
2016-03-28 14:44:20 +02:00
Paul Chote
85c41bf50e
Update RA maps to format 11.
2016-03-27 12:17:00 +01:00
reaperrr
38cea38f6b
Migrate BuildSpeed from float to int
2016-03-24 18:43:48 +01:00
colonelpopcorn
95350a7e81
Upgraded rules for Red Alert mod.
2016-03-22 16:58:38 -04:00
Paul Chote
9884a29b9e
Upgrade RA maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
505dddcf96
Upgrade RA maps to format 9.
2016-03-07 21:41:14 +00:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
reaperrr
32bb632dbc
Upgrade RA missile rules
2016-02-14 13:43:45 +01:00
abcdefg30
b23c5687ec
Fix a crash when using parabombs on Fort Lonestar
2016-02-12 16:56:33 +01:00
abcdefg30
3a217fed20
Let units directly hunt instead of attack move on Fort Lonestar
2016-02-12 16:56:33 +01:00
abcdefg30
07f9ec7562
Add "Mobile Tent" actor
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It is available through crates
2016-02-12 16:56:32 +01:00
abcdefg30
b3436f9b6a
Make the walls have a player as owner
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except when there is no player in the respective edge.
2016-02-12 16:56:31 +01:00
abcdefg30
59385f9b04
Add new difficulties to Fort Lonestar and try to balance them
2016-02-12 16:56:30 +01:00
abcdefg30
0b284de241
Fix the spawnpoint selection not working on Fort Lonestar
2016-02-12 16:56:30 +01:00
abcdefg30
fff67d3348
Add support for sending Iron Curtained units on Fort Lonestar
2016-02-12 16:56:29 +01:00
abcdefg30
7092e81f2d
Make MECH buildable on Fort Lonestar but very expensive
2016-02-12 16:56:28 +01:00
abcdefg30
05c77c6df9
Add myself to the Authors of Fort Lonestar
2016-02-12 16:56:28 +01:00
abcdefg30
5dc91d533e
Add support for sending unarmed actors as part of the waves on Fort Lonestar
2016-02-12 16:56:27 +01:00
abcdefg30
ba93269e73
Enable AllyBuildRadius and add GivesBuildableArea to the defenses on Fort Lonestar
2016-02-12 16:56:26 +01:00
abcdefg30
8b22f4fc7c
Add different ProductionBars for each production queue on Fort Lonestar
2016-02-12 16:56:26 +01:00
abcdefg30
be0903ab34
Improve crates on Fort Lonestar
2016-02-12 16:56:25 +01:00
abcdefg30
0f0cb20629
Add paratroopers to Fort Lonestar
2016-02-12 16:56:24 +01:00
abcdefg30
1818c362da
Clean fort-lonestar.lua up
2016-02-12 16:56:23 +01:00
abcdefg30
7812087209
Clean the yaml up and fix wrong inheritance on Fort Lonestar
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Fort Lonestar became unplayable when someone changed the weapon default definitions
As most of its weapons try to override the defaults this resulted in two SpreadDamageWarheads (Warhead: and Warhead@1Dam:) for each weapon
2016-02-12 16:56:23 +01:00
Chris Forbes
a1a2796292
ra: Remove caffeinated, snowy-ridge
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These are both terrible.
Caffeinated is my old RA95 study of how much
detailing you could get away with; it has horribly unbalanced resources
and spawn locations.
Snowy-ridge is a 1v1v1 so small that you can shoot from one base to
another, and the bottom player has a serious disadvantage.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz >
2016-02-07 22:30:02 +13:00
Oliver Brakmann
a6e98620c0
Merge pull request #10650 from pchote/remove-fragile-diplomacy
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Remove fragile diplomacy.
2016-02-06 22:55:55 +01:00
Pavel Penev
6913ac29e6
Clean up some dead YAML from Fort Lonestar and Drop Zone W weapons definitions
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There haven't been WaterExplosion and WaterImpactSound properties on CreateEffectWarhead for quite a while.
2016-01-31 16:22:48 +02:00
Pavel Penev
489ee9fc54
Add support for multiple impact sounds to CreateEffectWarhead
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Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30
Add support for multiple explosions to CreateEffectWarhead
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Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Oliver Brakmann
aa491a35c8
Fix Monster Tank Madness to not use Player.SetStance
2016-01-30 20:47:49 +00:00
Paul Chote
f8f3d1deb4
Fix allies-05a map yaml.
2016-01-30 15:03:57 +00:00