Commit Graph

879 Commits

Author SHA1 Message Date
Matthias Mailänder
728bad9565 Merge pull request #10986 from obrakmann/fix10718-ra-map-rebalancing
Rebalance a number of RA maps
2016-03-28 20:31:03 +02:00
Oliver Brakmann
84dad6dae7 Re-added RA map 'Snowy Ridge' 2016-03-28 19:31:49 +02:00
Oliver Brakmann
a427634517 Rebalanced RA map 'Doubles' 2016-03-28 19:31:49 +02:00
Oliver Brakmann
977df4b67f Rebalanced RA map 'Singles' 2016-03-28 19:31:49 +02:00
Oliver Brakmann
b24e32d8a7 Rebalanced RA map 'Temperal' 2016-03-28 19:31:49 +02:00
Oliver Brakmann
92c285a344 Rebalanced RA map 'Sidestep' 2016-03-28 19:31:49 +02:00
Oliver Brakmann
b31485ffe1 Rebalanced RA map 'North by Northwest' 2016-03-28 19:31:49 +02:00
Oliver Brakmann
87491d3c4f Rebalanced RA map 'Mass Confliction' 2016-03-28 19:31:49 +02:00
Oliver Brakmann
68f4062d42 Rebalanced RA map 'Man to Man' 2016-03-28 19:31:49 +02:00
Oliver Brakmann
b988aefed2 Rebalanced RA map 'Keep off the Grass 2' 2016-03-28 19:31:49 +02:00
Oliver Brakmann
79f567a425 Rebalanced RA map 'High and Low' 2016-03-28 19:31:49 +02:00
Oliver Brakmann
83e52d684f Rebalanced RA map 'Forest Path' 2016-03-28 19:31:48 +02:00
Oliver Brakmann
095339f4cc Rebalanced RA map 'Encounter' 2016-03-28 19:31:48 +02:00
Oliver Brakmann
51e7f007cf Rebalanced RA map 'East vs West' 2016-03-28 19:31:48 +02:00
Oliver Brakmann
704abfad0d Rebalanced RA map 'Chokepoint' 2016-03-28 19:31:48 +02:00
Oliver Brakmann
1453b9d311 Rebalanced RA map 'Asymetric Battle' 2016-03-28 19:31:48 +02:00
reaperrr
4894211789 Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages 2016-03-28 17:20:49 +02:00
reaperrr
3a97757bfa Migrate SelfHealing.HealIfBelow from float to int percentage 2016-03-28 17:20:49 +02:00
Matthias Mailänder
8ba875476f Merge pull request #10973 from reaperrr/fp-to-int2
Getting rid of float in simulation code Part 2
2016-03-28 17:13:52 +02:00
reaperrr
251b1b44d4 Migrate StrategicVictoryConditions.RatioRequired to int percentage
Remove bogus CriticalRatioRequired from RA Hopes Anchor.
2016-03-28 14:44:20 +02:00
Paul Chote
85c41bf50e Update RA maps to format 11. 2016-03-27 12:17:00 +01:00
reaperrr
38cea38f6b Migrate BuildSpeed from float to int 2016-03-24 18:43:48 +01:00
colonelpopcorn
95350a7e81 Upgraded rules for Red Alert mod. 2016-03-22 16:58:38 -04:00
Paul Chote
9884a29b9e Upgrade RA maps to format 10. 2016-03-08 22:19:26 +00:00
Paul Chote
505dddcf96 Upgrade RA maps to format 9. 2016-03-07 21:41:14 +00:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
reaperrr
32bb632dbc Upgrade RA missile rules 2016-02-14 13:43:45 +01:00
abcdefg30
b23c5687ec Fix a crash when using parabombs on Fort Lonestar 2016-02-12 16:56:33 +01:00
abcdefg30
3a217fed20 Let units directly hunt instead of attack move on Fort Lonestar 2016-02-12 16:56:33 +01:00
abcdefg30
07f9ec7562 Add "Mobile Tent" actor
It is available through crates
2016-02-12 16:56:32 +01:00
abcdefg30
b3436f9b6a Make the walls have a player as owner
except when there is no player in the respective edge.
2016-02-12 16:56:31 +01:00
abcdefg30
59385f9b04 Add new difficulties to Fort Lonestar and try to balance them 2016-02-12 16:56:30 +01:00
abcdefg30
0b284de241 Fix the spawnpoint selection not working on Fort Lonestar 2016-02-12 16:56:30 +01:00
abcdefg30
fff67d3348 Add support for sending Iron Curtained units on Fort Lonestar 2016-02-12 16:56:29 +01:00
abcdefg30
7092e81f2d Make MECH buildable on Fort Lonestar but very expensive 2016-02-12 16:56:28 +01:00
abcdefg30
05c77c6df9 Add myself to the Authors of Fort Lonestar 2016-02-12 16:56:28 +01:00
abcdefg30
5dc91d533e Add support for sending unarmed actors as part of the waves on Fort Lonestar 2016-02-12 16:56:27 +01:00
abcdefg30
ba93269e73 Enable AllyBuildRadius and add GivesBuildableArea to the defenses on Fort Lonestar 2016-02-12 16:56:26 +01:00
abcdefg30
8b22f4fc7c Add different ProductionBars for each production queue on Fort Lonestar 2016-02-12 16:56:26 +01:00
abcdefg30
be0903ab34 Improve crates on Fort Lonestar 2016-02-12 16:56:25 +01:00
abcdefg30
0f0cb20629 Add paratroopers to Fort Lonestar 2016-02-12 16:56:24 +01:00
abcdefg30
1818c362da Clean fort-lonestar.lua up 2016-02-12 16:56:23 +01:00
abcdefg30
7812087209 Clean the yaml up and fix wrong inheritance on Fort Lonestar
Fort Lonestar became unplayable when someone changed the weapon default definitions
As most of its weapons try to override the defaults this resulted in two SpreadDamageWarheads (Warhead: and Warhead@1Dam:) for each weapon
2016-02-12 16:56:23 +01:00
Chris Forbes
a1a2796292 ra: Remove caffeinated, snowy-ridge
These are both terrible.

Caffeinated is my old RA95 study of how much
detailing you could get away with; it has horribly unbalanced resources
and spawn locations.

Snowy-ridge is a 1v1v1 so small that you can shoot from one base to
another, and the bottom player has a serious disadvantage.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2016-02-07 22:30:02 +13:00
Oliver Brakmann
a6e98620c0 Merge pull request #10650 from pchote/remove-fragile-diplomacy
Remove fragile diplomacy.
2016-02-06 22:55:55 +01:00
Pavel Penev
6913ac29e6 Clean up some dead YAML from Fort Lonestar and Drop Zone W weapons definitions
There haven't been WaterExplosion and WaterImpactSound properties on CreateEffectWarhead for quite a while.
2016-01-31 16:22:48 +02:00
Pavel Penev
489ee9fc54 Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30 Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Oliver Brakmann
aa491a35c8 Fix Monster Tank Madness to not use Player.SetStance 2016-01-30 20:47:49 +00:00
Paul Chote
f8f3d1deb4 Fix allies-05a map yaml. 2016-01-30 15:03:57 +00:00