Commit Graph

10921 Commits

Author SHA1 Message Date
Chris Forbes
f556be975c Merge pull request #2917 from pchote/turret-cleanup
Remove Turret and PVecFloat cruft.
2013-04-01 23:06:15 -07:00
Chris Forbes
9ec47034ec Merge pull request #2925 from psydev/patch-2
fix - stealth tank, artillery; minor changes
2013-04-01 23:00:03 -07:00
Chris Forbes
32bafa1560 Merge pull request #2924 from ScottNZ/lobby
Fixes #2907
2013-04-01 22:58:53 -07:00
psydev
a3998f6f12 added new maps by psydev 2013-04-01 22:45:05 -07:00
psydev
d3c1831bc0 obelisk range +1
Seems like Obelisk is not used much and that it is underpowered. Could use +1 range.
Rationale: it uses tons of energy (150) and costs a lot ($1500), compared to ATWR (30 energy, $1000) which has a range of 8. (Obelisk is 7 at the moment).
Obelisk also is comparatively easily destroyed since its HP are lower. Since it's vulnerable to power outages and artillery, it seems a bit more range will help get better use out of it.
2013-04-01 17:39:22 -07:00
psydev
a765a1330a reduced cooldown time for ConYard to 5 secs.
8 seconds cooldown time for conyard seems unnecessary and a bit long. Reduced to 5 seconds. The build radius on its own will probably deal with most basewalking problems, so the cooldown time isn't as important. 
Increased Turret and Guard Tower's cloak detection range to 5. They need the range, especially since they are relatively easily destroyed by stealth tanks.
2013-04-01 17:35:07 -07:00
psydev
57012b9a6e blue tree now 1/2 green tree's regrowth speed
Blue tiberium tree was producing at 58% of green tiberium tree.
It seems a bit too good right now, so going to put it at 50%. (It has ~2x value of green)
2013-04-01 17:31:22 -07:00
psydev
7f752519bb fix - stealth tank, artillery
Someone changed stealth tank and it did not have HoldFire as initial stance anymore.
Apparently Explodes: does not use UnitExplode by default anymore? Fixed.
2013-04-01 17:29:00 -07:00
Scott_NZ
3123bebe33 Fixes #2907
Sort servers by players in the server browser
2013-04-02 12:50:21 +13:00
Scott_NZ
c0e3861891 Fix #2888
Only choose out of the selectable maps when pressing Random Map in the lobby
2013-04-02 12:36:02 +13:00
Matthias Mailänder
c68d939e4f Merge pull request #2823 from ihptru/auto-map-dl
Auto map downloading
2013-04-01 09:11:25 -07:00
Matthias Mailänder
c97e9c197f Merge pull request #2919 from Mailaender/fix-makefile
fixes #2913 make clean && make failing
2013-04-01 03:29:56 -07:00
Matthias Mailänder
08f213a952 Merge pull request #2915 from psydev/patch-1
mcv crate; cloak delay; AI... minor changes
2013-04-01 03:27:02 -07:00
Matthias Mailänder
de988e45a5 Merge pull request #2911 from chrisforbes/mcv-crate-bugfix
fix MCV crate not being given if normal SelectionShares was zero
2013-04-01 03:26:35 -07:00
Matthias Mailänder
43e6512049 fixes #2913 make clean && make failing 2013-04-01 10:12:10 +02:00
Paul Chote
819d315d56 Remove Turret and PVecFloat cruft. 2013-04-01 12:59:50 +13:00
Paul Chote
be250bca76 Rewrite ThrowsParticle using world coordinates.
The old dynamics were crazy, so this implements
a simpler model using a cubic lerp.
2013-04-01 12:59:49 +13:00
psydev
0976901326 orca balance
Orca has been shown in playtesting to be too good in large groups. Reducing HP to 90 so that bike rockets, e3 rockets can kill in 3 shots instead of 4.
Returning ammo to 5 again, because adding that extra rocket ended up making a much bigger difference than expected.
2013-03-31 15:09:48 -07:00
psydev
c390a4325a mcv crate; cloak delay; AI
MCV crate set to 0. This will be at the very least until there is a way to delay good units from showing up early game.
Cloak delay raised to 90 since it re-cloaks fast. This is because currently the stealth tank starts countdown while still in "attack mode", after the last missile was fired. Should be changed again to 1-2 seconds after  https://github.com/OpenRA/OpenRA/issues/2898 is implemented.
Added hard AI.
2013-03-31 15:06:23 -07:00
Matthias Mailänder
0695307730 Merge pull request #2914 from Mailaender/fake-fixes
Fix the bit-rotted tooltips of fake buildings
2013-03-31 14:43:39 -07:00
Matthias Mailänder
171c88cea9 fix the bit-rotted tooltips of fake buildings 2013-03-31 22:39:01 +02:00
Matthias Mailänder
91b633a126 Merge pull request #2908 from Mailaender/weap-door-fix
fixes #2679 RA war factory closes it's door prematurely
2013-03-31 04:52:24 -07:00
Matthias Mailänder
138c965a85 Merge pull request #2912 from psydev/patch-1
construction yard limit; balance stick
2013-03-31 04:52:12 -07:00
psydev
af2ed64c5c stealth tank range -1
Stealth tank range seems too high. It currently exceeds obelisk range. We won't be changing obelisk range until the FireDelay issue is fixed. https://github.com/OpenRA/OpenRA/issues/2710
2013-03-31 04:09:55 -07:00
psydev
b2772c1443 Gun & Guard tower detection range increased +1
The detection range for cloaked units for guard towers and guns is low (3). 
This is needed so that stealth tanks aren't too good at sneaking by everything.
2013-03-31 04:03:43 -07:00
psydev
2be1d68088 infantry pre-req change "HQ" to "ANYHQ"
tier-2 infantry can still be built as long as you have advanced communications center or temple of nod.
2013-03-31 03:48:54 -07:00
psydev
7414c00d63 changed pre-requisites from HQ to ANYHQ
Vehicles can still be built if communications center is destroyed, as long as player has either an advanced communications center or temple of nod.
2013-03-31 03:47:17 -07:00
Paul Chote
7b54bbf0b2 Convert RenderUnitSpinner -> RenderUnit + WithSpinner.
Also sets correct offsets for the units that use it.
2013-03-31 23:43:34 +13:00
psydev
e6c962cc6b Building adjacent value increased
Since the MCV position limits where you can build, it seems like the adjacent value should be relaxed. 
Pchote, scott, mailaender and I were playtesting the new build radius. We played with a value of 5 and it was good.
2013-03-31 03:42:30 -07:00
psydev
8ae723fec6 MCV no longer needs FIX to be built
MCV is more important now since buildings can only be built within its build range. If you need a repair bay first, it's too constrictive. This seems right.
2013-03-31 03:38:55 -07:00
psydev
b6a4f2f9c1 Orca, MLRS, mammoth balance stick
MLRS range reduced. People don't seem to like it's ultra-long range. Hopefully this is a good middle ground.
Orca range reduced -- there's some concern the orca is OP, especially against things designed to kill it (Bike, MSAM, ...). Reducing range will not nerf it but will allow vehicles to approach without getting instantly killed.
Mammoth missiles spread increased. Since mammoth is a top-tier unit, people think it shouldn't be easily killed and should be effective vs. everything. This should help a bit vs. infantry.
MLRS damage vs. wood reduced significantly, to slow down how fast they can destroy buildings.
MLRS damage vs. infantry slightly reduced. They are supposed to be good at killing incoming infantry groups, but they seem slightly too effective.
2013-03-31 03:36:58 -07:00
psydev
b7d6fa8a18 Nod gets mobile SAM launcher. MLRS & MCV speed
Nod now can use mobile SAM launcher. This is necessary because Orcas are powerful, esp. in large groups.
MLRS slowed down a bit, so it can't turn and run as swiftly.
MCV gets +1 speed since it will be moving more now.
2013-03-31 03:25:07 -07:00
psydev
3c03474fb6 construction yard -- make better range limit
Playtesting suggested we should increase the build radius from 10 to ~13/14.

Also changed pre-requisites so that "hq" pre-req is not "anyhq"
2013-03-31 03:15:38 -07:00
Paul Chote
800a9ff0c4 Convert SmokeTrailWhenDamaged to world coords. 2013-03-31 23:04:57 +13:00
Paul Chote
41dcb11030 Convert WithRotor to world coords. 2013-03-31 21:35:37 +13:00
Paul Chote
34a9675744 Remove unnecessary PPos.FromWPosHackZ() usage. 2013-03-31 21:35:30 +13:00
Chris Forbes
afa28dbc24 fix MCV crate not being given if normal SelectionShares was zero 2013-03-31 20:53:15 +13:00
Paul Chote
2f80cd5f92 Pass WorldRenderer to AnimationWithOffset.OffsetFunc. 2013-03-31 19:56:11 +13:00
Paul Chote
7c21459b48 Convert contrails to world coords. 2013-03-31 19:32:51 +13:00
Chris Forbes
01bf635e26 Merge pull request #2909 from psydev/patch-4
important fix -- apache shoots at air units again
2013-03-30 19:47:57 -07:00
psydev
c9fdb39854 fixed earlier mistake w/ mlrs HP
I made a mistake changing MLRS HP from 120 -> 115 in last patch. (I misread a unit stat and so the change didn't do the thing I thought, and had no purpose).

Returned to previous value of 120.
2013-03-30 13:54:01 -07:00
psydev
70c7522c98 bike rocket damage slightly tweaked++
Bike rocket damage increased to 30.
This lets it kill MLRS in 4 shots instead of 5. Important for the role the bike plays.
Kills Buggy in 4 shots instead of 5 as well. 
This helps to justify bike's cost of $500. Its primary job is to exploit open space with its speed to attack vulnerable units, e.g. go behind enemy lines and quickly kill artillery. 5 shots (3 volleys instead of 2) makes this far weaker in this role, and expensive to take the risk with.
2013-03-30 13:51:52 -07:00
psydev
eb3933f071 important fix -- apache shoots at air units again
Apache Helicopter wasn't shooting at air units. Now it does again.
2013-03-30 13:12:36 -07:00
Matthias Mailänder
48da405a39 fixes #2679 RA war factory closes the door prematurely 2013-03-30 20:41:40 +01:00
Matthias Mailänder
971ff431e0 Merge pull request #2905 from pchote/baserange
Add building range and structure placement rate limiting to C&C
2013-03-30 03:15:22 -07:00
Paul Chote
9127d0dcf4 Support a maximum building range (Fixes #2156).
This also implements support for a per-provider
cooldown between placing structures, allowing mods
with multiple structure queues to rate-limit
placement around a single provider.

An initial delay parameter is included to
support units that deploy into a base provider and
require an initial setup time (e.g. the Surveyor
unit from C&C TW).

The range and time restrictions are not applied to
walls as a balance choice.
2013-03-30 23:00:26 +13:00
Matthias Mailänder
65d80cfa08 Merge pull request #2904 from Mailaender/packaging-fixes
Packaging fixes
2013-03-30 02:56:22 -07:00
Paul Chote
4dc5c4a871 Fix BuildingInfo formatting. 2013-03-30 22:48:17 +13:00
Paul Chote
395df45a5a Revert unbuildable MCV and crate changes. 2013-03-30 22:48:17 +13:00
Matthias Mailänder
85c0f7fcbf added new fake target dependencies to PHONY 2013-03-30 10:45:40 +01:00