Commit Graph

1905 Commits

Author SHA1 Message Date
Gustas
db8a28f2c0 Automated extraction 2023-11-25 16:28:19 +01:00
Gustas
9534443771 Add the ability for technician and rocket soldier to fire from a pillbox 2023-11-15 14:09:32 +02:00
Paul Chote
37ce5e447f Replace custom factpdox sprite with dynamically rendered vortex. 2023-10-27 10:37:28 +03:00
Paul Chote
a51a9700cf Replace FlashPaletteEffect with a post-processing shader. 2023-10-22 19:34:05 +03:00
Paul Chote
59d40c8b4e Replace ChronoshiftPaletteEffect with a post-processing shader. 2023-10-22 19:34:05 +03:00
Paul Chote
fe6de396f2 Replace MenuPaletteEffect with a post-processing shader. 2023-10-22 19:34:05 +03:00
Gustas
d427072cc9 Extract StoresResources from Harvester 2023-09-23 19:06:07 +02:00
Gustas
d77fd5c13e Simplify weapon yaml definitions 2023-09-23 14:33:27 +02:00
dnqbob
24536fa296 Fix Air Squad danger detection broken in RA 2023-09-11 14:33:32 +03:00
dnqbob
6515403ae6 Fix wrong target types in MinelayerBotModule of ra mod 2023-09-11 14:33:32 +03:00
Gustas
2f696b2ce7 Increase Iron Curtain's footprint 2023-09-09 18:45:04 +02:00
Gustas
5cc59ae3ac Move ValidRelations from Capturable to Captures
To better match weapon definitions
2023-09-09 13:24:33 +02:00
Bryan Quigley
c08ddb61b3 Better Naval AI
I noticed even on a naval only map, the naval AI doesn't necessarily beat a Normal AI. This makes it much more likely that it will.

 - Drop number of ore refineries and ore trucks. As Naval AI is mostly suited for islands I haven't found a map that really needs as many as the other AIs.
 - Reduce number of ground based base defenses - and delay Tesla coil a lot.
 - Reduce number of migs as yaks more useful if they just get blown up.
 - Add Flak trucks and v2s for base defense for Soviet
 - Add Jeep and Arty for base defense for Allied
 - Add delay for building ore truck so now chance of building one first from War Factory
 - A service depot is not useful for this AI except for building an MCV so delay it a lot.

Tested with Ukraine and Germany and can consistently beat normal on island map.
2023-09-07 17:00:04 +03:00
Matthias Mailänder
c609c4af14 Extract text feedback messages. 2023-08-19 20:46:04 +03:00
Gustas
3ecb267594 Delay AI's radar dome 2023-08-10 19:06:57 +02:00
Matthias Mailänder
2744b44d93 Move mine layer AI to common and polish. 2023-08-08 18:15:42 +03:00
dnqbob
2b0afd6acb Add MinelayerBotModule 2023-08-08 16:15:43 +02:00
Gustas
d0974cfdd2 Abstract docking logic from Harvester and Refinery 2023-08-08 14:48:59 +02:00
Gustas
a691f2ebac Give husks the ability to crush 2023-08-05 14:27:51 +02:00
Gustas
4cd4e1f8ea Move PlayerExperience from Infiltrates to InfiltrateFor 2023-07-25 21:15:14 +02:00
Gustas
659ec5e335 Make phase transport uncloak on loading cargo 2023-07-14 17:25:30 +02:00
Gustas
3b0415678c RA Naval balance 2023-06-26 19:13:41 +02:00
Gustas
e4cac1fffc Add more varied pre-selected colors to player colors palette 2023-06-05 13:16:26 +02:00
Gustas
c5b7728ac9 RA Naval balance 2023-05-25 23:35:34 +02:00
abcdefg30
0788e5ff3e Adjust the ValidTargets of DuplicateUnitCrateAction in RA 2023-05-21 16:34:58 +02:00
Gustas
f4dc29f9db Add missing balance changes 2023-05-18 18:30:53 -05:00
darkademic
265f915442 Resurrected old colour picker. 2023-04-08 18:05:20 +03:00
Gustas
c525c48d25 Make sure submarines don't smoke underwater 2023-03-26 20:24:30 -05:00
Gustas
f90dba2c6b Add ^Submarine and make submarines inherit it 2023-03-26 20:24:30 -05:00
Mustafa Alperen Seki
87eca8f2c0 Fix colors of paratroopers in the missions. 2023-03-26 17:49:02 -05:00
Mustafa Alperen Seki
960f829221 Move Soviets palette index definition to campaign-palettes.yaml. 2023-03-26 17:49:02 -05:00
Matthias Mailänder
37afd6094e Rename GiveMcvCrateAction to GiveBaseBuilderCrateAction. 2023-03-07 12:53:31 +02:00
penev92
c1da198f5d Fixed RA parabomb/paradrop support power tooltips
The AFLD's AirstrikePower@parabombs' description wasn't updated to the latest balance patch (3 Badgers -> 1 Badger)
2023-01-26 09:32:34 +01:00
Matthias Mailänder
f67b6f6cad Give EngineerRepair(able) more generic names 2023-01-24 23:26:14 +01:00
Gustas
e21f94f36a Guarantee 1 riflemen on sell in mods
And engineer on RA and D2K construction yards
2022-12-31 16:51:26 +01:00
Matthias Mailänder
943751547e Don't hardcode enemy aircraft ignorance. 2022-12-25 22:24:57 +01:00
Gustas
b619dd14c5 Remove sniper 2022-12-21 21:56:24 -06:00
Ivaylo Draganov
a0f17b15ec Refactor translation files
- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
2022-12-19 22:04:54 +13:00
Matthias Mailänder
8297fcff30 Expose lobby options to localisation. 2022-12-07 18:40:26 +02:00
Gustas
0b86936dcd Nerf player experience 2022-11-10 23:33:52 +01:00
ThomasChr
6c348620f3 Use Stop button on (production) buildings to reset rally point fixes #20414 2022-11-09 08:44:09 +02:00
Gustas
1809817b3f Add ContrailEndColor and Contrail transparency control 2022-09-24 13:19:22 +02:00
Ivaylo Draganov
c1e1765c2f Move game speed lobby dropdown before time limit dropdown
Game speed is the more frequently changed option and with the current
layout it was buried below the fold.
2022-09-02 16:09:05 +02:00
Mustafa Alperen Seki
54340591e3 Unhardcode VeteranProductionIconOverlay. 2022-08-16 15:08:51 +03:00
RoosterDragon
93998dc4a7 Add a PathFinderOverlay to visualize path searches.
Activated with the '/path-debug' chat command, this displays the explored search space and costs when searching for paths. It supports custom movement layers, bi-directional searches as well as visualizing searches over the abstract graph of the HierarchicalPathFinder. The most recent search among selected units is shown.
2022-08-03 23:12:42 +02:00
RoosterDragon
aef65d353d Replace DomainIndex internals with a lookup from HierarchicalPathFinder instead
Teach HierarchicalPathFinder to keep a cache of domain indices, refreshing them only on demand and when invalidated by terrain changes. This provides an accurate and quick determination for checking if paths exist between given locations.

By exposing PathExistsForLocomotor on the IPathFinder interface, we can remove the DomainIndex trait entirely.
2022-08-03 23:12:42 +02:00
RoosterDragon
5a8f91aa21 Add a hierarchical path finder to improve pathfinding performance.
Replaces the existing bi-directional search between points used by the pathfinder with a guided hierarchical search. The old search was a standard A* search with a heuristic of advancing in straight line towards the target. This heuristic performs well if a mostly direct path to the target exists, it performs poorly it the path has to navigate around blockages in the terrain. The hierarchical path finder maintains a simplified, abstract graph. When a path search is performed it uses this abstract graph to inform the heuristic. Instead of moving blindly towards the target, it will instead steer around major obstacles, almost as if it had been provided a map which ensures it can move in roughly the right direction. This allows it to explore less of the area overall, improving performance.

When a path needs to steer around terrain on the map, the hierarchical path finder is able to greatly improve on the previous performance. When a path is able to proceed in a straight line, no performance benefit will be seen. If the path needs to steer around actors on the map instead of terrain (e.g. trees, buildings, units) then the same poor pathfinding performance as before will be observed.
2022-08-03 23:12:42 +02:00
dnqbob
013ec52108 Unhardcode defenses in BaseBuilderBotModule 2022-08-03 11:22:59 +02:00
Gustas
e00887e4e1 Make support power fakes infiltratable 2022-07-25 20:07:02 -05:00
Gustas
a5ea98ae35 Add RAGL S12 balance 2022-07-15 19:05:41 +02:00