Oliver Brakmann
7298c21e75
Merge pull request #8882 from Mailaender/ts-decoration-radar-color
...
Fixed undefined white decoration radar colors
2015-08-02 16:46:22 +02:00
Paul Chote
a0c256173b
Merge pull request #8851 from penev92/bleed_rename
...
Some more renaming from "race" to "faction"
2015-08-02 15:34:41 +01:00
Pavel Penev
a75f8f63be
Add an upgrade rule for BuildableInfo.ForceRace rename
2015-08-02 17:19:46 +03:00
Oliver Brakmann
1a83304f28
Merge pull request #8765 from reaperrr/arty-expl
...
Improved Explodes trait and how artillery explodes
2015-08-02 16:00:09 +02:00
Oliver Brakmann
9e2f06aa2d
Merge pull request #8876 from pchote/music
...
Refine the music playlist code.
2015-08-02 15:49:13 +02:00
reaperrr
a06cb8fccb
Tweaked RA and TD artillery explosion
...
Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.
Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00
Oliver Brakmann
84cf1e4240
Merge pull request #8873 from pchote/remove-clone-crate
...
Remove the balance-breaking unit duplication crate.
2015-08-02 12:45:56 +02:00
Pavel Penev
dc3cfa35c6
Merge pull request #8874 from reaperrr/fix-e2-prone
...
Fixed RA grenadier prone-stand sequences
2015-08-02 13:45:09 +03:00
Paul Chote
0109bb17be
Remove ProximityCaptor from TS camera.
2015-08-02 09:33:28 +01:00
Matthias Mailänder
8a6b5d1b8d
define radar color for rocks
2015-08-02 08:44:45 +02:00
Matthias Mailänder
6d20d4b2db
define radar color for trees
2015-08-02 08:44:45 +02:00
Zimmermann Gyula
c6e246102e
Hide the songs which were hidden in the base games.
2015-08-01 22:42:27 +01:00
deniz1a
2abd1b5350
Renames "Disable Shroud & Fog" debug option to "Disable visibility checks".
2015-08-02 00:30:42 +03:00
Paul Chote
21254db120
Add background music to RA shellmap.
2015-08-01 22:24:40 +01:00
Matthias Mailänder
25ee5f7287
add the takeoff and landing sound
2015-08-01 22:46:06 +02:00
Matthias Mailänder
9c67e46226
make Orca Transport buildable with developer cheats
2015-08-01 22:37:54 +02:00
Pavel Penev
244ca10242
Merge pull request #8862 from pchote/fix-rotation-hack
...
Disable legacy coordinate hack in TS.
2015-08-01 23:04:08 +03:00
Paul Chote
fb0e2c5cc3
Introduce background music concept.
2015-08-01 20:52:20 +01:00
Paul Chote
a2517b42bb
Fix 4tnk muzzle offsets.
2015-08-01 20:41:30 +01:00
Paul Chote
5921ea2601
Remove bounties from the TS mod.
2015-08-01 18:10:00 +01:00
Paul Chote
cfe1aaaddd
Remove the balance-breaking unit duplication crate.
2015-08-01 18:06:54 +01:00
reaperrr
ff3af5d071
Fixed RA grenadier prone-stand sequences
2015-08-01 19:05:08 +02:00
reaperrr
ac0a92888e
Implement ammo-dependent art for Mobile SAM turret
2015-08-01 17:15:35 +02:00
Paul Chote
bdf3c0694d
Merge pull request #8812 from abcdefg30/mechanical
...
Fix TS Repair weapons versus values
2015-08-01 11:13:26 +01:00
Paul Chote
bffbd2fc66
Fixes MMKII weapon offsets.
2015-08-01 00:42:59 +01:00
Paul Chote
9a64b8724c
Disable local -> world offset hack in TS.
2015-08-01 00:42:59 +01:00
Oliver Brakmann
b249347898
Merge pull request #8545 from HenrytheSlav/soviet4s
...
Add Soviet04a and Soviet04b
2015-07-31 20:11:19 +02:00
Pavel Penev
720cb062b6
Add an upgrade rule for ProvidesPrerequisite.Race rename
2015-07-31 05:40:59 +03:00
reaperrr
715a89468a
Clean up RA vehicles.yaml since UnitExplodeSmall is inherited from defaults
2015-07-30 21:23:56 +02:00
Zimmermann Gyula
befdac8237
Replace ambient sounds from unknown sources with CC0 licensed ones
...
Sample sources:
rain https://www.freesound.org/people/vibe_crc/sounds/50058/
thunder1 https://www.freesound.org/people/netaj/sounds/193170/
thunder2 thunder-ambient
https://www.freesound.org/people/hifijohn/sounds/242735/
thunder3 https://www.freesound.org/people/sarson/sounds/195522/
thunder4 https://www.freesound.org/people/FenrirFangs/sounds/234737/
thunder5 https://www.freesound.org/people/Xythe/sounds/37299/
2015-07-30 19:36:12 +02:00
abcdefg30
4a42591369
Fix TS Repair weapons versus values
2015-07-29 14:49:05 +02:00
James
1d3f4d6f12
added The First Decade Installation Logic
2015-07-29 08:18:26 +01:00
Matthias Mailänder
0ba54b425e
Merge pull request #8759 from reaperrr/ai-bldgcheck
...
Improved AI BaseBuilder
2015-07-28 22:32:21 +02:00
Matthias Mailänder
b9c52acefc
Merge pull request #8809 from reaperrr/ra-ai
...
Improved RA mod AI (yaml tweaks)
2015-07-28 21:25:33 +02:00
reaperrr
ed1a55df83
Fixed AI soviet paratrooper target evaluation so it doesn't always fail
2015-07-28 19:26:43 +02:00
Pavel Penev
fb2a4265bd
Merge pull request #8811 from abcdefg30/die3
...
Use HeadshotDeath instead of BulletDeath for Umagon's rifle
2015-07-28 19:16:24 +03:00
reaperrr
5f9834d250
Shifted Turtle AI priority more from adv. power plants to defenses
...
This will work better once #8759 is merged (due to improved low power check).
2015-07-28 17:05:20 +02:00
reaperrr
793a9e4f20
Disable dog kennels for AI
...
I saw the AI build kennels early and waste cash on an army of dogs quite a
few times, putting that AI at severe disadvantage.
2015-07-28 17:04:05 +02:00
Oliver Brakmann
b7c444713e
Revert "Allies 03 Cloak->TargetableUnit"
...
This reverts commit acc4b307b6 .
2015-07-28 15:42:18 +02:00
abcdefg30
adfa2af4bc
Merge pull request #8800 from Mailaender/ts-deployed-units
...
Fixed deployed vehicles being treated as buildings
2015-07-27 18:53:48 +02:00
abcdefg30
7c14f54ca3
Added soviet04a and soviet04b
2015-07-27 18:10:09 +02:00
abcdefg30
88466473dd
Use HeadshotDeath instead of BulletDeath for Umagon's rifle
2015-07-27 17:34:12 +02:00
reaperrr
e1ef6967f6
Sniper isn't buildable anymore
2015-07-27 16:00:53 +02:00
reaperrr
65a6489ef1
Avoid consecutive attempts to build naval structures
...
If not enough water space can be found inside the base perimeter, stop the AI from trying to build naval production buildings permanently until it deploys another construction yard.
If enough water is available within the base perimeter, check whether any
building that provides buildable area (for adjacency) is close enough to
water, otherwise don't even start producing this naval structure.
2015-07-27 13:28:05 +02:00
Matthias Mailänder
5800c07602
don't define deployed vehicles as buildings
2015-07-26 21:17:25 +02:00
atlimit8
4976f9fec9
Add StartSequence to WithIdleOverlay & change V19.Husk
2015-07-26 12:53:09 -05:00
Paul Chote
d9d37d54c8
Merge pull request #8782 from Mailaender/ts-tmpl
...
Added the Tiberian Sun Temple of Nod
2015-07-26 11:07:29 +01:00
Matthias Mailänder
2119b26e18
Merge pull request #8790 from pchote/restore-aircraft-height
...
Revert "Lower aircraft altitude"
2015-07-26 08:51:31 +02:00
Paul Chote
04a71f4dc5
Revert "Fix fallrates for parachutable things to match lowered release altitude"
...
This reverts commit f7a02eeca5 .
2015-07-25 23:31:38 +01:00
Paul Chote
2a93a95245
Revert "Lower aircraft altitude"
...
This reverts commit d53cfafde9 .
2015-07-25 23:27:06 +01:00