Paul Chote
8fc323602c
Use RgbaColorRenderer in WeatherOverlay.
2015-12-19 12:28:56 +00:00
Paul Chote
f6606afa8b
Use RgbaColorRenderer in CombatDebugOverlay.
2015-12-19 12:28:10 +00:00
Paul Chote
b35762f537
Use RgbaColorRenderer in TerrainGeometryOverlay.
2015-12-19 12:28:09 +00:00
Paul Chote
0f1fcdaca4
Move DrawTargetMarker to TargetLineRenderable.
2015-12-19 12:28:08 +00:00
Oliver Brakmann
c7a9d024b0
Merge pull request #10234 from abcdefg30/damagedFix
...
Fix the idle animation of the host in WithRepairAnimation.cs
2015-12-15 22:51:18 +01:00
abcdefg30
6e5181fe4d
Fix the idle animation of the host in WithRepairAnimation.cs using the damage state of the repaired actor.
2015-12-15 20:57:55 +01:00
teees
c1c386a994
Removed default definitions for repair and rearmbuildings in Aircraft.cs
2015-12-15 18:44:05 +01:00
Oliver Brakmann
20725c9b2c
Merge pull request #10153 from abcdefg30/repairableNear
...
Add a 'Voice' field to RepairableNearInfo
2015-12-14 21:59:56 +01:00
Oliver Brakmann
11cbb43212
Merge pull request #9918 from penev92/fixTransforms
...
Fix an oversight regarding building unlocking
2015-12-14 21:00:41 +01:00
Oliver Brakmann
02fa63c1b4
Merge pull request #9853 from penev92/unglobalFileSystem
...
Unglobal file system
2015-12-14 20:52:30 +01:00
atlimit8
bee590a057
Merge pull request #10208 from RoosterDragon/perf-comments
...
Added some performance comments
2015-12-13 20:46:07 -06:00
Pavel Penev
22678221d0
Fix an oversight regarding building unlocking
2015-12-14 04:18:57 +02:00
Pavel Penev
1b88d24cfa
Unstatic GlobalFileSystem and rename it to FileSystem
...
Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
Matthias Mailänder
02c5c1bbfb
Merge pull request #10148 from pchote/widelines
...
Rewrite line renderer: Part 1 (improved lasers plus other cleanups)
2015-12-13 20:55:54 +01:00
Oliver Brakmann
1f440baaa0
Merge pull request #10120 from RoosterDragon/gps-dot-perf
...
Fix broken GPS and frozen actor behaviour
2015-12-13 18:28:12 +01:00
RoosterDragon
b0619a3e25
Added comments in performance sensitive code.
2015-12-13 16:24:54 +00:00
Oliver Brakmann
59d22a2ff0
Fix AttackMove not working properly under certain conditions
...
This fixes the issue where AttackMove (and possibly other order modes) would not work properly when people were clicking their mouse buttons at the same time. A move order (the default order mode) would be issued instead.
2015-12-13 14:16:06 +01:00
abcdefg30
fe334906f6
Make 'CloseEnough' on 'RepairableNear' use WDist
2015-12-13 01:10:38 +01:00
abcdefg30
301c2f0ca0
Add a 'Voice' field to RepairableNearInfo
2015-12-13 01:08:34 +01:00
RoosterDragon
912a0630e2
Tweak some Render methods for efficiency.
2015-12-12 20:42:43 +00:00
RoosterDragon
cbc090dd38
Ensure frozen actors are rendered on the first tick they become visible.
...
The previous lazy rendering means the snapshot of the render state might be more up to date then when the frozen actor actually did become visible. Now, we take this snapshot as soon as needed. We still retain the performance of only doing this rendering when needed by avoiding extra rendering until the visibility cycles again.
2015-12-12 19:54:25 +00:00
Paul Chote
78556ec60c
Remove obsolete WorldRenderer.DrawRangeCircle.
2015-12-10 23:25:58 +00:00
Paul Chote
170ef577d7
Reimplement RenderDetectionCircle trails.
2015-12-10 23:22:47 +00:00
Paul Chote
68302c9617
Use RgbaColorRenderer for pathfinder debug rendering.
2015-12-10 23:22:47 +00:00
Paul Chote
8158d25ee6
Use RgbaColorRenderer for weather rendering.
2015-12-10 23:22:46 +00:00
Paul Chote
2d89f15374
Use RgbaColorRenderer for warhead debug rendering.
2015-12-10 23:22:45 +00:00
RoosterDragon
4ed5a24bbe
Merge pull request #10118 from pchote/rework-order-targets
...
Rework order targeting crazyness.
2015-12-10 20:09:57 +00:00
Taryn Hill
9b9d3c8af5
Add DebugOverlayColor to Warhead
...
This allows us to render WarheadDebugOverlay circles in a
color-per-warhead fashion.
2015-12-09 20:48:10 -06:00
RoosterDragon
47224bca40
Merge pull request #10078 from penev92/actorNameOverlay
...
Add an actor name overlay debug option
2015-12-08 21:16:26 +00:00
abcdefg30
0976972f7c
Merge pull request #10141 from reaperrr/fix-anim-cancel
...
Fix actors not going back to idle animation after custom animation
2015-12-07 15:13:00 +01:00
abcdefg30
22aa548d1b
Merge pull request #10126 from RoosterDragon/fuf-perf
...
Speed up FrozenUnderFog.Tick
2015-12-07 15:03:59 +01:00
Pavel Penev
6f8b3c45b4
Add RenderDebugState trait
2015-12-07 01:41:19 +02:00
Oliver Brakmann
c02881e51e
Merge pull request #9735 from RoosterDragon/animation-refactor
...
Refactor animation classes
2015-12-06 18:53:45 +01:00
Matthias Mailänder
995d1dd4af
Merge pull request #9650 from r34ch/health-bars-on-damage
...
Display status bars dropdown
2015-12-05 19:45:20 +01:00
Matthias Mailänder
a9d2ec5750
Merge pull request #9619 from abcdefg30/repulsionbug
...
Fix aircraft repulsing other aircraft when not being repulsable themselves
2015-12-05 19:20:40 +01:00
Matthias Mailänder
142d3ef6ab
Merge pull request #9438 from atlimit8/UpgradableMobile
...
Upgradable Mobile and replace IDisableMove
2015-12-05 18:24:40 +01:00
Oliver Brakmann
d5dc49db85
Merge pull request #10156 from abcdefg30/deathSoundsAny
...
Fix DeathSounds not working without DeathTypes defined
2015-12-05 18:16:50 +01:00
Matthias Mailänder
0c44bac636
Merge pull request #9357 from UberWaffe/LineImpactProjectile
...
Added a LineImpactProjectile (Attempt 2)
2015-12-05 18:09:12 +01:00
RoosterDragon
082ea6ba73
Refactor animation classes.
...
Specify pause function in constructors of Animation if required, and remove the unused pause function from AnimationWithOffset.
Cleanup Animation.cs and reduce code duplication.
2015-12-05 16:58:26 +00:00
atlimit8
c827dbe183
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
atlimit8
0fc04b7a4a
Make Mobile upgradable
2015-12-04 19:22:23 -06:00
atlimit8
f5460f9f56
Upgrade(s) while loading cargo
2015-12-04 19:17:16 -06:00
abcdefg30
e5bafe835f
Merge pull request #9541 from reaperrr/rename-rendertraits-xy
...
Rename WithTurret, WithBarrel and WithReloadingTurret to include 'Sprite' in trait name
2015-12-05 00:24:37 +01:00
abcdefg30
642e213049
Fix DeathSounds not working without DeathTypes defined
2015-12-04 22:06:16 +01:00
Paul Chote
a34b0be873
Add AnyBlockingActorsBetween helper.
2015-12-04 17:44:40 +02:00
abcdefg30
6f8d580567
Fix a crash when producing an actor without OccupiesSpace in combination with UpgradeActorsNear
2015-12-03 16:25:46 +01:00
abcdefg30
07bfd5f59e
Merge pull request #9786 from RoosterDragon/reserve-fixes
...
Reserve fixes
2015-12-01 21:13:41 +01:00
Paul Chote
03693a06eb
Add CurrentSource parameter to ProjectileArgs.
2015-12-01 07:47:39 +02:00
DArcy Rush
8eb34f3cfa
Replace 'Always show Healthbars' checkbox with dropdown
...
The player can now cycle between;
-Standard: Health and Status bars display only on mouse hover.
-Show On Damage: Health shows on damaged actors, Status always shows.
-Always Show: Health and Status bars are always displayed.
2015-11-29 21:52:31 +00:00
Oliver Brakmann
e53a167046
Set enemies of 'Creeps' player when adding a new player in the editor
2015-11-29 15:21:20 +01:00