Commit Graph

9946 Commits

Author SHA1 Message Date
Smittytron
e1523e939d Utilize Panic function with added OnDamaged trigger 2020-06-28 17:30:24 +02:00
Smittytron
15a92f443d Replace paraprop power with scripted drops in Soviet01 2020-06-28 17:30:24 +02:00
Matthias Mailänder
e95fcb6bc0 Don't let blossom tree poof all at the same time. 2020-06-28 13:43:33 +02:00
tovl
6551337bd8 Make TS walkers AlwaysTurnInPlace. 2020-06-28 00:11:26 +02:00
tovl
137df52fdd Make infantry AlwaysTurnInPlace. 2020-06-28 00:11:26 +02:00
Alfred Lang
1c8c49dc8e Fix do allow AI do place plugbuildings like RBG Tower on GDI Component Tower 2020-06-27 10:35:06 +02:00
Curtis Shmyr
26d9ae88df Replace TargetAndAttack with a global aircraft attack function 2020-06-23 20:09:42 +02:00
Paul Chote
9627776318 Add pitch and roll to TS aircraft. 2020-06-21 18:05:40 +02:00
Matthias Mailänder
c7ba359688 Add drop pod reinforcements. 2020-06-21 17:28:24 +02:00
Matthias Mailänder
dc3dbf6d85 Remove uneccessary parentheses. 2020-06-21 17:28:24 +02:00
Smittytron
71664c85ff Fix TargetTypes regression in SnipeWeapon 2020-06-21 12:34:43 +02:00
Matthias Mailänder
4fe7daa85e Fix juggernaut preview being disabled by default. 2020-06-19 21:30:34 +02:00
Paul Chote
56739f87fb Allow plugs to be configured in the map editor. 2020-06-19 17:57:56 +02:00
Paul Chote
e5a1a8a706 Replace deprecated API usage. 2020-06-19 17:28:01 +02:00
Paul Chote
c3fbdca18f Add yellow-shirt technician. 2020-06-19 17:09:13 +02:00
Paul Chote
acb5245a28 Restore correct palette and voices for RA civilians.
A new C11 infantry has been added to use the custom
c3 sprite that was originally added back when only
c1 and c2 were used in OpenRA.
2020-06-19 17:09:13 +02:00
Matthias Mailänder
5b870be83f Let the 2nd civilian panic when his mate gets electrocuted. 2020-06-19 16:50:28 +02:00
abcdefg30
318c4e3456 Remove InitialStanceAI overrides from campaign missions 2020-06-19 16:46:34 +02:00
abcdefg30
ab701449e2 Change Subs to use the Defend stance by default 2020-06-19 16:46:34 +02:00
Smittytron
3d17328d0d Fix regression and cleanup scu35ea 2020-06-12 23:50:44 +02:00
abcdefg30
60bbbe0d93 Fix the Death Hand launch notification playing for the player not enemy 2020-06-10 18:57:08 +02:00
Matthias Mailänder
888dfd3654 Stop the boat to remove it immediately. 2020-06-09 22:40:32 +02:00
Matthias Mailänder
12de56ff62 Fix crash notication "AlertBeep" not found. 2020-06-09 22:40:32 +02:00
Unknown
4df5ac0385 Change default to ground-attack 2020-06-07 10:31:44 -05:00
Unknown
a7476bc303 Improve detail + double fire rate/half damage 2020-06-07 10:31:44 -05:00
Unknown
cc4b3cb361 Add APC ground attack sprite turret 2020-06-07 10:31:44 -05:00
Ivaylo Draganov
31a965b29a Add suffix to player name in shroud selector 2020-06-06 14:40:48 +01:00
abcdefg30
341a9f370c Fix a crash in Evacuation 2020-06-02 22:53:40 +02:00
Paul Chote
d193ef856e Fix harvest animation facing glitch. 2020-05-30 19:58:03 +02:00
Pavel Penev
1354ffc32e Added multiple production speedup to D2k
Based on the specification in issue 18051.
2020-05-27 10:32:35 +02:00
Pavel Penev
3723939c99 Adjusted D2k build times to match the original game
Removed custom production queue speedups and custom actor build time slowdowns and adjusted BuildDurations based on the specifications in issue 18051.
2020-05-27 10:32:35 +02:00
Pavel Penev
e099739e13 Reduced HitShape radius of D2k units to minimum
Since they are only used to hold the armor type anyway.
2020-05-27 10:28:25 +02:00
Pavel Penev
21a48cc41d Switched D2k to use the new DamageCalculationType
This brings D2k in line with the damage model of the original game.
2020-05-27 10:28:25 +02:00
reaperrr
f132bac80d Add Tree armor type and remove tree-only warheads
This simplifies #12467.
Using a tree-exclusive amor type is far more efficient
than adding more warheads, which cost performance
due to their huge Spread

This also restores the 100% efficiency vs. trees for
some of the incendiary nuke warheads (which have
reduced efficiency vs. Wood since #13643).

Note: Atomic had two tree-only warheads with a Delay
of 15, I believe the first one to be a copy-paste error
and moved the damage to the regular SpreadDamage
with a Delay of 10.
2020-05-26 22:51:29 +02:00
reaperrr
109ea4fe5b Fix Barrel explosion damage 2020-05-26 22:46:26 +02:00
Matthias Mailänder
f33feafd0e Add TurnOnIdle. 2020-05-25 13:07:19 +02:00
reaperrr
9195356e3a Upgrade DepthCharge effect setup
- med_explosion instead of small_explosion on surface hit
- only play explosion on surfaced subs
- only play h2obomb2.aud when hitting a submerged sub
2020-05-24 13:26:40 +02:00
reaperrr
eff91108f4 Make RA ships show both explosion and splash
...when destroyed, to imply sinking.
2020-05-24 13:26:40 +02:00
reaperrr
e40c0516e6 Adapt RA warheads to new target types 2020-05-24 13:26:40 +02:00
reaperrr
c580a94ab7 Fix RA weapon ValidTargets 2020-05-24 13:26:40 +02:00
reaperrr
6a545bb942 Streamline RA target types
No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
2020-05-24 13:26:40 +02:00
Ivaylo Draganov
150d02ac0d Remove trailing white-space from lua files 2020-05-23 11:38:44 +02:00
Ivaylo Draganov
6d26f60904 Remove trailing white-space from yaml files 2020-05-23 11:38:44 +02:00
abcdefg30
b42276953f Fix a crash when a harvester is rebuilt in cnc64gdi01 2020-05-22 21:25:58 +02:00
abcdefg30
7c290b9f76 Fix not all harvesters in cnc64gdi01 being rebuilt 2020-05-22 21:25:58 +02:00
abcdefg30
51fe1d6629 Let AI autotargeting in D2k ignore sandworms 2020-05-22 20:40:36 +02:00
abcdefg30
15a2341a91 Rename HealUnitsCrateAction to HealActorsCrateAction 2020-05-21 14:08:14 +02:00
abcdefg30
3cd7ec3878 Make the TS Test AI build aircraft 2020-05-21 10:05:05 +02:00
atlimit8
2dac16ee02 add SquadManagerBotModuleInfo.IgnoredEnemyTargetTypes 2020-05-17 22:02:32 +01:00
abcdefg30
d4b92a19d7 Remove bogus weapon override defintions from TD campaign maps 2020-05-17 13:39:51 +01:00