Paul Chote
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83027c28d7
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Fix a desync in GpsDot.IsTargetableBy.
World.ShroudExplores depends on RenderPlayer,
which makes it completely bogus for this purpose.
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2016-10-18 22:12:13 +01:00 |
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RoosterDragon
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482285dde0
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Merge pull request #12221 from entropai/bleed
Reverted build dirs in CSPROJ and removed the unneeded Afterbuild
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2016-10-18 17:55:22 +01:00 |
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SoScared
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073cfeb200
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fix map author name plus ore mine visibility tweak
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2016-10-17 06:05:31 +02:00 |
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Paul Chote
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cba704dbcc
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Merge pull request #12171 from cjshmyr/minelayer-cloak-delay
Fix AP/AT mines being visible under fog
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2016-10-16 05:25:12 +01:00 |
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Tyson Liddell
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5b620eeda5
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Replaced civillians with technicians when ^ScienceBuilding sold
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2016-10-16 14:46:03 +11:00 |
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Tyson Liddell
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f12a434a99
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Added engineers to units produced when contruction yard sold
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2016-10-16 14:46:03 +11:00 |
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Tyson Liddell
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8e0df586a2
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Replaced civillians with Technicians when building sold and removed engineers from default sale of building
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2016-10-16 14:46:02 +11:00 |
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Paul Chote
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dba5c2b432
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Merge pull request #12141 from tysonliddell/bleed
Move production description from Tooltip to Buildable.
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2016-10-16 04:39:45 +01:00 |
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Tyson Liddell
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90baf2871b
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Added Buildable Description to D2K construction yard
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2016-10-16 12:10:22 +11:00 |
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Tyson Liddell
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8a760fedf2
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Yaml files updated with Description moved from Tooltip to Buildable
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2016-10-16 12:10:07 +11:00 |
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Tyson Liddell
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aeb1e07823
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Moved production description from Tooltip to Buildable
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2016-10-16 12:03:42 +11:00 |
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abcdefg30
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9bd23fa990
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Let the Lonestar AI use the new Sell function instead of Destroy
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2016-10-15 20:02:26 +02:00 |
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Paul Chote
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e9d2da948e
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Merge pull request #12189 from SoScared/MSubAATweak
Tweak SubMissileAA towards more traditional AA.
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2016-10-15 15:56:41 +01:00 |
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Paul Chote
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eabd881ca3
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Merge pull request #12129 from reaperrr/aircraft-ismoving
Change Aircraft.IsMoving to be true only when moving horizontally
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2016-10-15 15:07:41 +01:00 |
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reaperrr
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7da3ecbb80
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Merge pull request #12216 from MustaphaTR/ra-ai-changes2
RA - Some AI Improvements 2
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2016-10-15 13:50:27 +02:00 |
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abcdefg30
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da591a9030
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Merge pull request #11974 from abc013/SecondWeaponAnimation
Add support for multiple fire animations in WithInfantryBody
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2016-10-15 12:49:41 +02:00 |
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reaperrr
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9b77732360
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Merge pull request #12172 from abcdefg30/d2kLock
Fix the d2k protected lobby icon being off
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2016-10-15 12:37:13 +02:00 |
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abcdefg30
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4199108910
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Merge pull request #12220 from obrakmann/fix-yak-in-evacuation
Fix yak attack in Evacuation
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2016-10-15 12:01:49 +02:00 |
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Oliver Brakmann
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0dc5090f0b
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Fix yak attacks in Evacuation
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2016-10-14 19:21:31 +02:00 |
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reaperrr
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208a31470f
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Merge pull request #12160 from abcdefg30/hboxYak
Fix yaks trying to attack invalid targets
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2016-10-14 18:55:37 +02:00 |
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reaperrr
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f9122c4a40
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Merge pull request #12214 from RoosterDragon/mcv-build
Make sure AI can deploy an MCV when it lacks a base.
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2016-10-14 18:23:27 +02:00 |
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reaperrr
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d1effe192d
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Merge pull request #12219 from pchote/fix-old-d2k-disc
Add support for an older/alternative d2k release.
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2016-10-14 18:10:11 +02:00 |
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reaperrr
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302aaeaac9
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Add sprite placeholder for TS ClusterMissile
Extracted from crate animation.
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2016-10-14 17:05:30 +02:00 |
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abc013
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268dcd7d41
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changed AttackSequence to DefaultAttackSequence
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2016-10-14 14:53:02 +02:00 |
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entropai
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20c2b41f00
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Reverted build dirs in CSPROJ and removed the unneeded Afterbuild section
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2016-10-14 00:53:21 +03:00 |
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Oliver Brakmann
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ec939cbeda
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Merge pull request #12198 from abcdefg30/hijack
Fix soviet units not stopping to hunt after being captured in Exodus
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2016-10-13 20:40:06 +02:00 |
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Oliver Brakmann
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09ba78a1c1
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Merge pull request #12217 from abcdefg30/chinookHusk
Fix transport husks revealing more/less than the normal actor
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2016-10-13 19:35:14 +02:00 |
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Paul Chote
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4f52d42380
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Add support for an older/alternative d2k release.
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2016-10-13 17:49:44 +01:00 |
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SoScared
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a17b1df3ba
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remove ore spots
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2016-10-13 00:40:56 +02:00 |
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abcdefg30
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bf3441f5d6
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Fix transport husks revealing more/less than the normal actor
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2016-10-12 17:02:54 +02:00 |
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Mustafa Alperen Seki
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a2933808cc
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Make Rush AI don't build Helipad/Airfield
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2016-10-12 14:43:36 +02:00 |
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Mustafa Alperen Seki
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c53a1cb0bc
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Limit Barracks counts for Naval AI.
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2016-10-12 14:43:09 +02:00 |
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Mustafa Alperen Seki
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6bbca7ef0e
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Make AI Build Gap Generator
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2016-10-12 14:42:24 +02:00 |
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RoosterDragon
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eb3f8c945c
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Make sure AI can deploy an MCV when it lacks a base.
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2016-10-11 20:42:15 +01:00 |
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abcdefg30
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bfef8694a1
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Add support for applying a target flash to actors through lua
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2016-10-11 11:05:40 +02:00 |
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Paul Chote
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f66883c925
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Merge pull request #11973 from Phrohdoh/csproj-afterbuild-targets
Fix AfterBuild tasks in csprojs
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2016-10-11 02:51:47 +01:00 |
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reaperrr
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f82a40141e
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Merge pull request #12175 from abcdefg30/d2kChrome
Remove duplicated chrome yaml files from d2k
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2016-10-09 22:32:02 +02:00 |
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abcdefg30
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d828e709d6
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Fix soviet units not attack moving to their rally points
and remove unnecessary (duplicated) code from the tick function
(the call to IdleHunt inside SpawnSovietUnits is enough)
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2016-10-09 22:05:41 +02:00 |
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abcdefg30
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97b8d68a12
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Merge pull request #12193 from RoosterDragon/vs
Allow VS2015 to format solution file.
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2016-10-09 19:32:15 +02:00 |
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SoScared
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d2147adb0d
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move AA towards traditional
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2016-10-09 18:19:06 +02:00 |
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RoosterDragon
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0d2416b67a
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Allow VS2015 to format solution file.
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2016-10-09 16:18:16 +01:00 |
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reaperrr
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22a90c546f
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Merge pull request #12161 from abcdefg30/uncloakDamage
Fix UncloakOn: Damage only working when the damage state changes
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2016-10-09 16:21:21 +02:00 |
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Oliver Brakmann
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d0493bb10c
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Merge pull request #12068 from reaperrr/laser-features1
Add several features to LaserZap
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2016-10-09 15:24:55 +02:00 |
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reaperrr
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64e1b1dbdb
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Sanitize TS Obelisk charge delay
This makes the Obelisk fire right at the end of the charge animation and sound.
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2016-10-09 15:04:46 +02:00 |
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reaperrr
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e69ad1cb2d
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Add support for being blockable to LaserZap
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2016-10-09 15:04:45 +02:00 |
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reaperrr
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2a00a606d2
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Add support for inaccuracy to LaserZap
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2016-10-09 15:04:43 +02:00 |
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reaperrr
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38b10511c3
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Allow disabling target-tracking of lasers
This is necessary for features like inaccuracy.
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2016-10-09 15:04:41 +02:00 |
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reaperrr
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76dc4eafd1
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Enable secondary laser beam glow for Obelisks and Laser Turrets in TS
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2016-10-09 15:04:40 +02:00 |
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reaperrr
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6b3c3cd127
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Add SecondaryBeam to LaserZap for TS-like laser glow effect
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2016-10-09 15:04:38 +02:00 |
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reaperrr
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a98818ef47
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Rename LaserZap.BeamDuration to Duration
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2016-10-09 15:04:36 +02:00 |
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