Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Paul Chote
0145bfc0c0
Work around RA aircraft inherits.
2016-12-23 11:29:24 +00:00
Paul Chote
623842d699
Fix RA aircraft conditions.
2016-12-23 11:29:24 +00:00
Oliver Brakmann
05c2081143
Merge pull request #12458 from pchote/map-top-targetability
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Reduce aircraft not being targetable at the north edge of the map.
2016-12-21 21:14:19 +01:00
Paul Chote
736d66d2c2
Convert GainsExperience to conditions.
2016-12-13 19:30:42 +00:00
Paul Chote
1ef3e246d1
Convert GlobalUpgradable to conditions.
2016-12-13 19:30:41 +00:00
Paul Chote
bcb3d52eb0
Convert Parachutable to conditions.
2016-12-13 19:30:38 +00:00
Paul Chote
60cd12874e
Convert Aircraft to conditions.
2016-12-13 19:30:37 +00:00
reaperrr
eb34621ce8
Use Explodes instead of WithBuildingExplosion in RA
2016-12-10 13:45:12 +01:00
Paul Chote
7a9174e7fc
Fix aircraft defaults.
2016-12-08 18:23:25 +00:00
Paul Chote
149705942c
Update RA rules.
2016-12-06 17:21:14 +00:00
Paul Chote
4bd1921f88
Manually port RA veterancy and shellmap to conditions.
2016-11-19 17:19:27 +00:00
Paul Chote
4ed7725e20
Update RA rules.
2016-11-19 17:19:27 +00:00
abc013
e4354ce08c
Added SpawnActorOnDeath: Civilians to ^CivBuilding
2016-11-12 14:45:49 +01:00
abcdefg30
1a99e716de
Merge pull request #12258 from reaperrr/move-icon
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Move production icon sequence from Tooltip to Buildable
2016-10-22 21:10:32 +02:00
reaperrr
5ac6c51162
Remove Buildable from RA gates
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The description is only visible on the production palette, and to be buildable gates would first need an icon, which they currently don't have.
2016-10-22 20:37:13 +02:00
abcdefg30
618cd91cc7
Merge pull request #12174 from tysonliddell/techFix
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Replaced civillians with Technicians when building sold
2016-10-21 09:14:00 +02:00
Paul Chote
cba704dbcc
Merge pull request #12171 from cjshmyr/minelayer-cloak-delay
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Fix AP/AT mines being visible under fog
2016-10-16 05:25:12 +01:00
Tyson Liddell
5b620eeda5
Replaced civillians with technicians when ^ScienceBuilding sold
2016-10-16 14:46:03 +11:00
Tyson Liddell
8e0df586a2
Replaced civillians with Technicians when building sold and removed engineers from default sale of building
2016-10-16 14:46:02 +11:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
abcdefg30
da591a9030
Merge pull request #11974 from abc013/SecondWeaponAnimation
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Add support for multiple fire animations in WithInfantryBody
2016-10-15 12:49:41 +02:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
Curtis Shmyr
c7af6069b9
Gives ^Mine HiddenUnderFog and 0 initial cloak delay
2016-10-03 19:47:44 -06:00
Paul Chote
de856f8c1a
Fix non-selectable support actor health bars.
2016-10-04 01:43:15 +01:00
Paul Chote
c781061300
Allow spys to infiltrate fake structures in RA.
2016-09-29 23:17:11 +01:00
Paul Chote
5e974b4959
Fix control group decoration position.
2016-09-21 14:39:44 +01:00
Matthias Mailänder
7485404c87
Tweak the infantry control group positioning.
2016-08-18 21:10:57 +02:00
Matthias Mailänder
1a53bfd8a3
Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn.
2016-08-12 21:54:51 +02:00
WolfGaming
299e925180
Only define Huntable for actors that need to be hunted.
2016-08-11 20:25:22 +00:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
reaperrr
28376782aa
Make civilians in RA, TD and TS wander around
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Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
reaperrr
906bbc5439
Give TD/RA aircraft custom shadow offsets
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To a) match 'light direction' of other actor art, and b) make the shadow still a little visible for landed aircraft.
2016-06-19 19:28:44 +02:00
Matthias Mailänder
a85a8f09c7
Add burning trees to Red Alert.
2016-05-29 23:26:56 +02:00
Oliver Brakmann
7681cb2df5
Merge pull request #11180 from Mailaender/burning-trees
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Added burning trees to the Tiberian Dawn mod
2016-05-29 15:32:28 +02:00
Paul Chote
09e110c007
Remove CanPowerDown from gates.
2016-05-28 17:19:18 +01:00
Matthias Mailänder
99c7989ebc
Rename WithSmoke into a more generic WithDamageOverlay trait.
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Rename Sequence parameter to Image to avoid confusion.
2016-05-28 16:03:13 +02:00
Matthias Mailänder
8fcb31407d
Add gates to the Red Alert mod.
2016-05-15 15:52:11 +02:00
Oliver Brakmann
a8e6ca14ab
Fix self-healing percentage in yaml rules for all mods
2016-05-02 19:05:48 +02:00
reaperrr
83631f3b4d
Disable OwnerRow on RA trees, rocks, bridges and crates
2016-04-24 01:10:32 +02:00
Paul Chote
183e5ae7ab
Generate initial frozen renderables for all map-placed actors.
2016-04-21 17:21:29 +01:00
reaperrr
4894211789
Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
2016-03-28 17:20:49 +02:00
colonelpopcorn
95350a7e81
Upgraded rules for Red Alert mod.
2016-03-22 16:58:38 -04:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
Paul Chote
66df822412
Enable ClassicFacingFudge in RA.
2016-01-27 21:39:51 +00:00
RoosterDragon
3c930c3ef9
Introduce FrozenUnderFogUpdatedByGps and IOnGpsRefreshed.
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This trait uses the new interface to register with the GpsWatcher to get notified when the GPS state changes. It needs to register as if the actor is destroyed, the GpsWatcher can no longer query actors in the world to get the trait. This is no good as the trait needs to perform actions after the death of its parent actor.
When the GPS is enabled, the trait will track ownership changes and update the frozen actor (just like if there was only a GPS dot, it would change colour) and it will also remove frozen actors if the real actor dies or is sold.
2016-01-17 00:13:06 +00:00
RoosterDragon
a232eff7fd
Replace IRemoveFrozenActor with FrozenActorLayer.Remove.
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The IRemoveFrozenActor interface is replaced with a Remove method on FrozenActorLayer. IRemoveFrozenActor is a performance problem for FrozenActorLayer.Tick as it incurs a large cache miss penalty in order to load and enumerate the array of these interfaces for every frozen actor. Instead, we invert control and allow traits to remove frozen actors directly which eliminates the performance penalty.
2016-01-17 00:13:06 +00:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
Paul Chote
a44b50c2ad
Increase wall blocking geometry to a full cell.
2015-12-30 19:31:59 +00:00
reaperrr
7076dfaa4d
HitShape Upgrade Rules
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Radius is now a sub-property of Shape.Circle.
2015-12-29 00:29:03 +00:00