Paul Chote
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3380817865
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Pass WorldRenderer to Render().
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2013-02-25 21:11:33 +13:00 |
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Paul Chote
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0703f3f164
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Extract auto-selection-size into its own interface.
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2013-02-25 21:10:08 +13:00 |
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Paul Chote
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48d713aafd
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Pass a PaletteReference to RenderPreview.
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2013-02-24 15:43:20 +13:00 |
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Paul Chote
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f0ba0ce2e8
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Wrap palette references with a PaletteRef object.
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2013-02-24 15:43:15 +13:00 |
|
Chris Forbes
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554032ad5f
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allow null player in RenderSimple.RenderPreview in prep for editor usage
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2011-10-04 22:40:46 +13:00 |
|
Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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ddc1311d87
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Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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833533b4c3
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fix #1056
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2011-08-09 08:51:35 +12:00 |
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Paul Chote
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d9174b7e3b
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Kill RenderSimple.OverrideTileset/OverrideImage.
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2011-07-27 13:36:48 +12:00 |
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Chris Forbes
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4a0b7bb003
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put AnimationWithOffset in its own file
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2011-07-17 17:55:52 +12:00 |
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Paul Chote
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532bd42aed
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Remove obsolete Player index cruft
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2011-06-20 22:50:26 +12:00 |
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Chris Forbes
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368468e323
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format RenderSimple
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2011-05-30 21:32:54 +12:00 |
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Paul Chote
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2d7f3086f6
|
Nits
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2011-05-04 10:46:51 +12:00 |
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Paul Chote
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6495478433
|
Kill Util.Centered
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2011-05-04 09:21:30 +12:00 |
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Paul Chote
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8f962853f9
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Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
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2011-05-03 22:21:31 +12:00 |
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Chris Forbes
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2b0f553d9d
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remove a silly lookup in RenderSimpleInfo
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2011-04-29 19:47:44 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
|
Chris Forbes
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0f84ac5215
|
RenderBuilding.BuildingPreview pushed down to RenderSimple and renamed to .RenderPreview()
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2011-01-26 21:06:05 +13:00 |
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Paul Chote
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00a0aac7a3
|
Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
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2010-11-27 13:30:08 +13:00 |
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Paul Chote
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96cd0e2259
|
Render building previews
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2010-11-24 13:43:07 +13:00 |
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Paul Chote
|
00dc91cf49
|
Standardise Theater -> Tileset.
|
2010-11-24 10:09:51 +13:00 |
|
Caleb Anderson
|
b62ee4d37c
|
Fixed sequence crash
|
2010-09-19 19:13:15 +12:00 |
|
Paul Chote
|
8528c5d3a3
|
Correct the ordering on DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
4cf0610fd9
|
Change DamageState names
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
1459ec483c
|
Rename ExtendedDamageState -> DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
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0580dc4adf
|
Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
|
2010-07-30 10:11:33 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Bob
|
fb6c44bce3
|
move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
|
2010-07-08 17:24:12 +12:00 |
|
Bob
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281d013c3b
|
move Combat, AttackBase, and associates into mod
|
2010-07-08 16:38:58 +12:00 |
|
Chris Forbes
|
fb1d37ae53
|
use explosion *names*, not *numbers* like RA.
|
2010-07-07 19:44:14 +12:00 |
|
Paul Chote
|
915c9460cf
|
Theater specific artwork done properly
|
2010-06-28 12:38:35 +12:00 |
|
Chris Forbes
|
db465e1fdd
|
ActorInitializer, in preparation for next change (bob)
|
2010-06-19 14:28:30 +12:00 |
|
Chris Forbes
|
0ef91ecc2d
|
hack around crash on boat repair
|
2010-06-18 20:55:06 +12:00 |
|
Chris Forbes
|
1d0848466f
|
moved most render bits to ra
|
2010-05-20 19:09:48 +12:00 |
|
Chris Forbes
|
f75a2d2fe6
|
moved infantry traits to ra
|
2010-05-20 18:41:24 +12:00 |
|
Chris Forbes
|
be974f7970
|
moved almost all Attack* to ra
|
2010-05-20 18:37:36 +12:00 |
|
Chris Forbes
|
6936c73b68
|
husk experiment
|
2010-05-14 20:46:47 +12:00 |
|
Chris Forbes
|
82c9c12cae
|
NO THAT IS NOT WHAT YOU DO WITH USELESS CODE
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2010-05-14 08:16:33 +12:00 |
|
alzeih
|
43ad339ffe
|
Squelch almost all compile errors
|
2010-05-14 01:00:28 +12:00 |
|
Chris Forbes
|
65c42ce9d7
|
more positional sound
|
2010-05-13 08:44:47 +12:00 |
|
Chris Forbes
|
dd52aa1728
|
positional sound!
|
2010-05-13 08:44:46 +12:00 |
|
Chris Forbes
|
46e465cf33
|
resources moved off player onto a synced trait
|
2010-05-12 18:29:25 +12:00 |
|
Chris Forbes
|
2bce53b3d8
|
really fix the undeploy-while-damaged crash
|
2010-05-07 23:15:58 +12:00 |
|
Chris Forbes
|
71cdb81ad8
|
accept null warheads in RenderInfantry.Damaged
|
2010-05-01 01:22:10 +12:00 |
|
Chris Forbes
|
690664d9bd
|
move HiddenUnderFog, WithMuzzleFlash into modifiers where they belong
|
2010-04-18 14:22:55 +12:00 |
|
Paul Chote
|
8d145c8ae0
|
Fix map placed buildings with INotifyBuildComplete
|
2010-04-17 17:48:46 +12:00 |
|
Chris Forbes
|
22494d7e8b
|
made muzzleflash a lot saner; implemented E4 for cnc
|
2010-04-17 17:48:45 +12:00 |
|
Chris Forbes
|
0f474d0f7c
|
blah
|
2010-04-16 21:32:20 +12:00 |
|
Chris Forbes
|
4d46c2bb22
|
fix broken vis of units in shellmap
|
2010-04-16 21:31:30 +12:00 |
|
Chris Forbes
|
e224c64ccc
|
no more stateless garbage
|
2010-04-13 19:18:49 +12:00 |
|