Commit Graph

77 Commits

Author SHA1 Message Date
Chris Forbes
37a8780ded #12 ore pips on proc 2009-12-23 18:10:15 +13:00
Chris Forbes
874321e59f fix trait order bug in WEAP - caused it to have no roof if placed in mapfile 2009-12-23 08:05:43 +13:00
Chris Forbes
91a04dc96a bullets, missiles are all altitude-aware 2009-12-22 22:58:42 +13:00
Chris Forbes
ea51366f0d more support powers stuff 2009-12-22 21:12:46 +13:00
Chris Forbes
e491dbc241 support powers data 2009-12-22 20:54:05 +13:00
Chris Forbes
3bc97ac0b9 z offsets 2009-12-22 19:13:30 +13:00
Paul Chote
0c79363dcc Ore pips on refinery and silo 2009-12-21 19:13:54 -08:00
Bob
d052fd79e3 the rest of yesterday's render changes. 2009-12-22 11:57:32 +13:00
Chris Forbes
dd97dfd6ad fix grenade origin 2009-12-22 07:30:37 +13:00
Chris Forbes
dbe962364b factored out flying unit render into WithShadow:IRenderModifier 2009-12-21 18:13:52 +13:00
Chris Forbes
994266d95f enable flying for Mig too 2009-12-21 07:35:51 +13:00
Chris Forbes
5a4fba43b0 what a hack; it mostly works, but there are edge cases. 2009-12-20 23:04:07 +13:00
Chris Forbes
13636e9c54 some basic plane behavior on Yak 2009-12-20 19:19:03 +13:00
Chris Forbes
effc642c04 death sounds for infantry 2009-12-20 18:18:11 +13:00
Alli
1653653ed9 Added Fake unit tags 2009-12-19 23:25:55 +13:00
unknown
144ffa2444 Harvester uses pips to show load 2009-12-18 15:19:01 -08:00
unknown
f399f18603 Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working) 2009-12-18 14:56:41 -08:00
Chris Forbes
07b5b4c164 revamp of damage notifs; added Explodes 2009-12-19 10:42:35 +13:00
Chris Forbes
ac2b666366 added infantry taking cover behavior 2009-12-17 21:52:39 +13:00
Chris Forbes
36e788b685 added stuff for rendering THF; added deaths for SPY 2009-12-17 21:15:58 +13:00
Chris Forbes
ea211fcc1c #109 fixed 2009-12-17 21:05:49 +13:00
Chris Forbes
c4c4d6cd00 e4 support 2009-12-17 17:56:19 +13:00
Chris Forbes
13b9507cfc fixed tanya voice 2009-12-17 16:44:29 +13:00
Chris Forbes
605f8aa960 Cloak trait now implements IRenderModifier, so we can compose cloaking with pretty much anything. 2009-12-17 16:31:22 +13:00
Chris Forbes
e6e00d2010 tesla charges 2009-12-17 09:28:50 +13:00
Bob
87e5141600 TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :) 2009-12-16 14:29:57 +13:00
Chris Forbes
4a01a911ff don't autotarget trees. 2009-12-16 11:57:54 +13:00
Chris Forbes
5112cd2aa1 banned suicide 2009-12-16 11:44:50 +13:00
Chris Forbes
6d59339b84 fixes origin of E3's rockets 2009-12-16 11:05:42 +13:00
Chris Forbes
6d1653ca2f added minimal sequences for medic/spy 2009-12-15 21:04:45 +13:00
Chris Forbes
e4c9073884 much better sub behavior 2009-12-13 13:32:19 +13:00
Chris Forbes
5eb373790b submarine dive/surface works 2009-12-13 13:05:52 +13:00
Chris Forbes
170ee73b42 allows delaying of fire action 2009-12-13 12:48:04 +13:00
Chris Forbes
edc954cc8a improved error message somewhat when there's a missing sequence 2009-12-12 21:21:56 +13:00
Chris Forbes
5580424011 infantry that sortof work 2009-12-12 19:58:44 +13:00
Chris Forbes
12ac96a885 added AutoTarget trait 2009-12-08 21:12:25 +13:00
Chris Forbes
0dbf1bf027 low power slowdown 2009-12-08 20:56:15 +13:00
Chris Forbes
684fae36c2 GUN works; fixes dumb breakage in AttackBase 2009-12-06 22:00:57 +13:00
Chris Forbes
5382f5c627 prevent inappropriate weapons from being used 2009-12-06 21:40:06 +13:00
Chris Forbes
3d457c397d homing weapons more or less work now 2009-12-06 21:19:02 +13:00
Chris Forbes
08f2613817 #137 fixed: voice for vehicles 2009-12-06 19:32:18 +13:00
Chris Forbes
6b5f0cebf5 binds unique voices to units that have them 2009-12-05 15:36:48 +13:00
Chris Forbes
3294956c2f added VoiceInfo stuff 2009-12-05 15:17:22 +13:00
Chris Forbes
49fac7f007 #90 V2 animations 2009-12-04 18:43:56 +13:00
Chris Forbes
2913c3310d server stuff 2009-11-30 21:18:50 +13:00
Chris Forbes
9860b35030 unitinfo.InitialFacing etc 2009-11-29 14:56:09 +13:00
Chris Forbes
54074de6cf priority-based selection 2009-11-26 21:07:27 +13:00
Bob
9166029fc8 So I hear you like Production (to be a trait) :D 2009-11-26 13:31:57 +13:00
Bob
ea096361bb Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?). 2009-11-25 22:55:40 +13:00
Bob
390fc8f2d1 Oops, order matters here. 2009-11-25 19:36:14 +13:00