Chris Forbes
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37a8780ded
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#12 ore pips on proc
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2009-12-23 18:10:15 +13:00 |
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Chris Forbes
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874321e59f
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fix trait order bug in WEAP - caused it to have no roof if placed in mapfile
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2009-12-23 08:05:43 +13:00 |
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Chris Forbes
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91a04dc96a
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bullets, missiles are all altitude-aware
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2009-12-22 22:58:42 +13:00 |
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Chris Forbes
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ea51366f0d
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more support powers stuff
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2009-12-22 21:12:46 +13:00 |
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Chris Forbes
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e491dbc241
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support powers data
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2009-12-22 20:54:05 +13:00 |
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Chris Forbes
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3bc97ac0b9
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z offsets
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2009-12-22 19:13:30 +13:00 |
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Paul Chote
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0c79363dcc
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Ore pips on refinery and silo
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2009-12-21 19:13:54 -08:00 |
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Bob
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d052fd79e3
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the rest of yesterday's render changes.
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2009-12-22 11:57:32 +13:00 |
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Chris Forbes
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dd97dfd6ad
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fix grenade origin
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2009-12-22 07:30:37 +13:00 |
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Chris Forbes
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dbe962364b
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factored out flying unit render into WithShadow:IRenderModifier
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2009-12-21 18:13:52 +13:00 |
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Chris Forbes
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994266d95f
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enable flying for Mig too
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2009-12-21 07:35:51 +13:00 |
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Chris Forbes
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5a4fba43b0
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what a hack; it mostly works, but there are edge cases.
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2009-12-20 23:04:07 +13:00 |
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Chris Forbes
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13636e9c54
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some basic plane behavior on Yak
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2009-12-20 19:19:03 +13:00 |
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Chris Forbes
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effc642c04
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death sounds for infantry
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2009-12-20 18:18:11 +13:00 |
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Alli
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1653653ed9
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Added Fake unit tags
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2009-12-19 23:25:55 +13:00 |
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unknown
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144ffa2444
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Harvester uses pips to show load
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2009-12-18 15:19:01 -08:00 |
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unknown
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f399f18603
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Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working)
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2009-12-18 14:56:41 -08:00 |
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Chris Forbes
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07b5b4c164
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revamp of damage notifs; added Explodes
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2009-12-19 10:42:35 +13:00 |
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Chris Forbes
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ac2b666366
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added infantry taking cover behavior
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2009-12-17 21:52:39 +13:00 |
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Chris Forbes
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36e788b685
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added stuff for rendering THF; added deaths for SPY
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2009-12-17 21:15:58 +13:00 |
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Chris Forbes
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ea211fcc1c
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#109 fixed
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2009-12-17 21:05:49 +13:00 |
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Chris Forbes
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c4c4d6cd00
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e4 support
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2009-12-17 17:56:19 +13:00 |
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Chris Forbes
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13b9507cfc
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fixed tanya voice
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2009-12-17 16:44:29 +13:00 |
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Chris Forbes
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605f8aa960
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Cloak trait now implements IRenderModifier, so we can compose cloaking with pretty much anything.
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2009-12-17 16:31:22 +13:00 |
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Chris Forbes
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e6e00d2010
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tesla charges
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2009-12-17 09:28:50 +13:00 |
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Bob
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87e5141600
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TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :)
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2009-12-16 14:29:57 +13:00 |
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Chris Forbes
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4a01a911ff
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don't autotarget trees.
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2009-12-16 11:57:54 +13:00 |
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Chris Forbes
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5112cd2aa1
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banned suicide
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2009-12-16 11:44:50 +13:00 |
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Chris Forbes
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6d59339b84
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fixes origin of E3's rockets
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2009-12-16 11:05:42 +13:00 |
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Chris Forbes
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6d1653ca2f
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added minimal sequences for medic/spy
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2009-12-15 21:04:45 +13:00 |
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Chris Forbes
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e4c9073884
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much better sub behavior
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2009-12-13 13:32:19 +13:00 |
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Chris Forbes
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5eb373790b
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submarine dive/surface works
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2009-12-13 13:05:52 +13:00 |
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Chris Forbes
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170ee73b42
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allows delaying of fire action
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2009-12-13 12:48:04 +13:00 |
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Chris Forbes
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edc954cc8a
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improved error message somewhat when there's a missing sequence
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2009-12-12 21:21:56 +13:00 |
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Chris Forbes
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5580424011
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infantry that sortof work
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2009-12-12 19:58:44 +13:00 |
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Chris Forbes
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12ac96a885
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added AutoTarget trait
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2009-12-08 21:12:25 +13:00 |
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Chris Forbes
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0dbf1bf027
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low power slowdown
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2009-12-08 20:56:15 +13:00 |
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Chris Forbes
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684fae36c2
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GUN works; fixes dumb breakage in AttackBase
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2009-12-06 22:00:57 +13:00 |
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Chris Forbes
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5382f5c627
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prevent inappropriate weapons from being used
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2009-12-06 21:40:06 +13:00 |
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Chris Forbes
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3d457c397d
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homing weapons more or less work now
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2009-12-06 21:19:02 +13:00 |
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Chris Forbes
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08f2613817
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#137 fixed: voice for vehicles
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2009-12-06 19:32:18 +13:00 |
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Chris Forbes
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6b5f0cebf5
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binds unique voices to units that have them
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2009-12-05 15:36:48 +13:00 |
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Chris Forbes
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3294956c2f
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added VoiceInfo stuff
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2009-12-05 15:17:22 +13:00 |
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Chris Forbes
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49fac7f007
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#90 V2 animations
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2009-12-04 18:43:56 +13:00 |
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Chris Forbes
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2913c3310d
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server stuff
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2009-11-30 21:18:50 +13:00 |
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Chris Forbes
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9860b35030
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unitinfo.InitialFacing etc
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2009-11-29 14:56:09 +13:00 |
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Chris Forbes
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54074de6cf
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priority-based selection
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2009-11-26 21:07:27 +13:00 |
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Bob
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9166029fc8
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So I hear you like Production (to be a trait) :D
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2009-11-26 13:31:57 +13:00 |
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Bob
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ea096361bb
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Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
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2009-11-25 22:55:40 +13:00 |
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Bob
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390fc8f2d1
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Oops, order matters here.
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2009-11-25 19:36:14 +13:00 |
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