Commit Graph

8027 Commits

Author SHA1 Message Date
SoScared
e5a3da9df8 Rename to Chinook & Naval Yard. 2016-12-11 20:49:05 +01:00
reaperrr
20439975d7 Disable Explodes trait on TS bridge huts
They would fail Lint otherwise, because they have no Health trait.
2016-12-10 14:20:11 +01:00
reaperrr
4f2c360cb9 Use Explodes instead of WithBuildingExplosion in D2k 2016-12-10 13:45:12 +01:00
reaperrr
bccc127645 Use Explodes instead of WithBuildingExplosion in TD 2016-12-10 13:45:12 +01:00
reaperrr
eb34621ce8 Use Explodes instead of WithBuildingExplosion in RA 2016-12-10 13:45:12 +01:00
reaperrr
5046855a7d Use Explodes instead of WithBuildingExplosion in TS
Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
2016-12-10 13:45:12 +01:00
Paul Chote
73a0f470c8 Implement TS bridge rendering. 2016-12-10 11:52:05 +00:00
Paul Chote
0d769383e2 Add playable category back to A River Runs Near. 2016-12-10 11:52:04 +00:00
Paul Chote
69e3c538d9 Implement ground-level bridge destruction and repair. 2016-12-10 11:52:04 +00:00
Paul Chote
1101218962 Fix TS goldwrench cursor. 2016-12-10 11:36:41 +00:00
Paul Chote
f91307f4be Rename LowBridge to GroundLevelBridge. 2016-12-10 11:36:40 +00:00
Paul Chote
0bc087f7bd Rename BridgeLayer to LegacyBridgeLayer. 2016-12-10 11:36:39 +00:00
Paul Chote
a5549d3944 Rename BridgeHut to LegacyBridgeHut. 2016-12-10 11:35:29 +00:00
Paul Chote
e2322c9c53 Merge pull request #12406 from pchote/external-conditions
Upgrades overhaul part 3: Timed, external, and stacked conditions.
2016-12-09 23:45:14 +00:00
Oliver Brakmann
8babf2b0ca Merge pull request #12290 from abc013/UnCloakOnDamage
[D2k] Added the 'Damage' UncloakType to several units
2016-12-09 19:35:45 +01:00
Paul Chote
34a94e16f6 Update TD rules. 2016-12-06 17:21:14 +00:00
Paul Chote
149705942c Update RA rules. 2016-12-06 17:21:14 +00:00
Paul Chote
e166cd3222 Update TS rules. 2016-12-06 17:21:14 +00:00
Paul Chote
983a24199a Remove notmobile condition from TS. 2016-12-06 17:21:12 +00:00
Paul Chote
fe8f2acd62 Remove hardcoded default carryable conditions. 2016-12-01 20:48:24 +00:00
Paul Chote
02e7b1ebfb Fix Carryall interaction with sensor array and tick tanks. 2016-11-30 19:24:44 +00:00
Paul Chote
966fad7af3 Add upgrade rules and update d2k. 2016-11-30 19:24:44 +00:00
reaperrr
848cf19ba8 Merge pull request #12381 from pchote/upgrade-conditions
Upgrades overhaul part 1: EnabledCondition
2016-11-30 19:42:34 +01:00
reaperrr
c45c51f95d Merge pull request #12431 from pchote/heightmap-cliff-blocking
Add CliffBackImpassabilityLayer to TS.
2016-11-27 13:52:04 +01:00
Paul Chote
5d0ce81eb0 Make RA/TD aircraft sight relative to ground-based position. 2016-11-26 21:19:37 +00:00
Paul Chote
7e428d2c91 Add CliffBackImpassabilityLayer to TS. 2016-11-26 20:56:18 +00:00
reaperrr
68ee776b77 Merge pull request #12339 from abc013/medicmechfix
Fixed Mechanic and Medic can heal enemy units
2016-11-26 17:06:46 +01:00
abcdefg30
0fc45b8c70 Merge pull request #12348 from abc013/120mm
Fixed the 120mm bullet not harming infantry
2016-11-23 15:12:35 +01:00
Paul Chote
9ceb3813e6 Manually port TD veterancy to conditions. 2016-11-19 17:19:28 +00:00
Paul Chote
bee7f14ae5 Update TD rules. 2016-11-19 17:19:28 +00:00
Paul Chote
2fb1875fd7 Manually port D2k veterancy to conditions. 2016-11-19 17:19:28 +00:00
Paul Chote
56fa3db051 Update D2K rules and shellmap. 2016-11-19 17:19:27 +00:00
Paul Chote
4bd1921f88 Manually port RA veterancy and shellmap to conditions. 2016-11-19 17:19:27 +00:00
Paul Chote
4ed7725e20 Update RA rules. 2016-11-19 17:19:27 +00:00
Paul Chote
12d31cd09e Replace UpgradeTypes -> RequiresCondition across TS. 2016-11-19 17:19:26 +00:00
Rob Wilkinson
e337048a97 Fixes issue with rocket soldiers wandering
Fixes #12368
2016-11-19 17:13:17 +00:00
reaperrr
56fdfb1ec8 Merge pull request #12370 from pchote/heightmap-shroud-reveal
Implement heightmap-visibility blocking
2016-11-18 14:23:53 +01:00
abcdefg30
c12cfbcc18 Merge pull request #12374 from reaperrr/fix-ts-depot
Fix TS service depot depth sorting
2016-11-17 21:53:08 +01:00
reaperrr
d8d7c0c0f7 Merge pull request #12352 from abc013/EmitCivs
Let civilian buildings spawn civilians on death
2016-11-16 19:08:00 +01:00
abc013
e4354ce08c Added SpawnActorOnDeath: Civilians to ^CivBuilding 2016-11-12 14:45:49 +01:00
reaperrr
29355129d2 Fix TS service depot depth sorting 2016-11-12 12:56:37 +01:00
Paul Chote
d68c705512 Block actor sight above cliffs. 2016-11-11 17:46:53 +00:00
Paul Chote
988778fe1f Add an introduction dialog for non-{DEV_VERSION} TS builds. 2016-11-11 17:03:18 +00:00
reaperrr
7ba0c22346 Merge pull request #12096 from pchote/game-timer-tooltip
Show replay percentage as a tooltip.
2016-11-06 16:59:07 +01:00
abc013
f9d4308161 Fixed the 120mm bullet not harming infantry 2016-11-04 09:09:25 +01:00
reaperrr
8cda0dd360 Merge pull request #12332 from abc013/NineLivesAuthor
Changed the Author of 'Nine Lives' to PizzaAtomica
2016-11-02 20:56:40 +01:00
abc013
d9ff07e835 Fixed Mechanic and Medic can heal enemy units 2016-11-01 21:38:53 +01:00
abc013
1d39ce8739 Change the Author of 'Nine Lives' to PizzaAtomica 2016-11-01 12:51:12 +01:00
abc013
c1eced55bf Fixed tiling error on the map 'Behind the Veil' 2016-11-01 12:41:56 +01:00
Paul Chote
c62870cc30 Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
2016-10-29 14:21:29 +01:00