SoScared
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e5a3da9df8
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Rename to Chinook & Naval Yard.
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2016-12-11 20:49:05 +01:00 |
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reaperrr
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20439975d7
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Disable Explodes trait on TS bridge huts
They would fail Lint otherwise, because they have no Health trait.
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2016-12-10 14:20:11 +01:00 |
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reaperrr
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4f2c360cb9
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Use Explodes instead of WithBuildingExplosion in D2k
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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bccc127645
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Use Explodes instead of WithBuildingExplosion in TD
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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eb34621ce8
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Use Explodes instead of WithBuildingExplosion in RA
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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5046855a7d
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Use Explodes instead of WithBuildingExplosion in TS
Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
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2016-12-10 13:45:12 +01:00 |
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Paul Chote
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73a0f470c8
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Implement TS bridge rendering.
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2016-12-10 11:52:05 +00:00 |
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Paul Chote
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0d769383e2
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Add playable category back to A River Runs Near.
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2016-12-10 11:52:04 +00:00 |
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Paul Chote
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69e3c538d9
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Implement ground-level bridge destruction and repair.
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2016-12-10 11:52:04 +00:00 |
|
Paul Chote
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1101218962
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Fix TS goldwrench cursor.
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2016-12-10 11:36:41 +00:00 |
|
Paul Chote
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f91307f4be
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Rename LowBridge to GroundLevelBridge.
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2016-12-10 11:36:40 +00:00 |
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Paul Chote
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0bc087f7bd
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Rename BridgeLayer to LegacyBridgeLayer.
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2016-12-10 11:36:39 +00:00 |
|
Paul Chote
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a5549d3944
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Rename BridgeHut to LegacyBridgeHut.
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2016-12-10 11:35:29 +00:00 |
|
Paul Chote
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e2322c9c53
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Merge pull request #12406 from pchote/external-conditions
Upgrades overhaul part 3: Timed, external, and stacked conditions.
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2016-12-09 23:45:14 +00:00 |
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Oliver Brakmann
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8babf2b0ca
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Merge pull request #12290 from abc013/UnCloakOnDamage
[D2k] Added the 'Damage' UncloakType to several units
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2016-12-09 19:35:45 +01:00 |
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Paul Chote
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34a94e16f6
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Update TD rules.
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2016-12-06 17:21:14 +00:00 |
|
Paul Chote
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149705942c
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Update RA rules.
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2016-12-06 17:21:14 +00:00 |
|
Paul Chote
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e166cd3222
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Update TS rules.
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2016-12-06 17:21:14 +00:00 |
|
Paul Chote
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983a24199a
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Remove notmobile condition from TS.
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2016-12-06 17:21:12 +00:00 |
|
Paul Chote
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fe8f2acd62
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Remove hardcoded default carryable conditions.
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2016-12-01 20:48:24 +00:00 |
|
Paul Chote
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02e7b1ebfb
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Fix Carryall interaction with sensor array and tick tanks.
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2016-11-30 19:24:44 +00:00 |
|
Paul Chote
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966fad7af3
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Add upgrade rules and update d2k.
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2016-11-30 19:24:44 +00:00 |
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reaperrr
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848cf19ba8
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Merge pull request #12381 from pchote/upgrade-conditions
Upgrades overhaul part 1: EnabledCondition
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2016-11-30 19:42:34 +01:00 |
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reaperrr
|
c45c51f95d
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Merge pull request #12431 from pchote/heightmap-cliff-blocking
Add CliffBackImpassabilityLayer to TS.
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2016-11-27 13:52:04 +01:00 |
|
Paul Chote
|
5d0ce81eb0
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Make RA/TD aircraft sight relative to ground-based position.
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2016-11-26 21:19:37 +00:00 |
|
Paul Chote
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7e428d2c91
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Add CliffBackImpassabilityLayer to TS.
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2016-11-26 20:56:18 +00:00 |
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reaperrr
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68ee776b77
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Merge pull request #12339 from abc013/medicmechfix
Fixed Mechanic and Medic can heal enemy units
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2016-11-26 17:06:46 +01:00 |
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abcdefg30
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0fc45b8c70
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Merge pull request #12348 from abc013/120mm
Fixed the 120mm bullet not harming infantry
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2016-11-23 15:12:35 +01:00 |
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Paul Chote
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9ceb3813e6
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Manually port TD veterancy to conditions.
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2016-11-19 17:19:28 +00:00 |
|
Paul Chote
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bee7f14ae5
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Update TD rules.
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2016-11-19 17:19:28 +00:00 |
|
Paul Chote
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2fb1875fd7
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Manually port D2k veterancy to conditions.
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2016-11-19 17:19:28 +00:00 |
|
Paul Chote
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56fa3db051
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Update D2K rules and shellmap.
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2016-11-19 17:19:27 +00:00 |
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Paul Chote
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4bd1921f88
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Manually port RA veterancy and shellmap to conditions.
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2016-11-19 17:19:27 +00:00 |
|
Paul Chote
|
4ed7725e20
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Update RA rules.
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2016-11-19 17:19:27 +00:00 |
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Paul Chote
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12d31cd09e
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Replace UpgradeTypes -> RequiresCondition across TS.
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2016-11-19 17:19:26 +00:00 |
|
Rob Wilkinson
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e337048a97
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Fixes issue with rocket soldiers wandering
Fixes #12368
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2016-11-19 17:13:17 +00:00 |
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reaperrr
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56fdfb1ec8
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Merge pull request #12370 from pchote/heightmap-shroud-reveal
Implement heightmap-visibility blocking
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2016-11-18 14:23:53 +01:00 |
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abcdefg30
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c12cfbcc18
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Merge pull request #12374 from reaperrr/fix-ts-depot
Fix TS service depot depth sorting
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2016-11-17 21:53:08 +01:00 |
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reaperrr
|
d8d7c0c0f7
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Merge pull request #12352 from abc013/EmitCivs
Let civilian buildings spawn civilians on death
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2016-11-16 19:08:00 +01:00 |
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abc013
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e4354ce08c
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Added SpawnActorOnDeath: Civilians to ^CivBuilding
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2016-11-12 14:45:49 +01:00 |
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reaperrr
|
29355129d2
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Fix TS service depot depth sorting
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2016-11-12 12:56:37 +01:00 |
|
Paul Chote
|
d68c705512
|
Block actor sight above cliffs.
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2016-11-11 17:46:53 +00:00 |
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Paul Chote
|
988778fe1f
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Add an introduction dialog for non-{DEV_VERSION} TS builds.
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2016-11-11 17:03:18 +00:00 |
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reaperrr
|
7ba0c22346
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Merge pull request #12096 from pchote/game-timer-tooltip
Show replay percentage as a tooltip.
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2016-11-06 16:59:07 +01:00 |
|
abc013
|
f9d4308161
|
Fixed the 120mm bullet not harming infantry
|
2016-11-04 09:09:25 +01:00 |
|
reaperrr
|
8cda0dd360
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Merge pull request #12332 from abc013/NineLivesAuthor
Changed the Author of 'Nine Lives' to PizzaAtomica
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2016-11-02 20:56:40 +01:00 |
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abc013
|
d9ff07e835
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Fixed Mechanic and Medic can heal enemy units
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2016-11-01 21:38:53 +01:00 |
|
abc013
|
1d39ce8739
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Change the Author of 'Nine Lives' to PizzaAtomica
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2016-11-01 12:51:12 +01:00 |
|
abc013
|
c1eced55bf
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Fixed tiling error on the map 'Behind the Veil'
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2016-11-01 12:41:56 +01:00 |
|
Paul Chote
|
c62870cc30
|
Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
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2016-10-29 14:21:29 +01:00 |
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