Commit Graph

58 Commits

Author SHA1 Message Date
reaperrr
77803b2ecd Remove now redundant work-around from D2k infantry rules 2015-06-21 11:06:14 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Matthias Mailänder
50e5e9df24 check voice actor references 2015-06-20 12:09:58 +02:00
Matthias Mailänder
1944f352b2 Merge pull request #8072 from reaperrr/clean-selectable
Cleaned up infantry rules (part 1)
2015-06-04 06:04:09 +02:00
reaperrr
64fb38bd3e Cleaned and fixed D2k infantry rules a little
Moved Selectable Bounds to infantry default, fixed vertical offset.
Removed some TakeCover duplication.
Added engineer and medic/thumper prone sequences.
Made sure that TakeCover/WithInfantryBody sequence modifiers are applied
properly.

Fixed d2k grenadier sequences offset to match other infantry.
2015-06-01 23:27:49 +02:00
reaperrr
d3c146f707 Enabled saboteur demolish voice. 2015-06-01 23:17:25 +02:00
Matthias Mailänder
d0b3e5fb8b Merge pull request #8114 from penev92/bleed_d2kUpgrades
Add D2k building upgrades
2015-05-24 08:23:28 +02:00
reaperrr
0d05fdefbb Extract actor voice set into Voiced trait 2015-05-22 01:51:51 +02:00
OmegaBolt
8b5353e39b Fix D2k tech tree
- Added upgrades for the Con Yard, Barracks, Light, Heavy and High Tech Factory (last one is Atreides only)
- Updated the prerequisites of all structures, infantry and vehicles to use the upgrades
- Fixed the Ix Research building to use vanilla Dune 2000 prerequisites
- Renamed High Tech Facility to High Tech Factory like vanilla Dune 2000
- Given the Air Strike power to the High Tech Factory Upgrade like vanilla
2015-05-21 21:26:14 +03:00
penev92
36abf2ac41 Add an upgrade rule for TakeCover 2015-04-26 14:29:12 +03:00
reaperrr
25d5daf6f5 Fixes/improves D2k firing offsets.
- Raider/Stealth Raider
- Bazooka infantry
- Devastator
- Gun Tower
2015-03-29 12:42:47 +02:00
Paul Chote
4ea55809ca Decompose RenderInfantry into WithInfantryBody and RenderSprites. 2015-03-21 13:04:17 +00:00
Paul Chote
b670673f9f Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
penev92
e6f1c6b460 Enhance sandworm targeting logic by having actors produce noise 2015-01-14 21:26:55 +02:00
Matthias Mailänder
6f3df2611e remove fake idle animations 2014-09-06 12:27:35 +02:00
Matthias Mailänder
60d31e643e remove reference to non-existing idle sequences 2014-09-05 15:29:43 +02:00
Paul Chote
479b8e13d6 Merge pull request #5891 from Mailaender/d2k-captureable-tech
Added captureable tech for Dune 2000
2014-08-31 09:10:35 +12:00
Matthias Mailänder
e6a1a2632e add captureable tech for Dune 2000 2014-08-24 08:41:54 +02:00
Curtis Shmyr
fa8229d53b Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover 2014-08-23 14:42:55 -06:00
Paul Chote
f64cdc52e1 Remove obsolete key definitions. 2014-08-03 19:28:09 +12:00
reaperrr
1ba41a9af5 Unhardcodes RenderInfantry sequence names. 2014-07-17 20:59:08 +02:00
Mustafa Alperen Seki
ec69e05433 Added D2K Tech Levels 2014-07-10 17:17:11 +03:00
Mustapha
2d8f0ce96e Engineer's description changes. 2014-06-23 10:02:54 +03:00
ScottNZ
4ae72f5f5d Fix the wrong cursor being used for AttackMedic when out of range 2014-04-05 19:51:02 +13:00
Chicken man
718ddf9afd Updated mods to work with changes. 2014-03-05 17:30:34 -05:00
Matthias Mailänder
e4effd0125 Merge pull request #4478 from pchote/aircraft-follow
Add Guard and AttackMove to RA and C&C aircraft.
2014-02-01 00:38:21 -08:00
Paul Chote
61f5ab7167 Remove redundant AttackMove definitions. 2014-02-01 10:55:04 +13:00
Matthias Mailänder
0de1e20651 capturable husks for Dune 2000 2014-01-31 13:17:27 +01:00
Paul Chote
99cb698424 Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
Curtis Shmyr
c1e5be380e Rename Capture related traits to ExternalCapture 2013-10-27 17:25:44 -06:00
Matthias Mailänder
14cf20aad5 add fake idle animations to avoid endless muzzle sprites
fixes #3852
2013-10-05 21:09:55 +02:00
Matthias Mailänder
de9321a17e fix unbuildable Medic 2013-08-19 21:04:30 +02:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
cdeea80037 replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
Matthias Mailänder
c7900b2cc0 Give the mechanic a wrench icon instead of red-cross
closes #3133

don't try to guess hard-coded cursors from weapon damage
2013-04-24 13:53:52 +02:00
Matthias Mailänder
f71dbca8e7 removed blood splatter idle animation for d2k rifle infantry 2013-04-15 13:11:42 +02:00
psydev
8b0cfaaeb1 fixed trikes, unit stats. 2013-04-15 03:07:25 -07:00
psydev
2e31f9318c modified custom pre-requisites for buildings 2013-04-15 02:40:56 -07:00
psydev
dc5d7747df rename e3 weapon 'bazooka'; removing aa for now 2013-04-14 15:59:01 -07:00
psydev
3855c84e89 renaming some weapons to their original d2k names 2013-04-13 19:33:52 -07:00
Paul Chote
0289fd543e Convert d2k turrets/weapons to world coordinates. 2013-03-29 20:50:10 +13:00
Paul Chote
27d852a425 Rename legacy offset coordinates on Turrets and Armaments. 2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3 add the desync-debug traits to the actors of default mods 2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Chris Forbes
b9194e4305 d2k: fix crash on attackmove medic 2012-12-04 11:39:37 +13:00
Matthias Mailänder
96a088f998 merge Dune 2000 "Rounded Edges" mod
Changes include:
 - bibs have been removed
 - building offset and selection boxes adapted
 - units and turrets leave husks
 - siege tank barrel won't rotate anymore
 - AI capable of building all units using all queues
 - bullet traces
 - windtrap animations
 - unit balance (mix of Dune II, Dune 2000 and Red Alert)
 - repair pad animation
 - no more obsessive "silos needed"
 - defense building queue → heavy armor queue
 - medics (using thumper graphics)
 - no buildable aircrafts anymore
 - harvesting has been slowed down
2012-12-04 10:08:14 +13:00
Matthias Mailänder
c1722e1270 remove broken sandworm and thumper, fixes #2332 2012-07-25 08:57:05 +12:00
Matthias Mailänder
54c35e3721 fixed some selection boxes 2012-06-25 09:07:44 +12:00