Commit Graph

104 Commits

Author SHA1 Message Date
reaperrr
b193d5195d Cleaned up d2k yaml rules.
Sanitized defaults.
2015-06-29 00:45:38 +02:00
Matthias Mailänder
4681e22bdc miniyaml junk removal and add missing new lines 2015-06-20 12:13:22 +02:00
reaperrr
f709a6f6c4 Changed Bounds/added VisualBounds in D2k mod 2015-06-17 20:13:54 +02:00
Matija Hustić
e965a0d3f0 Touched up selection functionality. 2015-06-08 15:03:09 +01:00
reaperrr
6fdbd0e447 Replace RenderUnit in D2k with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize, where possible.
2015-06-04 14:44:20 +02:00
Mustafa Alperen Seki
6f8b062020 Add hightech to Prerequisite of Stealth Raider 2015-05-30 10:06:23 +02:00
penev92
3bd8377154 Update D2k rules
Make use of WithDecorationCarryable
2015-05-26 12:44:20 +03:00
Oliver Brakmann
c6c9863681 Merge pull request #8176 from pchote/fix-palette-alpha
Load textures using premultiplied alpha.
2015-05-24 13:15:54 +02:00
Paul Chote
26fd858fc7 Use premultiplied alpha for all textures and blending. 2015-05-23 08:50:28 +01:00
OmegaBolt
8b5353e39b Fix D2k tech tree
- Added upgrades for the Con Yard, Barracks, Light, Heavy and High Tech Factory (last one is Atreides only)
- Updated the prerequisites of all structures, infantry and vehicles to use the upgrades
- Fixed the Ix Research building to use vanilla Dune 2000 prerequisites
- Renamed High Tech Facility to High Tech Factory like vanilla Dune 2000
- Given the Air Strike power to the High Tech Factory Upgrade like vanilla
2015-05-21 21:26:14 +03:00
Taryn Hill
cace31f5e9 Implement WithDecorationCarryable. 2015-05-08 09:55:40 -05:00
reaperrr
25d5daf6f5 Fixes/improves D2k firing offsets.
- Raider/Stealth Raider
- Bazooka infantry
- Devastator
- Gun Tower
2015-03-29 12:42:47 +02:00
Paul Chote
b670673f9f Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
Paul Chote
59d06a22bf Change "Cannot deploy here" to a notification. 2015-03-03 18:45:44 +00:00
penev92
e6f1c6b460 Enhance sandworm targeting logic by having actors produce noise 2015-01-14 21:26:55 +02:00
Oliver Brakmann
3cd4152dd2 Adjust rules 2014-12-18 20:24:37 +01:00
Matthijs Benschop
2d380c64bd Implementation of the automated D2k Carryall
Closes #2246
2014-11-29 12:17:11 +01:00
Matthias Mailänder
a3baee9d68 remove BelowUnits
closes #3670
2014-10-29 21:38:30 +01:00
huwpascoe
3ece9ede42 Turrets now realign when not attacking. 2014-10-04 01:18:19 +01:00
abcdefg30
d1e9d7d19d Harvester now autoharvest when produced 2014-10-02 16:41:55 +02:00
Matthias Mailänder
e6a1a2632e add captureable tech for Dune 2000 2014-08-24 08:41:54 +02:00
Paul Chote
f64cdc52e1 Remove obsolete key definitions. 2014-08-03 19:28:09 +12:00
Mustafa Alperen Seki
ec69e05433 Added D2K Tech Levels 2014-07-10 17:17:11 +03:00
Mustapha
4159aa4bba Trike's weaknesses. 2014-06-23 09:56:15 +03:00
Matthias Mailänder
e607c04cce let harvester splatter resources when exploding
closes #2346
2014-06-20 11:11:31 +02:00
Paul Chote
9993eacf65 Add upgrade rules. 2014-03-21 10:07:28 +13:00
Chicken man
718ddf9afd Updated mods to work with changes. 2014-03-05 17:30:34 -05:00
Matthias Mailänder
e4effd0125 Merge pull request #4478 from pchote/aircraft-follow
Add Guard and AttackMove to RA and C&C aircraft.
2014-02-01 00:38:21 -08:00
Paul Chote
61f5ab7167 Remove redundant AttackMove definitions. 2014-02-01 10:55:04 +13:00
Matthias Mailänder
0de1e20651 capturable husks for Dune 2000 2014-01-31 13:17:27 +01:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
Matthias Mailänder
e58604d621 tweak alignment of the combat tank comparision info 2013-09-02 23:03:38 +02:00
reaperrr
d0188e5728 Fixes several vehicle LocalOffsets and turret offsets, enables MuzzleFlash.
Changes Siege Tank behavior from AttackTurreted to AttackFrontal as it was in the original (making it slightly more effective against defenses too, as it no longer moves as close to them as turreted units would).
2013-08-19 14:34:42 +02:00
Matthias Mailänder
9950706cb1 cleanup weapon yamls
- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
2013-08-17 23:31:23 +02:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
b73ca27a8f move vehicles to load sprites from DATA.R8 directly 2013-08-17 23:31:22 +02:00
Paul Chote
a642b8298e Move harvester animation z offset to sequences. 2013-07-15 20:58:24 +12:00
Paul Chote
2e2e95ef57 Add D2k harvest animation.
harvest2.shp is movingsand2.shp with a corrected frame order.
2013-06-22 19:25:10 +12:00
Chris Forbes
6c1d4efb07 remove useless Buildable.BuiltAt
V2: don't leave the broken [ActorReference] attached to Owner.
2013-06-18 09:02:12 +12:00
Matthias Mailänder
cdeea80037 replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Paul Chote
c91f0dfd2f Merge the 3 turret rendering traits into WithTurret. 2013-05-15 19:17:32 +12:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
psydev
a1f12e9a2f siege tank turret offset changed
Now that the turret rotates, it should be changed so it looks less unnatural than if it were rotating on the center. It now looks as though it rotates on the base at the back.
2013-05-08 11:02:52 -07:00
psydev
357f974e49 minor: trike ROT +1 2013-05-08 11:02:32 -07:00
psydev
e1db583775 rocket tank rotation speed increased; +1 sight
since it's forward-facing and quite vulnerable, seems it should have some decent maneuverability so it doesn't get wasted so easily.
Increased sight range slightly.
2013-05-08 11:02:32 -07:00
psydev
1dc838beca Siege Tank has movable turreted
Siege tank is kind of useless. Given a moveable turret.
This unit is needed to break stalemates.
2013-05-08 11:02:30 -07:00
psydev
bfb8c30779 harvester speed 7 -> 6
Harv was a bit too fast. Tanks have been slowed, so it should be too.
2013-05-04 20:59:45 +12:00
psydev
f9d5ea06f7 quad slightly slower 2013-04-29 23:15:24 -07:00
psydev
3c349da93b tank +25 HP, -> 350 2013-04-29 23:11:13 -07:00
psydev
cfc8d6422f Lower combat tank defualt speed
They are a bit fast, and the game is a bit fast.
2013-04-29 23:10:32 -07:00