Matthias Mailänder
e9602ca4e9
pull cnc sell/repair button hotkeys from settings
2013-03-20 12:06:51 +01:00
Matthias Mailänder
f0876828f4
fixes #2791 don't crash on powerdown hotkey when playing cnc
2013-03-20 11:54:15 +01:00
psydev
0172c5e5ce
Flamethrower range reduced to 2.5
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Flamethrower seems OP, and flamethrower spam can dominate early game without much to counter it. Reduced range back to earlier levels (in C&C 95 it was 2).
2013-03-18 13:16:40 -07:00
psydev
ff983157a6
removed FlamethrowerExplode for now
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Removed FlamethrowerExplode for now, until it is certain what the damage stats should be and the probability of exploding.
2013-03-17 01:57:52 -07:00
psydev
604854f22d
added helicopter explosions; a10 hp boost
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Helicopters get explosions, when they fall from the sky, and then when they collide with the ground (and do damage).
A-10 HP raised from a very small 60 to 150.
2013-03-17 01:35:51 -07:00
psydev
5381b1fbac
added explosion for helicopters crashing on ground
2013-03-17 01:30:36 -07:00
psydev
5ac47b49ce
Helicopters do HeliExplode when they die
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Helicopters give off a nice explosion before falling to the ground.
2013-03-16 22:23:06 -07:00
psydev
acf779ace3
Flame Tank gets FlametankExplode when it dies
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Flame Tank gets FlametankExplode when it dies (big explosion that hurts nearby units)
2013-03-16 22:20:42 -07:00
psydev
451c453442
added unit explosions for flametank, helis
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added unit explosions for flametank, helis and flamethrower e4
changed GrenadierExplode and UnitExplodeSmall a bit
2013-03-16 22:17:30 -07:00
psydev
b8b258c6f9
construction yard does crane animation slower
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when building other buildings, construction yard crane should go slower, at ~100 tick.
2013-03-16 21:56:35 -07:00
psydev
9fe429aeb8
infantry anims: running ticks corrected
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I guess nobody noticed, but in CNC and RA, the legs of infantry move way too fast. It should be ~100 Tick.
2013-03-16 21:48:55 -07:00
Chris Forbes
86b55a6444
Merge pull request #2776 from psydev/patch-8
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vehicles: MCV enabled; msam use patriot; shroud
2013-03-16 21:28:14 -07:00
psydev
5d564e2378
vehicles: MCV enabled; msam use patriot; shroud
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MCV re-enabled. A construction yard build radius will be included in a later release to rein in basewalking.
Mobile SAM launcher's weapon is Patriot missile instead of HonestJohn.
Shroud reveal ranges on a few units adjusted
2013-03-16 21:19:00 -07:00
psydev
bb31654289
Tower adjustments
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ATWR HP reduced from 800 to 600
ATWR power consumptions inreased from 20 to 30
Increased sight range of towers to match their range.
Silo moved over in build queue
2013-03-16 20:47:21 -07:00
Chris Forbes
2dd53e6d99
Merge pull request #2612 from Mailaender/burning-trees
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Destructible trees for both CnC and RA mod
2013-03-11 13:16:49 -07:00
Matthias Mailänder
947c9d73ce
add new developer cheats to cnc chrome
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fixes a crash
2013-03-11 03:13:25 +01:00
psydev
09bef2d4c2
Gave blue tiberium blossom a sequence; changed #2
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Blossom tree has a sequence.
There are two blossom trees in C&C, so I will use the first one (split2) for green tiberium and the 2nd one (split3) for blue tiberium. The old split3 still exists for backwards-compatibility, but will now show the split2 image. Only the blue tiberium blossom tree will show the split3 image.
2013-03-10 18:00:21 -07:00
psydev
53fec13183
added a blue tiberium blossom tree.
2013-03-10 17:55:54 -07:00
Matthias Mailänder
17d032b190
destructible trees for both CnC and RA mod
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- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
2013-03-10 10:08:59 +01:00
Chris Forbes
b39f540e4b
Merge pull request #2736 from Mailaender/better-bots
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Better AI Bots
2013-03-09 21:11:29 -08:00
Chris Forbes
25971bf98f
Merge pull request #2725 from psydev/patch-5
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defaults.yaml: unit speeds fix; husk burn; tanks explode small
2013-03-09 21:09:51 -08:00
Matthias Mailänder
de30f0a917
make fog of war rendering optional for classic mods
2013-03-08 09:40:12 +01:00
Matthias Mailänder
71b1cf9cb2
move Nod01 to cnc-classic mod; fix FMV, music; avoid menu crash
2013-03-08 09:40:11 +01:00
Dan9550
20737415fa
started work on NOD_01
2013-03-08 09:40:11 +01:00
Matthias Mailänder
82568376a0
move GDI01 to classic mod and fix crash on startup
2013-03-08 09:40:10 +01:00
Matthias Mailänder
1d0ae1a39b
move classic maps to classic mod
2013-03-08 09:40:08 +01:00
Dan9550
b6a3d1c2ae
just tweaked a spawn point
2013-03-08 09:40:08 +01:00
Dan9550
11dcabae73
added maps converted from c&c and covert ops
2013-03-08 09:40:08 +01:00
Matthias Mailänder
d0f61faf4a
add generalized ai variables
2013-03-06 11:49:45 +01:00
Matthias Mailänder
59d0cff410
rename lists in HackyAI.cs and fix function
2013-03-06 11:49:40 +01:00
Matthias Mailänder
e0b7242f1b
adding new ai functional
2013-03-06 11:17:02 +01:00
Matthias Mailänder
3f56e00173
Merge pull request #2721 from psydev/patch-1
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weapons.yaml update for CNC
2013-03-05 10:59:03 -08:00
psydev
f8fd6681c8
fixed APC gun mistkae -- now shoots at air too
2013-03-04 09:01:10 -08:00
psydev
01cb3a40d7
scaled back tank firing rate a bit
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Originally I increased the tank firing rate by 2x, but I think 1.5x makes more sense. (Now fairly comparable to RA values). Going to leave it here.
Reduced Artillery damage vs. wood from 75% to 50%.
Slight tweak to recon bike damage
Slight tweak to Stealth Tank damage vs. heavy armor
2013-03-03 19:31:33 -08:00
Chris Forbes
8931a1f4c1
Merge pull request #2722 from psydev/patch-2
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vehicles.yaml update; a few smaller updates.
2013-03-03 17:46:39 -08:00
psydev
db521dad74
unit speeds fix; husk burn; tanks explode small
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Vehicle speeds adjusted, now 80% on clear, like tanks. Intended to coincide with speed changes here: https://github.com/OpenRA/OpenRA/pull/2722
Husks burn 10 seconds now instead of 40. More fitting for cnc.
Tanks UnitExplodeSmall now by default.
2013-03-03 05:41:04 -08:00
psydev
8b504bc4b1
blue tiberium fix. crate fix (no mcvs)
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Blue tiberium now poisons infantry
Crates no longer provide MCVs
levelup crate removed
crate lifetime increased
2013-03-03 05:35:01 -08:00
psydev
7503de33a5
vehicles.yaml update
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see https://github.com/OpenRA/OpenRA/pull/2671 for details and rationales
2013-03-03 05:27:44 -08:00
psydev
9df613ee27
weapons.yaml update for CNC
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See https://github.com/OpenRA/OpenRA/pull/2655 for details and rationales.
2013-03-03 05:03:04 -08:00
Matthias Mailänder
4cf8f9a434
remove admin indicator icon to avoid confusion/overlapping
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print admin names in bold text instead
2013-03-02 15:01:11 +01:00
Matthias Mailänder
b2c867bf2b
remove custom build time for tiberium refinery
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- this can be enabled again in cnc-classic
- needs a fix as it causes desyncs
2013-03-01 10:10:26 +01:00
Chris Forbes
ea799e5735
Merge pull request #2701 from psydev/patch-49
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[cnc] structure sequences tick-rates corrected
2013-02-27 11:49:37 -08:00
Chris Forbes
3ab4112631
Merge remote-tracking branch 'pchote/cleanup'
2013-02-28 08:45:47 +13:00
Scott_NZ
817e6f1ec1
Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them
2013-02-27 17:57:53 +13:00
psydev
bec29d81c5
cnc-structure sequences tickrate fixed
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Strucutre animations were too fast in many cases. These values seem to match up correctly to C&C 95.
Obelisk - Have not yet fixed (will do so when I fix how it fires)
SAM site - Someone may later decide to speed up how fast it pops up, for gameplay purposes
2013-02-25 16:05:11 -08:00
Chris Forbes
a083554218
Merge pull request #2669 from Generalcamo/patch-7
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Add support for Nyergud's Music Upgrade pack
2013-02-24 18:20:31 -08:00
Chris Forbes
c34c62ad42
Merge pull request #2672 from psydev/patch-48
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[cnc] inftry detect cloaked in next tile(C&C orig)
2013-02-24 18:16:24 -08:00
Chris Forbes
fc3c091a48
Merge pull request #2670 from psydev/patch-47
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[cnc] added names for explosions
2013-02-24 18:14:00 -08:00
Paul Chote
2d10f6b739
Remove unnecessary indirection from palette creation.
2013-02-22 17:06:29 +13:00
Paul Chote
db7887687b
Remove hardcoded list of palette mod exclusions.
2013-02-22 15:04:41 +13:00