Commit Graph

86 Commits

Author SHA1 Message Date
Chris Forbes
4fc8f32b9b add IonCannon power 2010-03-23 20:14:35 +13:00
Chris Forbes
82eea5ad2c zOMG im an idiot 2010-03-22 20:58:31 +13:00
Chris Forbes
15ba89e957 more hax 2010-03-22 20:35:57 +13:00
Chris Forbes
f44b8c53b0 fix crash on moving the mouse outside the map 2010-03-22 20:08:59 +13:00
Bob
dca15cadb9 fixed line-endings on *.cs 2010-03-22 19:28:37 +12:00
Chris Forbes
e2ba79a539 spatial bin index for actors 2010-03-22 18:43:52 +13:00
Bob
826908d747 tesla works better now. 2010-03-21 22:03:15 +12:00
Chris Forbes
668f377301 holding shift while building adds 5 2010-03-21 20:54:39 +13:00
Paul Chote
ec4fd62640 Fix weapon crates 2010-03-21 20:49:36 +13:00
Paul Chote
85f9b3627f Remove duplication 2010-03-21 20:49:36 +13:00
Paul Chote
0510a7fb7f Begin generalizing crates; only give firepower bonus to units with weapons 2010-03-21 20:49:36 +13:00
Paul Chote
a489b4aa56 Fix naming 2010-03-21 20:49:35 +13:00
Chris Forbes
cc5dbdaef1 fix production speed 2010-03-21 20:01:07 +13:00
Paul Chote
15a7eed603 Refactor int -> TerrainType. This had a bigger footprint than i initially intended. 2010-03-21 18:56:22 +13:00
Paul Chote
5b2dbc2389 Less carp 2010-03-21 18:56:22 +13:00
Paul Chote
b4540db406 Begin unfailing movement types / IsBuildable / etc 2010-03-21 18:56:22 +13:00
Chris Forbes
43cfa5a7ba don't crash on surviving a crate explosion 2010-03-21 10:17:22 +13:00
alzeih
2584172aef fix perf issue in new harvester pathing 2010-03-20 18:25:10 +13:00
alzeih
3eb971ad2c New Wait activity 2010-03-20 18:24:41 +13:00
Chris Forbes
a96d67c5e7 DeliverOre hacking 2010-03-20 17:32:15 +13:00
Chris Forbes
e9d95dba72 spread out initial pathing queries from bulk moves 2010-03-19 21:24:44 +13:00
Chris Forbes
4dac5c0755 remove annoying debug 2010-03-19 20:44:23 +13:00
Chris Forbes
b5afedb601 fix scan rate of combat units (was every frame) 2010-03-19 20:41:11 +13:00
Chris Forbes
1b802aad79 fix a dumb crash 2010-03-19 18:52:18 +13:00
Chris Forbes
793a337797 force-fire etc with stances 2010-03-19 18:52:17 +13:00
Chris Forbes
0eb1646565 stance wiring for AutoTarget/AutoHeal 2010-03-19 18:52:16 +13:00
Chris Forbes
deffb10c81 added Stance enum 2010-03-19 18:52:15 +13:00
alzeih
b7087136cb Nuke (cnc and ra). Still needs smoke anim in cnc. 2010-03-18 21:41:23 +13:00
alzeih
8e5a5552c4 Killed a bunch of logging statements 2010-03-18 19:50:11 +13:00
alzeih
d47e9d071a Now has generic action (no arguments though) 2010-03-18 18:49:02 +13:00
alzeih
687b8547f5 Unit on Build is Generic. (half way there) 2010-03-18 18:49:02 +13:00
Chris Forbes
a7c22804cb fix license headers; fix crate spawn for non-128x128 maps 2010-03-18 13:40:29 +13:00
Chris Forbes
07b0c77db4 undo problematic caching 2010-03-18 13:33:43 +13:00
Chris Forbes
74615bfded removing dead and useless crap 2010-03-17 23:30:02 +13:00
Chris Forbes
c1827e5d25 actually WORKS now 2010-03-17 23:30:02 +13:00
Chris Forbes
f9c70a2f65 readonly most of Player's state; setup for non-index player palettes (neutral) 2010-03-17 23:30:01 +13:00
Chris Forbes
f9c940abaf delay wall creation until there ARE players 2010-03-17 23:30:00 +13:00
Chris Forbes
bd35f48e48 successful gamestart; shroud is borked 2010-03-17 23:29:57 +13:00
Chris Forbes
f351285246 moved EvaAlerts from player to world 2010-03-17 23:29:53 +13:00
Paul Chote
a2b2ad0af5 3D buttons (still needs a little work) 2010-03-17 20:37:58 +13:00
Chris Forbes
79bcb3c739 SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time 2010-03-17 19:31:19 +13:00
Chris Forbes
79ce49dd77 completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World. 2010-03-17 19:27:46 +13:00
Chris Forbes
b1d7f1fd69 added World.NeutralPlayer 2010-03-17 19:19:35 +13:00
Chris Forbes
e30fa307cf add gpl3 header 2010-03-17 18:58:07 +13:00
Chris Forbes
12bec40b9a add ForcedPalette trait (RenderModifier). this can be used for things like c17/mine/trees 2010-03-17 18:49:52 +13:00
Chris Forbes
2dde4eff07 eradicate dumb UserSettings stuff that causes desyncs 2010-03-16 20:14:57 +13:00
Chris Forbes
62cad205ff remove crash on cancel undeploy 2010-03-09 12:38:10 +13:00
Chris Forbes
a3e869a733 added support for AttackOmnis that fire missiles (use direction to target as initial missile facing) 2010-03-08 20:50:56 +13:00
Chris Forbes
cbd12f90ae fix cnc cursors 2010-03-07 23:26:50 +13:00
Chris Forbes
171cae1833 flying off map simplification 2010-03-07 22:52:03 +13:00