Chris Forbes
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4fc8f32b9b
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add IonCannon power
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2010-03-23 20:14:35 +13:00 |
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Chris Forbes
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82eea5ad2c
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zOMG im an idiot
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2010-03-22 20:58:31 +13:00 |
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Chris Forbes
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15ba89e957
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more hax
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2010-03-22 20:35:57 +13:00 |
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Chris Forbes
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f44b8c53b0
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fix crash on moving the mouse outside the map
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2010-03-22 20:08:59 +13:00 |
|
Bob
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dca15cadb9
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fixed line-endings on *.cs
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2010-03-22 19:28:37 +12:00 |
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Chris Forbes
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e2ba79a539
|
spatial bin index for actors
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2010-03-22 18:43:52 +13:00 |
|
Bob
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826908d747
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tesla works better now.
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2010-03-21 22:03:15 +12:00 |
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Chris Forbes
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668f377301
|
holding shift while building adds 5
|
2010-03-21 20:54:39 +13:00 |
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Paul Chote
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ec4fd62640
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Fix weapon crates
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2010-03-21 20:49:36 +13:00 |
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Paul Chote
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85f9b3627f
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Remove duplication
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2010-03-21 20:49:36 +13:00 |
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Paul Chote
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0510a7fb7f
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Begin generalizing crates; only give firepower bonus to units with weapons
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2010-03-21 20:49:36 +13:00 |
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Paul Chote
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a489b4aa56
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Fix naming
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2010-03-21 20:49:35 +13:00 |
|
Chris Forbes
|
cc5dbdaef1
|
fix production speed
|
2010-03-21 20:01:07 +13:00 |
|
Paul Chote
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15a7eed603
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Refactor int -> TerrainType. This had a bigger footprint than i initially intended.
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2010-03-21 18:56:22 +13:00 |
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Paul Chote
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5b2dbc2389
|
Less carp
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2010-03-21 18:56:22 +13:00 |
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Paul Chote
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b4540db406
|
Begin unfailing movement types / IsBuildable / etc
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2010-03-21 18:56:22 +13:00 |
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Chris Forbes
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43cfa5a7ba
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don't crash on surviving a crate explosion
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2010-03-21 10:17:22 +13:00 |
|
alzeih
|
2584172aef
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fix perf issue in new harvester pathing
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2010-03-20 18:25:10 +13:00 |
|
alzeih
|
3eb971ad2c
|
New Wait activity
|
2010-03-20 18:24:41 +13:00 |
|
Chris Forbes
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a96d67c5e7
|
DeliverOre hacking
|
2010-03-20 17:32:15 +13:00 |
|
Chris Forbes
|
e9d95dba72
|
spread out initial pathing queries from bulk moves
|
2010-03-19 21:24:44 +13:00 |
|
Chris Forbes
|
4dac5c0755
|
remove annoying debug
|
2010-03-19 20:44:23 +13:00 |
|
Chris Forbes
|
b5afedb601
|
fix scan rate of combat units (was every frame)
|
2010-03-19 20:41:11 +13:00 |
|
Chris Forbes
|
1b802aad79
|
fix a dumb crash
|
2010-03-19 18:52:18 +13:00 |
|
Chris Forbes
|
793a337797
|
force-fire etc with stances
|
2010-03-19 18:52:17 +13:00 |
|
Chris Forbes
|
0eb1646565
|
stance wiring for AutoTarget/AutoHeal
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2010-03-19 18:52:16 +13:00 |
|
Chris Forbes
|
deffb10c81
|
added Stance enum
|
2010-03-19 18:52:15 +13:00 |
|
alzeih
|
b7087136cb
|
Nuke (cnc and ra). Still needs smoke anim in cnc.
|
2010-03-18 21:41:23 +13:00 |
|
alzeih
|
8e5a5552c4
|
Killed a bunch of logging statements
|
2010-03-18 19:50:11 +13:00 |
|
alzeih
|
d47e9d071a
|
Now has generic action (no arguments though)
|
2010-03-18 18:49:02 +13:00 |
|
alzeih
|
687b8547f5
|
Unit on Build is Generic. (half way there)
|
2010-03-18 18:49:02 +13:00 |
|
Chris Forbes
|
a7c22804cb
|
fix license headers; fix crate spawn for non-128x128 maps
|
2010-03-18 13:40:29 +13:00 |
|
Chris Forbes
|
07b0c77db4
|
undo problematic caching
|
2010-03-18 13:33:43 +13:00 |
|
Chris Forbes
|
74615bfded
|
removing dead and useless crap
|
2010-03-17 23:30:02 +13:00 |
|
Chris Forbes
|
c1827e5d25
|
actually WORKS now
|
2010-03-17 23:30:02 +13:00 |
|
Chris Forbes
|
f9c70a2f65
|
readonly most of Player's state; setup for non-index player palettes (neutral)
|
2010-03-17 23:30:01 +13:00 |
|
Chris Forbes
|
f9c940abaf
|
delay wall creation until there ARE players
|
2010-03-17 23:30:00 +13:00 |
|
Chris Forbes
|
bd35f48e48
|
successful gamestart; shroud is borked
|
2010-03-17 23:29:57 +13:00 |
|
Chris Forbes
|
f351285246
|
moved EvaAlerts from player to world
|
2010-03-17 23:29:53 +13:00 |
|
Paul Chote
|
a2b2ad0af5
|
3D buttons (still needs a little work)
|
2010-03-17 20:37:58 +13:00 |
|
Chris Forbes
|
79bcb3c739
|
SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time
|
2010-03-17 19:31:19 +13:00 |
|
Chris Forbes
|
79ce49dd77
|
completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World.
|
2010-03-17 19:27:46 +13:00 |
|
Chris Forbes
|
b1d7f1fd69
|
added World.NeutralPlayer
|
2010-03-17 19:19:35 +13:00 |
|
Chris Forbes
|
e30fa307cf
|
add gpl3 header
|
2010-03-17 18:58:07 +13:00 |
|
Chris Forbes
|
12bec40b9a
|
add ForcedPalette trait (RenderModifier). this can be used for things like c17/mine/trees
|
2010-03-17 18:49:52 +13:00 |
|
Chris Forbes
|
2dde4eff07
|
eradicate dumb UserSettings stuff that causes desyncs
|
2010-03-16 20:14:57 +13:00 |
|
Chris Forbes
|
62cad205ff
|
remove crash on cancel undeploy
|
2010-03-09 12:38:10 +13:00 |
|
Chris Forbes
|
a3e869a733
|
added support for AttackOmnis that fire missiles (use direction to target as initial missile facing)
|
2010-03-08 20:50:56 +13:00 |
|
Chris Forbes
|
cbd12f90ae
|
fix cnc cursors
|
2010-03-07 23:26:50 +13:00 |
|
Chris Forbes
|
171cae1833
|
flying off map simplification
|
2010-03-07 22:52:03 +13:00 |
|