Bob
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ede160f1b6
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move some more (gameplay related) widgets into mods/
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2010-07-30 20:55:03 +12:00 |
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Bob
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b4c84a11f2
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changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
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2010-07-30 20:15:14 +12:00 |
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Chris Forbes
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ef92e004c0
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set the correct template on destroying long bridges
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2010-07-30 18:48:59 +12:00 |
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Chris Forbes
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d6b8b327d9
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fix Bridge init
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2010-07-30 18:24:12 +12:00 |
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Paul Chote
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48c5803198
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Zombie prevention
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2010-07-30 10:21:19 +12:00 |
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Paul Chote
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0580dc4adf
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Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
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2010-07-30 10:11:33 +12:00 |
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Paul Chote
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98ac5a036f
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Add an `Undamaged' damagestate to simplify things related to healing.
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2010-07-30 01:22:41 +12:00 |
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Paul Chote
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bce9791b56
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Fix building repair; Kill GlobalDefaults.
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2010-07-30 00:41:55 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Chris Forbes
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1e08dc6301
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fix crate weirdness
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2010-07-29 19:31:05 +12:00 |
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Chris Forbes
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2d4efc7942
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crate should only choose water/land type on landing, not every tick.
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2010-07-29 18:49:41 +12:00 |
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Chris Forbes
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bb0531b80f
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convert Crate to use crushable support again
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2010-07-29 18:48:25 +12:00 |
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Chris Forbes
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e325b5954c
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split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable.
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2010-07-29 18:16:26 +12:00 |
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Paul Chote
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7a4fa93ce9
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Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.
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2010-07-28 22:57:14 +12:00 |
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Paul Chote
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f9f6720437
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Hook up Building.Capturable and remove unused field
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2010-07-28 22:28:52 +12:00 |
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Paul Chote
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8fab45ae39
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Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
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2010-07-28 21:11:50 +12:00 |
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Paul Chote
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6854d9853b
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Kill Crewed and move WaterBound onto building
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2010-07-28 20:48:50 +12:00 |
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Paul Chote
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9a704e69b2
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Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last
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2010-07-27 21:19:16 +12:00 |
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Paul Chote
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a91ebb4eda
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Allies share sight
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2010-07-27 11:34:28 +12:00 |
|
alzeih
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c749fcfce3
|
Nearly There
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2010-07-26 22:23:24 +12:00 |
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Paul Chote
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637fae87cd
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Remove a bunch of unused stuff. May help pathfinder perf a little.
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2010-07-26 20:27:56 +12:00 |
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Paul Chote
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43a488ed6d
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Rebase fixes
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2010-07-26 20:14:35 +12:00 |
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Paul Chote
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305fa03355
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Kill Controller
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2010-07-26 20:14:35 +12:00 |
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Chris Forbes
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16c9f2b873
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render range circle and detection circle under actors
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2010-07-26 18:27:02 +12:00 |
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Chris Forbes
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69d30ac71b
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RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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2010-07-26 18:19:39 +12:00 |
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Chris Forbes
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9cf8ac0c3d
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remove dead IVictoryConditions interface
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2010-07-26 18:07:48 +12:00 |
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Chris Forbes
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e30e97037f
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squash warning
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2010-07-26 17:40:36 +12:00 |
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Chris Forbes
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102f1dd858
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blah
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2010-07-26 17:33:56 +12:00 |
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alzeih
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925ca2bb73
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SetTargetSilently for DrawLineToTarget
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2010-07-26 13:57:53 +12:00 |
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alzeih
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526bb3e042
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Use Targets
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2010-07-26 12:33:54 +12:00 |
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Paul Chote
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e8adc357e9
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Draw targeting lines for player-issued orders. Can force-display targets with [alt].
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2010-07-26 12:01:13 +12:00 |
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alzeih
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130b4d29b4
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Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
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2010-07-26 02:25:52 +12:00 |
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Paul Chote
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4650642311
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Keep selection on mcv deploy/undeploy. Bonus: build tab opens on mcv deploy
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2010-07-25 20:02:23 +12:00 |
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Chris Forbes
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3080e19bf2
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add visualization of minefields when MNLY is selected
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2010-07-25 15:56:40 +12:00 |
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Chris Forbes
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f2bfa8e2ee
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reinstate range circles; IRenderSelection allows arb. plugging in of these things
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2010-07-25 15:56:40 +12:00 |
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Paul Chote
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63951ac134
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Run ralint after building
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2010-07-25 15:11:08 +12:00 |
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Paul Chote
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301007e225
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Fix compile errors/warnings
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2010-07-25 15:02:01 +12:00 |
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Paul Chote
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5776d351b4
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Fix Monodevelop build; remove Aftermath project.
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2010-07-25 14:55:44 +12:00 |
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alzeih
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484bea106b
|
OpenRA works nicely with monodevelop
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2010-07-24 16:19:54 +12:00 |
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alzeih
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4fd5d9e0c3
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Cloak Changes: appear semitransparent to localplayer, not at all to others. Same for mines.
( Also fix compile warning in LimitedAmmo )
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2010-07-24 15:17:29 +12:00 |
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Chris Forbes
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5375692f1f
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remove spam on planes doing stuff
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2010-07-24 00:09:54 +12:00 |
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Paul Chote
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d5c43c9fda
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Remove unused code
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2010-07-23 22:44:59 +12:00 |
|
Paul Chote
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5344e60e3d
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Forgot a file
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2010-07-23 22:44:48 +12:00 |
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Paul Chote
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52c8c93b30
|
Building capture eva + wtf on silo capture
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2010-07-23 22:29:27 +12:00 |
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Chris Forbes
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31cb2081c6
|
rude hack to make planes associate with the airfield which spawned them
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2010-07-23 21:40:07 +12:00 |
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alzeih
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cad1418199
|
use Range as a *range*, not as a nearenough.
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2010-07-23 21:40:06 +12:00 |
|
Chris Forbes
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05d0e825fd
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unfail reservations for planes a bit
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2010-07-23 21:40:04 +12:00 |
|
Paul Chote
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05953d0d6b
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Building capture
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2010-07-23 21:26:26 +12:00 |
|
Paul Chote
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fdf57b1e63
|
Cargo
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2010-07-23 21:17:21 +12:00 |
|
Paul Chote
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7f640fd701
|
MCV deploy and FIX.
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2010-07-23 21:08:05 +12:00 |
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