Commit Graph

276 Commits

Author SHA1 Message Date
Bob
ede160f1b6 move some more (gameplay related) widgets into mods/ 2010-07-30 20:55:03 +12:00
Bob
b4c84a11f2 changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/ 2010-07-30 20:15:14 +12:00
Chris Forbes
ef92e004c0 set the correct template on destroying long bridges 2010-07-30 18:48:59 +12:00
Chris Forbes
d6b8b327d9 fix Bridge init 2010-07-30 18:24:12 +12:00
Paul Chote
48c5803198 Zombie prevention 2010-07-30 10:21:19 +12:00
Paul Chote
0580dc4adf Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state) 2010-07-30 10:11:33 +12:00
Paul Chote
98ac5a036f Add an `Undamaged' damagestate to simplify things related to healing. 2010-07-30 01:22:41 +12:00
Paul Chote
bce9791b56 Fix building repair; Kill GlobalDefaults. 2010-07-30 00:41:55 +12:00
Paul Chote
6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00
Chris Forbes
1e08dc6301 fix crate weirdness 2010-07-29 19:31:05 +12:00
Chris Forbes
2d4efc7942 crate should only choose water/land type on landing, not every tick. 2010-07-29 18:49:41 +12:00
Chris Forbes
bb0531b80f convert Crate to use crushable support again 2010-07-29 18:48:25 +12:00
Chris Forbes
e325b5954c split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable. 2010-07-29 18:16:26 +12:00
Paul Chote
7a4fa93ce9 Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable. 2010-07-28 22:57:14 +12:00
Paul Chote
f9f6720437 Hook up Building.Capturable and remove unused field 2010-07-28 22:28:52 +12:00
Paul Chote
8fab45ae39 Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff. 2010-07-28 21:11:50 +12:00
Paul Chote
6854d9853b Kill Crewed and move WaterBound onto building 2010-07-28 20:48:50 +12:00
Paul Chote
9a704e69b2 Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last 2010-07-27 21:19:16 +12:00
Paul Chote
a91ebb4eda Allies share sight 2010-07-27 11:34:28 +12:00
alzeih
c749fcfce3 Nearly There 2010-07-26 22:23:24 +12:00
Paul Chote
637fae87cd Remove a bunch of unused stuff. May help pathfinder perf a little. 2010-07-26 20:27:56 +12:00
Paul Chote
43a488ed6d Rebase fixes 2010-07-26 20:14:35 +12:00
Paul Chote
305fa03355 Kill Controller 2010-07-26 20:14:35 +12:00
Chris Forbes
16c9f2b873 render range circle and detection circle under actors 2010-07-26 18:27:02 +12:00
Chris Forbes
69d30ac71b RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where. 2010-07-26 18:19:39 +12:00
Chris Forbes
9cf8ac0c3d remove dead IVictoryConditions interface 2010-07-26 18:07:48 +12:00
Chris Forbes
e30e97037f squash warning 2010-07-26 17:40:36 +12:00
Chris Forbes
102f1dd858 blah 2010-07-26 17:33:56 +12:00
alzeih
925ca2bb73 SetTargetSilently for DrawLineToTarget 2010-07-26 13:57:53 +12:00
alzeih
526bb3e042 Use Targets 2010-07-26 12:33:54 +12:00
Paul Chote
e8adc357e9 Draw targeting lines for player-issued orders. Can force-display targets with [alt]. 2010-07-26 12:01:13 +12:00
alzeih
130b4d29b4 Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection 2010-07-26 02:25:52 +12:00
Paul Chote
4650642311 Keep selection on mcv deploy/undeploy. Bonus: build tab opens on mcv deploy 2010-07-25 20:02:23 +12:00
Chris Forbes
3080e19bf2 add visualization of minefields when MNLY is selected 2010-07-25 15:56:40 +12:00
Chris Forbes
f2bfa8e2ee reinstate range circles; IRenderSelection allows arb. plugging in of these things 2010-07-25 15:56:40 +12:00
Paul Chote
63951ac134 Run ralint after building 2010-07-25 15:11:08 +12:00
Paul Chote
301007e225 Fix compile errors/warnings 2010-07-25 15:02:01 +12:00
Paul Chote
5776d351b4 Fix Monodevelop build; remove Aftermath project. 2010-07-25 14:55:44 +12:00
alzeih
484bea106b OpenRA works nicely with monodevelop 2010-07-24 16:19:54 +12:00
alzeih
4fd5d9e0c3 Cloak Changes: appear semitransparent to localplayer, not at all to others. Same for mines.
( Also fix compile warning in LimitedAmmo )
2010-07-24 15:17:29 +12:00
Chris Forbes
5375692f1f remove spam on planes doing stuff 2010-07-24 00:09:54 +12:00
Paul Chote
d5c43c9fda Remove unused code 2010-07-23 22:44:59 +12:00
Paul Chote
5344e60e3d Forgot a file 2010-07-23 22:44:48 +12:00
Paul Chote
52c8c93b30 Building capture eva + wtf on silo capture 2010-07-23 22:29:27 +12:00
Chris Forbes
31cb2081c6 rude hack to make planes associate with the airfield which spawned them 2010-07-23 21:40:07 +12:00
alzeih
cad1418199 use Range as a *range*, not as a nearenough. 2010-07-23 21:40:06 +12:00
Chris Forbes
05d0e825fd unfail reservations for planes a bit 2010-07-23 21:40:04 +12:00
Paul Chote
05953d0d6b Building capture 2010-07-23 21:26:26 +12:00
Paul Chote
fdf57b1e63 Cargo 2010-07-23 21:17:21 +12:00
Paul Chote
7f640fd701 MCV deploy and FIX. 2010-07-23 21:08:05 +12:00