abcdefg30
6840177776
Fix actors being able to walk on cliffs after the sietch was destroyed
2017-08-17 19:05:38 +02:00
abcdefg30
d78b29b545
Fix sietches being repairable and remove the Power trait (unused)
2017-08-17 19:05:38 +02:00
abcdefg30
b66605033a
Let the fremen fallback in atreides04 instead of attacking the base
2017-08-17 19:05:38 +02:00
abcdefg30
b329bf2642
Add more fail conditions to the spice harvesting missions
2017-08-17 19:05:38 +02:00
abcdefg30
02c371f68a
Fix a bogus condition
2017-08-17 19:05:38 +02:00
abcdefg30
6907929cb4
Fix the harvest protection logic
2017-08-17 19:05:38 +02:00
abcdefg30
e07779942e
Add a warning when attacking the Outpost to ordos04
2017-08-17 19:05:38 +02:00
abcdefg30
a942ca8f57
Add a global script for campaign missions in d2k
2017-08-17 19:05:38 +02:00
Mustafa Alperen Seki
7f0c7cee0d
Make D2K Missions use Vanilla Remap Colors
2017-08-17 18:46:06 +02:00
Mustafa Alperen Seki
3bf217aaf7
Rename Emparor to Corrino on Shellmap
2017-08-17 18:46:06 +02:00
SoScared
6d1ca72a80
probe new civilian structures
2017-08-17 15:24:39 +02:00
abc013
944dfeb476
Corrected gnrl sequences & added TakeCover: to him
2017-08-13 21:06:14 +02:00
AoAGeneral
ab5d2766f6
TD Bridges.
...
Currently in both playtest and release the bridges for TD used to be 500hp with no armor. Meaning that minigunners and other unit types were able to kill them off fairly quickly. Giving them extra HP and an armor type means units such as minigunners, humvees, flamethrowers, and APCs can't kill bridges off quickly.
2017-08-13 20:17:15 +02:00
rob-v
eb21c4bddd
Keep Attack M./Guard action while holding hotkey (revert Playtest change)
2017-08-13 17:44:26 +01:00
Allan Greis Eriksen
5435e34b9a
Audio device names is now shown correcly in the Audio Device combolist.
2017-08-13 18:38:18 +02:00
Oliver Brakmann
8f26b4e92b
Fix Mobile not sanitizing target location of Move orders
2017-08-13 17:23:37 +01:00
Paul Chote
62a006ed3e
Change beaconlib reference to match other deps.
2017-08-13 18:15:55 +02:00
Paul Chote
cf386c6149
Update BeaconLib to 1.0.1.
2017-08-13 18:15:55 +02:00
abcdefg30
84d6fa1540
Fix monster tanks not attacking radar domes
2017-08-13 18:01:02 +02:00
abcdefg30
2dad2de0ff
Add the win and loss videos to Monster Tank Madness
2017-08-13 18:01:02 +02:00
Paul Chote
34a44acf85
Update macOS launcher to 20170812 tag.
2017-08-13 17:53:23 +02:00
Paul Chote
b937bf43f7
Switch to .NET 4.5 compatible Marshal.SizeOf overload.
2017-08-13 17:39:00 +02:00
Paul Chote
f4d4a7eed4
Fix d2k commandbar artwork glitch.
2017-08-13 14:07:47 +02:00
Paul Chote
4e493f265f
Revert TicksBeforePathing move from Mobile to Move.
...
This partially reverts commit 11c8cda0c38ad0ac71c58557d34480925307cebd.
2017-08-13 13:31:58 +02:00
abc013
6e8dd5058e
Changed SAM launch offset
2017-08-13 12:49:04 +02:00
Paul Chote
ad2c46ea73
Add a community code of conduct.
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This adopts the standard 1.4 version of the Contributor Covenant.
http://contributor-covenant.org/
2017-08-13 12:32:01 +02:00
Jean-Rémy Buchs
49f42401e6
Improve the description of LandOnCondition of Aircraft
2017-08-11 10:56:27 -05:00
abcdefg30
de7a0c9861
Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget
2017-08-10 19:11:47 +02:00
abcdefg30
0209c1c848
Add TRUCK.Husk to Tiberian Dawn
2017-08-10 18:24:19 +02:00
SoScared
64dfc38c2e
final RA balance patch for the next playtest/release
2017-08-10 18:16:58 +02:00
abcdefg30
d1ab421240
Don't spawn new actors before all RemovedFromWorld callbacks have run
2017-08-10 17:57:11 +02:00
Paul Chote
22d7031819
Focus the ViewportController on Standard/Inverted scroll modes.
2017-08-10 12:50:00 +02:00
Paul Chote
d0d8062dbf
Extract ViewportEdgeScrollMargin settings entry.
2017-08-10 12:44:44 +02:00
Paul Chote
dd709a2679
Revert "Have some activities count as idle activities"
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This reverts commit ae111248f3 .
2017-08-10 12:22:28 +02:00
rob-v
86cff9a774
Disable click sound on command bar buttons
2017-08-09 21:50:34 +01:00
rob-v
0c67ca3321
Add ButtonWidget.DisableKeySound property
2017-08-09 21:50:34 +01:00
reaperrr
f744a429a4
Fix SpawnActorPower not playing launch sounds
2017-08-09 21:27:42 +01:00
reaperrr
11d6dc2d3a
Add TS base-building hit-shapes
2017-08-09 21:25:05 +01:00
reaperrr
6e2418d940
Add TS civilian hit-shapes
2017-08-09 21:25:05 +01:00
reaperrr
1b28cb9f60
Add TS default hit-shapes
2017-08-09 21:25:05 +01:00
reaperrr
ab6d18eab6
Center two-legged billboard sprites
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They are supposed to be positioned in the middle of the two cells they occupy.
2017-08-09 21:25:05 +01:00
reaperrr
c40ec62511
Tweak sprite offsets of some TS aban civ buildings
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In cases where the sprite has enough margin to the footprint cell edges, moving down the sprite a bit is much easier than manually setting up custom targetable offsets.
2017-08-09 21:25:05 +01:00
abcdefg30
94a386eda8
Move the interior tile 384 from the Floor to the Wall category
2017-08-09 20:52:00 +02:00
rob-v
88a3656f0a
Fix Client tooltip crash in Lobby
2017-08-09 19:17:00 +01:00
SoScared
3c4a75e4b6
Add Gap effect values to new vision range changes and ironing out misc. values
2017-08-09 20:13:58 +02:00
Jean-Rémy Buchs
1d1802a163
Add LandOnCondition to the trait Aircraft which triggers a landing and prevents takeoffs while the condition is met
2017-08-08 15:13:50 -05:00
abc013
c4d2fdbd83
Fix ground units can stay on water (tile 409)
2017-08-08 12:32:43 +02:00
AoAGeneral
baa4b61d3f
TD Prerequisite changes.
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Adds prerequisite labels to E1, E3, E6, and TDTRUCK.
Closes #13780
2017-08-08 12:21:37 +02:00
reaperrr
b388c6186a
Shrink shape of TD SAM
2017-08-07 14:49:24 +02:00
reaperrr
97bbfd34fd
Shrink shape of RA SAM
...
To adress balancing concerns.
Also tweaked sprite offsets to make it more centered.
2017-08-07 14:49:24 +02:00