Commit Graph

23942 Commits

Author SHA1 Message Date
Paul Chote
2685dbea3b Register default mods during installation on Debian/Ubuntu. 2017-07-09 20:54:02 +02:00
Paul Chote
2c522e0371 Add mod registration utility commands. 2017-07-09 20:54:02 +02:00
Paul Chote
bc4a5193e9 Add ExternalMods.Unregister method. 2017-07-09 20:54:02 +02:00
Paul Chote
739f357090 Read mod registrations from system support dir. 2017-07-09 20:54:02 +02:00
Paul Chote
e69f129fed Add Platform.SystemSupportDir for shared user data. 2017-07-09 20:54:02 +02:00
Paul Chote
372d940936 Rework stale ExternalMod metadata clearing. 2017-07-09 20:54:02 +02:00
Paul Chote
b30cfe4ada Move launchPath argument from ExternalMods ctor to .Register. 2017-07-09 20:54:02 +02:00
Paul Chote
daf8f8d956 Throw a FileNotFoundException if source zip file isn't found. 2017-07-08 23:22:44 +02:00
Paul Chote
6e145f902b Fix empty lobby faction tooltips. 2017-07-08 22:45:51 +02:00
Paul Chote
cd9ef47f94 Suppress unrelated mouse events while scrolling. 2017-07-08 22:21:04 +02:00
rob-v
f341330d5e Fix Joystick scrolling stuck 2017-07-08 22:21:04 +02:00
Paul Chote
4f16b0d464 Revert "Replace legacy Evaluator with IntegerExpressions."
This reverts commit cd0898236d.
2017-07-08 22:11:36 +02:00
Paul Chote
f7c57cfc6f Fix crash when loading read-only ReadWriteZipFiles. 2017-07-08 16:45:44 +01:00
Paul Chote
ab1a798d04 Add GrantConditionOnBotOwner trait. 2017-07-07 21:31:45 +01:00
Paul Chote
96a1c8d54b Update internal ra/cnc/d2k/ts bot types. 2017-07-07 21:31:45 +01:00
Paul Chote
b0906e1836 Add a bot type identifier. 2017-07-07 21:31:45 +01:00
Paul Chote
e88754cd4a Expose Player.BotType and make fields readonly. 2017-07-07 21:31:45 +01:00
Markus Hartung
3a6796ac9d Fix for some AppDomains that doesn't add trailing DirectorySeparatorChar. 2017-07-06 18:29:24 +01:00
Markus Hartung
c2e36b8eeb Ignore Visual Studio 2017 generated files 2017-07-06 18:29:24 +01:00
rob-v
1a546d9baf Polish Actor Categories 2017-07-06 01:50:43 +02:00
rob-v
aab9dfcaa0 Add TS Actor Categories 2017-07-06 01:50:43 +02:00
rob-v
8da112dc92 Add D2K Actor Categories 2017-07-06 01:50:43 +02:00
rob-v
6c962b6675 Add TD Actor Categories 2017-07-06 01:50:43 +02:00
rob-v
6005b59064 Add RA Actor Categories 2017-07-06 01:50:43 +02:00
rob-v
686686417f Add Actor Categories and Category dropdown filter in Map editor 2017-07-06 01:50:43 +02:00
reaperrr
8f4a92af99 Upgrade rules and yaml updates for Bib refactor 2017-07-06 01:42:55 +02:00
reaperrr
3200f4fb0f Remove bib-related hacks from Building and FootprintUtils 2017-07-06 01:42:55 +02:00
reaperrr
9b137afa6d Add ITargetableCells interface 2017-07-06 01:42:55 +02:00
reaperrr
69aa4f5962 Building style fixes for better readability 2017-07-06 01:42:55 +02:00
RoosterDragon
297f4ad9ed Ensure we set ZipConstants.DefaultCodePage by using a helper method.
We were currently dealing with this terrible global variable in FileSystem/ZipFile.cs previously, but other parts of the code such as DownloadPackageLogic were creating these files too, and may not have executed the static ctors that fixed the encoding yet.
2017-07-05 22:45:15 +01:00
rob-v
1f436ad0cb TS - Rename Template.Category to Template.Categories 2017-07-05 22:46:59 +02:00
rob-v
c3ccd1906d D2K - Rename Template.Category to Template.Categories 2017-07-05 22:46:59 +02:00
rob-v
5cee040fc0 TD - Rename Template.Category to Template.Categories 2017-07-05 22:46:59 +02:00
rob-v
03cfd5b880 RA - Rename Template.Category to Template.Categories 2017-07-05 22:46:59 +02:00
rob-v
4b9c6c4746 Allow multiple terrain (tile) categories 2017-07-05 22:46:59 +02:00
reaperrr
3abd65052c Fix TS Titan barrel, armament offsets and disable projectile image 2017-07-03 18:52:54 +02:00
reaperrr
b491ec871c Tweak TS sprite walker animations
- replace WithInfantryBody with WithFacingSpriteBody + WithMoveAnimation on Titan
- rename all mech 'run' anims to 'walk'
- tweak walk anim rates to better match movement speed/original
- tweak Wolverine attack anim to play a little faster
2017-07-03 18:52:54 +02:00
reaperrr
9a25dd6a60 Add elite explosion to TS Sonic & Stealth Tanks
Matching original TS.
2017-07-02 16:03:40 -05:00
reaperrr
faf9f7cede Change Explodes.Weapon default to null
FieldLoader.Require makes the default pointless, so it makes more sense to change it to null.
2017-07-02 16:03:40 -05:00
reaperrr
a6b9bab033 Make Explodes conditional 2017-07-02 16:03:40 -05:00
Mustafa Alperen Seki
6dca6b3740 Reimport 8PLAY3 and 5 2017-07-02 21:04:16 +02:00
Jean-Rémy Buchs
2e4cd8d820 Make SpawnActorOnDeath conditional 2017-07-02 10:00:08 -05:00
reaperrr
9e138178ad WithAttackAnimation style fix
Looks better this way.
2017-07-01 12:33:51 +01:00
reaperrr
9c2e3aaa05 Make WithMoveAnimation conditional and modify only a single assigned sprite body
The latter to match what we do on WithAttackAnimation already.
2017-07-01 12:33:51 +01:00
reaperrr
8a5a8a1646 RA yaml style fix 2017-07-01 11:11:51 +01:00
reaperrr
ff268eee44 Remove comments on explosion sequences in TD
We don't ship comments for explosions in the other mods, and every modder will either already know or can look them up in the asset browser.
2017-07-01 11:11:51 +01:00
reaperrr
ec5c218ac4 TD yaml style fixes 2017-07-01 11:11:51 +01:00
Paul Chote
fdafbd9f15 Remove hardcoded references to FacingInit and TurretFacingInit. 2017-07-01 10:35:22 +01:00
Paul Chote
2a2bd676a3 Remove hardcoded references to HideBibPreviewInit. 2017-07-01 10:35:22 +01:00
Paul Chote
b2c3a55c12 Add IActorPreviewInitInfo interface. 2017-07-01 10:35:22 +01:00