Paul Chote
2685dbea3b
Register default mods during installation on Debian/Ubuntu.
2017-07-09 20:54:02 +02:00
Paul Chote
2c522e0371
Add mod registration utility commands.
2017-07-09 20:54:02 +02:00
Paul Chote
bc4a5193e9
Add ExternalMods.Unregister method.
2017-07-09 20:54:02 +02:00
Paul Chote
739f357090
Read mod registrations from system support dir.
2017-07-09 20:54:02 +02:00
Paul Chote
e69f129fed
Add Platform.SystemSupportDir for shared user data.
2017-07-09 20:54:02 +02:00
Paul Chote
372d940936
Rework stale ExternalMod metadata clearing.
2017-07-09 20:54:02 +02:00
Paul Chote
b30cfe4ada
Move launchPath argument from ExternalMods ctor to .Register.
2017-07-09 20:54:02 +02:00
Paul Chote
daf8f8d956
Throw a FileNotFoundException if source zip file isn't found.
2017-07-08 23:22:44 +02:00
Paul Chote
6e145f902b
Fix empty lobby faction tooltips.
2017-07-08 22:45:51 +02:00
Paul Chote
cd9ef47f94
Suppress unrelated mouse events while scrolling.
2017-07-08 22:21:04 +02:00
rob-v
f341330d5e
Fix Joystick scrolling stuck
2017-07-08 22:21:04 +02:00
Paul Chote
4f16b0d464
Revert "Replace legacy Evaluator with IntegerExpressions."
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This reverts commit cd0898236d .
2017-07-08 22:11:36 +02:00
Paul Chote
f7c57cfc6f
Fix crash when loading read-only ReadWriteZipFiles.
2017-07-08 16:45:44 +01:00
Paul Chote
ab1a798d04
Add GrantConditionOnBotOwner trait.
2017-07-07 21:31:45 +01:00
Paul Chote
96a1c8d54b
Update internal ra/cnc/d2k/ts bot types.
2017-07-07 21:31:45 +01:00
Paul Chote
b0906e1836
Add a bot type identifier.
2017-07-07 21:31:45 +01:00
Paul Chote
e88754cd4a
Expose Player.BotType and make fields readonly.
2017-07-07 21:31:45 +01:00
Markus Hartung
3a6796ac9d
Fix for some AppDomains that doesn't add trailing DirectorySeparatorChar.
2017-07-06 18:29:24 +01:00
Markus Hartung
c2e36b8eeb
Ignore Visual Studio 2017 generated files
2017-07-06 18:29:24 +01:00
rob-v
1a546d9baf
Polish Actor Categories
2017-07-06 01:50:43 +02:00
rob-v
aab9dfcaa0
Add TS Actor Categories
2017-07-06 01:50:43 +02:00
rob-v
8da112dc92
Add D2K Actor Categories
2017-07-06 01:50:43 +02:00
rob-v
6c962b6675
Add TD Actor Categories
2017-07-06 01:50:43 +02:00
rob-v
6005b59064
Add RA Actor Categories
2017-07-06 01:50:43 +02:00
rob-v
686686417f
Add Actor Categories and Category dropdown filter in Map editor
2017-07-06 01:50:43 +02:00
reaperrr
8f4a92af99
Upgrade rules and yaml updates for Bib refactor
2017-07-06 01:42:55 +02:00
reaperrr
3200f4fb0f
Remove bib-related hacks from Building and FootprintUtils
2017-07-06 01:42:55 +02:00
reaperrr
9b137afa6d
Add ITargetableCells interface
2017-07-06 01:42:55 +02:00
reaperrr
69aa4f5962
Building style fixes for better readability
2017-07-06 01:42:55 +02:00
RoosterDragon
297f4ad9ed
Ensure we set ZipConstants.DefaultCodePage by using a helper method.
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We were currently dealing with this terrible global variable in FileSystem/ZipFile.cs previously, but other parts of the code such as DownloadPackageLogic were creating these files too, and may not have executed the static ctors that fixed the encoding yet.
2017-07-05 22:45:15 +01:00
rob-v
1f436ad0cb
TS - Rename Template.Category to Template.Categories
2017-07-05 22:46:59 +02:00
rob-v
c3ccd1906d
D2K - Rename Template.Category to Template.Categories
2017-07-05 22:46:59 +02:00
rob-v
5cee040fc0
TD - Rename Template.Category to Template.Categories
2017-07-05 22:46:59 +02:00
rob-v
03cfd5b880
RA - Rename Template.Category to Template.Categories
2017-07-05 22:46:59 +02:00
rob-v
4b9c6c4746
Allow multiple terrain (tile) categories
2017-07-05 22:46:59 +02:00
reaperrr
3abd65052c
Fix TS Titan barrel, armament offsets and disable projectile image
2017-07-03 18:52:54 +02:00
reaperrr
b491ec871c
Tweak TS sprite walker animations
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- replace WithInfantryBody with WithFacingSpriteBody + WithMoveAnimation on Titan
- rename all mech 'run' anims to 'walk'
- tweak walk anim rates to better match movement speed/original
- tweak Wolverine attack anim to play a little faster
2017-07-03 18:52:54 +02:00
reaperrr
9a25dd6a60
Add elite explosion to TS Sonic & Stealth Tanks
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Matching original TS.
2017-07-02 16:03:40 -05:00
reaperrr
faf9f7cede
Change Explodes.Weapon default to null
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FieldLoader.Require makes the default pointless, so it makes more sense to change it to null.
2017-07-02 16:03:40 -05:00
reaperrr
a6b9bab033
Make Explodes conditional
2017-07-02 16:03:40 -05:00
Mustafa Alperen Seki
6dca6b3740
Reimport 8PLAY3 and 5
2017-07-02 21:04:16 +02:00
Jean-Rémy Buchs
2e4cd8d820
Make SpawnActorOnDeath conditional
2017-07-02 10:00:08 -05:00
reaperrr
9e138178ad
WithAttackAnimation style fix
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Looks better this way.
2017-07-01 12:33:51 +01:00
reaperrr
9c2e3aaa05
Make WithMoveAnimation conditional and modify only a single assigned sprite body
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The latter to match what we do on WithAttackAnimation already.
2017-07-01 12:33:51 +01:00
reaperrr
8a5a8a1646
RA yaml style fix
2017-07-01 11:11:51 +01:00
reaperrr
ff268eee44
Remove comments on explosion sequences in TD
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We don't ship comments for explosions in the other mods, and every modder will either already know or can look them up in the asset browser.
2017-07-01 11:11:51 +01:00
reaperrr
ec5c218ac4
TD yaml style fixes
2017-07-01 11:11:51 +01:00
Paul Chote
fdafbd9f15
Remove hardcoded references to FacingInit and TurretFacingInit.
2017-07-01 10:35:22 +01:00
Paul Chote
2a2bd676a3
Remove hardcoded references to HideBibPreviewInit.
2017-07-01 10:35:22 +01:00
Paul Chote
b2c3a55c12
Add IActorPreviewInitInfo interface.
2017-07-01 10:35:22 +01:00